Blizzard: We would happily put a game on console if it played well on console

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TheShadowLord07

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#1 TheShadowLord07
Member since 2006 • 23083 Posts

vg247

Look, consoles, it's not you. It's Blizzard.

Well, ok, it's also kinda you.

Speaking during today's Diablo III and World of Warcraft press conference at BlizzCon, Diablo III game director Jay Wilson and World of Warcraft production director J Allen Brack talked about Blizzard's relationship – or lack thereof – with consoles. The long and short of it?

"We'd happily put a game on console if it played well on console," Brack explained.

The two went on to explain that Blizzard isn't just a PC company; it's a gaming company. If the company's patented Ultra Brain stormed up an idea that'd play well on consoles, Blizzard would bring it over in heartbeat.

That slight seismic disturbance you just felt? That was everyone in the entire world screaming "DIABLO III" in unison. Unfortunately, Jay and J (who really need a morning radio show) reiterated that there are no current plans to bring Diablo III to consoles. Bummer.

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ChubbyGuy40

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#2 ChubbyGuy40
Member since 2007 • 26442 Posts

Starcraft: Ghost had a lot of potential imo. Too bad they canned it. I doubt we'll see a Blizzard game on consoles anytime soon.

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argetlam00

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#3 argetlam00
Member since 2006 • 6573 Posts

I see Activision is trying to pull some strings...

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Rage010101

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#4 Rage010101
Member since 2006 • 5470 Posts

vg247

Look, consoles, it's not you. It's Blizzard.

Well, ok, it's also kinda you.

Speaking during today's Diablo III and World of Warcraft press conference at BlizzCon, Diablo III game director Jay Wilson and World of Warcraft production director J Allen Brack talked about Blizzard's relationship – or lack thereof – with consoles. The long and short of it?

"We'd happily put a game on console if it played well on console," Brack explained.

The two went on to explain that Blizzard isn't just a PC company; it's a gaming company. If the company's patented Ultra Brain stormed up an idea that'd play well on consoles, Blizzard would bring it over in heartbeat.

That slight seismic disturbance you just felt? That was everyone in the entire world screaming "DIABLO III" in unison. Unfortunately, Jay and J (who really need a morning radio show) reiterated that there are no current plans to bring Diablo III to consoles. Bummer.

TheShadowLord07

that was funny LOL. Well i guess consolites can finally stop dreaming about a D3 port

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PcGamingRig

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#5 PcGamingRig
Member since 2009 • 7386 Posts

no pc game can play well on consoles if it is a fully fledged pc title IMO.

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Zophar87

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#6 Zophar87
Member since 2008 • 4344 Posts

I see Activision is trying to pull some strings...

argetlam00

Stop while you're ahead. Activision has zero to do with the WarCraft, Starcraft, or Diablo franchises.

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markinthedark

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#7 markinthedark
Member since 2005 • 3676 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

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WhenCicadasCry

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#8 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="TheShadowLord07"]

vg247

Look, consoles, it's not you. It's Blizzard.

Well, ok, it's also kinda you.

Speaking during today's Diablo III and World of Warcraft press conference at BlizzCon, Diablo III game director Jay Wilson and World of Warcraft production director J Allen Brack talked about Blizzard's relationship – or lack thereof – with consoles. The long and short of it?

"We'd happily put a game on console if it played well on console," Brack explained.

The two went on to explain that Blizzard isn't just a PC company; it's a gaming company. If the company's patented Ultra Brain stormed up an idea that'd play well on consoles, Blizzard would bring it over in heartbeat.

That slight seismic disturbance you just felt? That was everyone in the entire world screaming "DIABLO III" in unison. Unfortunately, Jay and J (who really need a morning radio show) reiterated that there are no current plans to bring Diablo III to consoles. Bummer.

Rage010101

that was funny LOL. Well i guess consolites can finally stop dreaming about a D3 port

Lol true.

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Zophar87

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#9 Zophar87
Member since 2008 • 4344 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

Judging by all the trash that has come out for the consoles over the past 10 years, I say it wouldn't require too much of either.

