Bioshock 2 debut gameplay video

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Couth_

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#1 Couth_
Member since 2008 • 10369 Posts

Just posted on gametrailers

http://www.gametrailers.com/player/47806.html

I didn't like the feel of the first Bioshock, but playing as a big bro could be the change of pace I want :)

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jamejame

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#2 jamejame
Member since 2005 • 10634 Posts

That looked scary as **** in the beginning. Good thing imo, first one wasn't scary at all.

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Couth_

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#3 Couth_
Member since 2008 • 10369 Posts
Yeah it s a cool atmosphere. I hope you can do more with that drill though. I don't just want to knock them out, I want to drill them to a wall or somthing
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navstar29

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#4 navstar29
Member since 2004 • 4036 Posts
Mr. B Big Sister doesn't want you playing with me! ... and dayyyumm does Big Sister move FAST!! And Finally we get to use the rivet gun!
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campzor

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#5 campzor
Member since 2004 • 34932 Posts
wow great looking... looks 'slightly' better then the 1st by those videos. im just interested in the intro i mean why am i a big daddy.. but tis cool.. BIG SISTER DOESNT WANT YOU TO PLAY WITH ME!
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lantus

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#6 lantus
Member since 2006 • 10591 Posts

That looked scary as **** in the beginning. Good thing imo, first one wasn't scary at all.

jamejame
The first game definitely wasn't scary, but I'll say it had a few moments here and there, but I don't want them to go overboard with trying to scare people. And so far, this is exactly what I wanted from a sequel, it looks absolutely amazing. Game of the forever confirmed! :D
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Gh0st_Of_0nyx

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#7 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Im unimpressed actually :( Looks like Bioshock 1 with better lighting :?
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Hungry_Homer111

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#8 Hungry_Homer111
Member since 2005 • 22479 Posts
Haven't played the first one yet (seems like I've been saying that for a lot of games this gen :(), but I do want to play it. It looks good. I like that they are changing things up a bit with this one though, having you playing as a Big Sister. Hopefully it will handle differently enough than the character in the first game. Looks really good so far.
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AAllxxjjnn

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#9 AAllxxjjnn
Member since 2008 • 19992 Posts
Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|
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Dr_Snood

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#10 Dr_Snood
Member since 2008 • 2547 Posts
Looks awesome! First day buy for me!
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finalfantasy94

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#11 finalfantasy94
Member since 2004 • 27442 Posts

I had my doubts about part 2 after hearing the info,but after this footage im pleased.

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Al3x_n90

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#12 Al3x_n90
Member since 2007 • 2561 Posts

Wow :shock: it looks like bioshock 1 only with new weapons, enemies and a new atlas lol , just what i expected, oh and the water effects are as amazing as i thought they would be :)

I really want to know more about the story :?

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Dr_Snood

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#13 Dr_Snood
Member since 2008 • 2547 Posts
Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn
Yea I thought the same.
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GreenGoblin2099

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#14 GreenGoblin2099
Member since 2004 • 16988 Posts

Im unimpressed actually :( Looks like Bioshock 1 with better lighting :?Gh0st_Of_0nyx

And I guess you're impressed with The Conduit, right?? :P

Anyway, I think it looks great. The part of the hall's flood... amazing!!!

Can't wait :D

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Wanderer5

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#15 Wanderer5
Member since 2006 • 25727 Posts

Looks like Tenenbaum is still there and Big Sister is fast lol. Looks great so far.

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lantus

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#16 lantus
Member since 2006 • 10591 Posts
Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn
You should go back and play BioShock, Big Daddies are very fast. Even the Rosie is able to keep up with you.
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Arronaxxx

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#17 Arronaxxx
Member since 2003 • 306 Posts

Well, what do you know - the other guy did win :)
About the footage: not very impressive, actually. Graphics, gameplay and locations are pretty much the same, it looks more like an addon than a sequel.

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campzor

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#18 campzor
Member since 2004 • 34932 Posts
Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn
well to me he looked like he was moving slow...thats probably as close to a big daddy as u'd get lol :P
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DonPerian

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#19 DonPerian
Member since 2005 • 3773 Posts
Looks amazing as expected. I see a lot of nice bells and whistles added to the visual side of things.Gameplay looks interesting. He literally ate through all those splicers at the end. Wonder what's gonna be out there that will be equal to or greater than us (sans the Big Sister who we already know about.) But most of all, I hope the story holds up!
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Gh0st_Of_0nyx

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#20 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts

[QUOTE="Gh0st_Of_0nyx"]Im unimpressed actually :( Looks like Bioshock 1 with better lighting :?GreenGoblin2099

And I guess you're impressed with The Conduit, right?? :P

Anyway, I think it looks great. The part of the hall's flood... amazing!!!

