Bethesda make EA/Visceral Games/DICE look like noobs

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Biohazard93

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#1 Biohazard93
Member since 2011 • 138 Posts

Seriously there was no excuse for Dead Space 2 or Battlefield to be on 2 disks on the 360 yet it was. This is either down to 2 reasons. 1) Visceral Games and DICE are terrible programmers. 2) EA made them rush the games and didn't give them time to compress (This is most likely the reason given EA's track record of rushing games out). How come it takes 2 disks for Dead Space 2 and Battlefield 3 yet Skyrim which is bigger, better graphics, more content in general only takes one ??

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MacBoomStick

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#2 MacBoomStick
Member since 2011 • 1822 Posts

But DICE (sort of considering BF3) and Visceral Games actually make good games based on the genre.

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Pug-Nasty

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#3 Pug-Nasty
Member since 2009 • 8508 Posts

Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.

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Biohazard93

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#4 Biohazard93
Member since 2011 • 138 Posts

Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.

Pug-Nasty

And what, they don't get recycled in DS2 or BF3 ?? Skyrim also has a hand crafted world were no two areas are alike.

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HaloPimp978

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#5 HaloPimp978
Member since 2005 • 7329 Posts

Well maybe because the Frostbite 2 Engine is too big to handle a real dvd disc vs having a blu ray disc for the PS3 which only takes on disc.

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gamebreakerz__

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#7 gamebreakerz__
Member since 2010 • 5120 Posts
I really don't see the issue with multiple disks.
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RickTophen

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#8 RickTophen
Member since 2011 • 487 Posts

Seriously there was no excuse for Dead Space 2 or Battlefield to be on 2 disks on the 360 yet it was. This is either down to 2 reasons. 1) Visceral Games and DICE are terrible programmers. 2) EA made them rush the games and didn't give them time to compress (This is most likely the reason given EA's track record of rushing games out). How come it takes 2 disks for Dead Space 2 and Battlefield 3 yet Skyrim which is bigger, better graphics, more content in general only takes one ??

Biohazard93
Because xbox 360 has the lame old CD disks. Ps3 has Blu-Ray and PC is mostly digital downloads. Xbox 360 users should be lucky to even get a huge game, plus 2 disks for the price of 1.
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deactivated-58b6232955e4a

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#9 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Skyrim's graphics look bad and it reuses the same stuff 100x.
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Biohazard93

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#10 Biohazard93
Member since 2011 • 138 Posts

Okay then not only Skyrim but Gears 3 can also fit on one disk and it has better graphics than both those games and way more content

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deactivated-58b6232955e4a

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#11 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

Okay then not only Skyrim but Gears 3 can also fit on one disk and it has better graphics than both those games and way more content

Biohazard93
Battlefield 3 looks way better than Gears 3.
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Inconsistancy

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#12 Inconsistancy
Member since 2004 • 8094 Posts

You gotta be trolling, no one's that...

If size of a game = developer skill, than Pong is one of the best games ever created and SC2 is mediocre. Also with Skyrim, for it to be the size that it is, must not use unique textures very often, like Crysis, big scale tons of re-used textures and Rage is on a smaller scale but no re-used textures, so it turns out to be larger in storage requirements.

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Slimmin360

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#13 Slimmin360
Member since 2010 • 1933 Posts

Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.

Pug-Nasty
Oh and you do ? how ? are you one of the programmers or graphic artists for Skyrim ? I'm so sick of guy's coming in here and saying Bethesda games like Oblivion and Skyrim are nothing but copy and pasted worlds to make them appear more massive then they are. Todd Howard Bethesda studios (Game Director) already said in countless interviews that all scenery, locations, dungeons, ruins, and forts and caves are individually drawn by hand and added to the game, each one having it's own unique and different look, as well as the landscapes. The guys at Bethesda use there entire staff on every game they make, so it's not a small or rushed project by any means, it's over 100 people working on one game for over 3 years, working like 90 hour weeks, thats why they look and play as great as they do.
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Inconsistancy

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#14 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Pug-Nasty"]

Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.

Slimmin360

Oh and you do ? how ? are you one of the programmers or graphic artists for Skyrim ? I'm so sick of guy's coming in here and saying Bethesda games like Oblivion and Skyrim are nothing but copy and pasted worlds to make them appear more massive then they are.

