Breakdown of newest Killer Instinct build, button mashers beware...Orchid conf??

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Spartan070

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#1 Spartan070
Member since 2004 • 16497 Posts

Killer Instinct is looking better and better with even more evidence that they are focusing on getting the gameplay perfect first and foremost.  They are tweaking it to perfection and ensuring the  characters are varied and balanced.  Commentary by Filthy Rich of Double Helix and Maximillian/Nicholas Cage/lead singer of Nickleback.

It's nice to see a dev say they are listening to the people and then actually show that they are. :)

All in all, this gives skilled players even more and more ways to punish button mashers :twisted:

Some of the highlights are:

* Noticeably increased overall combat speed

* Greater variation of speed between light/medium/heavy combos

* Smaller Combo Breaker window and tweaks to the CB system to make them less prevelant

* Increased penalty for failed Combo Breaker attempts

* Viewable area increases as characters move further apart

* Glacius can now hold his Hail for a delayed release of up to 4 seconds

* NEW - Shadow Combo Breakers allow you to use KV meter to Combo Break into your own Combo!  Not OP because A) it uses half your precious KV meter and B) HIGHLY punishable if you mis-time it.

* Several tweaks and balances made to linkers and autodoubles that allow for more variation in combo mixups(Sabrewulf will be a NIGHTMARE in the hands of a pro)

* Jago can no longer loop the same Shadow moves with his linkers

* Rep drops Orchids name during interview, not official confirmation but worthy of note, why use her to make his point?

* More polish to the characters, especially Glacius(slight changes and translucency) and Sabrerwulf

* The stage has visual reactions and changes during the Ultra Combos (Thunder stage - random lightning strikes, rains torrentially until water pools onto the ground, looks amazing)

 

So much has yet to be announced, it's going to be glorious!

Pt.1 with Filthy Rich and Max

Pt.2 with Filthy Rich and Max, gets pretty technical, shows off the awesome Ultra stage effects for Thunders stage at about 8:26

Rep drops Orchid's name at 2:22

 

 

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Quaker-w00ts

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#2 Quaker-w00ts
Member since 2009 • 1646 Posts

Sounds good I guess. It seems like they are making it look more appealing to the competitive crowd

I'm not one for fighting games though :o

 

 

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II_Seraphim_II

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#3 II_Seraphim_II
Member since 2007 • 20534 Posts
Im one of the few who is actually looking forward to this. My only concern is the lack of content.
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Spartan070

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#4 Spartan070
Member since 2004 • 16497 Posts

Im one of the few who is actually looking forward to this. My only concern is the lack of content.II_Seraphim_II
It's all coming. This has already been confirmed as a minimum:

* 16 characters * 16 stages

* several play modes

* no doppelganger or copycat/mimic characters

* Original KI and KI2 with eventual online play for both

* old and new "dynamic soundtracks" that adapt to the current speed of play (for instance Saberwulfs new theme will become a cacophony of organ and percussion music like something out of a vintage horror flick when the action is fast paced and slowly recede back to the original KI theme if the characters actually become idle)

* old and new announcers are available

* stage finishers, Ultimates and alternate ULTRAs are coming for all stages and characters (Humiliations also I would bet on it)

* A team of devs dedicated to constant oversight, support and feedback response

* tons of unlockable accessories, colors and likely bosses.

 

All the above save the old KIs for only $40, steal of the gen.

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Djmaster214

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#5 Djmaster214
Member since 2005 • 3240 Posts

this honestly looks like the best game in the ones line up to me. 

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Lulu_Lulu

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#6 Lulu_Lulu
Member since 2013 • 19564 Posts
Fantastic ! :D but wheres the heart, the soul ?. . . . . Where are the god damn boobs ?
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deactivated-594be627b82ba

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#7 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

I wasn't impressed by how the game played at E3, but the new build is great. Though I'm not much of a fan of fighting games anymore 

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Spartan070

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#8 Spartan070
Member since 2004 • 16497 Posts

I wasn't impressed by how the game played at E3, but the new build is great. Though I'm not much of a fan of fighting games anymore 

da_illest101
Many fighting gamers have migrated away from the genre as its become stale, Killer Instinct will spark the interest again. Twitch feeds game sharing will help this game gain popularity post launch.
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Shensolidus

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#9 Shensolidus
Member since 2003 • 931 Posts

TC, we've talked about this game before, and I love your enthusiasm. Glad you're enjoying it. I wouldn't say that the fighting game community needs a spark; there are more people both playing and wtaching fighting games now more than ever. EVO this year broke records both in players who signed up, tournaments held for players, and for the amount of viewers. FGC is doing mighty fine.