Can't wait :D

Yes I am impressed with the conduit, what I just saw looked more like an expansion then a sequel but I guess we will have to wait and see for the full game to drop.
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finalfantasy94

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#21 finalfantasy94
Member since 2004 • 27442 Posts

Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn

WEll after all your the first big daddy. Whos to say that the guys who made the recent big daddys didint change the design after you were made. I dont want to feel like a big daddy it felt slow as hell in part 1 and I dont want the game to feel like that.

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GreenGoblin2099

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#22 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]

[QUOTE="Gh0st_Of_0nyx"]Im unimpressed actually :( Looks like Bioshock 1 with better lighting :?Gh0st_Of_0nyx

And I guess you're impressed with The Conduit, right?? :P

Anyway, I think it looks great. The part of the hall's flood... amazing!!!

Can't wait :D

Yes I am impressed with the conduit, what I just saw looked more like an expansion then a sequel but I guess we will have to wait and see for the full game to drop.

I'm sorry to get on your back, but how's a sequel supposed to look like?? I know it looks similar to the original Bioshock but it's not like it looks the same.

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jamejame

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#23 jamejame
Member since 2005 • 10634 Posts

Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn
I actually agree, thats the first thing I noticed.Though the devs said in a GI interview that you're not playing a traditional big daddy. You have a suit different from the others. It could be possible it allows for more agility? I don't know, but what I do know is that this is a very early build. In the interview it was said that more self-awareness would be implemented, such as the ability to see your legs. Being able to see and hear hulking legs stomp around alone sounds Big Daddy enough to me.

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Mordred19

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#24 Mordred19
Member since 2007 • 8259 Posts

I didn't think it would pick up right after the first. Just another case of "forget the resolution, we're lettin' it ride" approach to sequel stories I suppose.

So they are being consistant in keeping the protagonist in the big daddy suit. Looks like we don't have to switch between having either the plasmids or guns drawn at one time. makes me wonder how reloading will be handled.

tenenbaum is still our radio buddy? I hope she doesn't have as many annoying lines as before.

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AAllxxjjnn

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#25 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|finalfantasy94

WEll after all your the first big daddy. Whos to say that the guys who made the recent big daddys didint change the design after you were made. I dont want to feel like a big daddy it felt slow as hell in part 1 and I dont want the game to feel like that.

Well, you might be right about his suit not being as heavy as the Big Daddy's in the first. We'll see.
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Dr_Snood

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#26 Dr_Snood
Member since 2008 • 2547 Posts
[QUOTE="Gh0st_Of_0nyx"][QUOTE="GreenGoblin2099"]

Im unimpressed actually :( Looks like Bioshock 1 with better lighting :?Gh0st_Of_0nyx

And I guess you're impressed with The Conduit, right?? :P

Anyway, I think it looks great. The part of the hall's flood... amazing!!!

Can't wait :D

Yes I am impressed with the conduit, what I just saw looked more like an expansion then a sequel but I guess we will have to wait and see for the full game to drop.

How is it an expansion? Are you judging the whole game by a video on Gametrailers? Come on now.. this game is being told from a whole different perspective, new story, new weapons, ect. What else does a game need in order to be a "sequel"?
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lantus

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#27 lantus
Member since 2006 • 10591 Posts

Anyone else notice he didn't use an Eve hypo to refill his plasmid. :(

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Dystopian-X

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#28 Dystopian-X
Member since 2008 • 8998 Posts

The environments look just like 1 which isn't necessarily a bad thing but I'm hoping to see more than just the same, it does look somewhat more thrilling from this bit. I'm definitely loving the new big daddy weapons but I also want to see new plasmid, I'm a bit worried they might just recycle the old ones.

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AAllxxjjnn

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#29 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|jamejame

I actually agree, thats the first thing I noticed.Though the devs said in a GI interview that you're not playing a traditional big daddy. You have a suit different from the others. It could be possible it allows for more agility? I don't know, but what I do know is that this is a very early build. In the interview it was said that more self-awareness would be implemented, such as the ability to see your legs. Being able to see and hear hulking legs stomp around alone sounds Big Daddy enough to me.