Todd Howard Bethesda studios (Game Director) already said in countless interviews that all scenery, locations, dungeons, ruins, and forts and caves are individually drawn by hand and added to the game, each one having it's own unique and different look, as well as the landscapes.

The guys at Bethesda use there entire staff on every game they make, so it's not a small or rushed project by any means, it's over 100 people working on one game for over 3 years, working like 90 hour weeks, thats why they look and play as great as they do.

Making areas unique doesn't require 100% unique assets, you can re-use textures contently in different ways with different effects in the environment to save on space...

And trees 'n such, I doubt are all hand modeled unique things, they're just a bunch of props that artists place all over the place in different configurations so it doesn't look repeated.

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GeorgeCScott

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#15 GeorgeCScott
Member since 2011 • 64 Posts

DVD format is ANCIENT.

Are you honestly suggesting that a format from the 90's should be able to hold the data for modern games?

Do you even know what 'programming' means?

No offense but your OP is the only 'noob' data in this post.

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Cloud567kar

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#16 Cloud567kar
Member since 2007 • 2656 Posts

Seriously there was no excuse for Dead Space 2 or Battlefield to be on 2 disks on the 360 yet it was. This is either down to 2 reasons. 1) Visceral Games and DICE are terrible programmers. 2) EA made them rush the games and didn't give them time to compress (This is most likely the reason given EA's track record of rushing games out). How come it takes 2 disks for Dead Space 2 and Battlefield 3 yet Skyrim which is bigger, better graphics, more content in general only takes one ??

Biohazard93

Who cares? You have to change a dish once in awhile, big deal.

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kozzy1234

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#17 kozzy1234
Member since 2005 • 35966 Posts

Wait.. Skyrim is better looking then BF3?

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ActionRemix

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#18 ActionRemix
Member since 2011 • 5640 Posts
BF3 is on two disks because they used video for some of the cutscenes. Usually the only reason why games ever need more than the DVD capacity is because they use recorded cutscenes.
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Slimmin360

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#19 Slimmin360
Member since 2010 • 1933 Posts

[QUOTE="Slimmin360"][QUOTE="Pug-Nasty"]

Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.

Inconsistancy

Oh and you do ? how ? are you one of the programmers or graphic artists for Skyrim ? I'm so sick of guy's coming in here and saying Bethesda games like Oblivion and Skyrim are nothing but copy and pasted worlds to make them appear more massive then they are.

Todd Howard Bethesda studios (Game Director) already said in countless interviews that all scenery, locations, dungeons, ruins, and forts and caves are individually drawn by hand and added to the game, each one having it's own unique and different look, as well as the landscapes.

The guys at Bethesda use there entire staff on every game they make, so it's not a small or rushed project by any means, it's over 100 people working on one game for over 3 years, working like 90 hour weeks, thats why they look and play as great as they do.

Making areas unique doesn't require 100% unique assets, you can re-use textures contently in different ways with different effects in the environment to save on space...

And trees 'n such, I doubt are all hand modeled unique things, they're just a bunch of props that artists place all over the place in different configurations so it doesn't look repeated.

I realize that, but according to Todd Howard, there are hundreds of different tree, grass, plant, dungeon cave, fort, ruin, and rock models all unique in design. So i tend to believe him, considering the amount of people working on the game and how long it took to make.
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#20 Phoenix534
Member since 2008 • 17774 Posts

Different developers have different development techniques for different games. Games like Battlefield 3 and Dead Space contain a lot of FMV and cutscenes that take up a significant amount of space on a disc. It's the reason why with Battlefield one disc is the campaign and one disc is everything else. Bethesda doesn't do a lot of complex and high capacity videos in their games so they have the entire disc to put the game's assets on a single disc.

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#21 Dibdibdobdobo
Member since 2008 • 6683 Posts
Mind = Blown. This is the dumbest thread of the day.
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#22 dotWithShoes
Member since 2006 • 5596 Posts
[QUOTE="Biohazard93"]

Seriously there was no excuse for Dead Space 2 or Battlefield to be on 2 disks on the 360 yet it was. This is either down to 2 reasons. 1) Visceral Games and DICE are terrible programmers. 2) EA made them rush the games and didn't give them time to compress (This is most likely the reason given EA's track record of rushing games out). How come it takes 2 disks for Dead Space 2 and Battlefield 3 yet Skyrim which is bigger, better graphics, more content in general only takes one ??

