Blizzard: We would happily put a game on console if it played well on console

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Brownesque

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#51 Brownesque
Member since 2005 • 5660 Posts

i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

markinthedark

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

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Rage010101

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#52 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="markinthedark"]i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

Brownesque

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

true, but remember d1 on ps1 only had to deal with the campaign. imagine said controls dealing with d2's gameplay mechanics (heavier inv. management and especially with player vs player). it just wouldnt work well. can it be done? of course! but at the cost of gimping the game considerably.

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markinthedark

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#53 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Rage010101"]

they canned ghost tho so it never got its shot. i wudnt say thats failure. it may not say much, but my friend got to play ghost when it was big during the e3 before they canned it. he said it was awesome. the problem with ghost was that whole thing about them wanting to release it for next gen + blizzard's tendency to continue working on a game til its reached perfection. i guess they never reached what they hoped for and just canned it. hell did you know diablo 3 almost got canned also? good thing they didnt, i love me some D3

I think if they tried they could port d3, but it would have to be dummed down significantly. You cant hot key the same way on a console the way you can on pc. I mean hell look at ps1's diablo port as an example. It just doesnt work so well. Imagine comparing pc d3 PvP against say a console port of D3 PvP...it would look like a joke in comparison to the former. Thus bringing justification to what they said, they would port if it didnt hurt the quality of their games. Then theres the whole basis whether D3 would actually sell on consoles in general seeing as the Diablo fanbase is primarily on PC

Rage010101

i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

in d2 there are over 30 hot keys if i remember correctly. then there is inv management. sure you can probably use the dpad for things like potion,mana, etc but there are times when those require you reorganize them quickly in instances like near death, pvp, and higher difficulties. this can only be done with a mouse. you're thinking it as only applying each mechanic for a button. this is not the case in a game like diablo. organizing inventory on the fly would be extremely problematic in a d3 console port. then theres the whole b.net/psn, and "ladder" playing with exclusive items that i mentioned in a previous post. again, im not saying it cant be done, but it would have to be extremely dummed down and honestly ruin the gameplay when you compare it to its pc counter part.

i think an auto organize feature could easily eliminate needing to organize inventory on the fly, and would be rather easy to do.

pvp was never really that great in a diablo game... its not really a pvp game. I used to hang in pvp games with my sorceress all the time... but that was mainly only because i was bored to death with the regular game... and bored of grinding cow levels and meph runs.

the bulk of diablo is leveling grinding and loot farming. The game was really never balanced around pvp or seemed to be anything more than an afterthought. Then again maybe lord of destruction changed that... i remember my sorc getting whooped in that expansion after they started having absorption gear... then i stopped playing because i didnt feel like grinding all new gear for all my chars :P

EDIT: that and they nerfed my polearm barb's whirlwind hard which was my loot farming char... so i would need a whole new looting grinding char... damn you blizz!

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TheShadowLord07

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#54 TheShadowLord07
Member since 2006 • 23083 Posts

[QUOTE="markinthedark"]i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

Brownesque

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

the ps3 version of ut3 those support kb/m . that shouldn't be a problem for Blizzard though(when it comes to the controls. Though battlenet is another problem). why dont most dev's have kb/m support on consoles I do not know

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Rage010101

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#55 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="markinthedark"]

i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

markinthedark

in d2 there are over 30 hot keys if i remember correctly. then there is inv management. sure you can probably use the dpad for things like potion,mana, etc but there are times when those require you reorganize them quickly in instances like near death, pvp, and higher difficulties. this can only be done with a mouse. you're thinking it as only applying each mechanic for a button. this is not the case in a game like diablo. organizing inventory on the fly would be extremely problematic in a d3 console port. then theres the whole b.net/psn, and "ladder" playing with exclusive items that i mentioned in a previous post. again, im not saying it cant be done, but it would have to be extremely dummed down and honestly ruin the gameplay when you compare it to its pc counter part.

i think an auto organize feature could easily eliminate needing to organize inventory on the fly, and would be rather easy to do.

pvp was never really that great in a diablo game... its not really a pvp game. I used to hang in pvp games with my sorceress all the time... but that was mainly only because i was bored to death with the regular game... and bored of grinding cow levels and meph runs.

the bulk of diablo is leveling grinding and loot farming. The game was really never balanced around pvp or seemed to be anything more than an afterthought. Then again maybe lord of destruction changed that... i remember my sorc getting whooped in that expansion after they started having absorption gear... then i stopped playing because i didnt feel like grinding all new gear for all my chars :P

yes it can be done. i agree with you to an extent. but just take certain things into consideration. especially at higher difficulties like "hell" mode. you need more than 1 weapon, armor, accs and you need to also swap these out on the fly when ur being horded by a barrage of enemies all with a mix of different immunites. on the fly swapping just wouldnt work on a controller in cases like these. if there was a port, i can only see them sticking to normal difficulty. You wouldnt have the pleasure at leveling up anything greater than "normal level". thats just one of the other gripes i can think about. now thats just me assuming with d2's U/I, now imagine d3's U/I which is alot more superior and complex in the fact that it offers more than its predecessor.

