Black Ops 3 Xbox One Framerate Test

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Zero_epyon

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#1  Edited By Zero_epyon
Member since 2004 • 20502 Posts

Another DF framerate test. This time with the Xbox One version of the Black Ops 3 Beta. While it holds up a near 60 FPS, it comes at a cost, as the video explains. 900p resolution upscaled degrades the image enough that it makes it hard to see distant enemies. Distant objects are also muddy.

I thought that by now, the COD would be at 1080p on the Xbox One. 900p is certainly better than 720p, but is the Xbox One really that incapable of 1080p/60fps on fast paced games?

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chikenfriedrice

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#2 chikenfriedrice
Member since 2006 • 13561 Posts

Well I'm about to try this version out myself ( played the PS4 and PC versions already ).

It's still in beta, maybe there will be time to bump the res

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A-new-Guardian

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#3 A-new-Guardian
Member since 2015 • 2458 Posts

Retail release will probably be 1080p, if not then lol.

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silversix_

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#4  Edited By silversix_
Member since 2010 • 26347 Posts

@a-new-guardian said:

Retail release will probably be 1080p, if not then lol.

why would it be if last two cod were in 720p? It won't be 1080p, 900p is already huge for Xbone standards.

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chikenfriedrice

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#5 chikenfriedrice
Member since 2006 • 13561 Posts

@silversix_: AW was not 720P, stop lyin

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FoxbatAlpha

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#6 FoxbatAlpha
Member since 2009 • 10669 Posts

Yep, looks like CoD. It was already proven that no one can tell the difference between the versions anyway. Yawn.

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DaVillain

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#7  Edited By DaVillain  Moderator
Member since 2014 • 58719 Posts

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

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Wickerman777

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#8 Wickerman777
Member since 2013 • 2164 Posts

I wouldn't count on 1080p for PS4 and 900p for X1 forever. As these consoles mature it's gonna get more difficult to port PC games and I expect that late in the generation 900p on PS4 and 720p on X1 will become frequent.

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StrongBlackVine

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#9 StrongBlackVine
Member since 2012 • 13262 Posts

@Wickerman777 said:

I wouldn't count on 1080p for PS4 and 900p for X1 forever. As these consoles mature it's gonna get more difficult to port PC games and I expect that late in the generation 900p on PS4 and 720p on X1 will become frequent.

That is speculation. We'll worry about that when it happens. Publishers could just easily decide to hold back the PC versions(CD Projekt Red already did and they were the saviors of PC gaming). They admitted they they needed console sales to even make the game.

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lostrib

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#10 lostrib
Member since 2009 • 49999 Posts

@StrongBlackVine said:
@Wickerman777 said:

I wouldn't count on 1080p for PS4 and 900p for X1 forever. As these consoles mature it's gonna get more difficult to port PC games and I expect that late in the generation 900p on PS4 and 720p on X1 will become frequent.

That is speculation. We'll worry about that when it happens. Publishers could just easily decide to hold back the PC versions(CD Projekt Red already did and they were the saviors of PC gaming). They admitted they they needed console sales to even make the game.

That's not really what happened with TW3

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Wickerman777

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#11  Edited By Wickerman777
Member since 2013 • 2164 Posts

@StrongBlackVine said:
@Wickerman777 said:

I wouldn't count on 1080p for PS4 and 900p for X1 forever. As these consoles mature it's gonna get more difficult to port PC games and I expect that late in the generation 900p on PS4 and 720p on X1 will become frequent.

That is speculation. We'll worry about that when it happens. Publishers could just easily decide to hold back the PC versions(CD Projekt Red already did and they were the saviors of PC gaming). They admitted they they needed console sales to even make the game.

And look at the framerate of Witcher 3 on consoles. That game should have its resolution dialed back a bit to get to a steady 30 fps on both machines, especially on PS4 cuz its framerate is the bigger problem.

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silversix_

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#12  Edited By silversix_
Member since 2010 • 26347 Posts

@chikenfriedrice: and what was it, 792p?! rofl

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chikenfriedrice

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#13 chikenfriedrice
Member since 2006 • 13561 Posts

@silversix_: You are not the brightest.

