Have to disagree on TLoU. I just grabbed an excerpt from a review I did on another site:
"It is plagued with bugs, and I don't mean the rare anomaly every once in a great while. They are reproducible each time one plays. The game suffers from texture pop and fade in, objects and enemies disappear, there's audio glitches, there's a huge issue with the gamma early on that covers the screen with an ugly white haze (during the leaning buildings just after leaving the quarantine zone with Tess and Ellie), etc, etc. Even worse, some of these bugs go past the superficial to impact the playability of the game itself. AI can at times seemingly see through walls now, therefore stealth is affected (this is especially apparent in Ellie's sections). I've had guys become alerted when there was absolutely no way for them to see me. I've tested this on both versions in the same exact circumstances and the PS3 did not suffer from it. Worst of all, oftentimes enemy AI initiation fails when entering a new area, leaving the enemies standing still as statues with just their visual cones working, awaiting for the player to enter an area before having their patrol routes triggered. They will remain that way until an engagement is initiated by the player, or they wander into the enemies' line of sight".
TLoU: R is one of the most disappointing remasters I've ever to see as there are flaws that not only demonstrate a significant lack of polish, but that affect the integrity of gameplay. It was very obviously a rush job for the PS4. I still play it over the PS3 version as the consistent increase in framerate and fidelity outweigh these occasional issues, but it is nevertheless in many aspects inferior to the original where it matters.
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