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Brownesque

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#56 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"]

[QUOTE="markinthedark"]i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

Rage010101

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

true, but remember d1 on ps1 only had to deal with the campaign. imagine said controls dealing with d2's gameplay mechanics (heavier inv. management and especially with player vs player). it just wouldnt work well. can it be done? of course! but at the cost of gimping the game considerably.

The inventory mechanics have already been changed.

http://kotaku.com/5191005/what-diablo-iiis-interface-got-from-world-of-warcraft

"Diablo III was initially going to feature an inventory where all items were icons of the same size, but now they've split them off, with a bag for small items, a bag for large items, and a bag for quest items."

So they're single-slots, and they just go into X Y or Z bag. Sounds pretty easy to manage to me.

The problem is really that the gameplay to Diablo was already basic. Granted, the mouse wheel scrolling through a variety of spells for their utility in PvP combat or for situational use did help, but there was a great deal of fluff. I found myself relying on maybe a half dozen spells on several full-clear characters. The gameplay can largely be reduced to clicking one of your mouse buttons over and over again.

This is the game that pioneered the "Cow Level," after all, an infamous grindfest.

I think the extent to which Diablo 3 will surpass its predecessors in compexity is the extent to which it implements things like the Demon Hunters bombs and Barbarian leaps. I think those things could perhaps be mapped to the right stick on a console interface, just a little circle where you point where you want the parabola to drop off at.

And one of the most micromanagement-intensive aspects of D2 has already been curbed, that is that you now no longer really rely on potions, but on automatic health pickups, and you no longer need to manually alt-spamclick gold drops, they're auto pickup as well. I just don't see the same compexity with this game as I see for Blizzard's other games.

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Rage010101

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#57 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Brownesque"]

[QUOTE="markinthedark"]i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

TheShadowLord07

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

the ps3 version of ut3 those support kb/m . that shouldn't be a problem for Blizzard though. why dont most dev's have kb/m support on consoles I do not know

yes this is the only way i can see a blizzard game like say d3 being ported to say ps3, but then theres the whole mess whether they would have a fan base on the ps3 at all, since most diablo's fanbase is primarily pc. they would have to advertise it heavily and even then there is no guarentee it would sell on consoles. so in the end the question is "is it worth porthing it"?

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gamebreakerz__

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#58 gamebreakerz__
Member since 2010 • 5120 Posts
Blizzards style of game doesn't suit consoles such as RTS and MMO which just work better on PC.
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SPYDER0416

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#59 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="Rage010101"]

[QUOTE="TheShadowLord07"]

vg247

Look, consoles, it's not you. It's Blizzard.

Well, ok, it's also kinda you.

Speaking during today's Diablo III and World of Warcraft press conference at BlizzCon, Diablo III game director Jay Wilson and World of Warcraft production director J Allen Brack talked about Blizzard's relationship – or lack thereof – with consoles. The long and short of it?

"We'd happily put a game on console if it played well on console," Brack explained.

The two went on to explain that Blizzard isn't just a PC company; it's a gaming company. If the company's patented Ultra Brain stormed up an idea that'd play well on consoles, Blizzard would bring it over in heartbeat.

That slight seismic disturbance you just felt? That was everyone in the entire world screaming "DIABLO III" in unison. Unfortunately, Jay and J (who really need a morning radio show) reiterated that there are no current plans to bring Diablo III to consoles. Bummer.

WhenCicadasCry

that was funny LOL. Well i guess consolites can finally stop dreaming about a D3 port

Lol true.

They''ll just have to make do with Crysis 2, Portal 2, Battlefield 3 and Sims 3 I guess.

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Brownesque

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#60 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"]

[QUOTE="markinthedark"]i dont think it would need to be dumbed down... If you had the 4 face buttons as spell hotkeys, and made like the bumpers alternate pages for hotkeys, you could easily do 12 hotkeys. Put auto attack on a trigger. Health +mana + rejuv potions on the dpad. Left control stick for movement right control stick for spell targeting.... and you still got buttons to work with.... like left trig to pick up objects or something. Click a thumbstick to bring open inventory.

D1 i never played on consoles, but i could see why it would be problematic.... because you could only move in certain directions, there wasnt a free range of movement. Also the PS1 controller had alot less buttons, and no control sticks.

TheShadowLord07

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

the ps3 version of ut3 those support kb/m . that shouldn't be a problem for Blizzard though. why dont most dev's have kb/m support on consoles I do not know

Same reason Sony disabled a whole bunch of USB peripherals and knocked off Linux.... And Xbox is proprietary from top to bottom.

Want an Xbox keyboard? Here you go, kiddo:

http://www.walmart.com/ip/Microsoft-Messenger-Kit-Xbox-360-Xbox-360/7080194?sourceid=1500000000000003142040&ci_src=14110944&ci_sku=7080194

Wowww, cool huh.