Game doesn't really interest me all that much, and I don't think it'll take off in the FGC in any big way. Still, it'll be a great buy for KI fans and Xbox fans a like. Shame you'll have to wait for the additional content.

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II_Seraphim_II

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#10 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="II_Seraphim_II"]Im one of the few who is actually looking forward to this. My only concern is the lack of content.Spartan070

It's all coming. This has already been confirmed as a minimum:

* 16 characters * 16 stages

* several play modes

* no doppelganger or copycat/mimic characters

* Original KI and KI2 with eventual online play for both

* old and new "dynamic soundtracks" that adapt to the current speed of play (for instance Saberwulfs new theme will become a cacophony of organ and percussion music like something out of a vintage horror flick when the action is fast paced and slowly recede back to the original KI theme if the characters actually become idle)

* old and new announcers are available

* stage finishers, Ultimates and alternate ULTRAs are coming for all stages and characters (Humiliations also I would bet on it)

* A team of devs dedicated to constant oversight, support and feedback response

* tons of unlockable accessories, colors and likely bosses.

 

All the above save the old KIs for only $40, steal of the gen.

Oh no, I'm sure there will be more content over time...I'm just talking about release date. it just feels like a rushed product. I would much rather they delayed it, until they got everything they want to have in the final product, and then release it. Cause releasing with 6 characters (2 to be added post release) is just a bit weak IMO. Rushed games almost always come out mediocre and that's what im concerned about.
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Spartan070

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#11 Spartan070
Member since 2004 • 16497 Posts

 I would much rather they delayed it, until they got everything they want to have in the final product, and then release it.II_Seraphim_II

Although they would NEVER admit to it while MS is paying the bills, Double Helix would probably rather do it that way as well.  At Launch the game will have been in dev for only 13 months.  I guess the main reasons why I'm not minding it are because over the past month and a half Double Helix has shown that they are certainly listening and adjusting to feedback, the current build looks amazing and they are only charging $20 per season, it's not like they are giving us the finished product up front so they aren't charging us for the finished product up front.

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#12 navyguy21  Online
Member since 2003 • 17918 Posts
They should delay and release everything together, would be perfect!
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Spartan070

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#13 Spartan070
Member since 2004 • 16497 Posts
They should delay and release everything together, would be perfect!navyguy21
I wish MS got Double Helix working on it 2 years ago it would be ready for launch. In reality though, "everything" would take till about spring 2015. I can't wait that long lol :P
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#14 jim1174
Member since 2003 • 301 Posts

[QUOTE="II_Seraphim_II"]Im one of the few who is actually looking forward to this. My only concern is the lack of content.Spartan070

It's all coming. This has already been confirmed as a minimum:

* 16 characters * 16 stages

* several play modes

* no doppelganger or copycat/mimic characters

* Original KI and KI2 with eventual online play for both

* old and new "dynamic soundtracks" that adapt to the current speed of play (for instance Saberwulfs new theme will become a cacophony of organ and percussion music like something out of a vintage horror flick when the action is fast paced and slowly recede back to the original KI theme if the characters actually become idle)

* old and new announcers are available

* stage finishers, Ultimates and alternate ULTRAs are coming for all stages and characters (Humiliations also I would bet on it)

* A team of devs dedicated to constant oversight, support and feedback response

* tons of unlockable accessories, colors and likely bosses.

All the above save the old KIs for only $40, steal of the gen.

Is this the free version or payed version ?

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Spartan070

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#15 Spartan070
Member since 2004 • 16497 Posts

[QUOTE="Spartan070"]

* 16 characters

* 16 stages

* several play modes

* no doppelganger or copycat/mimic characters

* Original KI and KI2 with eventual online play for both

* old and new "dynamic soundtracks" that adapt to the current speed of play (for instance Saberwulfs new theme will become a cacophony of organ and percussion music like something out of a vintage horror flick when the action is fast paced and slowly recede back to the original KI theme if the characters actually become idle)

* old and new announcers are available

* stage finishers, Ultimates and alternate ULTRAs are coming for all stages and characters (Humiliations also I would bet on it)

* A team of devs dedicated to constant oversight, support and feedback response

* tons of unlockable accessories, colors and likely bosses.

 

All the above save the old KIs for only $40, steal of the gen.

jim1174

 

Is this the free version or payed version ?

See the red text.  The free version gets you Jago, the Practice mode and unlimited online play.  $20 per season for Season 1 and 2 get you all of the above.

