Best and worst level design IYO

This topic is locked from further discussion.

Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Cow4ever
Member since 2011 • 689 Posts

I have 2 categories non-linear and linear level design. I don't count open world games since they have no levels really.

Linear:

Best: Half Life 2

Worst: Killzone 3 (great game otherwise)

Nonlinear:

Best: DOOM, Demon's Souls

Worst: OoT

Avatar image for Legendaryscmt
Legendaryscmt

12532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Legendaryscmt
Member since 2005 • 12532 Posts

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Cow4ever
Member since 2011 • 689 Posts

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

Legendaryscmt
I just didn't feel there was any thought behind it. It felt like some random stuff you put together in 5 minutes with no consideration to the artistic design. Look at the fire temple. Just feels like someone threw a tomato on the wall.
Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="Legendaryscmt"]

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

Cow4ever
I just didn't feel there was any thought behind it. It felt like some random stuff you put together in 5 minutes with no consideration to the artistic design. Look at the fire temple. Just feels like someone threw a tomato on the wall.

Timeout, Charles. I thought good level design had to do with gameplay only.
Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Cow4ever
Member since 2011 • 689 Posts
[QUOTE="Cow4ever"][QUOTE="Legendaryscmt"]

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

mrmusicman247
I just didn't feel there was any thought behind it. It felt like some random stuff you put together in 5 minutes with no consideration to the artistic design. Look at the fire temple. Just feels like someone threw a tomato on the wall.

Timeout, Charles. I thought good level design had to do with gameplay only.

No I mean like how the environment are constructed for the player. Nothing to do with gameplay. At least that's how I see it.
Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Cow4ever
Member since 2011 • 689 Posts

Doom level design for example

lol

Avatar image for Snugenz
Snugenz

13388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Snugenz
Member since 2006 • 13388 Posts

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

Legendaryscmt

The OP is that Charlesdarwin bloke, who made tons of OOT hate threads here ages ago on his old account, so i wouldnt bother asking for reasons off him.

Anyway, while Halo CE had some pretty poorly designed levels, it also had some fantastic level design, AOTCR was spectacular as was Halo (the level) and Silent Cartographer.

Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Legendaryscmt"]

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

Snugenz

The OP is that Charlesdarwin bloke, who made tons of OOT hate threads here ages ago on his old account, so i wouldnt bother asking for reasons off him.

Anyway, while Halo CE had some pretty poorly designed levels, it also had some fantastic level design, AOTCR was spectacular as was Halo (the level) and Silent Cartographer.

Hey that's just my opinion man. And I am not any charlesdarwin. There must be more people than me who don't think it's the best game ever.
Avatar image for Some-Mist
Some-Mist

5631

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#9 Some-Mist
Member since 2009 • 5631 Posts
demon's souls level design is pretty linear...
Avatar image for mmmwksil
mmmwksil

16423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 mmmwksil
Member since 2003 • 16423 Posts

Hey that's just my opinion man. And I am not any charlesdarwin. There must be more people than me who don't think it's the best game ever.Cow4ever

I agree, it's not the best game ever. I just wouldn't consider it to have the worst level design ever for non-linear gameplay. *points finger at AC*

I can't decide on a best for non-linear, because I don't much play those kinds of games.

Avatar image for padaporra
padaporra

3508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 padaporra
Member since 2005 • 3508 Posts

My favorite level design in a game is Tomb Raider Anniversary's.

Avatar image for MozartXVI
MozartXVI

319

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 MozartXVI
Member since 2011 • 319 Posts

sorry, charlesdarwin, but OOT had great level design. :)

Avatar image for jettpack
jettpack

3192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#13 jettpack
Member since 2009 • 3192 Posts

Valve has some incredible level design in all of their games.

Crysis has some awesome sandbox environments

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#14 foxhound_fox
Member since 2005 • 98532 Posts
Super Mario Galaxy 2 for best. I haven't played many "bad" games, let alone any of the "worst ever made" so I can't comment on poor level design.
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#15 biggest_loser
Member since 2007 • 24508 Posts

Best - Linear: Portal 2 - a mastercIass Worst: Mirrors Edge - unbelievably repetitive, derivative devices.

