Bump mapping for Metroid Prime 3!!!

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freeload

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#1 freeload
Member since 2003 • 8139 Posts

In the most recent GoNintendo podcast they say that one of the main reasons for the delay in Metroid Prime 3 was so Retro could really push the graphics and add in effects like bump mapping etc.

If this is true then I may finally get to see a game on the Wii that actually looks good graphically!

Thank the Lord!

I hope they have also done some proper real time lighting and shadows too!

 

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Greyhound222

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#2 Greyhound222
Member since 2005 • 2899 Posts

In the most recent GoNintendo podcast they say that one of the main reasons for the delay in Metroid Prime 3 was so Retro could really push the graphics and add in effects like bump mapping etc.

If this is true then I may finally get to see a game on the Wii that actually looks good graphically!

Thank the Lord!

I hope they have also done some proper real time lighting and shadows too!

 

freeload
If it looks as good as Riddick,I'll be happy.
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freeload

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#3 freeload
Member since 2003 • 8139 Posts
[QUOTE="freeload"]

In the most recent GoNintendo podcast they say that one of the main reasons for the delay in Metroid Prime 3 was so Retro could really push the graphics and add in effects like bump mapping etc.

If this is true then I may finally get to see a game on the Wii that actually looks good graphically!

Thank the Lord!

I hope they have also done some proper real time lighting and shadows too!

 

Greyhound222

If it looks as good as Riddick,I'll be happy.

I really hope that is the case.

Personally I like the art style of Metroid more than Riddick so really all Metroid Prime 3 needs is the bump mapping and real time lighting and shadows to push it past that game IMO.

I pray!

 

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Rahnyc4

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#4 Rahnyc4
Member since 2005 • 6660 Posts
we havent seen anything of this game, since it was running on gamecube dev kit. i cant wait to see how it looks running on the wii hardware
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Greyhound222

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#5 Greyhound222
Member since 2005 • 2899 Posts
we havent seen anything of this game, since it was running on gamecube dev kit. i cant wait to see how it looks running on the wii hardwareRahnyc4
Yeah,the year development time since E3 will make the game look amazing.
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OGTiago

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#6 OGTiago
Member since 2005 • 6546 Posts
All your threads are about the Wii's graphics. And yeah, its been known this will be one of the best looking Wii games for a long time. Can't wait.
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freeload

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#7 freeload
Member since 2003 • 8139 Posts

[QUOTE="Rahnyc4"]we havent seen anything of this game, since it was running on gamecube dev kit. i cant wait to see how it looks running on the wii hardwareGreyhound222
Yeah,the year development time since E3 will make the game look amazing.

To me this still comes down to us wishing this to be the case (until I actually see shots that make it look better than an average Xbox game), so I really hope it is the case, rather than us just wishing it to be so...

 

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freeload

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#9 freeload
Member since 2003 • 8139 Posts

All your threads are about the Wii's graphics. And yeah, its been known this will be one of the best looking Wii games for a long time. Can't wait.OGTiago

A lot of them are. No doubt about it.

I should also make some more about the general lack of quality polished controls on the system too I think, since that also bothers me almost as much as the lack of decent quality graphics on the system...

 

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Lilac_Benjie

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#10 Lilac_Benjie
Member since 2006 • 12287 Posts

Metroid Prime 3 will be amazing.

 

  • Not a port or rushed for launch
  • Online multiplayer
  • Expert controls
  • Pretty graphics
  • It's Metroid!
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Luigi_Vincetana

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#11 Luigi_Vincetana
Member since 2004 • 7389 Posts
This isn't new info, Observe.  Viola Bump mapping, clear as day.
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OGTiago

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#12 OGTiago
Member since 2005 • 6546 Posts

Metroid Prime 3 will be amazing.

 

  • Not a port or rushed for launch
  • Online multiplayer
  • Expert controls
  • Pretty graphics
  • It's Metroid!
Lilac_Benjie
that's a rumour
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-Maddog-

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#13 -Maddog-
Member since 2007 • 882 Posts

This isn't new info, Observe.  Viola Bump mapping, clear as day.Luigi_Vincetana

That a shot from MP2 for the cube?  