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Awaken92

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#10 Awaken92
Member since 2010 • 27 Posts

[QUOTE="argetlam00"]

I see Activision is trying to pull some strings...

Zophar87

Stop while you're ahead. Activision has zero to do with the WarCraft, Starcraft, or Diablo franchises.

This. And, to add to the topic: Blizzard is too cool to release a console game :b no, seriously, i don't think a D3, SC or WoW would play well on a console. As somebody said before, SC: Ghost would be pretty good for an Xbox release, but, well, it's stopped.
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waltefmoney

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#11 waltefmoney
Member since 2010 • 18030 Posts

Oh Blizzard, it's been years, give it up already.

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Rage010101

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#12 Rage010101
Member since 2006 • 5470 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

im pretty sure they can create something good from scratch, but the article has to do with their franchies not porting well to consoles.

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Vesica_Prime

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#13 Vesica_Prime
Member since 2009 • 7062 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

I can apply this to any console exclusive developer.

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Zophar87

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#14 Zophar87
Member since 2008 • 4344 Posts

Oh Blizzard, it's been years, give it up already.

waltefmoney

12 Million active WoW accounts. Would you give it up?

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Rage010101

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#15 Rage010101
Member since 2006 • 5470 Posts

Oh Blizzard, it's been years, give it up already.

waltefmoney

love your sig. Berserk FTW!!

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waltefmoney

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#16 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

Oh Blizzard, it's been years, give it up already.

Zophar87

12 Million active WoW accounts. Would you give it up?

I'm talking about a console project.

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markinthedark

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#17 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

Rage010101

im pretty sure they can create something good from scratch, but the article has to do with their franchies not porting well to consoles.

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

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Zophar87

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#18 Zophar87
Member since 2008 • 4344 Posts

[QUOTE="Zophar87"]

[QUOTE="waltefmoney"]

Oh Blizzard, it's been years, give it up already.

waltefmoney

12 Million active WoW accounts. Would you give it up?

I'm talking about a console project.

Oh wow.. My bad.. Sorry. =\

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waltefmoney

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#19 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="Rage010101"]

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

im pretty sure they can create something good from scratch, but the article has to do with their franchies not porting well to consoles.

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

Blizzard didn't make Ghost. They only assisted.

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Zophar87

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#20 Zophar87
Member since 2008 • 4344 Posts

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

markinthedark

This isn't the first time Blizzard scrapped a near completed project. None of us have played Diablo 3 yet so it's hard to say if it would work on a console or not..

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markinthedark

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#21 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Rage010101"]

im pretty sure they can create something good from scratch, but the article has to do with their franchies not porting well to consoles.

waltefmoney

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

Blizzard didn't make Ghost. They only assisted.

your right... heh fun fact for me. didnt know that. Did they do starcraft 64?

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Rage010101

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#22 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

im pretty sure they can create something good from scratch, but the article has to do with their franchies not porting well to consoles.

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

they canned ghost tho so it never got its shot. i wudnt say thats failure. it may not say much, but my friend got to play ghost when it was big during the e3 before they canned it. he said it was awesome. the problem with ghost was that whole thing about them wanting to release it for next gen + blizzard's tendency to continue working on a game til its reached perfection. i guess they never reached what they hoped for and just canned it. hell did you know diablo 3 almost got canned also? good thing they didnt, i love me some D3

I think if they tried they could port d3, but it would have to be dummed down significantly. You cant hot key the same way on a console the way you can on pc. I mean hell look at ps1's diablo port as an example. It just doesnt work so well. Imagine comparing pc d3 PvP against say a console port of D3 PvP...it would look like a joke in comparison to the former. Thus bringing justification to what they said, they would port if it didnt hurt the quality of their games. Then theres the whole basis whether D3 would actually sell on consoles in general seeing as the Diablo fanbase is primarily on PC

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VideoGameGuy

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#23 VideoGameGuy
Member since 2002 • 7695 Posts
I love the Lost Vikings on the SNES, that played pretty well..
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waltefmoney

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#24 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

[QUOTE="markinthedark"]

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

markinthedark

Blizzard didn't make Ghost. They only assisted.

your right... heh fun fact for me. didnt know that. Did they do starcraft 64?