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silversix_

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#14 silversix_
Member since 2010 • 26347 Posts

@chikenfriedrice said:

@silversix_: You are not the brightest.

Of course not. Are you the brightest?

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chikenfriedrice

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#15  Edited By chikenfriedrice
Member since 2006 • 13561 Posts

@silversix_: Compared to you, I am the Sun.

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DaVillain

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#16 DaVillain  Moderator
Member since 2014 • 58719 Posts

@Zero_epyon: It is almost 2016 and COD still does not have fully destructible environments. *sigh*

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#17 silversix_
Member since 2010 • 26347 Posts

@chikenfriedrice said:

@silversix_: Compared to you, I am the Sun.

Wow that's bright as ****

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Shewgenja

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#18 Shewgenja
Member since 2009 • 21456 Posts

Impossible. DDR3 is latency free.

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chikenfriedrice

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#19  Edited By chikenfriedrice
Member since 2006 • 13561 Posts

@silversix_: I know right

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#20  Edited By NyaDC
Member since 2014 • 8006 Posts

@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

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#21  Edited By DaVillain  Moderator
Member since 2014 • 58719 Posts

@nyadc: Well thank you for telling me that. Not that resolution bothers me but I never wanted AW in the first place nor did I care to look deeply into it, the only reason why I got it was just for the Xbox One 1TB console last November when it had a discount price cut $50 off.

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Wickerman777

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#22 Wickerman777
Member since 2013 • 2164 Posts

@nyadc said:
@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

A lot of DF articles I see have the PS4 versions of games dropping frames more severely. That extra resolution is coming at a cost. Seems likely to me that the GPU can handle it but its CPU is what is causing the problems.

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#23 NyaDC
Member since 2014 • 8006 Posts

@Wickerman777 said:
@nyadc said:
@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

A lot of DF articles I see have the PS4 versions of games dropping frames more severely. That extra resolution is coming at a cost. Seems likely to me that the GPU can handle it but its CPU is what is causing the problems.

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

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#24  Edited By Wickerman777
Member since 2013 • 2164 Posts
@nyadc said:
@Wickerman777 said:
@nyadc said:
@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

A lot of DF articles I see have the PS4 versions of games dropping frames more severely. That extra resolution is coming at a cost. Seems likely to me that the GPU can handle it but its CPU is what is causing the problems.

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

This is exactly what I've been suspecting. Sony should be working double-time to unlock a seventh CPU core.

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NyaDC

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#25  Edited By NyaDC
Member since 2014 • 8006 Posts

@Wickerman777 said:
@nyadc said:
@Wickerman777 said:
@nyadc said:
@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

A lot of DF articles I see have the PS4 versions of games dropping frames more severely. That extra resolution is coming at a cost. Seems likely to me that the GPU can handle it but its CPU is what is causing the problems.

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

This is exactly what I've been suspecting. Seems to me Sony should be working double-time to unlock a seventh CPU core.

They need to do something, and it seems like they're too proud of the 1080p buzz going around to scale back the resolution on games that the console clearly can't handle, as if 900p is going to destroy their image when the reality is it would give their users a better gameplay experience. It's obvious they haven't overclocked their CPU like Microsoft because their design does not allow it, the console would overheat, and in terms of software utilization they probably can't figure out a way for their system to function without two dedicated cores, they're not a software company.

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imt558

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#26  Edited By imt558
Member since 2004 • 976 Posts
@nyadc said:

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

Project CARS says hello! Game is very CPU heavy! And the results are...what?

Seems like Xbone has another weird resolution! So, according to this in MP, Xbone version has dynamic resolution between 1600x900 and 1360x900

On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot ) seems to manifest at 1360x900).

@nyadc said:

They need to do something, and it seems like they're too proud of the 1080p buzz going around to scale back the resolution on games that the console clearly can't handle, as if 900p is going to destroy their image when the reality is it would give their users a better gameplay experience. It's obvious they haven't overclocked their CPU like Microsoft because their design does not allow it, the console would overheat, and in terms of software utilization they probably can't figure out a way for their system to function without two dedicated cores, they're not a software company.