Consoles don't have inferior controls because they have to or because it's some design flaw, it's because they're consciously being limited by the console manufacturers, who would rather they made money than that you had fun.

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Rage010101

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#61 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="Brownesque"]

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

Brownesque

true, but remember d1 on ps1 only had to deal with the campaign. imagine said controls dealing with d2's gameplay mechanics (heavier inv. management and especially with player vs player). it just wouldnt work well. can it be done? of course! but at the cost of gimping the game considerably.

The inventory mechanics have already been changed.

http://kotaku.com/5191005/what-diablo-iiis-interface-got-from-world-of-warcraft

"Diablo III was initially going to feature an inventory where all items were icons of the same size, but now they've split them off, with a bag for small items, a bag for large items, and a bag for quest items."

So they're single-slots, and they just go into X Y or Z bag. Sounds pretty easy to manage to me.

The problem is really that the gameplay to Diablo was already basic. Granted, the mouse wheel scrolling through a variety of spells for their utility in PvP combat or for situational use did help, but there was a great deal of fluff. I found myself relying on maybe a half dozen spells on several full-clear characters. The gameplay can largely be reduced to clicking one of your mouse buttons over and over again.

This is the game that pioneered the "Cow Level," after all, an infamous grindfest.

I think the extent to which Diablo 3 will surpass its predecessors in compexity is the extent to which it implements things like the Demon Hunters bombs and Barbarian leaps. I think those things could perhaps be mapped to the right stick on a console interface, just a little circle where you point where you want the parabola to drop off at.

And one of the most micromanagement-intensive aspects of D2 has already been curbed, that is that you now no longer really rely on potions, but on automatic health pickups, and you no longer need to manually alt-spamclick gold drops, they're auto pickup as well. I just don't see the same compexity with this game as I see for Blizzard's other games.

although that helps, i cant help but think that a console port would still require alot of gimping. im sure the game would still be fun, but definitely not as enjoyable as its pc counter part. I think thats the issue here, blizzard doesnt wanna have to port and make one of their franchises inferior across different platforms.

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Rage010101

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#62 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="Rage010101"]

that was funny LOL. Well i guess consolites can finally stop dreaming about a D3 port

SPYDER0416

Lol true.

They''ll just have to make do with Crysis 2, Portal 2, Battlefield 3 and Sims 3 I guess.

those are all FPS except with Sims happens to be a very casual friendly game with simple gameplay mechanics. we're talking about blizzard games here guy...

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Brownesque

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#63 Brownesque
Member since 2005 • 5660 Posts
What I'm trying to say is Diablo is already a fail. A basic grindfest where you just drill through a bunch of monsters by spam-clicking on them. The complexity came through a fail UI. They've already simplified D3.
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Rage010101

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#64 Rage010101
Member since 2006 • 5470 Posts

What I'm trying to say is Diablo is already a fail. A basic grindfest where you just drill through a bunch of monsters by spam-clicking on them. The complexity came through a fail UI. They've already simplified D3.Brownesque

Off with his head!!! *sends zergling army*

I see your point and it is a good one, but Blizzard is Blizzard. They want their games to play like they do on pc. Any different and they just wont wanna do it it seems.

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markinthedark

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#65 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Rage010101"]

in d2 there are over 30 hot keys if i remember correctly. then there is inv management. sure you can probably use the dpad for things like potion,mana, etc but there are times when those require you reorganize them quickly in instances like near death, pvp, and higher difficulties. this can only be done with a mouse. you're thinking it as only applying each mechanic for a button. this is not the case in a game like diablo. organizing inventory on the fly would be extremely problematic in a d3 console port. then theres the whole b.net/psn, and "ladder" playing with exclusive items that i mentioned in a previous post. again, im not saying it cant be done, but it would have to be extremely dummed down and honestly ruin the gameplay when you compare it to its pc counter part.

Rage010101

i think an auto organize feature could easily eliminate needing to organize inventory on the fly, and would be rather easy to do.

pvp was never really that great in a diablo game... its not really a pvp game. I used to hang in pvp games with my sorceress all the time... but that was mainly only because i was bored to death with the regular game... and bored of grinding cow levels and meph runs.

the bulk of diablo is leveling grinding and loot farming. The game was really never balanced around pvp or seemed to be anything more than an afterthought. Then again maybe lord of destruction changed that... i remember my sorc getting whooped in that expansion after they started having absorption gear... then i stopped playing because i didnt feel like grinding all new gear for all my chars :P

yes it can be done. i agree with you to an extent. but just take certain things into consideration. especially at higher difficulties like "hell" mode. you need more than 1 weapon, armor, accs and you need to also swap these out on the fly when ur being horded by a barrage of enemies all with a mix of different immunites. on the fly swapping just wouldnt work on a controller in cases like these. if there was a port, i can only see them sticking to normal difficulty. You wouldnt have the pleasure at leveling up anything greater than "normal level". thats just one of the other gripes i can think about. now thats just me assuming with d2's U/I, now imagine d3's U/I which is alot more superior and complex in the fact that it offers more than its predecessor.

