BioWare Looks to Skyrim as it Develops Dragon Age III

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musalala

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#1 musalala
Member since 2008 • 3131 Posts

http://www.pcmag.com/article2/0,2817,2397985,00.asp

sooo are bioware admitting they f***** up ?

I must say if DA3 went back to being a RPG instead of a mediocre action game with limited options I would be pleased

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KevinButlerVP

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#2 KevinButlerVP
Member since 2010 • 2378 Posts

DA is dead if they *uck up on number III, I have a feeling they are going to no matter who influences them

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DarkLink77

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#3 DarkLink77
Member since 2004 • 32731 Posts

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

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timmy00

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#4 timmy00
Member since 2006 • 15360 Posts

This can only mean the best game ever!!

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Ross_the_Boss6

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#5 Ross_the_Boss6
Member since 2009 • 4056 Posts

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77

You mean Baldur's Gate's identity?

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DarkLink77

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#6 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

Remember when Dragon Age had it's own identity? I do. Good times.

Ross_the_Boss6

You mean Baldur's Gate's identity?

Except for the fact that the two are way different. There's obvious inspiration, but anyone who thinks Dragon Age is a BG clone hasn't played either.
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Bigboi500

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#7 Bigboi500
Member since 2007 • 35550 Posts

They're admitting Bethesda>Bioware.

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iHarlequin

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#8 iHarlequin
Member since 2011 • 1928 Posts

[QUOTE="DarkLink77"]

Remember when Dragon Age had it's own identity? I do. Good times.

Ross_the_Boss6

You mean Baldur's Gate's identity?

Hey, I'd rather have BG's identity over the ton of bad, yet original, game concepts. :|

Dragon Age (the first) was one of the few recent RPGs that I actually went from start to end without ever getting bored. I took a month-long pause when I first got the Stronghold, in NWN2, and even Oblivion had me rushing through the story just to see it to an end.

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Ross_the_Boss6

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#9 Ross_the_Boss6
Member since 2009 • 4056 Posts

[QUOTE="Ross_the_Boss6"]

[QUOTE="DarkLink77"]

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77

You mean Baldur's Gate's identity?

Except for the fact that the two are way different. There's obvious inspiration, but anyone who thinks Dragon Age is a BG clone hasn't played either.

And for some reason you think DA III will clone Skyrim and no longer have its own identity...?

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lulmont

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#10 lulmont
Member since 2010 • 671 Posts

Why not make a game like DA1 again, I loved that game 2 was bad.

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DarkLink77

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#11 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="Ross_the_Boss6"]

You mean Baldur's Gate's identity?

Ross_the_Boss6

Except for the fact that the two are way different. There's obvious inspiration, but anyone who thinks Dragon Age is a BG clone hasn't played either.

And for some reason you think DA III will clone Skyrim and no longer have its own identity...?

Well, BioWare seems to have no problem abandoning Mass Effect's identity and cloning Gears of Wars, so...
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Goyoshi12

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#12 Goyoshi12
Member since 2009 • 9687 Posts

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77

Hating Skyrim again I see. Tell me, can you not just move on from it? It's a bad game. We get it. Stop beating the bush, I think it's bleeding by now.

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kejigoto

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#13 kejigoto
Member since 2004 • 2735 Posts
Not sure why a great company looking at another company who is also talented is a bad thing for either company. It just means that Bioware is looking to change up their formula and is looking at other successes on the market for ideas and influences. Or has everyone forgotten that in this industry when someone does well others tend to take notes and try to implement some of these successes into their own products?
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Masculus

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#14 Masculus
Member since 2009 • 2878 Posts

They go where the money is... and we know it's on Skyrim.

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Vesica_Prime

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#15 Vesica_Prime
Member since 2009 • 7062 Posts

Why can't they look to Dragon Age: Origins to developer Dragon Age III or hell Neverwinter Nights II? Dragon Age: Origins was the last Dragon Age game where it didn't suck.

