Bungie talks Halo: Reach multiplayer (I hope you enjoy reading!)

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R3FURBISHED

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#1 R3FURBISHED
Member since 2008 • 12408 Posts

----Ok, before we get this show on the road let me indulge you on this little piece of wisdom (straight from the horse's mouth) ----

Note: for this portion of the update we're gonna be working from a purely hypothetical standpoint. To properly explain Reach's matchmaking options without giving away too many secretz and without cementing any ideas permanently into your impressionable noggins, we gotta play a little bit fast and loose. Details, as always, are subject to change. Don't form any lasting attachments.

Ready?

__________

Active Roster

Q. Briefly 'splain what Active Roster is and why I should care about it. (Yes, technically this is not a question.)

A. The Active Roster is the result of our lobby and Party system getting together with the Friends List, with Player Details getting on the action too.

Basically, the familiar list of players on the right side of the lobby now displays more than just your own Party. If you have it set to Xbox LIVE Friends, then it displays your Friends right there in the Roster. You can select them, see what they're doing, see if there's room in their Party, and join them. If a couple of Friends are in the same Party, you can see that right there. If you didn't like digging through the Guide to see who was doing what, you're going to appreciate how much easier this is.

And if you're already in a party and just want to check people out, the Player Details display right there in the lobby now. Less navigating sub-screens. All of the customized Spartan and Elite models look hot on display, too.

Example:

[See how this shows you everyone on your Friends list who is playing Reach? It'll show you what they are playing, how much time is left, and who is winning. You can also queue their party so you join as soon as that match is over. No more waging an invite war in order to jump into a friend's party]


(From Shacknews article, link below)
Queue-Joining -
In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.

____----____

---This is from the Bnet Boards ___Link___---

  1. If you and your friends are in different leagues you can still play together.
  2. .Format will be 2v2,4v4...but they arent limited to just those formats (btb type maybe?)
  3. Divisions are not set by rank milestones (like how H3 you needed X amount of EXP and a Level __ to be a ____)
  4. Playlists support Spartans Only, Elites Only, various mixtures, player selection, et cetera.
  5. Arena playlists will probably not mix the two.
  6. Each season (probably a month) the ranks will be reset in Arena and will be placed in your Service Record both in-game and on Bungie.net (baseball card like said in Shacknews article)
  7. Maps and gametypes can be tweaked for the seasons on Bungie's discression but nothing should be ruled out for the playlist yet.
  8. Objective isn't in the Arena yet mostly because it is hard to establish "who did better on the team" because they have to add in flag captures and stuff.
  9. The Arena system is for honor and glory. Basically it adds more of depth to gameplay and stops the fat kids on second accounts.
  10. All divisions are skill based so not everyone will hit the top division (i.e. level 50)
  11. All rank beside the divisions will be hidden because Bungie is using a pure truskill system.
  12. Players will be starting with very similar starting weapons if not the exact same (speculate if you will)
  13. It will be harder to exploit the Arena system
  14. That being said the Banhammer is still evolving.
  15. Maps will be tweaked a little for Arena playlist.
  16. Winning in team games still matters. But turning in a poor performance on a winning team (i.e., being carried by more skilled teammates) will not be a good way to level up.
  17. As soon as are Rated on enough Days (e.g., 5 days), you'll see what Division you're in. You can go up or down from there, but it'll give you some idea of who your peers are.
  18. Arena rank will work completely seperate from other playlists.
  19. Arena games will still go in theatre mode.
  20. Players wont be able to boost by switching languages anymore.
  21. There are no plans to implement a clan system specifically for Arena. If we did Clan support (not saying we are, mind you), we would support them across the board
  22. Currently the only playlists which will display a playlist specific ranking/rating/etc are Arena. (I dont know if this means all other ranks will be hidden which could be disapointing0
  23. Arena will be present in the Beta
  24. Still a chance of an MLG playlist.
  25. Divisions arent permanent you will start right at 0 each season even if you were in Onyx.
  26. Quitting will count as a loss, and if you do it too much, the Banhammer will apply a special new kind of punishment targeted specifically at quitters.
  27. Bungie Staff feels the need of margeritas to answer calls from the community (speculation?)
  28. Vetoing in Arena will be more for picking the map then map/gametype.

-----So How Does Arena Work?-----

Luke's not so subtle tease from earlier in the year makes a little more sense now, eh? The internal analogy for the Arena comes from Top Gun and, more specifically, from the "Greenie Board" employed by Naval pilots. In the real world, no matter your military rank, the only thing that matters on the Greenie Board is the execution of each individual landing. In the case of Arena, that's your individual play.

