[QUOTE="Slimmin360"][QUOTE="Pug-Nasty"]
Different engines mean they don't work the same. You also have no idea how many times the same assets get recycled in Skyrim.
Inconsistancy
Oh and you do ? how ? are you one of the programmers or graphic artists for Skyrim ? I'm so sick of guy's coming in here and saying Bethesda games like Oblivion and Skyrim are nothing but copy and pasted worlds to make them appear more massive then they are.
Todd Howard Bethesda studios (Game Director) already said in countless interviews that all scenery, locations, dungeons, ruins, and forts and caves are individually drawn by hand and added to the game, each one having it's own unique and different look, as well as the landscapes.
The guys at Bethesda use there entire staff on every game they make, so it's not a small or rushed project by any means, it's over 100 people working on one game for over 3 years, working like 90 hour weeks, thats why they look and play as great as they do.
Making areas unique doesn't require 100% unique assets, you can re-use textures contently in different ways with different effects in the environment to save on space...
And trees 'n such, I doubt are all hand modeled unique things, they're just a bunch of props that artists place all over the place in different configurations so it doesn't look repeated.
I realize that, but according to Todd Howard, there are hundreds of different tree, grass, plant, dungeon cave, fort, ruin, and rock models all unique in design. So i tend to believe him, considering the amount of people working on the game and how long it took to make.
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