@nyadc said:
That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.
Project CARS says hello! Game is very CPU heavy! And the results are...what?
Seems like Xbone has another weird resolution! So, according to this in MP, Xbone version has dynamic resolution between 1600x900 and 1360x900
On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot ) seems to manifest at 1360x900).
@nyadc said:
They need to do something, and it seems like they're too proud of the 1080p buzz going around to scale back the resolution on games that the console clearly can't handle, as if 900p is going to destroy their image when the reality is it would give their users a better gameplay experience. It's obvious they haven't overclocked their CPU like Microsoft because their design does not allow it, the console would overheat, and in terms of software utilization they probably can't figure out a way for their system to function without two dedicated cores, they're not a software company.
LOL! WTF! Sony is also software company. Ask developers why is so easy to develop games for PS4. Software is great.
@nyadc said:
Do you people research fucking anything before flapping your jaws?
This also applies to you
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