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Lilac_Benjie

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#14 Lilac_Benjie
Member since 2006 • 12287 Posts

This isn't new info, Observe.  Viola Bump mapping, clear as day.Luigi_Vincetana

Metroid Prime 3 was delayed to work on graphics. So that screenshot is obsolete. 

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Luigi_Vincetana

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#15 Luigi_Vincetana
Member since 2004 • 7389 Posts

[QUOTE="Greyhound222"][QUOTE="Rahnyc4"]we havent seen anything of this game, since it was running on gamecube dev kit. i cant wait to see how it looks running on the wii hardwarefreeload

Yeah,the year development time since E3 will make the game look amazing.

To me this still comes down to us wishing this to be the case (until I actually see shots that make it look better than an average Xbox game), so I really hope it is the case, rather than us just wishing it to be so...

That's not hard considering first 2 games in the series look better than 90+% of Xbox games.
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freeload

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#16 freeload
Member since 2003 • 8139 Posts

This isn't new info, Observe.  Viola Bump mapping, clear as day.Luigi_Vincetana

Nope!

 

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freeload

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#17 freeload
Member since 2003 • 8139 Posts
[QUOTE="freeload"]

[QUOTE="Greyhound222"][QUOTE="Rahnyc4"]we havent seen anything of this game, since it was running on gamecube dev kit. i cant wait to see how it looks running on the wii hardwareLuigi_Vincetana

Yeah,the year development time since E3 will make the game look amazing.

To me this still comes down to us wishing this to be the case (until I actually see shots that make it look better than an average Xbox game), so I really hope it is the case, rather than us just wishing it to be so...

 

That's not hard considering first 2 games in the series look better than 90+% of Xbox games.

Then let me rephrase that to better looking than a decent/good looking Xbox game...

 

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daveg1

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#18 daveg1
Member since 2005 • 20405 Posts

good for the wii if theyhave it casue ive yet to see it on any ps3 game..

apart from the HS  first showing of the game but since then its been removed.

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#19 -Pale
Member since 2006 • 1850 Posts

good for the wii if theyhave it casue ive yet to see it on any ps3 game..

apart from the HS first showing of the game but since then its been removed.

daveg1

BS. ¬_¬

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Rahnyc4

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#20 Rahnyc4
Member since 2005 • 6660 Posts
This isn't new info, Observe.  Viola Bump mapping, clear as day.Luigi_Vincetana
gamecube dev-kit
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#21 Luigi_Vincetana
Member since 2004 • 7389 Posts

[QUOTE="Luigi_Vincetana"]This isn't new info, Observe. Viola Bump mapping, clear as day.freeload

Nope!

Look at the veins on the monster's arms, that's a bump map (now if they were to upgrade that to a normal map, that would be real news).
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Lilac_Benjie

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#22 Lilac_Benjie
Member since 2006 • 12287 Posts

Neverwinter Nights 2 with bump mapping OFF.

Neverwinter Nights 2 with bump mapping ON.


 

Second click to view full size.

Bump Mapping will make Metroid Prime 3 look fantastic.

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freeload

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#23 freeload
Member since 2003 • 8139 Posts

good for the wii if theyhave it casue ive yet to see it on any ps3 game..

apart from the HS  first showing of the game but since then its been removed.

daveg1

Are you smoking something funny?

 

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Luigi_Vincetana

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#24 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Luigi_Vincetana"]This isn't new info, Observe. Viola Bump mapping, clear as day.Rahnyc4
gamecube dev-kit

Actually that screen was released at the September pre-launch event, so it was running on a Wii dev-kit. Either way however that is still bump mapping in screen shot, hence the threads title is about 8 months too old.
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freeload

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#25 freeload
Member since 2003 • 8139 Posts
[QUOTE="freeload"]

[QUOTE="Luigi_Vincetana"]This isn't new info, Observe. Viola Bump mapping, clear as day.Luigi_Vincetana

Nope!

