BioWare - xbox 360 /= downgrades

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ATrillionaire

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#1 ATrillionaire
Member since 2003 • 172 Posts

BioWare exec basically tells us not to expect too many 360 games to ship with downgraded graphics.

"And even more behind-the-scenes... One interesting aspect of this question is that the Xbox 360 offers a different challenge than we had on the PC or even the original Xbox, through a seemingly innocent difference: the development Xbox 360 units have the same memory as retail ones. In our previous console development, and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines. So first you throw in everything you want the game to have, and then you figure out how to make it all fit in a space half the size. So developing graphics for those previous platforms is easy at first, but you can end up having to downgrade your graphics to squeeze it all onto the system. On the Xbox 360 however, players get a beefy 512MB of memory to play in, but us developers don't get any extra room beyond that. So the reverse happens: we first make the most basic graphics fit within memory, and then we upgrade the visuals as we optimize the game. We're also constantly tuning the art and the renderer to gradually improve the overall quality. Therefore you can actually expect the final game to look better than we've ever shown it."

http://blogs.ign.com/BioWare_Games/2007/05/03/53888/

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musicalmac

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#2 musicalmac  Moderator
Member since 2006 • 25101 Posts

"Very nice" said Borat. :)

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11Marcel

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#3 11Marcel
Member since 2004 • 7241 Posts
Good news for halo 3, forza 2 etc. I hear. It sounds pretty logical. I hope this doesn't turn into an eternal excuse for bad graphics though.
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ATrillionaire

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#4 ATrillionaire
Member since 2003 • 172 Posts

Good news for halo 3, forza 2 etc. I hear. It sounds pretty logical. I hope this doesn't turn into an eternal excuse for bad graphics though. 11Marcel

You would agree that many of the Mass Effects screenshots are really nice, right?  Well, he says expect the game to look even better.  This is the opposite of an excuse for bad graphics.

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cobrax75

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#5 cobrax75
Member since 2007 • 8389 Posts

"and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines."

 

What final retail machine.....they are all different.....how could they have had twice and been forced to scale it down.... 

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11Marcel

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#6 11Marcel
Member since 2004 • 7241 Posts

[QUOTE="11Marcel"]Good news for halo 3, forza 2 etc. I hear. It sounds pretty logical. I hope this doesn't turn into an eternal excuse for bad graphics though. ATrillionaire

You would agree that many of the Mass Effects screenshots are really nice, right?  Well, he says expect the game to look even better.  This is the opposite of an excuse for bad graphics.

Yes, I understand Mass effect looks good, but I mean excuses for games like forza 2 and halo 3 that don't look incredible at this moment. In any graphics comparison for upcoming games you'd see lemmings screaming it will look much better in the future.  
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ATrillionaire

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#7 ATrillionaire
Member since 2003 • 172 Posts
[QUOTE="ATrillionaire"]

[QUOTE="11Marcel"]Good news for halo 3, forza 2 etc. I hear. It sounds pretty logical. I hope this doesn't turn into an eternal excuse for bad graphics though. 11Marcel

You would agree that many of the Mass Effects screenshots are really nice, right?  Well, he says expect the game to look even better.  This is the opposite of an excuse for bad graphics.

Yes, I understand Mass effect looks good, but I mean excuses for games like forza 2 and halo 3 that don't look incredible at this moment. In any graphics comparison for upcoming games you'd see lemmings screaming it will look much better in the future.  

ok, gotcha

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subrosian

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#8 subrosian
Member since 2005 • 14232 Posts

"and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines."

 

What final retail machine.....they are all different.....how could they have had twice and been forced to scale it down....

cobrax75

When you develop a game on a PC you work on high-end workstations where you generally have a *ton* of RAM - high end workstations start around 4gb - you just need it to do serious work. You have to aim that game to run in the amount of RAM that your end user has. You can't expect them to have a gig on their video card and four in the system, you've got to say "low-end 1gb, high-end 2gb, 256mb GPU is the standard".
 

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cobrax75

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#9 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="cobrax75"]

"and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines."

 

What final retail machine.....they are all different.....how could they have had twice and been forced to scale it down....

subrosian

When you develop a game on a PC you work on high-end workstations where you generally have a *ton* of RAM - high end workstations start around 4gb - you just need it to do serious work. You have to aim that game to run in the amount of RAM that your end user has. You can't expect them to have a gig on their video card and four in the system, you've got to say "low-end 1gb, high-end 2gb, 256mb GPU is the standard".

 

yes, I know thats true...but their is no logical reason why they would scale down their games, when they know PC hardware will always catch up, and PC games can be scaled down on an individual bases.

 

To this day, I have not yet seen any PC game get downgraded beyond it being a crappy port. 