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Tadgerot

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#16 Tadgerot
Member since 2013 • 107 Posts
Excellent topic. 10/10. I'm getting this game day 1, buying the full game. Can not wait, see you guys online for an ass whooping ;)
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Spartan070

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#17 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Tadgerot"]Excellent topic. 10/10. I'm getting this game day 1, buying the full game. Can not wait, see you guys online for an ass whooping ;)

Thank you kind sir :D Definitely will be rocking Sabrewulf day one, regardless of who the 6th launch character is.
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#18 cainetao11
Member since 2006 • 38063 Posts
[QUOTE="Spartan070"][QUOTE="Tadgerot"]Excellent topic. 10/10. I'm getting this game day 1, buying the full game. Can not wait, see you guys online for an ass whooping ;)

Thank you kind sir :D Definitely will be rocking Sabrewulf day one, regardless of who the 6th launch character is.

gotta give u credit, TC, this is good info. I've dabbled in fighters from time to time, but never big into them. Unless fight night counts. This is now on my purchase radar.
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Senor_Kami

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#19 Senor_Kami
Member since 2008 • 8529 Posts
Glad to see combo breakers are less prevalent. My main complaint was that this seemed to be a combo-based fighter with a feature that made it impossible to do combos. The EVO presentation literally had about 10 of them happening per round. Makes as much sense as making a FPS designed around shooting with a feature that stops you from shooting almost 100% of the time you pull the trigger. Or a brawler that doesn't let you brawl.
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deactivated-5851fca92f6f5

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#20 deactivated-5851fca92f6f5
Member since 2010 • 100 Posts

Sounds good so far, I just hope they don't screw it up as i'm still skeptical about Double Helix developing this, take Silent Hill for example.

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lunar1122

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#21 lunar1122
Member since 2012 • 784 Posts

probably the only game worth getting an Xbone for, but ofcourse i refuse to be boned . I'll have to do without.

 

I Dunno how they think they can push this for esports or the competitive fighting crowd if its only available on 1 system.  A bad example would be  like if capcom came out and said hey, "Street fighter is now strictly an Xbone exclusive".  Thats going to limit the fanbase alot 

 

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Spartan070

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#22 Spartan070
Member since 2004 • 16497 Posts

probably the only game worth getting an Xbone for, but ofcourse i refuse to be boned . I'll have to do without.

 

I Dunno how they think they can push this for esports or the competitive fighting crowd if its only available on 1 system.  A bad example would be  like if capcom came out and said hey, "Street fighter is now strictly an Xbone exclusive".  Thats going to limit the fanbase alot 

 

lunar1122
MS still has Rare by the balls though
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#23 Lumpy311
Member since 2013 • 2009 Posts

Fighting games without Scorpion or Sub Zero = Bad

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#24 timbers_WSU
Member since 2012 • 6076 Posts

TC, we've talked about this game before, and I love your enthusiasm. Glad you're enjoying it. I wouldn't say that the fighting game community needs a spark; there are more people both playing and wtaching fighting games now more than ever. EVO this year broke records both in players who signed up, tournaments held for players, and for the amount of viewers. FGC is doing mighty fine.

Game doesn't really interest me all that much, and I don't think it'll take off in the FGC in any big way. Still, it'll be a great buy for KI fans and Xbox fans a like. Shame you'll have to wait for the additional content.

Shensolidus
If you are not interested than why in the Hell did you come into the topic?
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#25 Yangire
Member since 2010 • 8795 Posts

[QUOTE="da_illest101"]

I wasn't impressed by how the game played at E3, but the new build is great. Though I'm not much of a fan of fighting games anymore 

Spartan070

Many fighting gamers have migrated away from the genre as its become stale, Killer Instinct will spark the interest again. Twitch feeds game sharing will help this game gain popularity post launch.

The FGC is way larger than it was a few years ago, and a mediocre game won't spark more interest in the genre.

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Spartan070

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#26 Spartan070
Member since 2004 • 16497 Posts

[QUOTE="Spartan070"][QUOTE="da_illest101"]

I wasn't impressed by how the game played at E3, but the new build is great. Though I'm not much of a fan of fighting games anymore 

Yangire

Many fighting gamers have migrated away from the genre as its become stale, Killer Instinct will spark the interest again. Twitch feeds game sharing will help this game gain popularity post launch.

The FGC is way larger than it was a few years ago, and a mediocre game won't spark more interest in the genre.

...but not close to the level it was 10-15 years ago.