Can anyone actaully explain how Graphics work for me?

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ndrliang2

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#1 ndrliang2
Member since 2006 • 157 Posts

I don't really understand graphics, as a whole. In one cornor I hear that the Xbox has very slightly better graphics. However is this interview with Steven Ter Heide (producer of Killzone) and he said "Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game." To me the more detail= better graphics. How does the storage cpacity on disks help with graphics vs. the graphics card?

(Please no flaming, only post if you have something useful to say)

http://www.gamepro.com/news.cfm?article_id=140708

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Koalakommander

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#2 Koalakommander
Member since 2006 • 5462 Posts

I don't really understand graphics, as a whole. In one cornor I hear that the Xbox has very slightly better graphics. However is this interview with Steven Ter Heide (producer of Killzone) and he said "Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game." To me the more detail= better graphics. How does the storage cpacity on disks help with graphics vs. the graphics card?

(Please no flaming, only post if you have something useful to say)

http://www.gamepro.com/news.cfm?article_id=140708

ndrliang2

Whatever looks more pleasing to the eye. For example, I think WoW has better visuals than Halo 3, even though on a technical scale Halo 3 is much more advanced.

But how graphics work, no idea.

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Mad_Rhetoric

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#3 Mad_Rhetoric
Member since 2005 • 3642 Posts

google it my friend

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Condemned-Postr

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#4 Condemned-Postr
Member since 2007 • 25 Posts
[QUOTE="ndrliang2"]

I don't really understand graphics, as a whole. In one cornor I hear that the Xbox has very slightly better graphics. However is this interview with Steven Ter Heide (producer of Killzone) and he said "Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game." To me the more detail= better graphics. How does the storage cpacity on disks help with graphics vs. the graphics card?

(Please no flaming, only post if you have something useful to say)

http://www.gamepro.com/news.cfm?article_id=140708

Koalakommander

Whatever looks more pleasing to the eye. For example, I think WoW has better visuals than Halo 3, even though on a technical scale Halo 3 is much more advanced.

But how graphics work, no idea.

WTF!!!!
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Koalakommander

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#5 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"][QUOTE="ndrliang2"]

I don't really understand graphics, as a whole. In one cornor I hear that the Xbox has very slightly better graphics. However is this interview with Steven Ter Heide (producer of Killzone) and he said "Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game." To me the more detail= better graphics. How does the storage cpacity on disks help with graphics vs. the graphics card?

(Please no flaming, only post if you have something useful to say)

http://www.gamepro.com/news.cfm?article_id=140708

Condemned-Postr

Whatever looks more pleasing to the eye. For example, I think WoW has better visuals than Halo 3, even though on a technical scale Halo 3 is much more advanced.

But how graphics work, no idea.

WTF!!!!

I think WoW is a gorgeous game IMO. Halo 3 doesn't really turn heads.

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FrozenLiquid

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#6 FrozenLiquid
Member since 2007 • 13555 Posts

I think WoW is a gorgeous game IMO. Halo 3 doesn't really turn heads.

Koalakommander

To most people here who know about 640p and care about jaggies.

Halo 3 turns casual heads around. Especially that cutscene after "Floodgate". My god, that's gorgeous.

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ndrliang2

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#7 ndrliang2
Member since 2006 • 157 Posts
Wow, people really get sidetracked quickly....
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pis3rch

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#8 pis3rch
Member since 2006 • 1695 Posts
[QUOTE="Koalakommander"]

I think WoW is a gorgeous game IMO. Halo 3 doesn't really turn heads.

FrozenLiquid

To most people here who know about 640p and care about jaggies.

Halo 3 turns casual heads around. Especially that cutscene after "Floodgate". My god, that's gorgeous.

you mean at the beginning of level 6? check this out (download it to your 360, it will look much better) http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=viper231 its the one called Beautiful, i think 4th one down.