No, THQ did that as Mass Media Interactive
Entertainment.

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Brownesque

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#25 Brownesque
Member since 2005 • 5660 Posts
E.g. consoles do certain things inferior. And looks like Blizzard's games are staying pretty much PC exclusive. I see nothing but hermit success here.
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Rage010101

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#26 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="markinthedark"]

[QUOTE="waltefmoney"]

Blizzard didn't make Ghost. They only assisted.

waltefmoney

your right... heh fun fact for me. didnt know that. Did they do starcraft 64?

No, THQ did that as Mass Media Interactive
Entertainment.

hmm had no idea about that and the ghost thing. that kinda explains alot

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Rage010101

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#27 Rage010101
Member since 2006 • 5470 Posts

E.g. consoles do certain things inferior. And looks like Blizzard's games are staying pretty much PC exclusive. I see nothing but hermit success here.Brownesque

Lets all "hail pc" in syncronization!! :D

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DragonfireXZ95

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#28 DragonfireXZ95
Member since 2005 • 26716 Posts

no pc game can play well on consoles if it is a fully fledged pc title IMO.

PcGamingRig

Yeah, most PC exclusives make use of the keyboard and mouse and/or the advanced hardware extensively. Which is usually why they are PC exclusive in the first place.

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markinthedark

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#29 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

Zophar87

This isn't the first time Blizzard scrapped a near completed project. None of us have played Diablo 3 yet so it's hard to say if it would work on a console or not..

true im just going based on diablo 2. I dont really see a major problem with creating a console version of that game.

And i doubt D3 would be much different.

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N30F3N1X

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#30 N30F3N1X
Member since 2009 • 8923 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

Yes indeed.

Applying absurd standards to their quality control that would break 90% of the other companies in the gaming market if that quality control was applied to them, releasing the most successful games of all times second only to Nintendo, single-handedly creating the competitive scene that has become the biggest ever seen in gaming ever since it begun to the point of becoming an effing national sport, a university subject and a part of the USAF Aerospace course, creating the most longeve and replayable games ever, obviously is all meaningless because they don't want people to play a crippled experience because the games they (Blizzard) wants to make wouldn't work with a controller.

You have just enlightened me :lol:

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waltefmoney

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#31 waltefmoney
Member since 2010 • 18030 Posts

true im just going based on diablo 2. I dont really see a major problem with creating a console version of that game.

And i doubt D3 would be much different.

markinthedark

You mean Diablo 1, Diablo 2 was never on consoles ;)

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DragonfireXZ95

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#32 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

N30F3N1X

Yes indeed.

Applying absurd standards to their quality control that would break 90% of the other companies in the gaming market if that quality control was applied to them, releasing the most successful games of all times second only to Nintendo, single-handedly creating the competitive scene that has become the biggest ever seen in gaming ever since it begun to the point of becoming an effing national sport, a university subject and a part of the USAF Aerospace course, creating the most longeve and replayable games ever, obviously is all meaningless because they don't want people to play a crippled experience because the games they Blizzard wants to make wouldn't work with a controller.

You have just enlightened me :lol:

What does that say about console exclusive developers? Does that mean they have no creativity or enough intellect to make a good PC game? I swear, markinthedark, you make some of the worst posts.
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Rage010101

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#33 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Zophar87"]

[QUOTE="markinthedark"]

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

markinthedark

This isn't the first time Blizzard scrapped a near completed project. None of us have played Diablo 3 yet so it's hard to say if it would work on a console or not..

true im just going based on diablo 2. I dont really see a major problem with creating a console version of that game.