 

Look at the veins on the monster's arms, that's a bump map (now if they were to upgrade that to a normal map, that would be real news).

That's not bump mapping IMO. It's just a texture on the arm drawn to look like it has some vains. I don't think the lighting in the game will have any effect whatsoever on the 3D appearance of that vain, as in the light and shadowed sides of the vain will change when a light source in the game changes it's position relative to the character...and that is really the main purpose and effect of bump mapping...

 

 

 

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freeload

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#26 freeload
Member since 2003 • 8139 Posts

[QUOTE="Rahnyc4"][QUOTE="Luigi_Vincetana"]This isn't new info, Observe. Viola Bump mapping, clear as day.Luigi_Vincetana
gamecube dev-kit

Actually that screen was released at the September pre-launch event, so it was running on a Wii dev-kit. Either way however that is still bump mapping in screen shot, hence the threads title is about 8 months too old.

That's not bump mapping...

 

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ithilgore2006

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#27 ithilgore2006
Member since 2006 • 10494 Posts
This isn't new info, Observe.  Viola Bump mapping, clear as day.Luigi_Vincetana
That shot is from last summer :|.
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#28 Luigi_Vincetana
Member since 2004 • 7389 Posts

Neverwinter Nights 2 with bump mapping OFF.

Neverwinter Nights 2 with bump mapping ON.


Second click to view full size.

Bump Mapping will make Metroid Prime 3 look fantastic.

Lilac_Benjie
I don't think MP3 will be bump mapped to that extent (On the GCN Bump mapping was used quit sparingly and from what we can tell so far the Wii isn't all that much more power) though that might be better considering how ugly that bump map looks.
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hazbazz

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#29 hazbazz
Member since 2005 • 7709 Posts


This calls for a Cubetoon!

Cubetoons Level 32
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ithilgore2006

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#30 ithilgore2006
Member since 2006 • 10494 Posts
[QUOTE="Lilac_Benjie"]

Neverwinter Nights 2 with bump mapping OFF.

Neverwinter Nights 2 with bump mapping ON.


 

Second click to view full size.

Bump Mapping will make Metroid Prime 3 look fantastic.

Luigi_Vincetana
I don't think MP3 will be bump mapped to that extent (On the GCN Bump mapping was used quit sparingly and from what we can tell so far the Wii isn't all that much more power) though that might be better considering how ugly that bump map looks.

"From what we can tell so far"? So far we've seen a lot of ports for the Wii. I hardly think that's indicative of it's power, whatever that may be.
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Luigi_Vincetana

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#31 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Luigi_Vincetana"][QUOTE="freeload"]

[QUOTE="Luigi_Vincetana"]This isn't new info, Observe. Viola Bump mapping, clear as day.freeload

Nope!

Look at the veins on the monster's arms, that's a bump map (now if they were to upgrade that to a normal map, that would be real news).

That's not bump mapping IMO. It's just a texture on the arm drawn to look like it has some vains. I don't think the lighting in the game will have any effect whatsoever on the 3D appearance of that vain, as in the light and shadowed sides of the vain will change when a light source in the game changes it's position relative to the character...and that is really the main purpose and effect of bump mapping...

Well we may never know, considering that the shaders will probably be revamped by the time the game releases. It looks like a bump map to me though (the shadows are consistent, they're all underneath the veins).
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Rahnyc4

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#32 Rahnyc4
Member since 2005 • 6660 Posts
[QUOTE="Rahnyc4"][QUOTE="Luigi_Vincetana"]This isn't new info, Observe. Viola Bump mapping, clear as day.Luigi_Vincetana
gamecube dev-kit

Actually that screen was released at the September pre-launch event, so it was running on a Wii dev-kit. Either way however that is still bump mapping in screen shot, hence the threads title is about 8 months too old.

it was still from the gamecube hardware. the comment that was from gamepro mag where they said....