I was kinda hoping they'd have the whole "Metroid Prime - you can tell you're wearing a helmet" thing going on, know what i mean?
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MachoBuzzzy

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#30 MachoBuzzzy
Member since 2009 • 4638 Posts
System wars smell*inhales* anyway i didn't like the first one
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MachoBuzzzy

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#31 MachoBuzzzy
Member since 2009 • 4638 Posts

Anyone else notice he didn't use an Eve hypo to refill his plasmid. :(

lantus
Teh easy game:P
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Juggernaut140

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#32 Juggernaut140
Member since 2007 • 36011 Posts
How about instead of adding playing as a Big Daddy, we do what you were originally going to do and make the whole game free roaming with survival horror elements? :|
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Mordred19

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#33 Mordred19
Member since 2007 • 8259 Posts

[QUOTE="jamejame"]

[QUOTE="AAllxxjjnn"]Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn

I actually agree, thats the first thing I noticed.Though the devs said in a GI interview that you're not playing a traditional big daddy. You have a suit different from the others. It could be possible it allows for more agility? I don't know, but what I do know is that this is a very early build. In the interview it was said that more self-awareness would be implemented, such as the ability to see your legs. Being able to see and hear hulking legs stomp around alone sounds Big Daddy enough to me.

I was kinda hoping they'd have the whole "Metroid Prime - you can tell you're wearing a helmet" thing going on, know what i mean?

you mean HUD elements right? not messing with your view? because if I had to play the whole game with the confined warped big daddy-vision from the original's finale, I'd probably hate it. :P

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Dystopian-X

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#34 Dystopian-X
Member since 2008 • 8998 Posts

I was kinda hoping they'd have the whole "Metroid Prime - you can tell you're wearing a helmet" thing going on, know what i mean?AAllxxjjnn
Well in the first one.... SPOILER.....

Once you turn into a big daddy your FOV gets somewhat reduced/darkened no? That was kinda annoying but yeah it would be a nice touch if they did add something like that here.

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jamejame

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#35 jamejame
Member since 2005 • 10634 Posts

[QUOTE="jamejame"]

[QUOTE="AAllxxjjnn"]Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn

I actually agree, thats the first thing I noticed.Though the devs said in a GI interview that you're not playing a traditional big daddy. You have a suit different from the others. It could be possible it allows for more agility? I don't know, but what I do know is that this is a very early build. In the interview it was said that more self-awareness would be implemented, such as the ability to see your legs. Being able to see and hear hulking legs stomp around alone sounds Big Daddy enough to me.

I was kinda hoping they'd have the whole "Metroid Prime - you can tell you're wearing a helmet" thing going on, know what i mean?

Hmmm, that would have to be a specially designed helmet. Both the Rosie's and definitely the Bouncer's helmets would inhibit sight too much imo. Once again though, not a traditonal Big Daddy. I'd have to see some concepts of how the view would look before making a final comment.

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II-FBIsniper-II

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#36 II-FBIsniper-II
Member since 2005 • 18067 Posts
Pretty much what I expected from the sequel (prequel?) of Bioshock. I guess they aren't going to do what they originally promised for the first.
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Mordred19

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#37 Mordred19
Member since 2007 • 8259 Posts

How about instead of adding playing as a Big Daddy, we do what you were originally going to do and make the whole game free roaming with survival horror elements? :|Juggernaut140

that's another thing. while bioshock was more of a world to explore then other FPSs, you were still sent along to each sandbox area in the same pattern every time. compared to what we saw outside the portholes, the rapture we actually played in was miniscule. if there were forks in the road and you could choose multiple areas to travel to for a given point, that would be welcome.

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finalfantasy94

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#38 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="jamejame"]

[QUOTE="AAllxxjjnn"]Character needs more weight in my opinion. I don't want to feel like Jack from the first one with a drill slapped on his arm, i want to feel like a big daddy :|AAllxxjjnn

I actually agree, thats the first thing I noticed.Though the devs said in a GI interview that you're not playing a traditional big daddy. You have a suit different from the others. It could be possible it allows for more agility? I don't know, but what I do know is that this is a very early build. In the interview it was said that more self-awareness would be implemented, such as the ability to see your legs. Being able to see and hear hulking legs stomp around alone sounds Big Daddy enough to me.