Does that mean team play isn't important? Nope. It's intrinsic. If you want to hole up all by your lonesome or go totally Rambo, you're not utilizing your resources effectively. And your rating will certainly reflect your poor judgment if the other team capitalizes on your selfish play. It's not just your kills-per-death ratio that informs where your game rating ends up; we're able to weed through a wealth of relevant statistical information to make the right call.

We plan on digging in and exposing all the under the hood mechanics that make it work properly soon. The formula that calculates your rating WILL be made publicly available so you can see exactly what actions increase or decrease your rating calculation. In fact, in the current Alpha version, it's displaying right in your HUD as the mysterious numerical oddity I previously described in not-so-rich detail. When you're playing well, you watch your rating increase in real time. When you do something inadvisable (say, maybe betray Luke with an errant grenade), you see the negative impact immediately. Whether or not the HUD itself is the final resting place is something we're sorting out internally. Likely, it'll be shown on the scoreboard. No matter where it ends up though, you will be able to see where you stand, in game and on the fly.

For now, all you need to know is that yes, Arena is the ultra competitive experience on tap for Halo: Reach and that we want you to rip it apart in the Beta come May. If you think you can break it, boost it, or otherwise find a way to game it in your favor, we want you to expose those weak spots and hit 'em hard for massive damage. As with everything we're discussing here today, everything is subject to change and we have the resources and bandwidth to respond and adjust as needed.

That's why we're running an Alpha right now. That's why we're planning an internal Beta. And that's why we're inviting millions of players to pounce on our public multiplayer Beta in May.

And again, keep in mind that while Arena is tuned to appeal to the darkest and deadliest corners of your competitive side, Reach will make full use of all the tricks of the trade to give you good reason to step into other Playlists with tons of options to explore and plenty of game types to dig into. In fact, we expect all flavors of matchmaking to be equally tasty. You'll get to experience plenty of 'em in the Beta as well, including delicious new stuff like Invasion

(I tried to put that all^^^ into a Spoiler tag, but GS won't let me :( )

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R3FURBISHED

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#2 R3FURBISHED
Member since 2008 • 12408 Posts

*Reserved* Because this weeks Weekly Update is HUGE!

In Halo 3, we'd throw a map and game variant your way and if you didn't like it, you had to shout "Veto!" repeatedly at the top of your lungs and then lament the fact that nobody else mashed the X button with you or that the secondary option wasn't really something you wanted to play either. That's lame.

*From the Shacknews story*
In Reach, you'll have a greater degree of control over what games and maps you're playing. Once you're matched into a squad, the game will provide a default map and game variant, but also provide up to three other alternatives. Majority rules, but if a playlist demands special treatment, we can configure blind or no vote options as well. We're flexible like that.

Matchmaking Connection Options -The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.

Social Settings -In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their play$tyle in the following four categories:

  • Teamwork - Team Player vs. Lone Wolf
  • Motivation - Winning vs. Having Fun
  • Chattiness - Chatty vs. Quiet
  • Tone - Polite vs. Rowdy

I Like Dat UI

Me too. Reach's menus are lookin' slick, aren't they? Candland didn't think so. He was visibly shaken when he saw the screens we were delivering to Shacknews. He wants you to know that what you're looking at is all placeholder. Expect significant polish to be liberally applied the aesthetics from now until we ship.

Which may or may not be in September. Seriously, we really don't have a date lined up, regardless of any rumors you may have heard (or any hypothetical, seasonal Arena scenarios Tyson Green may have presented in his Shacknews interview).

When we zero in on a ship date, we'll make a whole lot of noise about it.

Bungie Weekly Update 03.19.10

Shacknews Article -- Read off of THU Boards

  • Shacknews Article #2 -- This time they speak with Luke, Tyson, Lars, and Brian
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BenGenio

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#3 BenGenio
Member since 2005 • 566 Posts

Wow, nice, that matchmaking looks beautiful!

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Bangerman15

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#4 Bangerman15
Member since 2010 • 1978 Posts
i love you bungie... :) this is gonna be such an epic game :D
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bigboss5ak

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#5 bigboss5ak
Member since 2007 • 2962 Posts
Wow i may buy odst just to get up in this beta this game sounds incredible
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SaltyMeatballs

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#6 SaltyMeatballs
Member since 2009 • 25165 Posts
I think this is getting little replies because someone posted a monster - similar looking - thread a day ago
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R3FURBISHED

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#7 R3FURBISHED
Member since 2008 • 12408 Posts

I think this is getting little replies because someone posted a monster - similar looking - thread a day agoSaltyMeatballs

That was the Shacknews thread, yeah. I referenced that in here.