LOL! WTF! Sony is also software company. Ask developers why is so easy to develop games for PS4. Software is great.

@nyadc said:

Do you people research fucking anything before flapping your jaws?

This also applies to you

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Zero_epyon

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#27  Edited By Zero_epyon
Member since 2004 • 20502 Posts

@davillain- said:

@Zero_epyon: It is almost 2016 and COD still does not have fully destructible environments. *sigh*

That too...

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#28  Edited By NyaDC
Member since 2014 • 8006 Posts

@imt558 said:
@nyadc said:

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

Project CARS says hello! Game is very CPU heavy! And the results are...what?

Seems like Xbone has another weird resolution!

On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot ) seems to manifest at 1360x900).

Project Cars was a low budget game developed by people who EA no longer wanted so they decided to do their own thing, it's a one off performance anomaly no doubt from shoddy development and doesn't reflect the actual stance of the PlayStation 4 or Xbox One.

Trusting their development of that game is foolish, also it's CPU heavy based upon what? If it were a CPU intensive game it would run better on the Xbox One at 1600x900 than 1920x1080 on the PlayStation 4, the power disparity is less than the resolution rendering differences. At 1600x900 the Xbox One should outperform any same multi-platform game on the PlayStation 4 at 1920x1080 if they're both properly developed for.

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#29  Edited By Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

Project CARS says hello! Game is very CPU heavy! And the results are...what?

Seems like Xbone has another weird resolution! So, according to this in MP, Xbone version has dynamic resolution between 1600x900 and 1360x900

On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot ) seems to manifest at 1360x900).

I don't know what's going on with that game. I never read about it cuz it's not a game I care about it.

But there's got to be something going on with the balance of PS4's chipset. A few days ago I saw a comparison someone did (No, I don't remember where it was. Gonna have to take my word for it) of Witcher 3 on PS4 and on a PC with a Radeon 7850 in it. The 7850 PC outperformed it and that doesn't make sense cuz that's no more powerful than the GPU in PS4. The culprit is likely PS4's CPU. And I know, there could be lots of variables there but there's been signs all over the place that PS4's CPU is failing to keep pace with its GPU.

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imt558

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#30 imt558
Member since 2004 • 976 Posts

@nyadc said:

Project Cars was a low budget game developed by people who EA no longer wanted so they decided to do their own thing, it's a one off performance anomaly no doubt from shoddy development and doesn't reflect the actual stance of the PlayStation 4 or Xbox One.

Trusting their development of that game is foolish, also it's CPU heavy based upon what?If it were a CPU intensive game it would run better on the Xbox One at 1600x900 than 1920x1080 on the PlayStation 4, the power disparity is less than the resolution rendering differences. At 1600x900 the Xbox One should outperform any same multi-platform game on the PlayStation 4 at 1920x1080 if they're both properly developed for.

What a damn stupid post. So what if game is low budget? Slightly Mad Studios with low budget develop a damn bad ass racing game. And that bold part.... You don't know why racing simulations are CPU heavy? LOL! I really didn't know that you're such dumbass. How about physics calculation for each car and 39 A.I. cars. That's CPU heavy. Just shut up, man! Just shut up!

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deactivated-583e460ca986b

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#31 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

I've played the beta on PC and Xbox One (missed out on PS4) and I agree that the XB1 version looks very muddy. And what I don't get is why the consoles have so much trouble running this game. It's not a looker by any means.

The XB1 version of the beta is less buggy than the PC version though. What a mess...... The game is fun though.

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#32  Edited By Ten_Pints
Member since 2014 • 4072 Posts

@Wickerman777 said:
@imt558 said:
@nyadc said:

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

Project CARS says hello! Game is very CPU heavy! And the results are...what?

Seems like Xbone has another weird resolution! So, according to this in MP, Xbone version has dynamic resolution between 1600x900 and 1360x900

On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot ) seems to manifest at 1360x900).

I don't know what's going on with that game. I never read about it cuz it's not a game I care about it.

