@ReadingRainbow4:
Yep. I'm still hopeful, maybe the can nail an awesome look. I'd definitely prefer sprites though.
"WHY 2.5D?
IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.
And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable."
They're not even making a WiiU version. Reason being is that they want to make the best looking game they can on UE4. They don't want to compromise, so they're making the Xbone the lowest common denominator here.
The game would suffer big time if there was a Vita version.
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