If i recall wasnt nightmare just resistances? resistances werent enough to need to change gear/spells and with hell i usually went into with a party, so if something was immune i just let another party member handle it. My whirlwind barb wasnt gonna kill anything with physical immunities without his lifeleech polearm... no matter what gear he had (pretty sure i tried, he would just whirlwind in and die)... so it was always just easier to let another party member kill it.

You could just preset different gear loadouts and cycle through them with a single button (other games have done this). It would be fine.

the game would probably need to be a slightly slower paced due to the controller being slower... could just maybe slow down the enemies a bit... but i feel like the bulk of the game would be in tact.

Honesty, if blizz wanted to, they could put it on consoles easily and create a terrifically polished and balanced game. They clearly just dont want to.

btw i didnt know d3 was on the verge of being scrapped, so i could see why they wouldnt want to invest in a console version if the PC version was on the brink of not being made. And i cant believe they would consider scrapping d3. Diablo 1 is the game that made me love blizzard, its the game that got me into online gaming.... its my favorite franchise that they have.... what the hell they doing with all that damn world of warcraft money?

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Brownesque

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#66 Brownesque
Member since 2005 • 5660 Posts

They want their games to play like they do on pc. Any different and they just wont wanna do it it seems.

Rage010101

That's pretty superficial. But, anyway, if you read the topic line, it says, if they would play well on consoles, we would port them to consoles. That was their only stated condition, meaning they don't have any inhibitions about console development. If they said "we hate consoles because X Y and Z and refuse to develop there" or "we just like PC development better," it would be different. Then again, Blizzard didn't really say that they wouldn't port Diablo 3. They just said that if the games played well on consoles they'd port them. Maybe some experimentation is in order. I'm sure they're focused on developing/polishing the games anyway so any QQ is really unjustified. "WHY CAN'T I HAS GAMEZ I WANT GAMEZ," lol buy a PC and go preorder Cataclysm broskies.

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PSdual_wielder

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#67 PSdual_wielder
Member since 2003 • 10646 Posts

Some people are trying too hard. Any gaming company can do whatever they want, and if you want to play a blizzard game, just get a pc. They even intentionally make their games not that high in requirements.

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markinthedark

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#68 markinthedark
Member since 2005 • 3676 Posts

What I'm trying to say is Diablo is already a fail. A basic grindfest where you just drill through a bunch of monsters by spam-clicking on them. The complexity came through a fail UI. They've already simplified D3.Brownesque

F that, diablo is awesome. Its my favorite game series... maybe ever. Its not about your APM... its about how well you plan and build your character. Im an old man now, im slow on the controls... but my brain is still sharp... so strategy and planning is the only area i can beat the kids in. :P

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Rage010101

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#69 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="markinthedark"]

i think an auto organize feature could easily eliminate needing to organize inventory on the fly, and would be rather easy to do.

pvp was never really that great in a diablo game... its not really a pvp game. I used to hang in pvp games with my sorceress all the time... but that was mainly only because i was bored to death with the regular game... and bored of grinding cow levels and meph runs.

the bulk of diablo is leveling grinding and loot farming. The game was really never balanced around pvp or seemed to be anything more than an afterthought. Then again maybe lord of destruction changed that... i remember my sorc getting whooped in that expansion after they started having absorption gear... then i stopped playing because i didnt feel like grinding all new gear for all my chars :P

markinthedark

yes it can be done. i agree with you to an extent. but just take certain things into consideration. especially at higher difficulties like "hell" mode. you need more than 1 weapon, armor, accs and you need to also swap these out on the fly when ur being horded by a barrage of enemies all with a mix of different immunites. on the fly swapping just wouldnt work on a controller in cases like these. if there was a port, i can only see them sticking to normal difficulty. You wouldnt have the pleasure at leveling up anything greater than "normal level". thats just one of the other gripes i can think about. now thats just me assuming with d2's U/I, now imagine d3's U/I which is alot more superior and complex in the fact that it offers more than its predecessor.

If i recall wasnt nightmare just resistances? resistances werent enough to need to change gear/spells and with hell i usually went into with a party, so if something was immune i just let another party member handle it. My whirlwind barb wasnt gonna kill anything with physical immunities without his lifeleech polearm... no matter what gear he had (pretty sure i tried, he would just whirlwind in and die)... so it was always just easier to let another party member kill it.

You could just preset different gear loadouts and cycle through them with a single button (other games have done this). It would be fine.

the game would probably need to be a slightly slower paced due to the controller being slower... could just maybe slow down the enemies a bit... but i feel like the bulk of the game would be in tact.