But there's got to be something going on with the balance of PS4's chipset. A few days ago I saw a comparison someone did (No, I don't remember where it was. Gonna have to take my word for it) of Witcher 3 on PS4 and on a PC with a Radeon 7850 in it. The 7850 PC outperformed it and that doesn't make sense cuz that's no more powerful than the GPU in PS4. The culprit must be PS4's CPU.

Obviously, games not optimised for a specific set of hardware will not get the best performance possible. There will always be bottlenecks somewhere.

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#33  Edited By NyaDC
Member since 2014 • 8006 Posts

@imt558 said:
@nyadc said:

Project Cars was a low budget game developed by people who EA no longer wanted so they decided to do their own thing, it's a one off performance anomaly no doubt from shoddy development and doesn't reflect the actual stance of the PlayStation 4 or Xbox One.

Trusting their development of that game is foolish, also it's CPU heavy based upon what?If it were a CPU intensive game it would run better on the Xbox One at 1600x900 than 1920x1080 on the PlayStation 4, the power disparity is less than the resolution rendering differences. At 1600x900 the Xbox One should outperform any same multi-platform game on the PlayStation 4 at 1920x1080 if they're both properly developed for.

What a damn stupid post. So what if game is low budget? Slightly Mad Studios with low budget develop a damn bad ass racing game. And that bold part.... You don't know why racing simulations are CPU heavy? LOL! I really didn't know that you're such dumbass. How about physics calculation for each car and 39 A.I. cars. That's CPU heavy. Just shut up, man! Just shut up!

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy". If it were a CPU intensive game the PlayStation 4 would cripple far before the Xbox One, not only is the CPU less capable in terms of operating frequency, the Xbox One has access to another CPU core...

Your post is a paradox.

P.S. Racing AI is very simple and limited, they have pathing and interaction based algorithms, that's about it.

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#34  Edited By imt558
Member since 2004 • 976 Posts

@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy".

P.S. Racing AI is very simple and limited, they have pathing and interaction based algorithms, that's about it.

Are you blind dumbass or what? Didn't i told you in previous post why racing simulators are CPU heavy? Racing A.I are not simple and limited in racing simulators. It's not arcade racer.

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#35  Edited By NyaDC
Member since 2014 • 8006 Posts

@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy".

P.S. Racing AI is very simple and limited, they have pathing and interaction based algorithms, that's about it.

Are you blind dumbass or what? Didn't i told you in previous post why racing simulators are CPU heavy? Racing A.I are not simple and limited in racing simulators.

Can you quantify how they're not simple? No, because you're talking out of your ass.

"If it were a CPU intensive game the PlayStation 4 would cripple far before the Xbox One, not only is the CPU less capable in terms of operating frequency, the Xbox One has access to another CPU core...

Your post is a paradox."

The door is that way -------->

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#36 pankar94
Member since 2014 • 253 Posts

@Wickerman777:

You are wrong.Devs will learn new tricks and they will take more advantage of the consoles.So graphics will go better.

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#37 Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy".

P.S. Racing AI is very simple and limited, they have pathing and interaction based algorithms, that's about it.

Are you blind dumbass or what? Didn't i told you in previous post why racing simulators are CPU heavy? Racing A.I are not simple and limited in racing simulators. It's not arcade racer.

Dude, why do you keep ignoring the point he brings up about the CPU in X1 being clocked higher and having access to an additional core? If the game is CPU-heavy as you say your assertions that the X1 version is inferior because of that makes no sense when PS4's CPU cores are running slower and there's only 6 of them dedicated to games vs X1's 7.

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#38  Edited By NyaDC
Member since 2014 • 8006 Posts

@pankar94 said:

@Wickerman777:

You are wrong.Devs will learn new tricks and they will take more advantage of the consoles.So graphics will go better.

This is PC hardware, not Power-PC architecture or Cell, that kind of logic doesn't really exist here, there is some room for improvement over time but they've essentially already hit the wall with these consoles.

@Wickerman777 said:
@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy".

P.S. Racing AI is very simple and limited, they have pathing and interaction based algorithms, that's about it.