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Lucianu

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#16 Lucianu
Member since 2007 • 10347 Posts

Why don't they just look at Dragon Age 1, add to the engine to make the graphics look better and hire a good writter to make a far better story.

But nah, why make both money and a potentially classic title, wen you can just make a mainstream piece of crap and a ton of money.

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Androvinus

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#17 Androvinus
Member since 2008 • 5796 Posts

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77
I have to say i agree with this. Dragon was doing well, and bioware was listening to their fans up until now. If theres any rpg Bioware should look to, its TW2
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argetlam00

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#18 argetlam00
Member since 2006 • 6573 Posts

Skyrim is an amazing game but I don't think that using it as a guide will make Dragon Age good...

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lucky_star

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#19 lucky_star
Member since 2003 • 2307 Posts

My only complaint about DA II is the enviroments. Fix that sh*t and im happy.

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percech

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#20 percech
Member since 2011 • 5237 Posts

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77
Stop hating on stuff that's popular and praised.
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argetlam00

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#21 argetlam00
Member since 2006 • 6573 Posts

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77

Idiotic post. The game has far from terrible animation and is perfectly acceptable in that regard as an RPG. When did Skyrim have "little RPG elements"? Are you joking? Its got a giant perk tree, many crafting skills, tons of items, enchantments, potions, quests,, etc. In terms of content, freedom and customizability, Dragon Age Origins got **** all on Skyrim. Heck even in the writing of the quests and universe Skyrim is better. Its one of the deepest RPGs to come out this gen. Tons of glitches? Sorry, but on the PC I encountered maybe 1 or 2 bugs and neither was very serious.

People think they are cool or something when they hate popular titles. Guess what, you aren't.

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musalala

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#22 musalala
Member since 2008 • 3131 Posts

[QUOTE="DarkLink77"]

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

argetlam00

Idiotic post. The game has far from terrible animation and is perfectly acceptable in that regard as an RPG. When did Skyrim have "little RPG elements"? Are you joking? Its got a giant perk tree, many crafting skills, tons of items, enchantments, potions, quests,, etc. Its one of the deepest RPGs to come out this gen. Tons of glitches? Sorry, but on the PC I encountered maybe 1 or 2 bugs and neither was very serious.

Haters gon haters man...The skyrim hate is particularly entertaining becuase they resort to out right lying like "all the quests are fetch quests" or it has bad combat (its not the greatest but its an improvement form oblivion) awful writing etc etc all the while its breaking reocrds and reciving acclaim from both fans and the industry.

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Androvinus

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#23 Androvinus
Member since 2008 • 5796 Posts
Haters gon haters man...The skyrim hate is particularly entertaining becuase they resort to out right lying like "all the quests are fetch quests" or it has bad combat (its not the greatest but its an improvement form oblivion) awful writing etc etc all the while its recieving critical acclaim breaking reocrds reciving acclaim from both fans and the industry.musalala
Thats not a lie. There has been a considerable increase in the amount of fetch quests. And most of the quests are just disguised fetch quests, requiring you to crawl through a dungeon for whatever reason.
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argetlam00

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#24 argetlam00
Member since 2006 • 6573 Posts

[QUOTE="musalala"]Haters gon haters man...The skyrim hate is particularly entertaining becuase they resort to out right lying like "all the quests are fetch quests" or it has bad combat (its not the greatest but its an improvement form oblivion) awful writing etc etc all the while its recieving critical acclaim breaking reocrds reciving acclaim from both fans and the industry.Androvinus
Thats not a lie. There has been a considerable increase in the amount of fetch quests. And most of the quests are just disguised fetch quests, requiring you to crawl through a dungeon for whatever reason.

Sure there are fetch quests, but at least the dungeons you go through are usually well designed and fun. However, there are tons of non fetch quests that are well written. The murder mystery in Windhelm or the "Nightermare of Verminea" quest in Dawnstar for instance. Futhermore there is nothing wrong with a fetch quest that has a good background to it. Its not like in Skyrim all the fetch quests are "wolves ate granny's pies so go kill some wolves and get the pies back for granny".