"Metroid Prime 3: Corruption Definitely stole the the show. The graphics looked amazing -- better than Halo 2 on the Xbox without a doubt -- and the levels showed off sparkling details, proving the Wii is far more powerful than the Gamecube. Out of all the games we played, the Wii controller seemed most at home with Metroid"

the public didnt actually get to see how prime 3 looked on the wii hardware. those screens you see are off the gamecube dev kit. not that they said this at a special nintendo event that was held in december 2006, if i remember. the public havent yet seen how the game currently look today. we'll have to wait some where this week, to see what retro has done with the game so far ;)
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mrboo15

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#33 mrboo15
Member since 2006 • 2043 Posts

OMG Bump Mapping, WOOOOOOOOOOOOOOW...

Wii has finally caught up with the GeForce 2 :| 

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freeload

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#34 freeload
Member since 2003 • 8139 Posts

 

http://freespace.virgin.net/hugo.elias/graphics/x_polybm.htm

I have provided a link that shows a good example of bump mapping in effect and describes how it works in paractice. I really do not think that screenshot you provided of Metroid has proper bump mapping applied, working with the light sources etc. If it does then it is not really used very well as it looks pretty rubbish. It looks like they have just created and texture and directly drawn on the texture where they think the light and dark areas would most likely appear. When I say they are gonna use bump mapping I really mean properly and effectively.

Here is a picture of good bump mapping too:

Bump Mapping!

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mrboo15

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#35 mrboo15
Member since 2006 • 2043 Posts

 

Bump Mapping!

freeload

 

Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle. 

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Grayden

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#36 Grayden
Member since 2003 • 3070 Posts
I hope Retro really utilises the Wiis graphical capabilities, it would be nice to see a true showcase game that could be set as the new Wii graphical benchmark and put all the lazy 3rd party developers to shame.
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#37 Luigi_Vincetana
Member since 2004 • 7389 Posts

I have provided a link that shows a good example of bump mapping in effect and describes how it works in paractice. I really do not think that screenshot you provided of Metroid has proper bump mapping applied and working with the light sources at all. If it does then it is not really used very well as it looks pretty crap and therefore when I say they are gonna use bump mapping I really mean properly and effectively.

Here is a picture of good bump mapping too:

freeload
I guess. Still, bump maps aren't that much reason to get excited about.
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freeload

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#38 freeload
Member since 2003 • 8139 Posts
[QUOTE="freeload"]

 

Bump Mapping!

mrboo15

 

Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle. 

Well it was taken from an article on bump mapping. It may use parallax mapping but that is really just a slighty better version of bump mapping that gives parallax/perspective to the bum map.

You can still move around a bump mapped object in a 3D game at it will still look bumpy. See Halo/Halo 2 or Chronicles of Riddick for good examples of proper bump mapping.

 

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deactivated-5967f36c08c33

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#39 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

I just wish we could have a release date,that's all.:(

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freeload

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#40 freeload
Member since 2003 • 8139 Posts
[QUOTE="freeload"]

I have provided a link that shows a good example of bump mapping in effect and describes how it works in paractice. I really do not think that screenshot you provided of Metroid has proper bump mapping applied and working with the light sources at all. If it does then it is not really used very well as it looks pretty crap and therefore when I say they are gonna use bump mapping I really mean properly and effectively.

Here is a picture of good bump mapping too:

 

Luigi_Vincetana

I guess. Still, bump maps aren't that much reason to get excited about.

I honestly believe bump mapping and good real time lighting are all that stands between the Wii having completely average looking games technically and great looking games techincally. See Halo/Halo 2 or Chronicles of Riddick on Xbox and you can see just how good "last-gen" games can look if these effects are actually used properly...