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themyth01

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#10 themyth01
Member since 2003 • 13924 Posts
 Bioware rocks, they will put out a great game.
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Runningflame570

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#11 Runningflame570
Member since 2005 • 10388 Posts
Tell it to Rockstar North.
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JimmyT2

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#12 JimmyT2
Member since 2007 • 771 Posts
Tell it to Rockstar North.Runningflame570
Well Rockstar North is showing the media the 360 version of their biggest game and you always show the press the best version of your game.
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subrosian

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#13 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"][QUOTE="cobrax75"]

"and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines."

 

What final retail machine.....they are all different.....how could they have had twice and been forced to scale it down....

cobrax75

When you develop a game on a PC you work on high-end workstations where you generally have a *ton* of RAM - high end workstations start around 4gb - you just need it to do serious work. You have to aim that game to run in the amount of RAM that your end user has. You can't expect them to have a gig on their video card and four in the system, you've got to say "low-end 1gb, high-end 2gb, 256mb GPU is the standard".

 

yes, I know thats true...but their is no logical reason why they would scale down their games, when they know PC hardware will always catch up, and PC games can be scaled down on an individual bases.

 

To this day, I have not yet seen any PC game get downgraded beyond it being a crappy port.



PC gaming tends to have the opposite problem - the games don't scale well to lower hardware, and the hardware they're aimed at is hardware that *might* exist in 18 months. Users with lower hardware end up running the game at 800x600 instead of the "HD" resoluions of 1280x1024 or 1600x1200 or their 16:10 equivelants that the designers had more in mind. My HDTV takes a 1360x768 feed or a 1024x768, I prefer a game to work at the widescreen resolution, but modern games push the GPU to the point where enabling AA or really "optimizing" the experience for a 720p set is out of the question without high-end hardware.

It's a trade-off at either end.

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cobrax75

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#14 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="cobrax75"][QUOTE="subrosian"][QUOTE="cobrax75"]

"and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines."

 

What final retail machine.....they are all different.....how could they have had twice and been forced to scale it down....

subrosian

When you develop a game on a PC you work on high-end workstations where you generally have a *ton* of RAM - high end workstations start around 4gb - you just need it to do serious work. You have to aim that game to run in the amount of RAM that your end user has. You can't expect them to have a gig on their video card and four in the system, you've got to say "low-end 1gb, high-end 2gb, 256mb GPU is the standard".

 

yes, I know thats true...but their is no logical reason why they would scale down their games, when they know PC hardware will always catch up, and PC games can be scaled down on an individual bases.

 

To this day, I have not yet seen any PC game get downgraded beyond it being a crappy port.



PC gaming tends to have the opposite problem - the games don't scale well to lower hardware, and the hardware they're aimed at is hardware that *might* exist in 18 months. Users with lower hardware end up running the game at 800x600 instead of the "HD" resoluions of 1280x1024 or 1600x1200 or their 16:10 equivelants that the designers had more in mind. My HDTV takes a 1360x768 feed or a 1024x768, I prefer a game to work at the widescreen resolution, but modern games push the GPU to the point where enabling AA or really "optimizing" the experience for a 720p set is out of the question without high-end hardware.

It's a trade-off at either end.

 

thats somewhat true...yet still, at this point there is not a single game that benifts with 4 gigs of ram over 2, or with a quad core, over a core 2 duo.  Maybe Supcom, where you might see a one or 2 FPS increase with 4 gigs of Ram.... 

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ATrillionaire

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#15 ATrillionaire
Member since 2003 • 172 Posts
bump
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Adrian_Cloud

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#16 Adrian_Cloud
Member since 2006 • 7169 Posts
I have to see it to beleive it MAss Effect got down graded a while back. Hopefully there start improving the game as they claim.
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Vyse_The_Daring

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#17 Vyse_The_Daring
Member since 2003 • 5318 Posts
That's very good news.
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ApocalypseXIVV

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#18 ApocalypseXIVV
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"and certainly on the PC, we often have twice the memory on our dev machines as on the final retail machines."

 

What final retail machine.....they are all different.....how could they have had twice and been forced to scale it down....

cobrax75

Maybe he meants their target machine, like when u see what specs u need on the box u need to play the game optimally, maybe they have 2x that..i dunno just a guess 

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#19 black_awpN1
Member since 2004 • 7863 Posts
Do you think the graphics will be on par with the X06 Demo?
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#20 project343
Member since 2005 • 14106 Posts
Bioware rocks, they will put out a great game. themyth01


Based on what I've read of the book (Revelation) thus far, it most certainly will be. :D
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#21 fuzzysquash
Member since 2004 • 17374 Posts

"Very nice" said Borat. :)

musicalmac

*double thumbs up*

I hope Mass Effect will blow me away 

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#22 laughingman42
Member since 2007 • 8730 Posts
I have to see it to beleive it MAss Effect got down graded a while back. Hopefully there start improving the game as they claim.Adrian_Cloud
If youre talking about what I think you are talking about. They didnt released unfinished screens that looked like *relaive* crap. then like a week later they released more finished screens that looked great.