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Androvinus

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#25 Androvinus
Member since 2008 • 5796 Posts

[QUOTE="Androvinus"][QUOTE="musalala"]Haters gon haters man...The skyrim hate is particularly entertaining becuase they resort to out right lying like "all the quests are fetch quests" or it has bad combat (its not the greatest but its an improvement form oblivion) awful writing etc etc all the while its recieving critical acclaim breaking reocrds reciving acclaim from both fans and the industry.argetlam00

Thats not a lie. There has been a considerable increase in the amount of fetch quests. And most of the quests are just disguised fetch quests, requiring you to crawl through a dungeon for whatever reason.

Sure there are fetch quests, but at least the dungeons you go through are usually well designed and fun. However, there are tons of non fetch quests that are well written. The murder mystery in Windhelm or the "Nightermare of Verminea" quest in Dawnstar for instance. Futhermore there is nothing wrong with a fetch quest that has a good background to it. Its not like in Skyrim all the fetch quests are "wolves ate granny's pies so go kill some wolves and get the pies back for granny".

You're right about that, but the quality of the quests has gone down overall. I also find that even though the dungeons are designed differently, they still look mostly the same. I know skyrim is Nord country, but does every cave have to be an ancient Nord ruin ?
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argetlam00

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#26 argetlam00
Member since 2006 • 6573 Posts

[QUOTE="argetlam00"]

[QUOTE="Androvinus"]Thats not a lie. There has been a considerable increase in the amount of fetch quests. And most of the quests are just disguised fetch quests, requiring you to crawl through a dungeon for whatever reason.Androvinus

Sure there are fetch quests, but at least the dungeons you go through are usually well designed and fun. However, there are tons of non fetch quests that are well written. The murder mystery in Windhelm or the "Nightermare of Verminea" quest in Dawnstar for instance. Futhermore there is nothing wrong with a fetch quest that has a good background to it. Its not like in Skyrim all the fetch quests are "wolves ate granny's pies so go kill some wolves and get the pies back for granny".

You're right about that, but the quality of the quests has gone down overall. I also find that even though the dungeons are designed differently, they still look mostly the same. I know skyrim is Nord country, but does every cave have to be an ancient Nord ruin ?

You think the quality of quests and dungeons went down transitioning from Oblivion to Skyrim? lol.

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musalala

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#27 musalala
Member since 2008 • 3131 Posts

[QUOTE="argetlam00"]

[QUOTE="Androvinus"]Thats not a lie. There has been a considerable increase in the amount of fetch quests. And most of the quests are just disguised fetch quests, requiring you to crawl through a dungeon for whatever reason.Androvinus

Sure there are fetch quests, but at least the dungeons you go through are usually well designed and fun. However, there are tons of non fetch quests that are well written. The murder mystery in Windhelm or the "Nightermare of Verminea" quest in Dawnstar for instance. Futhermore there is nothing wrong with a fetch quest that has a good background to it. Its not like in Skyrim all the fetch quests are "wolves ate granny's pies so go kill some wolves and get the pies back for granny".

You're right about that, but the quality of the quests has gone down overall. I also find that even though the dungeons are designed differently, they still look mostly the same. I know skyrim is Nord country, but does every cave have to be an ancient Nord ruin ?

Again over exageration not every dungeon/cave is a nordic ruin, what about the mines and the dewmer ruins and the forts etc etc, This is what I am talking about the distractors of Skyrim overexagerate to the point of it just being silly.

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Androvinus

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#28 Androvinus
Member since 2008 • 5796 Posts

Again over exageration not every dungeon/cave is a nordic ruin, what about the mines and the dewmer ruins and the forts etc etc, This is what I am talking about the distractors of Skyrim overexagerate to the point of it just being silly.

musalala

Yes and all the forts look the same, and all the dwarf ruins look the same, and all the mines look the same. Which leaves us with like 5 different dungeons.