Honesty, if blizz wanted to, they could put it on consoles easily and create a terrifically polished and balanced game. They clearly just dont want to.

btw i didnt know d3 was on the verge of being scrapped, so i could see why they wouldnt want to invest in a console version if the PC version was on the brink of not being made. And i cant believe they would consider scrapping d3. Diablo 1 is the game that made me love blizzard, its the game that got me into online gaming.... its my favorite franchise that they have.... what the hell they doing with all that damn world of warcraft money?

if i remember correctly it had to do with them not liking the direction the game was heading (art, gameplay, etc) and they were thinking about scrapping it there for a bit or putting it on indefinite hold. Then they just eventually worked it out and continued.

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Rage010101

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#70 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Brownesque"]What I'm trying to say is Diablo is already a fail. A basic grindfest where you just drill through a bunch of monsters by spam-clicking on them. The complexity came through a fail UI. They've already simplified D3.markinthedark

F that, diablo is awesome. Its my favorite game series... maybe ever. Its not about your APM... its about how well you plan and build your character. Im an old man now, im slow on the controls... but my brain is still sharp... so strategy and planning is the only area i can beat the kids in. :P

amen to that lol :D

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markinthedark

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#71 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="TheShadowLord07"]

[QUOTE="Brownesque"]

The PS1 controller was missing 2 buttons, which was R3 and L3, and the right and left analog sticks respectively. Everything else was the exact same as the Dualshock.

I think Diablo is simple enough to where it could work, point and click replaced by left analog movement and spells mapped using an alt-format.

World of Warcraft and any Blizzard RTS, however, are not possible.

Brownesque

the ps3 version of ut3 those support kb/m . that shouldn't be a problem for Blizzard though. why dont most dev's have kb/m support on consoles I do not know

Same reason Sony disabled a whole bunch of USB peripherals and knocked off Linux.... And Xbox is proprietary from top to bottom.

Want an Xbox keyboard? Here you go, kiddo:

http://www.walmart.com/ip/Microsoft-Messenger-Kit-Xbox-360-Xbox-360/7080194?sourceid=1500000000000003142040&ci_src=14110944&ci_sku=7080194

Wowww, cool huh.

Consoles don't have inferior controls because they have to or because it's some design flaw, it's because they're consciously being limited by the console manufacturers, who would rather they made money than that you had fun.

i think they do have keyboard and mouse support.... they just dont implement it for games because it would be an unfair advantage... and then everyone would need to use a KB/M to play.... they dont want to force gamers off their couch and onto a desk to stay competitive.

After buying my Razer Naga and N52te gamepad to gain slight perceived advantages on PC, im glad i dont feel the need to spend 100s of dollars on consoles to make sure i have every competitive advantage possible. I like that the playing field is equal and we all are using the same input device. Its actually one of my favorite aspects of console gaming.

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Brownesque

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#72 Brownesque
Member since 2005 • 5660 Posts

If i recall wasnt nightmare just resistances? resistances werent enough to need to change gear/spells and with hell i usually went into with a party, so if something was immune i just let another party member handle it. My whirlwind barb wasnt gonna kill anything with physical immunities without his lifeleech polearm... no matter what gear he had (pretty sure i tried, he would just whirlwind in and die)... so it was always just easier to let another party member kill it.

You could just preset different gear loadouts and cycle through them with a single button (other games have done this). It would be fine.

the game would probably need to be a slightly slower paced due to the controller being slower... could just maybe slow down the enemies a bit... but i feel like the bulk of the game would be in tact.

Honesty, if blizz wanted to, they could put it on consoles easily and create a terrifically polished and balanced game. They clearly just dont want to.

btw i didnt know d3 was on the verge of being scrapped, so i could see why they wouldnt want to invest in a console version if the PC version was on the brink of not being made. And i cant believe they would consider scrapping d3. Diablo 1 is the game that made me love blizzard, its the game that got me into online gaming.... its my favorite franchise that they have.... what the hell they doing with all that damn world of warcraft money?

markinthedark

To answer your question, they used that World of Warcraft money to release free content packs....for World of Warcraft....and to develop new expansion packs....for World of Warcraft. And of course to create their beautiful World of Warcraft cinematic introductions.

And BTW I don't know if you noticed but Blizzard is preparing to release Cataclysm and Diablo 3 and Starcraft 2 just hit the market after over a decade on hiatus. If you bought a PC you could play 'em.

In short, Blizzard is too busy to put it on your Xbox. Porting is work and it doesn't make a new game, it just puts it on Microsoft's machine so they can make money on it.

On D3, as I say, it's a pretty basic game. It really wouldn't be diminished that much by putting it on a gamepad. Complex games, on the other hand...

And BTW polish and balance aren't the only two things that go into a game. It has to be a compelling experience. Y'know, interesting gameplay mechanics, enemies, and so forth. In fact, balance isn't really all that critical in a cooperative gameplay environment.