This is just Bungie explaining anything that may have been...fuzzy from that. Such as Arena and Active Roster

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MoldySasquatch

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#8 MoldySasquatch
Member since 2007 • 604 Posts

sweet pics!

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djsifer01

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#9 djsifer01
Member since 2005 • 7238 Posts
Im really excited for this game. I just started playing Halo3 online a few days ago and love it not to metion the super fun campaign. My view on Halo has completely changed except for the piece of garbage called ODST.
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web966

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#10 web966
Member since 2005 • 11654 Posts
Looks great
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Bluestorm-Kalas

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#11 Bluestorm-Kalas
Member since 2006 • 13073 Posts

I still play Halo 3 on a regular basis, and these new feature on Reach cater to me and my friends directly....awwwwesome.

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TREAL_Since

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#12 TREAL_Since
Member since 2005 • 11946 Posts
1.) Wow, Arena sounds really awesome :). Very similar to the Shadow War in MAG combined with prestige in COD. Except you don't choose where you're placed, it's based on skill. 2.) Menus look very cool and the options are so streamlined and in-depth. 3.) Can't wait for the beta.
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D00nut

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#13 D00nut
Member since 2003 • 7618 Posts

As I read through that, I noticed that the custom content is no longer 100 max, but in the thousands! Thank god for that improvement! :D

Also did anyone else notice what they said about the DMR and Magnum? Both can take down a Spartan in the same number of trigger pulls!

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Avian005

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#14 Avian005
Member since 2009 • 4112 Posts

This really is sounding like the definitive Halo, by the guys who made Halo.

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peanutbudduh

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#15 peanutbudduh
Member since 2010 • 353 Posts
I didn't read all that, my eyes hurt right now. Can anyone tell me if there will be an option for customizable browsing for games? As in, you can join games strangers make? You know the one thing that annoys the hell out of me when Bungie never puts in. This is why I believe that whole sandbox thing and Forge thing failed in Halo 3. They only made it so you can only join your friends to do that stuff.
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jg4xchamp

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#16 jg4xchamp
Member since 2006 • 64054 Posts
Bungie takes care of their baby nicely, they really are coming off determined to leave on a strong note. Then again I fully expect them to comeback to Halo years later, if not being their 5th or 6th project since going independant. (Project 1= ODST, Project 2=Reach).
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Sandvichman

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#17 Sandvichman
Member since 2010 • 4006 Posts
Im really excited for this game. I just started playing Halo3 online a few days ago and love it not to metion the super fun campaign. My view on Halo has completely changed except for the piece of garbage called ODST. djsifer01
You have seen the light.
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Ninja-Bear

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#18 Ninja-Bear
Member since 2010 • 1028 Posts
[QUOTE="djsifer01"]Im really excited for this game. I just started playing Halo3 online a few days ago and love it not to metion the super fun campaign. My view on Halo has completely changed except for the piece of garbage called ODST. Sandvichman
You have seen the light.

Except ODST is awesome. :(
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Sandvichman

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#19 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Sandvichman"][QUOTE="djsifer01"]Im really excited for this game. I just started playing Halo3 online a few days ago and love it not to metion the super fun campaign. My view on Halo has completely changed except for the piece of garbage called ODST. Ninja-Bear
You have seen the light.

Except ODST is awesome. :(

I was talking about halo 3 in general, but yes ODST is awesome.
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TheShadowLord07

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#20 TheShadowLord07
Member since 2006 • 23083 Posts

Not one person has bash on this topic yet. maybe its because they can't be bother with the huge wall of awsomeness?

A little upset that thee background menu might be in the full game.

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Ninja-Bear

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#21 Ninja-Bear
Member since 2010 • 1028 Posts

Not one person has bash on this topic yet. maybe its because they can't be bother with the huge wall of awsomeness?

A little upset that thee background menu might be in the full game.

TheShadowLord07
Why what's wrong with the menu? I think it looks sweet. Better than the plain blue of the old Halo games.
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slvrraven9

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#22 slvrraven9
Member since 2004 • 9278 Posts
just when i think things have reached its peak with the bungie news on reach it gets better. i remember saying that othe rreach thread if things could possibly get better.....i dony know about anybody else but this is definatly shaping up to be one mighty fine multiplaying year! Go Bungie!
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loudharley

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#23 loudharley
Member since 2005 • 1852 Posts

This has the potential to be the best halo game to date.I cant wait to play the beta,and obviously the full game.