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texasgoldrush

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#29 texasgoldrush
Member since 2003 • 15266 Posts

So it'll have bad combat, ass awful writing, as little RPG elements as possible, terrible animations and a ton of glicthes.

Awesome.

Remember when Dragon Age had it's own identity? I do. Good times.

DarkLink77
Remember when Dragon Age ripped off Lord of the Rings.... DAO had no identity, it was pure cliche.
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texasgoldrush

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#30 texasgoldrush
Member since 2003 • 15266 Posts

[QUOTE="musalala"]Again over exageration not every dungeon/cave is a nordic ruin, what about the mines and the dewmer ruins and the forts etc etc, This is what I am talking about the distractors of Skyrim overexagerate to the point of it just being silly.

Androvinus

Yes and all the forts look the same, and all the dwarf ruins look the same, and all the mines look the same. Which leaves us with like 5 different dungeons.

The dungeon variation in skyrim is a lot better, some areas are outdoor dungeons.
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edidili

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#31 edidili
Member since 2004 • 3449 Posts

Bioware and bethesda make totally different games. The world in Skyrim is open, sandboxy but they sacrifice narration and story progression for that which Bioware could never afford since that is the strongest selling point for Bioware's games. They can learn that is not OK to have only one cave for the entire game though.

Bioware can't get inspiration from Bethesda when it comes to combat too. In Skyrim you control only one character, in DA you control a party and that means totally different style in gameplay.

Bioware can learn something when it comes to artstyle though. They bashed DA:O for looking too genering fantasy that doesn't stand out from the crowd and so they went with a more stylized, cartoony look with DA2 but Skyrim proved them wrong. There is nothing wrong with realistic graphics for a wrpg as long as the environments have some variation. Leave FF characters to jrpgs.

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texasgoldrush

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#32 texasgoldrush
Member since 2003 • 15266 Posts

Bioware and bethesda make totally different games. The world in Skyrim is open, sandboxy but they sacrifice narration and story progression for that which Bioware could never afford since that is the strongest selling point for Bioware's games. They can learn that is not OK to have only one cave for the entire game though.

Bioware can't get inspiration from Bethesda when it comes to combat too. In Skyrim you control only one character, in DA you control a party and that means totally different style in gameplay.

Bioware can learn something when it comes to artstyle though. They bashed DA:O for looking too genering fantasy that doesn't stand out from the crowd and so they went with a more stylized, cartoony look with DA2 but Skyrim proved them wrong. There is nothing wrong with realistic graphics for a wrpg as long as the environments have some variation. Leave FF characters to jrpgs.

edidili
DAO's artstyle wa sfar from realistic...it was crap. DAII's was much better, however, it lacked varied environments. Legacy DLC showed how great the art can be. Elves looked worse though, outside Fenris, Merrill, and Tallis.
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musalala

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#33 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]Again over exageration not every dungeon/cave is a nordic ruin, what about the mines and the dewmer ruins and the forts etc etc, This is what I am talking about the distractors of Skyrim overexagerate to the point of it just being silly.

Androvinus

Yes and all the forts look the same, and all the dwarf ruins look the same, and all the mines look the same. Which leaves us with like 5 different dungeons.

No they don"t..Oblivion was definatly repetition of the same dungeon over and over again but skyrim, each fort ,mine , nordic ruin,cave is unique no repitions,.To say that every single dungeon ( as was stated )is a nordic ruin is an over exageration

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edidili

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#34 edidili
Member since 2004 • 3449 Posts

DAO's artstyle wa sfar from realistic...it was crap. DAII's was much better, however, it lacked varied environments. Legacy DLC showed how great the art can be. Elves looked worse though, outside Fenris, Merrill, and Tallis.texasgoldrush

DA:O's artstyle was fine, it was just an old technology that's all. It used an old engine. The artstyle in DA2 was just crap and no DX11 support could save it.

