Nintendo: Poor marketing is the big one in the beginning I believe. I'd also argue they haven't done enough to work with other developers and publishers to secure content for their console. Bayonetta 2 was a wonderful step in the direction, and the partnership with Hyrule Warriors is as well, but I would love it if they made some deals with other developers to produce unique and original games exclusively for Wii U. It's a pipe dream and I know a lot of people say that, but it would be great to see this play out.
Oh, and not having a proper D&D game on the system yet, one where the gamer with the tablet acts as the Dungeon Master and creates the dungeon on the Gamepad for the players to go through on the television. This is one of Nintendo's biggest mistakes.
Sony: A slow start. They've pushed so much for indies that we were left waiting for the big exclusives. We are starting to see these games release more now, and the PS4 didn't really need to rush the gams since it was selling so amazingly, but it would have been nice to see a couple more big games early on.
Microsoft: Price point was a big hurdle for me. The system has still sold well but I'm curious as to how the competition between Sony and Microsoft would have been had it been priced cheaper initially.
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All three consoles are starting to find their rhythm now though, each being a good time. I'm looking forward to the future with them!
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