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Rage010101

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#73 Rage010101
Member since 2006 • 5470 Posts

Just to clarify on the D3 almost being scrapped, the news was similar to this one. Although old, i remember reading something just like it but with a date closer to our present time. Im just kinda tired and honestly a little lazy to go look for it right now lol. plus im hungry too. I always doubted it would be scrapped, it was more like something along the lines of being greatly and i mean furtherly postponed. I mean com'n, its diablo for crying out loud. You know the fans would raid Blizzard HQ if that had actually happened!! Anyway here it is.


http://kotaku.com/116290/diablo-3-trashed

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markinthedark

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#74 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

If i recall wasnt nightmare just resistances? resistances werent enough to need to change gear/spells and with hell i usually went into with a party, so if something was immune i just let another party member handle it. My whirlwind barb wasnt gonna kill anything with physical immunities without his lifeleech polearm... no matter what gear he had (pretty sure i tried, he would just whirlwind in and die)... so it was always just easier to let another party member kill it.

You could just preset different gear loadouts and cycle through them with a single button (other games have done this). It would be fine.

the game would probably need to be a slightly slower paced due to the controller being slower... could just maybe slow down the enemies a bit... but i feel like the bulk of the game would be in tact.

Honesty, if blizz wanted to, they could put it on consoles easily and create a terrifically polished and balanced game. They clearly just dont want to.

btw i didnt know d3 was on the verge of being scrapped, so i could see why they wouldnt want to invest in a console version if the PC version was on the brink of not being made. And i cant believe they would consider scrapping d3. Diablo 1 is the game that made me love blizzard, its the game that got me into online gaming.... its my favorite franchise that they have.... what the hell they doing with all that damn world of warcraft money?

Brownesque

To answer your question, they used that World of Warcraft money to release free content packs....for World of Warcraft....and to develop new expansion packs....for World of Warcraft. And of course to create their beautiful World of Warcraft cinematic introductions.

And BTW I don't know if you noticed but Blizzard is preparing to release Cataclysm and Diablo 3 and Starcraft 2 just hit the market after over a decade on hiatus. If you bought a PC you could play 'em.

In short, Blizzard is too busy to put it on your Xbox. Porting is work and it doesn't make a new game, it just puts it on Microsoft's machine so they can make money on it.

On D3, as I say, it's a pretty basic game. It really wouldn't be diminished that much by putting it on a gamepad. Complex games, on the other hand...

And BTW polish and balance aren't the only two things that go into a game. It has to be a compelling experience. Y'know, interesting gameplay mechanics, enemies, and so forth. In fact, balance isn't really all that critical in a cooperative gameplay environment.

I have a PC, i have always owned a gaming PC for maybe 15 years now.... i bought 2 versions of SC2, WoW and every wow expansion... because my GF also has a gaming PC and we play PC games together alot. I will also buy 2 versions of D3 for us to play.

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markinthedark

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#75 markinthedark
Member since 2005 • 3676 Posts

Just to clarify on the D3 almost being scrapped, the news was similar to this one. Although old, i remember reading something just like it but with a date closer to our present time. Im just kinda tired and honestly a little lazy to go look for it right now lol. plus im hungry too. I always doubted it would be scrapped, it was more like something along the lines of being greatly and i mean furtherly postponed. I mean com'n, its diablo for crying out loud. You know the fans would raid Blizzard HQ if that had actually happened!! Anyway here it is.


http://kotaku.com/116290/diablo-3-trashed

Rage010101

honestly, and i dont know how it couldnt be up to standards... if they just slapped some new graphics on it and added some new items and spells i would be all over it (as would millions of others). The diablo formula is pretty simple... i dont understand how it couldnt be up to standards.

makes me wonder if you might be right that they are aiming for some strange sort of complexity to the game that i think is rather unnecessary.

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Brownesque

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#76 Brownesque
Member since 2005 • 5660 Posts

i think they do have keyboard and mouse support.... they just dont implement it for games because it would be an unfair advantage... and then everyone would need to use a KB/M to play.... they dont want to force gamers off their couch and onto a desk to stay competitive.

After buying my Razer Naga and N52te gamepad to gain slight perceived advantages on PC, im glad i dont feel the need to spend 100s of dollars on consoles to make sure i have every competitive advantage possible. I like that the playing field is equal and we all are using the same input device. Its actually one of my favorite aspects of console gaming.

markinthedark

I use this:

http://www.walmart.com/ip/Logitech-TrackMan-Marble-USB-Wired-Optical-Trackball/11017032?sourceid=1500000000000003142050&ci_src=14110944&ci_sku=11017032

Cost me 20 bucks. I play in a clan in Red Orchestra Ost Front, a game with free aim when shooting from the hip, weapon sway and significant amounts of recoil, and no FOV zoom. I have an achievement, which I obtained in combat, for a kill using ironsights at 200 meters in game, to scale. I did it with this crappy mouse.

I also play Warcraft 3 ladder and I have a Lich King kill in World of Warcraft (I maintanked him). I can link my WoW armory and Steam account.

By contrast, I own two of these:

My second one cost me $50. Ouch. I can barely play shooters on consoles, and on most of them, the computer is helping me aim (although I try and turn it off wherever possible).