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Rekunta

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#24 Rekunta
Member since 2002 • 8275 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

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deactivated-61010a1ed19f4

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#25 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts
This looks epic
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killerfist

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#26 killerfist
Member since 2005 • 20155 Posts
Glad they kept the option to search for people close by/with a good connection/etc. The menu's look freakin cool (I know that sounds silly, but still:P). Very good presentation indeed.
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killab2oo5

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#27 killab2oo5
Member since 2005 • 13621 Posts
Bungies really going all out with Reach. The game sounds great. Hopefully I wont fall into peer pressure and get ODST so I can get in the beta...I want Reach to feel fresh. (Though I have been itching to play some firefight lately.)
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#28 angelkimne
Member since 2006 • 14037 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

Rekunta

Were you under a rock when the first two trailers released and there was that flood of Gameinformer info? WE KNOW MORE ABOUT THE SINGLEPLAYER THAN THE MP.

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SpinoRaptor24

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#29 SpinoRaptor24
Member since 2008 • 10316 Posts

The definitive Halo game this gen.

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devilsoultaker2

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#30 devilsoultaker2
Member since 2009 • 904 Posts
wow Bungie is MP Gods
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#31 racing1750
Member since 2010 • 14567 Posts
This game is gonna be incredible :)
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TheShadowLord07

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#32 TheShadowLord07
Member since 2006 • 23083 Posts

[QUOTE="TheShadowLord07"]

Not one person has bash on this topic yet. maybe its because they can't be bother with the huge wall of awsomeness?

A little upset that thee background menu might be in the full game.

Ninja-Bear

Why what's wrong with the menu? I think it looks sweet. Better than the plain blue of the old Halo games.

I agree, but like Bungie said, it might be in the full game. shame I really like too

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lafiro93

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#33 lafiro93
Member since 2010 • 2076 Posts

Thank you so much, i cant wait for this game.

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Anjunaddict

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#34 Anjunaddict
Member since 2010 • 4178 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

Rekunta

If we forget about the fact that Bungie has already shown us a BOAT LOAD of info on the single player already :P then i prefer we just learn about the multiplayer. Showing off too much of the single player just spoils it in my opinion, what we've seen of the single player already is awesome enough.

And what exactly does "Bungie cares not for anything other than how many people it can throw onto a map simultaneously" mean? Halo is one of the games with a SMALLER player count (16 max) I think you're maybe thinking of Zipper Interactive lol.

Anyway, the MULTIPLAYER beta is about a month away, so naturally they are going to feed us MULTIPLAYER information in the build up.

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lafiro93

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#35 lafiro93
Member since 2010 • 2076 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

Rekunta

They have shown a lot of SP Information already. Also when a game has the best mutiplayer on the consoles, i think its a smart idea to show of the MP on the next game ;)

Also SP=10 hours MP=Infinite

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civic_misfit

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#36 civic_misfit
Member since 2006 • 548 Posts

Wow and I was thinking that they couldn't have added any more features to halo 3 and they add a ton more. Halo has by far the most features of any CONSOLE AND PC multiplayer game. They did all that and created a new engine in 3 years. hopefully the gameplay won't feel rushed.

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lafiro93

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#37 lafiro93
Member since 2010 • 2076 Posts

Wow and I was thinking that they couldn't have added any more features to halo 3 and they add a ton more. Halo has by far the most features of any CONSOLE AND PC multiplayer game. They did all that and created a new engine in 3 years. hopefully the gameplay won't feel rushed.

civic_misfit

Not sure about the PC part but consoles, yes. Also its not a new engine, its the Halo 3 one that has done a MAJOR makeover.

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#38 civic_misfit
Member since 2006 • 548 Posts

[QUOTE="civic_misfit"]

Wow and I was thinking that they couldn't have added any more features to halo 3 and they add a ton more. Halo has by far the most features of any CONSOLE AND PC multiplayer game. They did all that and created a new engine in 3 years. hopefully the gameplay won't feel rushed.

lafiro93

Not sure about the PC part but consoles, yes. Also its not a new engine, its the Halo 3 one that has done a MAJOR makeover.