RickTophen
Because xbox 360 has the lame old CD disks. Ps3 has Blu-Ray and PC is mostly digital downloads. Xbox 360 users should be lucky to even get a huge game, plus 2 disks for the price of 1.

I'm sure you mean DVD's not CDs.. as they are different things.
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Biohazard93

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#23 Biohazard93
Member since 2011 • 138 Posts

Wait.. Skyrim is better looking then BF3?

kozzy1234

The Xbox 360 version of BF3 does not look all too great

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#24 BrunoBRS
Member since 2005 • 74156 Posts
BF3's second disc is for textures that will make it look like something skyrim will only dream of.
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skrat_01

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#25 skrat_01
Member since 2007 • 33767 Posts

Clearly you're a genius game developerwho knows EXACTLY what they're talking about.

No seriously you have absolutely no idea, no one here does, let alone the assets and content data in either, or their respective engines.

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PSdual_wielder

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#26 PSdual_wielder
Member since 2003 • 10646 Posts

I fail to see how stuffing more content into a disc makes someone a better programmer.

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vashkey

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#27 vashkey
Member since 2005 • 33781 Posts
I'll take two discs if that means top quality animation and more than five voice actors...
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#28 bobbetybob
Member since 2005 • 19370 Posts
Since when is compression a good thing...
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#29 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Pug-Nasty"]

Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.

Biohazard93

And what, they don't get recycled in DS2 or BF3 ?? Skyrim also has a hand crafted world were no two areas are alike.

BC2 is 10GB's.

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#30 mitu123
Member since 2006 • 155290 Posts

Skyrim does not look better than BF3...

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MacBoomStick

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#31 MacBoomStick
Member since 2011 • 1822 Posts

[QUOTE="Inconsistancy"]

[QUOTE="Slimmin360"]

Oh and you do ? how ? are you one of the programmers or graphic artists for Skyrim ? I'm so sick of guy's coming in here and saying Bethesda games like Oblivion and Skyrim are nothing but copy and pasted worlds to make them appear more massive then they are.

Todd Howard Bethesda studios (Game Director) already said in countless interviews that all scenery, locations, dungeons, ruins, and forts and caves are individually drawn by hand and added to the game, each one having it's own unique and different look, as well as the landscapes.

The guys at Bethesda use there entire staff on every game they make, so it's not a small or rushed project by any means, it's over 100 people working on one game for over 3 years, working like 90 hour weeks, thats why they look and play as great as they do.

Slimmin360

Making areas unique doesn't require 100% unique assets, you can re-use textures contently in different ways with different effects in the environment to save on space...

And trees 'n such, I doubt are all hand modeled unique things, they're just a bunch of props that artists place all over the place in different configurations so it doesn't look repeated.

I realize that, but according to Todd Howard, there are hundreds of different tree, grass, plant, dungeon cave, fort, ruin, and rock models all unique in design. So i tend to believe him, considering the amount of people working on the game and how long it took to make.

If you know anything about Todd Howard you would know not to believe him.

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Master_ShakeXXX

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#32 Master_ShakeXXX
Member since 2008 • 13361 Posts

But DICE (sort of considering BF3) and Visceral Games actually make good games based on the genre.

MacBoomStick

This.

From what I understand Bethesda is a RPG developer who sucks at making RPGs. Pretty funny when you think about it.

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Kevz0

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#34 Kevz0
Member since 2010 • 550 Posts

Seriously there was no excuse for Dead Space 2 or Battlefield to be on 2 disks on the 360 yet it was. This is either down to 2 reasons. 1) Visceral Games and DICE are terrible programmers. 2) EA made them rush the games and didn't give them time to compress (This is most likely the reason given EA's track record of rushing games out). How come it takes 2 disks for Dead Space 2 and Battlefield 3 yet Skyrim which is bigger, better graphics, more content in general only takes one ??

Biohazard93

Wtf Watch this youtube clip then tell me Dice are terrible programmers and BF 3 has bad graphics

http://www.youtube.com/watch?v=R-jwajMaawE&list=FLhZ3cRx-kvEB3xHDtszld9g&index=5&feature=plpp_video

The title and most of the comments are in swedish but whatever, video is in english.

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iammason

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#35 iammason
Member since 2004 • 4189 Posts
Skyrim is running on the same engine Oblivion had, and it's been used for Fallout 3 and Vegas, so Beth has had a lot of time over the years to optimize their engine on older tech.