I was kinda hoping they'd have the whole "Metroid Prime - you can tell you're wearing a helmet" thing going on, know what i mean?

I do. It worked great for MP cause the helemet was more then looks. It was an actual tool. I didint like the big daddy view point you had in part 1.

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Juggernaut140

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#39 Juggernaut140
Member since 2007 • 36011 Posts

[QUOTE="Juggernaut140"]How about instead of adding playing as a Big Daddy, we do what you were originally going to do and make the whole game free roaming with survival horror elements? :|Mordred19

that's another thing. while bioshock was more of a world to explore then other FPSs, you were still sent along to each sandbox area in the same pattern every time. compared to what we saw outside the portholes, the rapture we actually played in was miniscule. if there were forks in the road and you could choose multiple areas to travel to for a given point, that would be welcome.

The idea of making grenades out of used tin cans alone sold me on the game. Then I was disappointed to find out that you couldn't collect items (no inventory) which meant you couldn't combine them to make new items :evil:
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jamejame

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#40 jamejame
Member since 2005 • 10634 Posts

[QUOTE="Juggernaut140"]How about instead of adding playing as a Big Daddy, we do what you were originally going to do and make the whole game free roaming with survival horror elements? :|Mordred19

that's another thing. while bioshock was more of a world to explore then other FPSs, you were still sent along to each sandbox area in the same pattern every time. compared to what we saw outside the portholes, the rapture we actually played in was miniscule. if there were forks in the road and you could choose multiple areas to travel to for a given point, that would be welcome.

Did anyone here read the first ever Bioshock info presented in GI back in early 06? It was a lot different than what we got. Gatherers and Protectors (essentially aBig Daddy though)were a few of the mechanics taken out. It was a lot more sandbox esque, and from the screen grabs in GI, it looked pretty far along. I wonder why production on the concept halted? Things changed a lot in '07. Funny, cause the article is what originally got my hyped for thee game.

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Wasdie

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#41 Wasdie  Moderator
Member since 2003 • 53622 Posts

Looks like they kept the very loose feel. I don't know if that is a smart choice.

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Zoso-8

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#42 Zoso-8
Member since 2008 • 2047 Posts
The game looks great, my only concern is that the gameplay might be too easy.
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Toriko42

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#43 Toriko42
Member since 2006 • 27562 Posts
Looks great but I won't get it until it hits the bargain bin like I did for the first game
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AAllxxjjnn

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#44 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="jamejame"]I actually agree, thats the first thing I noticed.Though the devs said in a GI interview that you're not playing a traditional big daddy. You have a suit different from the others. It could be possible it allows for more agility? I don't know, but what I do know is that this is a very early build. In the interview it was said that more self-awareness would be implemented, such as the ability to see your legs. Being able to see and hear hulking legs stomp around alone sounds Big Daddy enough to me.

Mordred19

I was kinda hoping they'd have the whole "Metroid Prime - you can tell you're wearing a helmet" thing going on, know what i mean?

you mean HUD elements right? not messing with your view? because if I had to play the whole game with the confined warped big daddy-vision from the original's finale, I'd probably hate it. :P

Yeh, i don't mean like you only being able to see a little circle view :P but like non-intrusive like metroid prime's.
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BioShockOwnz

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#45 BioShockOwnz
Member since 2006 • 52901 Posts

Yup, looks like BioShock with a twist. Good thing. Yay!

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#46 Giancar
Member since 2006 • 19160 Posts
first day price drop buy am confirmed!
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lantus

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#47 lantus
Member since 2006 • 10591 Posts

I wonder what ending from the first game they're starting this on.

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II-FBIsniper-II

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#48 II-FBIsniper-II
Member since 2005 • 18067 Posts

I wonder what ending from the first game they're starting this on.

lantus
I think it is a prequel.
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Giancar

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#49 Giancar
Member since 2006 • 19160 Posts

I wonder what ending from the first game they're starting this on.

lantus
it seems to be a prequel...so none I think...
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#50 BioShockOwnz
Member since 2006 • 52901 Posts

first day price drop buy am confirmed!Giancar

It'll be a year wait for PS3 owners...

:P I kid, I kid!

Well, maybe not. 8)