As I said, console and PC. No PC game comes close and i've played the best, BF2 and TF2. And the game uses a new engine. They only reuse the skeleton like physics for example. F=ma no matter what year a game comes out in.
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ujjval16

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#39 ujjval16
Member since 2008 • 1669 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

Rekunta
For one, Multiplayer is a big part of Halo. It's as big in Halo 3 as it is in BFBC2. Second they've already showed us campaign. And third, you do know the Beta comes out in about a month and a week right? Why wouldn't they show off the multiplayer features?
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vashkey

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#40 vashkey
Member since 2005 • 33781 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

Rekunta
I like how people say Halo 1's campaign is better and never try to explain why. Honestly the only things that may have made it better was because it was more fresh(a sequel can never be fresh so complaining about that would be stupid) or because it's like two hours longer... only thanks to repeated corridors. I get that Halo 2's ending was lame, but come on, a crappy ending doesn't make an entire campaign crappy. It's good that Bungie concentrates so much on multiplayer though. I mean which game from 2007 do you hear more people still talking about now, Halo 3 or Bioshock? Regardless of which you think is better it doesn't change the fact that alot people still regularly play Halo 3 years after it came out While Bungie spent most of it's time on the campaign for Halo: Combat Evolved it definitely doesn't mean that was the part of the game people liked the most. Personally I don't know a single person who liked Halo: Combat Evolved that didn't frequently play the multiplayer. In fact thats what most of my friends played of the game. We used to get together on the weekends and have lan parties. The multiplayer fascination of Halo wasn't just something that suddenly happened with Halo 2. People played the multiplayer plenty before Live came around. It's a big part of the game's success. Showing off the multiplayer for the game is really easy and smart of Bungie to do. It's hard to show off the campaign without spoiling it. Bungie can show off the game's visual and gameplay improvements with the multiplayer. People are excited for the multiplayer and the beta is coming soon so it only makes sense that at this point they are talking alot about the multiplayer. Expect more campaign stuff around e3 and launch. It's not like Bungie has ever neglected the campaign at press, I mean Halo 3 slogan was "Finish the fight" after all.
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tehsystemwarior

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#41 tehsystemwarior
Member since 2009 • 1812 Posts
I want. Cool this is for me, I'm ultra competive, and getting a taste of the Arena in the Beta that wont end up counting for anything in the long run might be good for me.
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93soccer

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#42 93soccer
Member since 2009 • 4602 Posts
This is gonna be an amazing game, cant wait! :D
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Ross_the_Boss6

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#43 Ross_the_Boss6
Member since 2009 • 4056 Posts

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

Rekunta

1) They have already shown us a lot of the single player

2) It would be silly to show too much. I personally don't want the SP spoiled.

3) The MP beta is coming soon. This information is building up the hype for it. People might see this and think, "I think I'll buy ODST now."

Nice work Bungie, can't wait to play.

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Leejjohno

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#44 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="Rekunta"]

This pisses me off.

Nice article, but it sounds like, once again, Bungie is making multiplayer the main focus. Halo 2 and 3 suffered because of this. That multiplayer was not the main focus of the original CE (due to Live's lacking infrastructure at the time) is a large reason as to what made it so great. They HAD to concentrate on the singleplayer to compensate for the shallow multi. I can appreciate having both, but both single player AND multiplayer should be afforded the same amount of care and attention. How about some campaign developer diaries? How about showing some levels, some huge open environments and massive battles that were the hallmark that made Halo what it is today?

This is all conjecture I know, but given that the exact same routine happened before 2 & 3 were released, it looks to be exactly the same case this time around. Multiplayer focused previews only. It only is helping to confirm what I've come to fear: Bungie cares not for anything other than how many people it can throw onto a map simultaneously; all other considerations are afterthoughts. With a game of such potential, it's a shame that half of it is being squandered in lew of the other.

vashkey

I like how people say Halo 1's campaign is better and never try to explain why. Honestly the only things that may have made it better was because it was more fresh(a sequel can never be fresh so complaining about that would be stupid) or because it's like two hours longer... only thanks to repeated corridors. I get that Halo 2's ending was lame, but come on, a crappy ending doesn't make an entire campaign crappy. It's good that Bungie concentrates so much on multiplayer though. I mean which game from 2007 do you hear more people still talking about now, Halo 3 or Bioshock? Regardless of which you think is better it doesn't change the fact that alot people still regularly play Halo 3 years after it came out While Bungie spent most of it's time on the campaign for Halo: Combat Evolved it definitely doesn't mean that was the part of the game people liked the most. Personally I don't know a single person who liked Halo: Combat Evolved that didn't frequently play the multiplayer. In fact thats what most of my friends played of the game. We used to get together on the weekends and have lan parties. The multiplayer fascination of Halo wasn't just something that suddenly happened with Halo 2. People played the multiplayer plenty before Live came around. It's a big part of the game's success. Showing off the multiplayer for the game is really easy and smart of Bungie to do. It's hard to show off the campaign without spoiling it. Bungie can show off the game's visual and gameplay improvements with the multiplayer. People are excited for the multiplayer and the beta is coming soon so it only makes sense that at this point they are talking alot about the multiplayer. Expect more campaign stuff around e3 and launch. It's not like Bungie has ever neglected the campaign at press, I mean Halo 3 slogan was "Finish the fight" after all.

