Bioshock Infinite 15 Minute Demo (SPOILER: IT LOOKS AMAZING!!!)

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PhazonBlazer

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#1 PhazonBlazer
Member since 2007 • 12013 Posts

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

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dercoo

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#2 dercoo
Member since 2006 • 12555 Posts

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

PhazonBlazer

Well, it does have to compete against Last Guardian

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PhazonBlazer

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#3 PhazonBlazer
Member since 2007 • 12013 Posts

[QUOTE="PhazonBlazer"]

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

dercoo

Well, it does have to compete against Last Guardian

True...if The Last Guardian ever comes out!

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ChubbyGuy40

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#5 ChubbyGuy40
Member since 2007 • 26442 Posts

I am now very hyped for this game.

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ChubbyGuy40

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#7 ChubbyGuy40
Member since 2007 • 26442 Posts

Is this a new engine ? the graphics are amazing, voice acting is very good also.TheGuardian03

They probably moved to UE3 from UE2.5 :P

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AmayaPapaya

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#8 AmayaPapaya
Member since 2008 • 9029 Posts

Certainly looks great, but I don't really understand why it won so many E3 awards when everything else looked just as good.

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LostProphetFLCL

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#9 LostProphetFLCL
Member since 2006 • 18526 Posts

I think it is possible this game might go beyond a simple Game of the Year and end up being one of the defining titles of this gen.

Looks absolutely ******* amazing and I love seeing so much originality and creativity poured into one game.

Absolutely cannot WAIT to get my hands on this game!

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ChubbyGuy40

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#11 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="TheGuardian03"]Is this a new engine ? the graphics are amazing, voice acting is very good also.TheGuardian03

They probably moved to UE3 from UE2.5 :P

Damn :P why not use the updated UE3.5 ?

That technically doesn't exist. Gears 3 doesn't even use the latest UE3/UDK revision. It's about 1-2 years old. There are always lots of new additions and features, new UI layouts, ect. It's best to pick one revision and stick with it.

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braddlesturbo

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#12 braddlesturbo
Member since 2007 • 212 Posts

Definately a day one buy

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epicstory

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#13 epicstory
Member since 2010 • 610 Posts

[QUOTE="PhazonBlazer"]

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

dercoo

Well, it does have to compete against Last Guardian

I have a feeling Last Guardian is going to fail hard.

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Jynxzor

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#14 Jynxzor
Member since 2003 • 9313 Posts
Just started watching it but...is anyone else irked by all the cheesy one liners the main character is spitting out like he was on stage at a 2 bit comic club?
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epicstory

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#16 epicstory
Member since 2010 • 610 Posts

[QUOTE="epicstory"]

[QUOTE="dercoo"]

Well, it does have to compete against Last Guardian

TheGuardian03

I have a feeling Last Guardian is going to fail hard.

And why is that ?

Just a feeling. I've called every PS3 flop correctly to date.

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Zorgax

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#18 Zorgax
Member since 2011 • 384 Posts

[QUOTE="PhazonBlazer"]

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

dercoo

Well, it does have to compete against Last Guardian

good joke. the Last Guardian will flop :)

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epicstory

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#20 epicstory
Member since 2010 • 610 Posts

[QUOTE="Zorgax"]

[QUOTE="dercoo"]

Well, it does have to compete against Last Guardian

TheGuardian03

good joke. the Last Guardian will flop :)

I think it will flop too but its just hype, doesn't mean it will be a bad game.

It looks like it's going to be a great game. I love Ico and Shadow of the Collusous. But GOTY? I don't know about that. And when I said fail, I apologize. I meant flop, I don't mean it's going to be a bad game.

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biggest_loser

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#22 biggest_loser
Member since 2007 • 24508 Posts
It looks terrific. This is Bioshock on acid lol So much detail and characters that think and feel. They're not just there for exposition. I love how they emphasised the combat in this video and how much more dynamic its going to be this time.
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Crystal-Rush

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#23 Crystal-Rush
Member since 2005 • 2274 Posts
It does look amazing, but i don't know.....I'm not a fan of a partnered single player. Using npc's as secondary characters is good only in certain situations, but i do like the emphasis of own character voice acting, brings more life into the character, unlike Bioshock1/2 where you were stuck with a silent protagonist.
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deactivated-5cf4b2c19c4ab

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#24 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="TheGuardian03"][QUOTE="ChubbyGuy40"]

They probably moved to UE3 from UE2.5 :P

ChubbyGuy40

Damn :P why not use the updated UE3.5 ?

That technically doesn't exist. Gears 3 doesn't even use the latest UE3/UDK revision. It's about 1-2 years old. There are always lots of new additions and features, new UI layouts, ect. It's best to pick one revision and stick with it.

