http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time
Before launch, Howard said, Bethesda is testing Skyrim rigorously and more heavily using a system that runs automated versions of the game overnight, searching for bugs and helping the team squash them. "We're getting better at it," Howard said.
They are also adopting this new EA Sports-s.tyle "live update" system that will let Bethesda tweak the data in their game almost immediately. If a quest isn't triggering because players are doing some unforeseen combination of actions, that might be addressable by tweaking the data tables that dictate the flow of events in the game. If the game is proving to be unbalanced in an unexpected way, that can be fixed on the fly too. And these fixes—Howard prefers to call them "improvements"— will take effect fast. "We can change stats on a sword and it will be available to everyone in a few hours," he said.
Kotaku
:shock: Looks like Skyrim won't be very buggy at all, this is a big step up for Bethesda. The more I hear about this game, the more excited I get :D
Now the haters can't say "lulz this game will be GGOTY, Glitchy Game Of The Year :twisted:"
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