That's part of what I hate about aim assist, it's so disengenuous. I've literally watched people's killcams on Call of Duty where they track me, 1:1, as I'm sprint-jumping at 90 degrees to their position while spraying rounds at me. Again, I play a game where there's actual recoil, free aim, and so forth, and I cannot do that on Call of Duty PS3.

Yes, there are different mouses with different sensitivity, DPI, button layouts, and so forth, but they don't really improve your performance so much as remove the few limitations on it. For instance, I could use a little higher DPI while pixel hunting, but alas, I have quick reactions from the hip with this little cheapo trackball mouse. In any case, it tracks my movements far more consistently, with far less impediments and clumsiness than the friggin analog stick on my Sixaxis.

--

On an unrelated note, a lot of console games use listen servers, which have host advantage. Talk about unequal!

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Rage010101

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#77 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

Just to clarify on the D3 almost being scrapped, the news was similar to this one. Although old, i remember reading something just like it but with a date closer to our present time. Im just kinda tired and honestly a little lazy to go look for it right now lol. plus im hungry too. I always doubted it would be scrapped, it was more like something along the lines of being greatly and i mean furtherly postponed. I mean com'n, its diablo for crying out loud. You know the fans would raid Blizzard HQ if that had actually happened!! Anyway here it is.


http://kotaku.com/116290/diablo-3-trashed

markinthedark

honestly, and i dont know how it couldnt be up to standards... if they just slapped some new graphics on it and added some new items and spells i would be all over it (as would millions of others). The diablo formula is pretty simple... i dont understand how it couldnt be up to standards.

makes me wonder if you might be right that they are aiming for some strange sort of complexity to the game that i think is rather unnecessary.

lol very true i would have still been all over it haha. I remember reading somewhere that it was not dark and gritty enough. It had gotten that WoW art effect. You know that sorta cartoonish looking art? personally i cant stand that type of look and im glad they scrapped that older version of D3. So when you think about it, it actually did get cancelled, but then they made the decision to rework and almost start from scratch again lol. I belive that was just one of the issues they had with it early on. Others had to do with unsatisfactory gameplay mechanics.

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markinthedark

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#78 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

i think they do have keyboard and mouse support.... they just dont implement it for games because it would be an unfair advantage... and then everyone would need to use a KB/M to play.... they dont want to force gamers off their couch and onto a desk to stay competitive.

After buying my Razer Naga and N52te gamepad to gain slight perceived advantages on PC, im glad i dont feel the need to spend 100s of dollars on consoles to make sure i have every competitive advantage possible. I like that the playing field is equal and we all are using the same input device. Its actually one of my favorite aspects of console gaming.

Brownesque

I use this:

http://www.walmart.com/ip/Logitech-TrackMan-Marble-USB-Wired-Optical-Trackball/11017032?sourceid=1500000000000003142050&ci_src=14110944&ci_sku=11017032

Cost me 20 bucks. I play in a clan in Red Orchestra Ost Front, a game with free aim when shooting from the hip, weapon sway and significant amounts of recoil, and no FOV zoom. I have an achievement, which I obtained in combat, for a kill using ironsights at 200 meters in game, to scale. I did it with this crappy mouse.

I also play Warcraft 3 ladder and I have a Lich King kill in World of Warcraft (I maintanked him). I can link my WoW armory and Steam account.

By contrast, I own two of these:

My second one cost me $50. Ouch. I can barely play shooters on consoles, and on most of them, the computer is helping me aim (although I try and turn it off wherever possible).

That's part of what I hate about aim assist, it's so disengenuous. I've literally watched people's killcams on Call of Duty where they track me, 1:1, as I'm sprint-jumping at 90 degrees to their position while spraying rounds at me. Again, I play a game where there's actual recoil, free aim, and so forth, and I cannot do that on Call of Duty PS3.

Yes, there are different mouses with different sensitivity, DPI, button layouts, and so forth, but they don't really improve your performance so much as remove the few limitations on it. For instance, I could use a little higher DPI while pixel hunting, but alas, I have quick reactions from the hip with this little cheapo trackball mouse. In any case, it tracks my movements far more consistently, with far less impediments and clumsiness than the friggin analog stick on my Sixaxis.

--

On an unrelated note, a lot of console games use listen servers, which have host advantage. Talk about unequal!

see bad info for me, ive been considering adding a trackball to my arsenal of PC input devices (mixed reviews held me back)... and now im probably gonna have to pull the trigger and buy one :P

and with my n52te gamepad, i had an old nostromo speedpad which i gave to my girlfriend and bought a new one because when we were playing WoW i noticed a major advantage in pvp... so i decided she had to have one too (i didnt do much WoW raiding, i was a pvp guy... and a good one at that :P)

and the razer naga has helped me quite a bit in selecting units in SC2 and helping me not play stretch armstrong on the keyboard. (although im sure a keyboard would still be better if you mastered it... but i understand my fingers move slow and im no south korean, so i try to adapt)

Im very competitive at games and i feel the need to try to buy advantages.

with consoles, sure the analog stick may be hot garbage, but everyone else is using the same hot garbage as me... so i sleep easy at night :D

and to be perfectly honest, im really impressed by the guys that can make that garbage analog stick into precision aiming device... so when i get my face shot off in halo reach, i dont think "well now i gotta buy a better controller" i think "damn i gotta get better at using this garbage controller". For someone as competitive as me, its a sigh of relief and my wallet thanks me.