And i doubt D3 would be much different.

d2 may not seem complex to the average player but it is very complex, especially when u play higher diffulculties and pvp. you have to store and hot key spells, special melees, scrolls, potions, etc. swap out weapons and items on the fly extremely quickly. i can go on and on and get depper into it. hell then theres the whole b.net thing and laddering on d2. there are exclusive items when u ladder and can only be accessed through b.net. if you take this into consideration then theres also a barrier between psn and b.net. theres too many factors when you really think about it in order to make a successful port.

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D00nut

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#34 D00nut
Member since 2003 • 7618 Posts

Honestly, I can't see any of the Blizzard franchises on the consoles right now. They should just stay on PC. Maybe if they do something from the ground up, that would work. But why would Blizzard prioritize in a market they are not in over a market they have such a strong foothold in?

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Brownesque

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#35 Brownesque
Member since 2005 • 5660 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

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VideoGameGuy

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#36 VideoGameGuy
Member since 2002 • 7695 Posts
[QUOTE="Brownesque"]

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

I'd say Nintendo has the same or even better track record and gthey ONLY make console games .hmmmm
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markinthedark

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#37 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Rage010101"]

im pretty sure they can create something good from scratch, but the article has to do with their franchies not porting well to consoles.

Rage010101

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

they canned ghost tho so it never got its shot. i wudnt say thats failure. it may not say much, but my friend got to play ghost when it was big during the e3 before they canned it. he said it was awesome. the problem with ghost was that whole thing about them wanting to release it for next gen + blizzard's tendency to continue working on a game til its reached perfection. i guess they never reached what they hoped for and just canned it. hell did you know diablo 3 almost got canned also? good thing they didnt, i love me some D3

I think if they tried they could port d3, but it would have to be dummed down significantly. You cant hot key the same way on a console the way you can on pc. I mean hell look at ps1's diablo port as an example. It just doesnt work so well. Imagine comparing pc d3 PvP against say a console port of D3 PvP...it would look like a joke in comparison to the former. Thus bringing justification to what they said, they would port if it didnt hurt the quality of their games. Then theres the whole basis whether D3 would actually sell on consoles in general seeing as the Diablo fanbase is primarily on PC

i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

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waltefmoney

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#38 waltefmoney
Member since 2010 • 18030 Posts

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

Brownesque

It's not that hard having such a track record when you take so long to release your games.

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ChubbyGuy40

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#39 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="Brownesque"]

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

waltefmoney

It's not that hard having such a track record when you take so long to release your games.

But each of their games have some of the best and longlasting replay value.

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markinthedark

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#40 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="N30F3N1X"]

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

DragonfireXZ95

Yes indeed.

Applying absurd standards to their quality control that would break 90% of the other companies in the gaming market if that quality control was applied to them, releasing the most successful games of all times second only to Nintendo, single-handedly creating the competitive scene that has become the biggest ever seen in gaming ever since it begun to the point of becoming an effing national sport, a university subject and a part of the USAF Aerospace course, creating the most longeve and replayable games ever, obviously is all meaningless because they don't want people to play a crippled experience because the games they Blizzard wants to make wouldn't work with a controller.

You have just enlightened me :lol:

What does that say about console exclusive developers? Does that mean they have no creativity or enough intellect to make a good PC game? I swear, markinthedark, you make some of the worst posts.

thanks.

well it depends... i think most console devs say they dont want to make PC versions, or dont care about them. Blizz could have easily said the same thing, but they went for the backhanded insult to consoles which makes them look inept, imo.

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waltefmoney

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#41 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

It's not that hard having such a track record when you take so long to release your games.

ChubbyGuy40

But each of their games have some of the best and longlasting replay value.

Which again has a lot to do with the time they take to release each of their games. Polishing and balancing the multiplayer takes a lot of time.

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Merex760

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#42 Merex760
Member since 2008 • 4381 Posts
So basically Blizzard refuses to consolize their titles in order to make them for console. Good for them. They're refusing to bite and switch over to consoles like a lot of other developers have that started on the PC platform. I wonder how long it will last though. They're overseen by Activision after all...
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Zophar87

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#43 Zophar87
Member since 2008 • 4344 Posts

true im just going based on diablo 2. I dont really see a major problem with creating a console version of that game.

