http://toucharcade.com/2015/09/23/bioshock-removal-2k-support-response/
So Bioshock was broken by an iOS update, and planned to be fixed. After spinning their wheels for awhile, 2K not only pulls the game from the app store listings, but rips it away completely. Even those with an older version iOS device for the expressed purpose of playing incompatible games are now incapable of downloading a title they paid for.
This is not a new event. Square has had problems in the past and I was livid when I thought this situation was the end for the port of The World Ends With You. At least in that occasion, it wasn't.
For all the back and forth about where Mobile gaming sits relative to other forms of gaming, there is one thing that I think is perfectly clear from this. Mobile gaming and its publishers couldn't give two shits about supporting legacy content.
This is the single quickest moving form of gaming, bar none. Hardware and software increments are rolled out at least on a yearly basis and by sheer volume alone, it's out of Apple's or Google's hands to possibly worry about compatibility.
Leaving us with publishers to make sure their apps work, which it seems is becoming more of a crapshoot. It's already hard enough to talk customers into dropping any money on an app, let alone a couple of bucks or more. Now considering how transient these titles have proven to potentially be, I'm more hesitant than ever to invest any serious money into a mobile game.
All gamers have those classics they like to go back to year after year. Mobile can simply not support this kind of behaviour. There is no promise that what you buy today will be available in a year, and this is not a problem anywhere else in the gaming space.
I see this as the biggest hurdle to mobile gaming getting anywhere beyond "Flavor of the month distraction for the casual player,". If somebody wants to invest in gaming as a hobby, mobile is the single rockiest place to do so.
What say you, Gamespot. Discuss, so to speak.
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