Best Non linear: GTA IV - the level of detail is just astonishing.

Not sure about the worst: maybe Assassins Creed 1 on the account that you had this huge space with nothing to do in it.

Avatar image for Diviniuz
Diviniuz

6460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#16 Diviniuz
Member since 2009 • 6460 Posts
Is this about level design or map layout?
Avatar image for Some-Mist
Some-Mist

5631

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#17 Some-Mist
Member since 2009 • 5631 Posts
[QUOTE="foxhound_fox"]Super Mario Galaxy 2 for best. I haven't played many "bad" games, let alone any of the "worst ever made" so I can't comment on poor level design.

even incredible games can have poor level designs....have you played dmc4? playing the same levels twice, but backwards.... dmc3 or bayonetta's level design is nothing to write home about either..
Avatar image for ShadowriverUB
ShadowriverUB

5515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 ShadowriverUB
Member since 2009 • 5515 Posts

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

Legendaryscmt

Actually if libery was real, i would not be suppriced that it would looked like that :p as you may not noticed real world buildings are made the same, most floors have same structure

Avatar image for naval
naval

11108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#19 naval
Member since 2003 • 11108 Posts
Worst level design was FEAR -- just endless seemingly same corridors. Best for me would be Myth 2 : Soulblighter -- I really liked the variety present throughout the levels
Avatar image for Legendaryscmt
Legendaryscmt

12532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Legendaryscmt
Member since 2005 • 12532 Posts

[QUOTE="Legendaryscmt"]

How was OoT's level design bad? Just off the top of my head, The Library from Halo still gives me nightmares. Same floor repeated several times with little variation, probably the worst part of any Halo game.

ShadowriverUB

Actually if libery was real, i would not be suppriced that it would looked like that :p as you may not noticed real world buildings are made the same, most floors have same structure

Just because something could be like that in real life doesn't mean it would be fun in a game.

Avatar image for kuraimen
kuraimen

28078

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 kuraimen
Member since 2010 • 28078 Posts
hmm very difficult question. I have no problem with most level designs on games. Although, even though Persona 4 is one of my favorite games this gen, the dungeon design was too repetitive and it got boring.
Avatar image for ActionRemix
ActionRemix

5640

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 ActionRemix
Member since 2011 • 5640 Posts
Best: Super Mario Galaxy 2 Worst: Kingdom Hearts
Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 razgriz_101
Member since 2007 • 16875 Posts

i'll do this gen

Best-SMG2,Portal 2,GTA IV (great city tbh).

Worst-MW2 (multiplayer maps are horrid),FFXIII,Oblivion(hefty copy paste)

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 deactivated-59d151f079814
Member since 2003 • 47239 Posts

Doom level design for example

Cow4ever

Really how does that even WORK? Doom has you run around for keys and secrets.. Zelda has you run around for keys and secrets..

Avatar image for RyuRanVII
RyuRanVII

4257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#25 RyuRanVII
Member since 2006 • 4257 Posts

Best level design: with exploration

Worse level design: without exploration

:P

Avatar image for romans828_2002
romans828_2002

1108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 romans828_2002
Member since 2003 • 1108 Posts
When I think of bad level design, I think of Halo:CE. Then again, it has some incredible levels, too. Really, I could put that game in both categories. Still, the Bioshock fanboy in me picks that one in the best category. It had sufficient action, yet encouraged you to explore every inch of each level. Once you did, it rewarded you with many gems that helped fill in the game's great narrative and character development. I found myself deeply caring about characters I never encountered, and then, with a little exploration, finding the scene of their demise. Great stuff.
Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="ActionRemix"]Best: Super Mario Galaxy 2 Worst: Kingdom Hearts

How was Kingdom Hearts the worst?
Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"]Hey that's just my opinion man. And I am not any charlesdarwin. There must be more people than me who don't think it's the best game ever.mmmwksil

I agree, it's not the best game ever. I just wouldn't consider it to have the worst level design ever for non-linear gameplay. *points finger at AC*

I can't decide on a best for non-linear, because I don't much play those kinds of games.