I know this isn't the best example but Mass Effect 2 managed to alleviate those problems even though it was the conduit section of a trillogy and both the beginning and end of it were breathtaking. Of course that game didn't have multiplayer, but I guess that's the point I am trying to make - you shouldn't have to compensate from the single player experience.

Saying that a game was a sequel is no excuse even for bungie, you have to put lots of effort into making the player feel like he isn't just continuing where he left off or finishing without a sense of accomplishment; forgetting Halo 3's shortcomings, that was what made Halo 2 such a failure.

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R3FURBISHED

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#45 R3FURBISHED
Member since 2008 • 12408 Posts

For all the people talking about the Reach campaign, this is the only thing mentioned in the Weekly Update about it:

Campaign, On Approach
Speaking of making noise, Marcus and Joe continue to deliver the tasty development tidbits over at Noble Actual. This week, they're talking a little bit of campaign. In lieu of stealing their thunder, I'll just let you stumble on over and read their musings for yourself.

(NobleActual Article)

So much focus on the Beta has been amazing and we've made some major improvements to the engine and many across multiplayer. So, now we're beginning the shift toward focus on the campaign again. I'm super excited about giving some love to the huge number of new campaign features that have been waiting patiently for the Beta dust to settle.

Even in the absence of getting 100% engineering support, our next full campaign playtest is nearly ready to be hammered on at the labs. It is already in a state of major improvement over our last playtest, which was just a few weeks ago. This is the most fun part of a project – when all the planes circling around in development space begin landing.

-Marcus

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rolo107

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#46 rolo107
Member since 2007 • 5469 Posts
I didn't read all that, my eyes hurt right now. Can anyone tell me if there will be an option for customizable browsing for games? As in, you can join games strangers make? You know the one thing that annoys the hell out of me when Bungie never puts in. This is why I believe that whole sandbox thing and Forge thing failed in Halo 3. They only made it so you can only join your friends to do that stuff.peanutbudduh
Wait, what??? Forge failed? lol... Someone has never been to bungie.net or played much with the community. Forge is HUGE. It exceeded expectations, leading to custom maps just for people to make stuff in. No, they haven't mentioned adding that in, because they are the kings of matchmaking and that wouldn't work with all that they are setting up. How would Arena work with that?
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Rekunta

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#47 Rekunta
Member since 2002 • 8275 Posts

Alright everyone,

Maybe I went a bit overboard. If there has been "TONS" of single player info, than my apologies.....but please point me to it. Every preview on this site pertains to multi. So where is this MASSIVE amount of campaign info? I've seen the trailer, but that doesn't constitute anything.

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peanutbudduh

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#48 peanutbudduh
Member since 2010 • 353 Posts
[QUOTE="peanutbudduh"]I didn't read all that, my eyes hurt right now. Can anyone tell me if there will be an option for customizable browsing for games? As in, you can join games strangers make? You know the one thing that annoys the hell out of me when Bungie never puts in. This is why I believe that whole sandbox thing and Forge thing failed in Halo 3. They only made it so you can only join your friends to do that stuff.rolo107
Wait, what??? Forge failed? lol... Someone has never been to bungie.net or played much with the community. Forge is HUGE. It exceeded expectations, leading to custom maps just for people to make stuff in. No, they haven't mentioned adding that in, because they are the kings of matchmaking and that wouldn't work with all that they are setting up. How would Arena work with that?

Oh god...if Bungie is still going to do that matchmaking BS then they fail SO HARD. Bungie is a failure.
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mccoyca112

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#49 mccoyca112
Member since 2007 • 5434 Posts

ha! find the weak spot and attack it for massive damage. Well played.

Is this "arena" mode the main competitive mode? I stopped reading about half way through cause thats all I was seeing.

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SpiritOfFire117

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#50 SpiritOfFire117
Member since 2009 • 8537 Posts
Great read. Once again, thanks for the update R3FURBISHED. :)