 

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#41 Luigi_Vincetana
Member since 2004 • 7389 Posts
Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle.

mrboo15
I thought that that looked a bit too good for a bump map. I kept my mouth shut earlier because I'm not an expert on the topic but I did think it was a little sus (I mean that looks way better than the bump maps I've seen in GCN games and I didn't think the GCN would be that bad at a technique it natively supported).
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freeload

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#42 freeload
Member since 2003 • 8139 Posts

"I thought that that looked a bit too good for a bump map. I kept my mouth shut earlier because I'm not an expert on the topic but I did think it was a little sus (I mean that looks way better than the bump maps I've seen in GCN games and I didn't think the GCN would be that bad at a technique it natively supported). "

 

It may use parallax mapping in that other image but all these images, including the original one, are taken from varous bump mapping articles. Parallax mapping just means a parallax effect, e.g the further away the bump the less it sticks out or moves, when you look at it from different angles and move around:

 

 

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Luigi_Vincetana

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#43 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Luigi_Vincetana"][QUOTE="freeload"]

I have provided a link that shows a good example of bump mapping in effect and describes how it works in paractice. I really do not think that screenshot you provided of Metroid has proper bump mapping applied and working with the light sources at all. If it does then it is not really used very well as it looks pretty crap and therefore when I say they are gonna use bump mapping I really mean properly and effectively.

Here is a picture of good bump mapping too:

freeload

I guess. Still, bump maps aren't that much reason to get excited about.

I honestly believe bump mapping and good real time lighting are all that stands between the Wii having completely average looking games technically and great looking games techincally. See Halo/Halo 2 or Chronicles of Riddick on Xbox and you can see just how good "last-gen" games can look if these effects are actually used properly...

Halo:CE doesn't have bump mapping and Chronicles of Ridick and Halo 2 have normal maps (normal maps look a lot better as they work off an RGB map rather than a gray scale map). If you want to know what regular bump maps look like, look at the cliff faces in LoZ:TP, they're not that exiting. As soon as you look at them from an angle greater than 10 degrees from the normal, the look flat.
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#44 freeload
Member since 2003 • 8139 Posts
[QUOTE="freeload"][QUOTE="Luigi_Vincetana"][QUOTE="freeload"]

I have provided a link that shows a good example of bump mapping in effect and describes how it works in paractice. I really do not think that screenshot you provided of Metroid has proper bump mapping applied and working with the light sources at all. If it does then it is not really used very well as it looks pretty crap and therefore when I say they are gonna use bump mapping I really mean properly and effectively.

Here is a picture of good bump mapping too:

 

Luigi_Vincetana

I guess. Still, bump maps aren't that much reason to get excited about.

I honestly believe bump mapping and good real time lighting are all that stands between the Wii having completely average looking games technically and great looking games techincally. See Halo/Halo 2 or Chronicles of Riddick on Xbox and you can see just how good "last-gen" games can look if these effects are actually used properly...

 

Halo:CE doesn't have bump mapping and Chronicles of Ridick and Halo 2 have normal maps (normal maps look a lot better as they work off an RGB map rather than a gray scale map). If you want to know what regular bump maps look like, look at the cliff faces in LoZ:TP, they're not that exiting. As soon as you look at them from an angle greater than 10 degrees from the normal, the look flat.

Halo CE does have bump mapping. Go to the Silent Cartographer level. Walk up close to the metal structure/wall, just after you land and where the covenant elites are standing, then turn on your torch and move around whilst looking at the wall, and watch the effect of the bumps on the wall.

Those games are all using bump mapping.

Go check google image search for example of bump mapping and go look at some atricles on Halo 2 to see the developers talk about the use of extensive bump mapping in the game...

 

 

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_shadow99

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#45 _shadow99
Member since 2005 • 555 Posts
[QUOTE="freeload"]

 

 

mrboo15

 

Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle.

I find it great that people on System Wars are using 'big words' to try and put their point across, but it will help if you actually know something about the subject before using them.

Bump mapping is a general term, and describes a whole array of techniques that are used to simulate a higher polygon count on an object. Normal mapping and parralex mapping are in fact both bump mapping techniques.

Just to remphasize: Bump mapping= Normal + Parralex

 

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freeload

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#46 freeload
Member since 2003 • 8139 Posts
[QUOTE="mrboo15"][QUOTE="freeload"]

 

 

_shadow99

 

Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle.

I find it great that people on System Wars are using 'big words' to try and put their point across, but it will help if you actually know something about the subject before using them.

