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_shadow99
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Thats Parralex Mapping, you can tell because it still looks bumpy when you look at it from different angles.
Bump Mapping is angle dependant and would only look bump when viewed straight and not from and angle.
I find it great that people on System Wars are using 'big words' to try and put their point across, but it will help if you actually know something about the subject before using them.
Bump mapping is a general term, and describes a whole array of techniques that are used to simulate a higher polygon count on an object. Normal mapping and parralex mapping are in fact both bump mapping techniques.
Just to remphasize: Bump mapping= Normal + Parralex
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Exaclty.
Bump mapping or normal mapping are basically the general version of bump mapping and Parallax mapping is a slightly more advanced version that actually uses a parallax effect when you move around the texture. Parallax mapping will likely stand out much more in motion or when something goes quite far into the distance....
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