Are you blind dumbass or what? Didn't i told you in previous post why racing simulators are CPU heavy? Racing A.I are not simple and limited in racing simulators. It's not arcade racer.

Dude, why do you keep ignoring the point he brings up about the CPU in X1 being clocked higher and having access to an additional core? If the game is CPU-heavy as you say your assertions that the X1 version is inferior because of that makes no sense when PS4's CPU cores are running slower and there's only 6 of them dedicated to games vs X1's 7.

It's not even an argument, his point is self-contradicting.

"Oh it's a CPU heavy game because of all of these crazy AI calculation but it runs worse on the console with the better CPU because of.... Well..."

Logic

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#39 Zero_epyon
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@nyadc said:
@pankar94 said:

@Wickerman777:

You are wrong.Devs will learn new tricks and they will take more advantage of the consoles.So graphics will go better.

This is PC hardware, not Power-PC architecture or Cell, that kind of logic doesn't really exist here, there is some room for improvement over time but they've essentially already hit the wall with these consoles.

Whether it is or not shouldn't matter. Software development is the same. There's always a way to improve code to make a program perform better. Not to mention OS improvements which can also provide improvements to specific applications.

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#40  Edited By imt558
Member since 2004 • 976 Posts

@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy". If it were a CPU intensive game the PlayStation 4 would cripple far before the Xbox One, not only is the CPU less capable in terms of operating frequency, the Xbox One has access to another CPU core...

Physics of racing ( READ IF YOU WANT ) : http://phors.locost7.info/files/Beckman_-_The_Physics_of_Racing.pdf

For example : CPU must calculate tyre preassure for each car, handling for each car ( traction control, ABS ), brake balance, steering ratio.... and so on, and so on. Lots of stuff!

As is said, you're an dumbass! Just google "CPU heavy games" You will find racing simulators under that term. And that bolded part... Do you know that Sony isn't that loud like Microsoft for each SDK updates? Did Sony allowed more CPU power do devs? Why you must know that? Sony doesn't need to tell anything what they do with SDK updates. Only devs knows.

@Wickerman777 said:

Dude, why do you keep ignoring the point he brings up about the CPU in X1 being clocked higher and having access to an additional core? If the game is CPU-heavy as you say your assertions that the X1 version is inferior because of that makes no sense when PS4's CPU cores are running slower and there's only 6 of them dedicated to games vs X1's 7.

Same thing i said to nyadc! Xbone fans are really.......i don't know what say. Lems.

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#41 NyaDC
Member since 2014 • 8006 Posts

@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy". If it were a CPU intensive game the PlayStation 4 would cripple far before the Xbox One, not only is the CPU less capable in terms of operating frequency, the Xbox One has access to another CPU core...

Physics of racing ( READ IF YOU WANT ) : http://phors.locost7.info/files/Beckman_-_The_Physics_of_Racing.pdf

For example : CPU must calculate tyre preassure for each car, handling for each car ( traction control, ABS ), brake balance, steering ratio.... and so on, and so on. Lots of stuff!

As is said, you're an dumbass! Just google "CPU heavy games" You will fing racing simulatore under that term. And that bolded part... Do you know that Sony isn't that loud like Microsoft for each SDK updates? Did Sony allowed more CPU power? Why you must know that? Sony doesn't need to tell anything what they do with SDK updates. Only devs knows.

You've got to be kidding me, you're acting like these people are reinventing the wheel... Then why do other racing games handle it so effortlessly? Hmm... I wonder...

Hey paradox boy, you're still ignoring that you're contradicting yourself, if the game was CPU intensive it would run better on the Xbox One, you know the system with a faster CPU that is using an extra core...

Jesus Christ...

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#42  Edited By imt558
Member since 2004 • 976 Posts
@nyadc said:

You've got to be kidding me, you're acting like these people are reinventing the wheel... Then why do other racing games handle it so effortlessly? Hmm... I wonder...

Hey paradox boy, you're still ignoring that you're contradicting yourself, if the game was CPU intensive it would run better on the Xbox One, you know the system with a faster CPU that is using an extra core...