And i doubt D3 would be much different.

markinthedark

Seen the new U/I yet?

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waltefmoney

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#44 waltefmoney
Member since 2010 • 18030 Posts

So basically Blizzard refuses to consolize their titles in order to make them for console. Good for them. They're refusing to bite and switch over to consoles like a lot of other developers have that started on the PC platform. I wonder how long it will last though. They're overseen by Activision after all...Merex760

As long as they keep pumping out WoW expansions and 25 dollar mounts, they'll be fine.

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Rage010101

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#45 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="markinthedark"]

i dunno, they failed on starcraft: ghost.

but yea most their games wouldnt work on consoles... though i dont see why diablo 3 couldnt be successfully ported if they actually put a little effort into it.

markinthedark

they canned ghost tho so it never got its shot. i wudnt say thats failure. it may not say much, but my friend got to play ghost when it was big during the e3 before they canned it. he said it was awesome. the problem with ghost was that whole thing about them wanting to release it for next gen + blizzard's tendency to continue working on a game til its reached perfection. i guess they never reached what they hoped for and just canned it. hell did you know diablo 3 almost got canned also? good thing they didnt, i love me some D3

I think if they tried they could port d3, but it would have to be dummed down significantly. You cant hot key the same way on a console the way you can on pc. I mean hell look at ps1's diablo port as an example. It just doesnt work so well. Imagine comparing pc d3 PvP against say a console port of D3 PvP...it would look like a joke in comparison to the former. Thus bringing justification to what they said, they would port if it didnt hurt the quality of their games. Then theres the whole basis whether D3 would actually sell on consoles in general seeing as the Diablo fanbase is primarily on PC

i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

in d2 there are over 30 hot keys if i remember correctly. then there is inv management. sure you can probably use the dpad for things like potion,mana, etc but there are times when those require you reorganize them quickly in instances like near death, pvp, and higher difficulties. this can only be done with a mouse. you're thinking it as only applying each mechanic for a button. this is not the case in a game like diablo. organizing inventory on the fly would be extremely problematic in a d3 console port. then theres the whole b.net/psn, and "ladder" playing with exclusive items that i mentioned in a previous post. again, im not saying it cant be done, but it would have to be extremely dummed down and honestly ruin the gameplay when you compare it to its pc counter part.

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DragonfireXZ95

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#46 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="DragonfireXZ95"][QUOTE="N30F3N1X"]

Yes indeed.

Applying absurd standards to their quality control that would break 90% of the other companies in the gaming market if that quality control was applied to them, releasing the most successful games of all times second only to Nintendo, single-handedly creating the competitive scene that has become the biggest ever seen in gaming ever since it begun to the point of becoming an effing national sport, a university subject and a part of the USAF Aerospace course, creating the most longeve and replayable games ever, obviously is all meaningless because they don't want people to play a crippled experience because the games they Blizzard wants to make wouldn't work with a controller.

You have just enlightened me :lol:

markinthedark

What does that say about console exclusive developers? Does that mean they have no creativity or enough intellect to make a good PC game? I swear, markinthedark, you make some of the worst posts.

thanks.

well it depends... i think most console devs say they dont want to make PC versions, or dont care about them. Blizz could have easily said the same thing, but they went for the backhanded insult to consoles which makes them look inept, imo.

How does that make them look inept at all? Consoles are very limited because of input functions and outdated hardware. If I were a developer, honestly, I would want to develop for the platform that allows the most freedom, thus the PC comes into play. Also, don't forget the limited network they would have to work with if they had to use PSN or Xbox Live, which limit companies on what they can do and can't do in terms of patches, extra content, etc.

Blizzard is not a company that worries about money, and many devs went to console development, simply because that's where they can cash in the most especially with DLC and the like.

They'd also have to pay royalty fees to console companies, and since they make a killing on PC games, why even bother.

