[QUOTE="Brownesque"][QUOTE="waltefmoney"]
PSU Shuts down on everything but 360
Kinda weird, don't you think?
waltefmoney
Yeah I guess that is kinda weird considering that everything I said is true.And yet here is a game that works like an MMO, using the Xbox Live network structure, with constant updates. And here is another one.
FFXI seems to have a global subscription base of half a million currently with a peak several years ago of about 2 million. I couldn't find figures on subscription by platform, but it seems to me that the peak on Xbox Live out of the 3 platforms could be between a current subscription base of a few hundred thousand with a peak of perhaps a million subscribers. Those numbers aren't bad, but they aren't impressive, particularly not for such a large franchises debut on 3 platforms.
http://www.brighthub.com/video-games/mmo/articles/35992.aspx
Granted, many other PC MMOs are miserable failures, but this should highlight another point, which is that MMOs in general have a sketchy success rate in light of WoW's dominance.
http://www.1up.com/news/final-fantasy-xiv-xbox-paused
The XBox 360 version of FFIX has been "paused," while the PC version has been released and the release of the PS3 version is TBA.
"Speaking to VG247, producer Hiromichi Tanaka said that Square-Enix hasn't given up yet. "We're still talking with Microsoft at the moment so there is no update as to when we'll start again," he said. Tanaka reiterated that Microsoft's strict Xbox Live policies are still the main point of contention. But when pressed on whether the game was canceled, he claimed it is merely paused."
http://www.escapistmagazine.com/news/view/101640-Final-Fantasy-XIV-Not-Coming-to-360s-Because-of-Xbox-Live
"The main reason why we couldn't go with Xbox 360 was the Xbox Live system," he stated. "{Live is} different to the normal internet environment, so when we wanted to introduce this game in the same environment as Windows PC it had to be PS3, so that was our choice.
"Microsoft has a different point of view: they want to have a closed environment for Xbox Live. We're still talking to ... We couldn't come to an agreement on Xbox Live."
An Xbox 360 version of Final Fantasy XIV was considered, being announced to be in talks with Microsoft to bring the game to the system. However, in an interview with Eurogamer, Tanaka stated that, "The main reason why we couldn't go with Xbox 360 was the Xbox Live system. {Live is} different to the normal internet environment, so when we wanted to introduce this game in the same environment as Windows PC it had to be PS3, so that was our choice. Microsoft has a different point of view: they want to have a closed environment for Xbox Live. We're still talking to... We couldn't come to an agreement on Xbox Live." FFXI was only allowed by Square Enix onto Xbox Live as it only required a Silver Xbox Live membership, therefore was not considered closed as did not require any additional fees to play. Tanaka has recently reaffirmed that development on the Xbox 360 is considered "on hold" and that there are "no plans" to continue development unless the situation with Microsoft and Xbox Live changes
http://www.gamespot.com/xbox360/rpg/finalfantasy11/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review
"While this online role-playing game may have been a hit for the PC and PlayStation 2, it feels very awkward and entirely out of place on the Xbox 360."
"As if to force you to change jobs often, the game limits you to just one character slot, unless you pay extra on top of an already fairly steep monthly fee. Considering you're probably already paying for an Xbox Live Gold account, the need to pay a monthly fee is a considerable disincentive."
http://www.gamespot.com/xbox360/rpg/phantasystariv/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review
"On the Xbox 360, the first two or three servers seem to remain fairly populated, but the rest are absolute ghost towns. Also, you really don't get the impression that a lot of people are playing the game online. But the common areas are really only there for commerce and grouping purposes. Up to six players can be in a party, and once you start a mission, you'll never see anyone outside of your party until the mission is complete and you head back to a common area. So don't mistake this for a massively multiplayer game. It most definitely isn't one. That sort of makes the game's monthly fee a little hard to swallow, especially when consider that other games of the same type don't require a fee. On top of all that, the game doesn't even give you a 30-day trial to decide if it's your thing or not. That's pretty weak."
http://www.escapistmagazine.com/news/view/105915-Blizzard-Wont-Make-Xbox-MMO-until-Its-Sure-Live-Can-Take-It
"Microsoft puts limits on how many free updates developers can put out for their games, which would present significant difficulties for Blizzard when it came to adding new content. Blizzard's Greg "Ghostcrawler" Street said that the developer would need assurances from Microsoft that Live would be able to handle the demands of an MMO before it would even think about starting development."
The structure of Xbox Live is something that multiple developers have decried. Square Enix made it very clear that the reason that Final Fantasy XIV wasn't coming to the Xbox 360 was because of Live, and Valve described the rules as a "train wreck," and assumed they would have to be change because of how broken they were."
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