BioWare exec basically tells us not to expect too many 360 games to ship with downgraded graphics.
"And even more behind-the-scenes... One interesting aspect of this question is that the Xbox 360 offers a different challenge than we had on the PC or even the original Xbox, through a seemingly innocent difference: the development Xbox 360 units have the same memory as retail ones. In our previous console development, and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines. So first you throw in everything you want the game to have, and then you figure out how to make it all fit in a space half the size. So developing graphics for those previous platforms is easy at first, but you can end up having to downgrade your graphics to squeeze it all onto the system. On the Xbox 360 however, players get a beefy 512MB of memory to play in, but us developers don't get any extra room beyond that. So the reverse happens: we first make the most basic graphics fit within memory, and then we upgrade the visuals as we optimize the game. We're also constantly tuning the art and the renderer to gradually improve the overall quality. Therefore you can actually expect the final game to look better than we've ever shown it."
http://blogs.ign.com/BioWare_Games/2007/05/03/53888/
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