UE 3.5 was the Gears 2 iteration i believe, what is in the UDK is 3.971. Bioshock infinite uses an updated engine, not the newest, but from the looks of it, an early to mid 2010 build.

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John_Read

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#25 John_Read
Member since 2009 • 1214 Posts

[QUOTE="PhazonBlazer"]

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

dercoo

Well, it does have to compete against Last Guardian

and diablo 3
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dercoo

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#26 dercoo
Member since 2006 • 12555 Posts

Did any one else LOL at the Jedi

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dercoo

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#27 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

[QUOTE="PhazonBlazer"]

Here it is.

GOTY 2012? It looks incredible and I really can't wait to play it. It also looks like the story will be great.

John_Read

Well, it does have to compete against Last Guardian

and diablo 3

*****, and people said 2012 had no games, we got BS Infinite, Last Guardian, and Diablo 3

This gen been amazing:cry:

Tears of joy gentlemen, tears of joy

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epicstory

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#28 epicstory
Member since 2010 • 610 Posts

[QUOTE="John_Read"][QUOTE="dercoo"]

Well, it does have to compete against Last Guardian

dercoo

and diablo 3

*****, and people said 2012 had no games, we got BS Infinite, Last Guardian, and Diablo 3

This gen been amazing:cry:

Tears of joy gentlemen, tears of joy

Mass Effect 3 as well.

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dercoo

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#29 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

[QUOTE="John_Read"] and diablo 3epicstory

*****, and people said 2012 had no games, we got BS Infinite, Last Guardian, and Diablo 3

This gen been amazing:cry:

Tears of joy gentlemen, tears of joy

Mass Effect 3 as well.

:cry:

Thats not tears of joy, thats just my wallet

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epicstory

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#30 epicstory
Member since 2010 • 610 Posts

[QUOTE="epicstory"]

[QUOTE="dercoo"]

*****, and people said 2012 had no games, we got BS Infinite, Last Guardian, and Diablo 3

This gen been amazing:cry:

Tears of joy gentlemen, tears of joy

dercoo

Mass Effect 3 as well.

:cry:

Thats not tears of joy, thats just my wallet

At least you have plenty of time to put money aside.

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therancors

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#31 therancors
Member since 2005 • 709 Posts

Revenge of the Jedi :lol:

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dercoo

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#32 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

[QUOTE="epicstory"]

Mass Effect 3 as well.

epicstory

:cry:

Thats not tears of joy, thats just my wallet

At least you have plenty of time to put money aside.

Not with the big guns of 2011 to be released

Devs have really started hiting their stride, hopefully the 2012/13 new gen wall won't break it

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ChubbyGuy40

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#33 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="TheGuardian03"] Damn :P why not use the updated UE3.5 ?ferret-gamer

That technically doesn't exist. Gears 3 doesn't even use the latest UE3/UDK revision. It's about 1-2 years old. There are always lots of new additions and features, new UI layouts, ect. It's best to pick one revision and stick with it.

UE 3.5 was the Gears 2 iteration i believe, what is in the UDK is 3.971. Bioshock infinite uses an updated engine, not the newest, but from the looks of it, an early to mid 2010 build.

Damn Epic and their confusing codenames :x

But at least I was more-or-less correct about the date of their build.

OT but would you recommend learning UDK or CE3 editor? If it matters, I've start working on some concept art for a corridor-type TPS world that I wanna bring to life. Not interested into making a game out of it, but just a world.

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ChubbyGuy40

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#34 ChubbyGuy40
Member since 2007 • 26442 Posts

Not with the big guns of 2011 to be released

Devs have really started hiting their stride, hopefully the 2012/13 new gen wall won't break it

dercoo

2012 is gonna be just as bad as 2011 IMO. So far, not that many games, but PS Vita, Wii-U, and games listed already.

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epicstory

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#35 epicstory
Member since 2010 • 610 Posts

[QUOTE="dercoo"]

Not with the big guns of 2011 to be released

Devs have really started hiting their stride, hopefully the 2012/13 new gen wall won't break it

ChubbyGuy40

2012 is gonna be just as bad as 2011 IMO. So far, not that many games, but PS Vita, Wii-U, and games listed already.

I actually am interested in the PS Vita. For the same price as a 3DS, it seems like you get alot more for your money.

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dercoo

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#36 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

Not with the big guns of 2011 to be released

Devs have really started hiting their stride, hopefully the 2012/13 new gen wall won't break it

ChubbyGuy40

2012 is gonna be just as bad as 2011 IMO. So far, not that many games, but PS Vita, Wii-U, and games listed already.

