Call of Duty Infinite Warfare PC version port analysis extremely high Framerate even on midrange pc

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DeathLordCrime

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#1  Edited By DeathLordCrime
Member since 2014 • 893 Posts

Tested on ntel i5-6500 @3.20 GHz, 8 GB RAM, GeForce GTX 1060, Windows 10.

Seem like a much better port than Black Ops 3 where you can hit over 100 fps on a 1060 on a mix of high and ultra

If you vitally need 120fps, then consider low. But the likelihood is that these settings are only to be used if you’ve got an aging or underpowered PC.

For our high settings test textures are reduced to normal settings, while most other options are dropped to their second-highest tier. All effects remain turned on, just to a lesser extent than in the ultra test. Antialiasing is switched to SMAA 1X. The result is an image that looks practically indistinguishable from the previous ultra screenshot. Once again the bridge of the ship feels heavily detailed, with hi-res images on the monitors, and a good hologram projecting from desk.

Ground firefights: By turning down the settings a touch you can maintain a very stable framerate. Intense battles flow at 80fps and rarely drop, and there’s none of the stutter experienced with the previous ultra settings.

Space dogfights: Up in the skies these settings perform at between 100 and 110fps without causing any of your vital components to overheat, explode, and leave you floating with no air.

For ultra setting

Ground firefights: With the settings turned all the way up, expect to see the standard 60fps for the majority of the time. Intense battles can bring drastic slowdown though, with dips as low as 20fps being experienced, along with stuttering. Considering how COD battles typically flow, this isn’t going to be the best experience.

Space dogfights: At ultra, the vast emptiness of space means the framerate can soar. It mostly settles at 90fps, but highs of 110 and lows of 80 happen infrequently.

Infinite Warfare is a very solid PC port held back a little by a couple of awkward niggles. Infinity Ward seem allergic to the idea of graphical presets this year. As with Modern Warfare Remastered, Infinite Warfare requires you to adjust every single one of its graphical options individually. 19 different settings, split into four categories, give you strong control over set up, but ensures adjusting graphical performance is an incredibly fiddly task.

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dynamitecop

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#2 dynamitecop
Member since 2004 • 6395 Posts

ok?

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BlueEyedCasva

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#3  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

a 1050 ti gets 55 fps average on ultra

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QuadKnight

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#4 QuadKnight
Member since 2015 • 12916 Posts

Alright.

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CroidX

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#5  Edited By CroidX
Member since 2013 • 1561 Posts

@blueeyedcasva said:

a 1050 ti gets 55 fps average on ultra

I would rather just get a 470 better performance and not a huge price difference

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deactivated-583e460ca986b

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#6 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

Well this is a 1080p benchmark. That resolution is pretty easy at this point.

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#7 BlueEyedCasva
Member since 2015 • 599 Posts

@CroidX said:
@blueeyedcasva said:

a 1050 ti gets 55 fps average on ultra

I would rather just get a 470 better performance and not a huge price difference

I wouldn't really buy lower end GTX series cards if I know I can get better one if I payed a little more not to say the 750 ti wasn't a bad card

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BlueEyedCasva

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#8  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

@GoldenElementXL said:

Well this is a 1080p benchmark. That resolution is pretty easy at this point.

970 still going strong for 1080p gaming

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Juub1990

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#9 Juub1990
Member since 2013 • 12622 Posts

Will be a nice candidate to test at 120fps on my KS8000 assuming it even goes up to 120fps.

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#10 madrocketeer  Online
Member since 2005 • 11201 Posts

Gee, thanks, publishers. Putting so much effort into optimizing a game I probably will never play. How about putting similar effort into a game I might actually play?

Yes, I'm looking at you Bethesda.

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gtx021

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#11 gtx021
Member since 2013 • 515 Posts

same quality in game even using GTX TITTAN X VS console.

,..not worth compare

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scatteh316

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#12 scatteh316
Member since 2004 • 10273 Posts

Not a single frame rate in the OP is what I would consider 'extremely high'

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#13  Edited By DragonfireXZ95
Member since 2005 • 26715 Posts

@madrocketeer said:

Gee, thanks, publishers. Putting so much effort into optimizing a game I probably will never play. How about putting similar effort into a game I might actually play?

Yes, I'm looking at you Bethesda.

If you speak of Dishonored 2, just know that Infinite Warfare is using an engine that is basically from 1999. If they can't get over 100 fps on almost every single new card, then there's something incredibly wrong with the dev.

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#14 madrocketeer  Online
Member since 2005 • 11201 Posts

@DragonfireXZ95:

People keep saying that, but I bet >99% of the engine code is much more recent.

No. There is no excuses. If making an in-house engine is so hard, they should have licenced someone else's, like Unreal or id Tech.

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#15 ABtoxin
Member since 2014 • 438 Posts

@scatteh316: yes because getting 80 to 90 fps isn't very high or is 120 fps now the standard

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#16 zeeshanhaider
Member since 2004 • 5524 Posts

@abtoxin said:

@scatteh316: yes because getting 80 to 90 fps isn't very high or is 120 fps now the standard

Get yourself PS4 Pro and experience the amazing cinematic 24FPS.

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#17 scatteh316
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@abtoxin said:

@scatteh316: yes because getting 80 to 90 fps isn't very high or is 120 fps now the standard

For me 'extremely high' is 200fps+

I remember running Halo 1 on PC at 900fps+ a few years ago

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#18 badtaker
Member since 2009 • 3806 Posts

pc gamers getting excited for COD..........

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#19 DragonfireXZ95
Member since 2005 • 26715 Posts

@madrocketeer said:

@DragonfireXZ95:

People keep saying that, but I bet >99% of the engine code is much more recent.

No. There is no excuses. If making an in-house engine is so hard, they should have licenced someone else's, like Unreal or id Tech.

I wouldn't go that far, but it is heavily modified, yes.

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#20  Edited By ronvalencia
Member since 2008 • 29612 Posts

@blueeyedcasva said:
@GoldenElementXL said:

Well this is a 1080p benchmark. That resolution is pretty easy at this point.

970 still going strong for 1080p gaming

970 is aging faster than R9-390 i.e. R9-380X managed to reach 970 level. R9-380X counterpart was GTX 960 Ti