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deactivated-5ec2b2cb7a41e

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#35 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts
[QUOTE="edidili"]

Bioware and bethesda make totally different games. The world in Skyrim is open, sandboxy but they sacrifice narration and story progression for that which Bioware could never afford since that is the strongest selling point for Bioware's games. They can learn that is not OK to have only one cave for the entire game though.

Bioware can't get inspiration from Bethesda when it comes to combat too. In Skyrim you control only one character, in DA you control a party and that means totally different style in gameplay.

Bioware can learn something when it comes to artstyle though. They bashed DA:O for looking too genering fantasy that doesn't stand out from the crowd and so they went with a more stylized, cartoony look with DA2 but Skyrim proved them wrong. There is nothing wrong with realistic graphics for a wrpg as long as the environments have some variation. Leave FF characters to jrpgs.

texasgoldrush
DAO's artstyle wa sfar from realistic...it was crap. DAII's was much better, however, it lacked varied environments. Legacy DLC showed how great the art can be. Elves looked worse though, outside Fenris, Merrill, and Tallis.

Dude why do you love DA2 so much?? this game is NOT rpg at all. the artstyle in DA2 was horsecrap. Elves were ugly and skinny like having anorexia, Hawke was emo-like, all women had big boobs (oh yeah fapfapfap) the enviroments was bland repetitve UGLY (pales of brown everywhere) ,and there was NOT even a memorable place, Kirkwall was an abomination, hell, i am not saying it - the entire dragon age funbase says it.
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musalala

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#36 musalala
Member since 2008 • 3131 Posts

[QUOTE="texasgoldrush"][QUOTE="edidili"]

Bioware and bethesda make totally different games. The world in Skyrim is open, sandboxy but they sacrifice narration and story progression for that which Bioware could never afford since that is the strongest selling point for Bioware's games. They can learn that is not OK to have only one cave for the entire game though.

Bioware can't get inspiration from Bethesda when it comes to combat too. In Skyrim you control only one character, in DA you control a party and that means totally different style in gameplay.

Bioware can learn something when it comes to artstyle though. They bashed DA:O for looking too genering fantasy that doesn't stand out from the crowd and so they went with a more stylized, cartoony look with DA2 but Skyrim proved them wrong. There is nothing wrong with realistic graphics for a wrpg as long as the environments have some variation. Leave FF characters to jrpgs.

ioannisdenton

DAO's artstyle wa sfar from realistic...it was crap. DAII's was much better, however, it lacked varied environments. Legacy DLC showed how great the art can be. Elves looked worse though, outside Fenris, Merrill, and Tallis.

Dude why do you love DA2 so much?? this game is NOT rpg at all. the artstyle in DA2 was horsecrap. Elves were ugly and skinny like having anorexia, Hawke was emo-like, all women had big boobs (oh yeah fapfapfap) the enviroments was bland repetitve UGLY (pales of brown everywhere) ,and there was NOT even a memorable place, Kirkwall was an abomination, hell, i am not saying it - the entire dragon age funbase says it.

Arguing with texas about the abomination known as DA2 is akin to trying destroy a titanium re-enforced brick wall with ur head, only pain awaits you. However texas at least admits it has flaws other Bioware fans (who shall remain nameless) make Texas look like an amateur and take their love for DA2 and all things bioware to hither unknown heights of fanboyism.

In his Defense it had some good ideas it was just massively hampered by corparate greed and Mass effect 2 envy

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silversix_

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#37 silversix_
Member since 2010 • 26347 Posts
So BF is trying to take down CoD and now DA on Skyrim? gl with that EA
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edidili

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#38 edidili
Member since 2004 • 3449 Posts

So BF is trying to take down CoD and now DA on Skyrim? gl with that EAsilversix_

It's kinda sad how EA, one of the biggest in industry always ends up being a follower instead of a leader.