Well, Vita is 2011, but yeah most of the game will likely be early 2012.

Heck, they're allot of potential 2012 games, that I'm too unsure to say 2012 at this moment, exp: Halo 4 and FF13vs,

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ChubbyGuy40

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#37 ChubbyGuy40
Member since 2007 • 26442 Posts

Well, Vita is 2011, but yeah most of the game will likely be early 2012.

Heck, they're allot of potential 2012 games, that I'm too unsure to say 2012 at this moment, exp: Halo 4 and FF13vs,

dercoo

Yeah all the Vita has this year is Uncharted. While a great series, that isn't enough for me. I've decided to wait a year, more or less, for consoles and handhelds before buying. That's when they start getting a lot of games. Only making an exception for the Wii-U.

Diablo 3 and Starcraft 2: Heart of the Swarm. F-everything else, I got all I need! Heck if we're lucky, another WoW expansion might be pushed out also since Blizzard is ramping up production of WoW material. 2012 is gonna be one sweet year. I already have an odd feeling 2013 might suck though.

I actually am interested in the PS Vita. For the same price as a 3DS, it seems like you get alot more for your money.

epicstory

I am too. It's got a ton of sweet tech especially that AMOLED screen (It better be AMOLED and not just OLED.) Dual analog sticks and Uncharted out the gate. Revelations looks just as good as Uncharted, but doesn't come out till next year. I'm getting a 3DS first however, because Uncharted isn't that big of a deal for me. 3DS has like 6 games definitely worth getting during holiday 2011.

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deactivated-5cf4b2c19c4ab

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#38 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="ChubbyGuy40"]

That technically doesn't exist. Gears 3 doesn't even use the latest UE3/UDK revision. It's about 1-2 years old. There are always lots of new additions and features, new UI layouts, ect. It's best to pick one revision and stick with it.

ChubbyGuy40

UE 3.5 was the Gears 2 iteration i believe, what is in the UDK is 3.971. Bioshock infinite uses an updated engine, not the newest, but from the looks of it, an early to mid 2010 build.

Damn Epic and their confusing codenames :x

But at least I was more-or-less correct about the date of their build.

OT but would you recommend learning UDK or CE3 editor? If it matters, I've start working on some concept art for a corridor-type TPS world that I wanna bring to life. Not interested into making a game out of it, but just a world.

Depends on the game, which one is better will basically depend on how static the environments are.

For example if for the most part the lighting is static then you will be able to achieve better lighting quality with Unreal( See games like mirrors edge), however CE3 handles dynamic lighting and shadowing better than Unreal. Also if it is more inside than outside can also make a difference, CE3 only does its real time global illumination from the sun, so if the game is underground you loose that advantage.

As for the editors themselves, the UDK is more flexible, but CE3 is probably easier to work with although it is very lacking in the amount of documentation compared to Unreal

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WilliamRLBaker

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#39 WilliamRLBaker
Member since 2006 • 28915 Posts

*drools* one of the commentors said he watched it then watched it again to stare at elizabeth...I did the same thing. I am still thanking god they changed her looks.

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Lto_thaG

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#40 Lto_thaG
Member since 2006 • 22611 Posts

City in the skies>City in the ocean.

This game looks sweet.

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ChubbyGuy40

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#41 ChubbyGuy40
Member since 2007 • 26442 Posts

Depends on the game, which one is better will basically depend on how static the environments are.

For example if for the most part the lighting is static then you will be able to achieve better lighting quality with Unreal( See games like mirrors edge), however CE3 handles dynamic lighting and shadowing better than Unreal. Also if it is more inside than outside can also make a difference, CE3 only does its real time global illumination from the sun, so if the game is underground you loose that advantage.

As for the editors themselves, the UDK is more flexible, but CE3 is probably easier to work with although it is very lacking in the amount of documentation compared to Unreal

ferret-gamer

Sounds like I'm gonna be reading heavily about CE3 then. I do remember CE2 being really easy to use, not to mention the UI is a lot better IMO. Community definitly did a lot of their own work and documentation. For now it's definitely a night-time thing, but I very much interactivity and dynamic objects. Definitely a mix of inside and outside, but heavier emphasis on inside. I'm aiming for a Silent Hill: Shattered Memories/Resident Evil 2 kind of thing. Figured trying to create stuff I'm already extremely familiar with and with tools that I have even a bit of experience with would be best. One thing I was extremely interested in was PhysX and what I could learn doing it. I know UDK has integration for it, but I don't think CE3 does.

Looks like I'm gonna be downloading a few manuals/tutorials and buying a few books. That CryEngine 3 Cookbook is first on my list.