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AdrianWerner

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#79 AdrianWerner
Member since 2003 • 28441 Posts

Just to clarify on the D3 almost being scrapped, the news was similar to this one. Although old, i remember reading something just like it but with a date closer to our present time. Im just kinda tired and honestly a little lazy to go look for it right now lol. plus im hungry too. I always doubted it would be scrapped, it was more like something along the lines of being greatly and i mean furtherly postponed. I mean com'n, its diablo for crying out loud. You know the fans would raid Blizzard HQ if that had actually happened!! Anyway here it is.


http://kotaku.com/116290/diablo-3-trashed

Rage010101

D3 wasn't almost scrapped, it WAS scrapped. They threw everything out, closed Blizzard North and then started from scratch again.

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markinthedark

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#80 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Rage010101"]

Just to clarify on the D3 almost being scrapped, the news was similar to this one. Although old, i remember reading something just like it but with a date closer to our present time. Im just kinda tired and honestly a little lazy to go look for it right now lol. plus im hungry too. I always doubted it would be scrapped, it was more like something along the lines of being greatly and i mean furtherly postponed. I mean com'n, its diablo for crying out loud. You know the fans would raid Blizzard HQ if that had actually happened!! Anyway here it is.


http://kotaku.com/116290/diablo-3-trashed

Rage010101

honestly, and i dont know how it couldnt be up to standards... if they just slapped some new graphics on it and added some new items and spells i would be all over it (as would millions of others). The diablo formula is pretty simple... i dont understand how it couldnt be up to standards.

makes me wonder if you might be right that they are aiming for some strange sort of complexity to the game that i think is rather unnecessary.

lol very true i would have still been all over it haha. I remember reading somewhere that it was not dark and gritty enough. It had gotten that WoW art effect. You know that sorta cartoonish looking art? personally i cant stand that type of look and im glad they scrapped that older version of D3. So when you think about it, it actually did get cancelled, but then they made the decision to rework and almost start from scratch again lol. I belive that was just one of the issues they had with it early on. Others had to do with unsatisfactory gameplay mechanics.

oh, guess thats good then. But even the new D3 doesnt look that gritty.... D1 was by far the darkest of the bunch.

But to be perfectly honest i probably could care less, blizzard games have never been about graphics to me... they have always excelled in 1 category alone... HORRIBLY addictive gameplay. Thats the reason i own 1 if not multiple copies of every blizzard game released.

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JLF1

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#81 JLF1
Member since 2005 • 8263 Posts

I still haven't enjoyed a Blizzard game since Diablo 2.

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archvile_78

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#82 archvile_78
Member since 2007 • 8438 Posts

but but, the Lost Vikings serie was awesome on SNES/Genesis. 8D

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#83 locopatho
Member since 2003 • 24300 Posts
Diablo would indeed workwell on a console.
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#84 SaltyMeatballs
Member since 2009 • 25165 Posts

no pc game can play well on consoles if it is a fully fledged pc title IMO.

PcGamingRig
i.e. if it uses the m/kb combo.
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#85 calvinsora  Online
Member since 2009 • 7076 Posts

I'd say most of the games Blizzard has made (and thus what they do best) just wouldn't translate well to a console. I play almost exclusively on consoles, but it's pretty self-explanatory that games in the vein of Starcraft and Diablo simply work best with a mouse and keyboard configuration because that's what it was made for.

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mirgamer

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#86 mirgamer
Member since 2003 • 2489 Posts

if blizzard is saying they cant figure out how to make a good console game that doesnt speak too highly off their creativity and intellect.

markinthedark
Someone's a little bitter...
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#87 XEviscerateX
Member since 2005 • 1130 Posts

I see Activision is trying to pull some strings...

argetlam00
Not happening. When there was an opportunity for IGN members to ask blizzard questions about the development of Diablo 3 my question was chosen. "Since you merged with Activision have they influenced the development of Diablo 3 in any way, shape, or form?" The developers' answer was absolutely not. Sorry.
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Raymundo_Manuel

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#88 Raymundo_Manuel
Member since 2010 • 4641 Posts

I don't really see why a company like Blizzard would want to do that given the reasons why they are successful.

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VoodooHak

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#89 VoodooHak
Member since 2002 • 15989 Posts

Diablo would indeed workwell on a console.locopatho

Exactly. The mechanics have already been done in the action RPGs we've seen since the PS2, maybe earlier.

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#90 AbusedMajesty
Member since 2010 • 409 Posts

true, Diablo II was awesome!