Well as I said in my first post is that I didn't consider open world games otherwise I would agree. Actually this might be the problem for me as well as most games nowadays are either linear or open world. A Zelda dungeon is neither. That's why it's hard. Only game from now I can think of is Demon's Souls and I like it more since the level design works with the artistic design as well. I mean look at the boletarian castle. You navigate through the castle that at the same time has great level design whereas in Zelda it feels more like a labyrinth with no connection to the setting. I mean all the temples are more labyrinth than actually temples. Demon's Souls blend these two together. Well that's just my opinion anyway.
Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Cow4ever
Member since 2011 • 689 Posts
Is this about level design or map layout?Diviniuz
I don't know, tell me the difference.
Avatar image for Cow4ever
Cow4ever

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"]

Doom level design for example

sSubZerOo

Really how does that even WORK? Doom has you run around for keys and secrets.. Zelda has you run around for keys and secrets..

I just felt doom had much more thought in it.
Avatar image for rasengan2552
rasengan2552

5071

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 rasengan2552
Member since 2009 • 5071 Posts

I only buy AAA titles and so far no game ive played has had bad leevl design.

As for best level design, man thats tough, I will probably go with aaaahh Bioshock 1.

Avatar image for Some-Mist
Some-Mist

5631

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#32 Some-Mist
Member since 2009 • 5631 Posts
I realized that I didn't make my own contributions! It's sort of a weird question...but for recent games, I feel that deus ex: human revolution had some of the best levels this year...however, I'm not such a big fan of the game. I liked the multiple options you had to get past a certain part. for instance [spoiler] near the beginning of the game when you need to get into the police station, I didn't upgrade lift nor hacking...but I had the ability to punch through walls. The way I was able to get into the police station was by punching a hole in a wall in the sewers, and finding the code to unlock the back door to the police station....had I upgraded lift or hacking I would have been able to tackle it a different way. [/spoiler] nearly every situation had multiple ways to get to your goal/destination. MGS4 would probably be another game that I loved the level design, tho I personally don't think the game was deserving of it's 10/10 score. worst level design would probably go to final fantasy 13....tho I thoroughly enjoyed the game. that's why this question is a bit weird. I don't think level design has a direct relationship with fun/quality/games I enjoy.
Avatar image for ohgeez
ohgeez

919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 ohgeez
Member since 2011 • 919 Posts
[QUOTE="mrmusicman247"][QUOTE="ActionRemix"]Best: Super Mario Galaxy 2 Worst: Kingdom Hearts

How was Kingdom Hearts the worst?

As much as I was a fan of KH and KH2 back in the day, I would have to agree with this. With the exception of some levels which were really done well, all the disney worlds were like 4 large rooms where they tried to cram as much disney stuff into it as possible.
Avatar image for mmmwksil
mmmwksil

16423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

[QUOTE="Cow4ever"]Hey that's just my opinion man. And I am not any charlesdarwin. There must be more people than me who don't think it's the best game ever.Cow4ever

I agree, it's not the best game ever. I just wouldn't consider it to have the worst level design ever for non-linear gameplay. *points finger at AC*

I can't decide on a best for non-linear, because I don't much play those kinds of games.

Well as I said in my first post is that I didn't consider open world games otherwise I would agree. Actually this might be the problem for me as well as most games nowadays are either linear or open world. A Zelda dungeon is neither. That's why it's hard. Only game from now I can think of is Demon's Souls and I like it more since the level design works with the artistic design as well. I mean look at the boletarian castle. You navigate through the castle that at the same time has great level design whereas in Zelda it feels more like a labyrinth with no connection to the setting. I mean all the temples are more labyrinth than actually temples. Demon's Souls blend these two together. Well that's just my opinion anyway.

Agreed, but temple rolls off the tongue better. :P And we have to remember Zelda games have always focused on the puzzle/exploration portion above all else. They may not be the most challenging, but I'll be darned if they don't satisfy the eager and willing gamer.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#35 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Super Mario Galaxy 2 for best. I haven't played many "bad" games, let alone any of the "worst ever made" so I can't comment on poor level design.foxhound_fox
I'm going to have to say this aswell.