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markinthedark

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#47 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

Brownesque

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

Blizzard creates polished games no doubt. None of their games are horribly creative though. They rehash the same concepts over and over... which is fine, i own every blizzard game ever made.

i know what APM means I own and play both SC1&2. Hell i bought a $80 Razer naga when SC2 released so i could hotkey my units in SC2 to my mouse. In fact i bought 2 copies of SC2 so me and my girlfriend could play. I love how people dont think im a PC gamer because i dont blindly praise the PC all day.

and i already said strategy games obviously couldnt work on a console... D3 could. I was just saying blizz's console insult makes them seem somewhat inept.

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oldkingallant

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#48 oldkingallant
Member since 2010 • 4958 Posts

Well it's true the types of games Blizzard makes are inherently incompatible with consoles. Playing as the Zerg on PC is hard enough, try doing it with a dual analog controller. Imagine World of Warcraft with only a few buttons, it just wouldn't work. Diablo is the only one that comes even close to being possible on consoles and they'd have to do some major gimping to get it to work.

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Rage010101

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#49 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Brownesque"]

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

Blizzard creates polished games no doubt. None of their games are horribly creative though. They rehash the same concepts over and over... which is fine, i own every blizzard game ever made.

i know what APM means I own and play both SC1&2. Hell i bought a $80 Razer naga when SC2 released so i could hotkey my units in SC2 to my mouse. In fact i bought 2 copies of SC2 so me and my girlfriend could play. I love how people dont think im a PC gamer because i dont blindly praise the PC all day.

and i already said strategy games obviously couldnt work on a console... D3 could. I was just saying blizz's console insult makes them seem somewhat inept.

i didnt see blizzard's statement as an insult when it is somethign factual. simply they dont wanna port because it would lower the quality of their games. And blizzard is really touchy about their games' quality. that basically sums up the article and what we've been arguing about. A D3 port will have to be greately dummed down. read my previous posts explaining on the fly inv management, bnet/psn issue, ladder issue. And those are just the issues i thought of quickly im sure there would be alot more. It just cant be done, or should i say "it cant be done the right way".

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DragonfireXZ95

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#50 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="Brownesque"]

[QUOTE="markinthedark"]

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark

Yeah because Blizzard makes games totally devoid of creativity and ingenuity (sarcasm).

http://www.gamespot.com/search.html?qs=blizzard+games

Owait, lol, that's a lot of AAAs. Let's see here, best track record with expansion packs out of any developer in the industry, some of the most played multiplayer games of all time, the most successful RTS of all time, and the most successful MMO of all time with the largest subscription base to date of any MMO 6 years after release and after 2 expansion packs (awaiting the third).

Blizzard is absolutely untouchable when it comes to the quality of their experiences. They create polished, original games with subterranean tunnel complexes for lore, meticulous balance, tight controls, and some of the most active competitive communities in the cosmoverse, but they can't shoehorn their hotkey-intensive mega-MMOs and APM-rigorous RTS on a gamepad and somehow they lack ingenuity and creativity? Okay, markinthedark, why don't you tell us how to port WoW or Starcraft over to consoles?

And BTW, in case you're wondering what "APM" means, it's "actions-per-minute," and it's a ridiculous phrase I learned the other day while playing Warcraft 3. Actions per minute. That's a barometer of potential skill in an RTS. On console games, you have aim assist. There is a rift the size of the grand canyon between the PC platform and consoles.

Blizzard creates polished games no doubt. None of their games are horribly creative though. They rehash the same concepts over and over... which is fine, i own every blizzard game ever made.

i know what APM means I own and play both SC1&2. Hell i bought a $80 Razer naga when SC2 released so i could hotkey my units in SC2 to my mouse. In fact i bought 2 copies of SC2 so me and my girlfriend could play. I love how people dont think im a PC gamer because i dont blindly praise the PC all day.

and i already said strategy games obviously couldnt work on a console... D3 could. I was just saying blizz's console insult makes them seem somewhat inept.

Yes, they are inept because they make amazing games that are almost always top notch. :roll: