[QUOTE="ocstew"][QUOTE="gamecubepad"]Compressed, or even resized vids don't affect the pixel ratio if I remember correctly.
KZ3 looks better from what I've seen. Not a huge difference, though. The biggest problem I have with the console version's gfx is pop-in and aliasing. Maybe I'm just being overly critical since it's Crytek.
II_Seraphim_II
But the difference is, that Crytek does every single piece of lighting dynamically while in KZ3 it's mostly prebaked. KZ3 doesn't even have HDR or decent DOF. Crysis 2 is much larger too and almost everything has physics and can be moved, unlike in KZ3 where almost everything, except the small things seems to be nailed into the ground. So basically your complaint is that Guerilla games managed to get a better result by strategically planning out their game? I dont get this "prebaked" BS...I dont care what Crytek did, or what HDR techniques they used and all that BS. All that matters is the end result, and KZ3 looks better than Crysis 2 (Console). Talk all the technicaly crap u want, but if it doesnt translate into something the viewer can see...its moot. I don't care what techniques are being used or how complex blah blah blah shaders are...if ur game looks like an n64 game, it looks like crap regardless of the technology powering it. And no, im not saying Crysis 2 looks like an n64 game, just giving an example.While I agree with you I think people are "jumping" on Crysis 2 because its quite open game,not open world but much more open than games like COD or KZ.Second thing is that it does shadows and lighting all in real time,it has volumetric god rays,HDR,real time global illumination,bokeh effect in real time,great post processing,SSAO etc. That kinda proves that 360 can go just as far as ps3 if programmed correctly.Yea,maybe TAA,artstyle or slightly lower resolution will be a deal breaker to some people but it still won't change the fact that Crysis 2,as far as tech goes, is loaded like no other console game.
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