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Sgt_Crow

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#42 Sgt_Crow
Member since 2004 • 6099 Posts
I didn't think they could do it but they made this place in the game even more interesting than Rapture. Jeez that looks really amazing.
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deactivated-5cf4b2c19c4ab

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#43 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

Depends on the game, which one is better will basically depend on how static the environments are.

For example if for the most part the lighting is static then you will be able to achieve better lighting quality with Unreal( See games like mirrors edge), however CE3 handles dynamic lighting and shadowing better than Unreal. Also if it is more inside than outside can also make a difference, CE3 only does its real time global illumination from the sun, so if the game is underground you loose that advantage.

As for the editors themselves, the UDK is more flexible, but CE3 is probably easier to work with although it is very lacking in the amount of documentation compared to Unreal

ChubbyGuy40

Sounds like I'm gonna be reading heavily about CE3 then. I do remember CE2 being really easy to use, not to mention the UI is a lot better IMO. Community definitly did a lot of their own work and documentation. For now it's definitely a night-time thing, but I very much interactivity and dynamic objects. Definitely a mix of inside and outside, but heavier emphasis on inside. I'm aiming for a Silent Hill: Shattered Memories/Resident Evil 2 kind of thing. Figured trying to create stuff I'm already extremely familiar with and with tools that I have even a bit of experience with would be best. One thing I was extremely interested in was PhysX and what I could learn doing it. I know UDK has integration for it, but I don't think CE3 does.

Looks like I'm gonna be downloading a few manuals/tutorials and buying a few books. That CryEngine 3 Cookbook is first on my list.

I did not even know there was a cryengine 3 cookbook, i just read all the tech papers and have been using the manual :P Yeah CE3 doesn't use Physx, Crytek made their own physics engine, it is pretty decent itself, a little less mature than havok, but supports just about all the physics capabilities you would come to expect with a current generation physics engine.
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ChubbyGuy40

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#44 ChubbyGuy40
Member since 2007 • 26442 Posts

I did not even know there was a cryengine 3 cookbook, i just read all the tech papers and have been using the manual :P Yeah CE3 doesn't use Physx, Crytek made their own physics engine, it is pretty decent itself, a little less mature than havok, but supports just about all the physics capabilities you would come to expect with a current generation physics engine.ferret-gamer

Cookbook in case you're interested. It was just released.

I liked PhysX because the results seem more impressive IMO, though you need an extra GPU just to run it maxed out. I also like what APEX can do, and that hair demo from the 580. I'll probably never understand how these work or how to fully use them, but I don't care about that since I'm learning just so I can d*** around and make random stuff. Sacrifices must be made though, or I just learn UDK instead.

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funsohng

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#45 funsohng
Member since 2005 • 29976 Posts
Nice to see Skyline actually working. I was a bit worried, but now, this game looks too good.
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ChubbyGuy40

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#46 ChubbyGuy40
Member since 2007 • 26442 Posts

Nice to see Skyline actually working. I was a bit worried, but now, this game looks too good.funsohng

IMHO, it actually doesn't look that good. The art is really good, but it doesn't seem technically impressive. I find it kinda odd I'm getting a Skysword Sword-vibe from the visuals for some reason.

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001011000101101

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#47 001011000101101
Member since 2008 • 4395 Posts
It looks good, but I don't see how I'll be able to find my way around these levels. How do I know when to change 'coaster'? Looks really confusing :s
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#48 ChubbyGuy40
Member since 2007 • 26442 Posts

It looks good, but I don't see how I'll be able to find my way around these levels. How do I know when to change 'coaster'? Looks really confusing :s001011000101101

Agreed. Knowing when to and not to use the Skyline seems very confusing, unless this is just gonna be a heavily scripted game.

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funsohng

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#49 funsohng
Member since 2005 • 29976 Posts

[QUOTE="funsohng"]Nice to see Skyline actually working. I was a bit worried, but now, this game looks too good.ChubbyGuy40

IMHO, it actually doesn't look that good. The art is really good, but it doesn't seem technically impressive. I find it kinda odd I'm getting a Skysword Sword-vibe from the visuals for some reason.

And here I am thinking Skyward Sword looks really good. Besides, if it looks too good, I can't run it >_>
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Filthybastrd

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#50 Filthybastrd
Member since 2009 • 7124 Posts

Just started watching it but...is anyone else irked by all the cheesy one liners the main character is spitting out like he was on stage at a 2 bit comic club?Jynxzor

Not at all ;) It's not set in modern times and Booker's just being nice to his pretty little assignment. She's sort of juvenile afterall.

The game looks worlds apart from it's predecessor imo.

Edit: I don't care how scripted it'll be either tbh. Looks like they're going out of their way to let you experience an engaging adventure.