Bump mapping is a general term, and describes a whole array of techniques that are used to simulate a higher polygon count on an object. Normal mapping and parralex mapping are in fact both bump mapping techniques.

Just to remphasize: Bump mapping= Normal + Parralex

 

Exaclty.

Bump mapping or normal mapping are basically the general version of bump mapping and Parallax mapping is a slightly more advanced version that actually uses a parallax effect when you move around the texture. Parallax mapping will likely stand out much more in motion or when something goes quite far into the distance....

 

 

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#47 dirktu
Member since 2005 • 717 Posts
[QUOTE="mrboo15"][QUOTE="freeload"]

 

 

_shadow99

 

Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle.

I find it great that people on System Wars are using 'big words' to try and put their point across, but it will help if you actually know something about the subject before using them.

Bump mapping is a general term, and describes a whole array of techniques that are used to simulate a higher polygon count on an object. Normal mapping and parralex mapping are in fact both bump mapping techniques.

Just to remphasize: Bump mapping= Normal + Parralex

No matter how often you'd repeat that, people will keep making this mistake pretending that their knowledge is unparalleled :P. 

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Luigi_Vincetana

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#48 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Luigi_Vincetana"][QUOTE="freeload"][QUOTE="Luigi_Vincetana"][QUOTE="freeload"]

I have provided a link that shows a good example of bump mapping in effect and describes how it works in paractice. I really do not think that screenshot you provided of Metroid has proper bump mapping applied and working with the light sources at all. If it does then it is not really used very well as it looks pretty crap and therefore when I say they are gonna use bump mapping I really mean properly and effectively.

Here is a picture of good bump mapping too:

freeload

I guess. Still, bump maps aren't that much reason to get excited about.

I honestly believe bump mapping and good real time lighting are all that stands between the Wii having completely average looking games technically and great looking games techincally. See Halo/Halo 2 or Chronicles of Riddick on Xbox and you can see just how good "last-gen" games can look if these effects are actually used properly...

Halo:CE doesn't have bump mapping and Chronicles of Ridick and Halo 2 have normal maps (normal maps look a lot better as they work off an RGB map rather than a gray scale map). If you want to know what regular bump maps look like, look at the cliff faces in LoZ:TP, they're not that exiting. As soon as you look at them from an angle greater than 10 degrees from the normal, the look flat.

Halo CE does have bump mapping. Go to the Silent Cartographer level. Walk up close to the metal structure/wall, just after you land and where the covenant elites are standing, then turn on your torch and move around whilst looking at the wall, and watch the effect of the bumps on the wall.

Those games are all using bump mapping.

Go check google image search for example of bump mapping and go look at some atricles on Halo 2 to see the developers talk about the use of extensive bump mapping in the game...

Ok I haven't played much Halo in single player so I guess that's why I missed that. Still CoR is definitely normal mapped (it's different to regular bump mapping). Halo 2 I'm not too sure but most Xbox players refer to it as normal mapping.
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#49 freeload
Member since 2003 • 8139 Posts

Here is a really good image of various bump maps on a simple flat surface IMO.

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Luigi_Vincetana

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#50 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="_shadow99"][QUOTE="mrboo15"][QUOTE="freeload"]

freeload

Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.

Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle.

I find it great that people on System Wars are using 'big words' to try and put their point across, but it will help if you actually know something about the subject before using them.

Bump mapping is a general term, and describes a whole array of techniques that are used to simulate a higher polygon count on an object. Normal mapping and parralex mapping are in fact both bump mapping techniques.

Just to remphasize: Bump mapping= Normal + Parralex

Exaclty.

Bump mapping or normal mapping are basically the general version of bump mapping and Parallax mapping is a slightly more advanced version that actually uses a parallax effect when you move around the texture. Parallax mapping will likely stand out much more in motion or when something goes quite far into the distance....

No that isn't true at all. A regular bump map uses a gray scale image. A normal map uses 3 separate images one in red, one in green and one in blue, which gives an Image a greater sense of depth. Though I'm not sure too sure how exactly a Parallax map works, It's looks far better than just a regular or normal map.