Jesus Christ...

Maybe beacuse other racers are not "true racing simulators"? LOL!

LOL! I didn't said anything wrong about racing games, anything. I told you the reasons. What a damn Xbone idiot!

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#43  Edited By NyaDC
Member since 2014 • 8006 Posts
@imt558 said:
@nyadc said:

You've got to be kidding me, you're acting like these people are reinventing the wheel... Then why do other racing games handle it so effortlessly? Hmm... I wonder...

Hey paradox boy, you're still ignoring that you're contradicting yourself, if the game was CPU intensive it would run better on the Xbox One, you know the system with a faster CPU that is using an extra core...

Jesus Christ...

LOL! I didn't said anything wrong about racing games, anything. I told you the reasons. What a damn Xbone idiot!


What?

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#44 Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy". If it were a CPU intensive game the PlayStation 4 would cripple far before the Xbox One, not only is the CPU less capable in terms of operating frequency, the Xbox One has access to another CPU core...

Physics of racing ( READ IF YOU WANT ) : http://phors.locost7.info/files/Beckman_-_The_Physics_of_Racing.pdf

For example : CPU must calculate tyre preassure for each car, handling for each car ( traction control, ABS ), brake balance, steering ratio.... and so on, and so on. Lots of stuff!

As is said, you're an dumbass! Just google "CPU heavy games" You will find racing simulators under that term. And that bolded part... Do you know that Sony isn't that loud like Microsoft for each SDK updates? Did Sony allowed more CPU power do devs? Why you must know that? Sony doesn't need to tell anything what they do with SDK updates. Only devs knows.

@Wickerman777 said:

Dude, why do you keep ignoring the point he brings up about the CPU in X1 being clocked higher and having access to an additional core? If the game is CPU-heavy as you say your assertions that the X1 version is inferior because of that makes no sense when PS4's CPU cores are running slower and there's only 6 of them dedicated to games vs X1's 7.

Same thing i said to nyadc! Xbone fans are really.......i don't know what say. Lems.

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

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#45 NyaDC
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@Wickerman777 said:

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

Nailed it.

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#46  Edited By imt558
Member since 2004 • 976 Posts
@Wickerman777 said:

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

Yeah! CPU on PS4 isn't that inferior compared to Xbone's CPU as you think, dude. Difference is marginal.

@nyadc said:

Nailed it.

Of course that Xbot will support Xbot. Nothing weird! LOL.

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#47  Edited By NyaDC
Member since 2014 • 8006 Posts

@imt558 said:
@Wickerman777 said:

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

Yeah! CPU on PS4 isn't that inferior compared to Xbone's CPU as you think, dude. Difference is marginal.

It's a 150Mhz increase spread across 8 cores, 7 of which are used in the game... That's a roughly 25% more capable CPU...

"marginal" lol

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#48  Edited By Wickerman777
Member since 2013 • 2164 Posts

@imt558 said:
@Wickerman777 said:

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

Yeah! CPU on PS4 isn't that inferior compared to Xbone's CPU as you think, dude.

@nyadc said:

Nailed it.

Of course that Xbot will support Xbot. Nothing weird! LOL.

I didn't say it was enormously better. X1's CPU advantage is not as big as PS4's GPU advantage. But X1 does have a CPU advantage nonetheless. However, while there's nothing that can be done about X1's GPU disadvantage Sony could alleviate some of PS4's CPU disadvantage by unlocking an additional core if they're up to the task.

But go ahead and call me a lemming or Xbot or whatever. :)

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#49 imt558
Member since 2004 • 976 Posts

@nyadc said:

It's a 150Mhz increase spread across 8 cores, 7 of which are used in the game... That's a nearly 25% more capable CPU...

"marginal" lol

Yeah! Jump from 9% to 25%. Nice one!

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#50  Edited By Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

It's a 150Mhz increase spread across 8 cores, 7 of which are used in the game... That's a nearly 25% more capable CPU...

"marginal" lol

Yeah! Jump from 9% to 25%. Nice one!

9%? I think you need to throw away your calculator.