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Luigi_Vincetana

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#9 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Condemned-Postr"][QUOTE="Koalakommander"][QUOTE="ndrliang2"]

I don't really understand graphics, as a whole. In one cornor I hear that the Xbox has very slightly better graphics. However is this interview with Steven Ter Heide (producer of Killzone) and he said "Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game." To me the more detail= better graphics. How does the storage cpacity on disks help with graphics vs. the graphics card?

(Please no flaming, only post if you have something useful to say)

http://www.gamepro.com/news.cfm?article_id=140708

Koalakommander

Whatever looks more pleasing to the eye. For example, I think WoW has better visuals than Halo 3, even though on a technical scale Halo 3 is much more advanced.

But how graphics work, no idea.

WTF!!!!

I think WoW is a gorgeous game IMO. Halo 3 doesn't really turn heads.

:?, my head! I don't even want to comprehend how anyone could possibly like WoW's graphics. I've always thought that WoW looked terrible, right from the get go. Anyway back on topic, I could explain how graphics work but that would take too long and have too many of my own assumptions added to the mix, so I won't.
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ndrliang2

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#10 ndrliang2
Member since 2006 • 157 Posts
Personaly, It wasn't that I disliked Halo's graphics, its just that I expected more from THE biggest game this year. But I agree, I think Halo 3 is any better than WOW.
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MetroidPrimePwn

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#11 MetroidPrimePwn
Member since 2007 • 12399 Posts
You know, I've never really ever thought about this...
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Cali3350

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#12 Cali3350
Member since 2003 • 16134 Posts
I actually agree. WOW's arestyle is so far ahead of Halo 3's its rediculous. Ive never liked Halo's artstyle, its so generic. I really dont care how much pretty lighting you put in there when your art assets look like ****
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ndrliang2

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#13 ndrliang2
Member since 2006 • 157 Posts
Another question (if anyone can ever answer my first one). Is a game's art style more important that a level of detail?
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#14 JAMES_L_BROOKS
Member since 2005 • 1463 Posts

I don't really understand graphics, as a whole. In one cornor I hear that the Xbox has very slightly better graphics. However is this interview with Steven Ter Heide (producer of Killzone) and he said "Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game." To me the more detail= better graphics. How does the storage cpacity on disks help with graphics vs. the graphics card?

(Please no flaming, only post if you have something useful to say)

http://www.gamepro.com/news.cfm?article_id=140708

ndrliang2

this is interesting, because 360 has nothing on heavy rain or killzone 2 (im sure alan wake DX10 PC wont look nething close on 360), and crysis cant be run on PS3, but PC has nothing that can outshine heavy rain, or KZ2 in graphics (im not saying crysis is bad, i just mean like a game that really makes those look like crap so dont flame me...) but in the long run id say...

1st/2ndPC orPS3

3rd Xbox 360

4th Wii

neways,

PS3 has better grpahics than 360, because the RSX is compairable to the 360's graphics card alone, but the PS3s Cell can boost the RSX, and do textures, and other things taking most of the work off of the RSX, even then the cell has never used more than 3 of its 8 SPEs though 1 is used for the OS so really 7, unless somehting is patched to free that up its 7. also the PS3 has a HDD (manditory)which the 360 dosnt, so the PS3 can install games ro reduce load times, and allow for faster streaming, much like a PC.

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iunderstand

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#15 iunderstand
Member since 2006 • 3201 Posts
Better storage allows the developer to store higher detailed textures. Of course it loses it's value if the system is bottlenecked by the memory.
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#16 JAMES_L_BROOKS
Member since 2005 • 1463 Posts

Better storage allows the developer to store higher detailed textures. Of course it loses it's value if the system is bottlenecked by the memory.iunderstand

256MB memory is enough, when its being moved at 3.2ghz, lets not forget the graphics card has another 256MB at 800mhz, it goes just fine

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mista_meth

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#17 mista_meth
Member since 2005 • 159 Posts
It all depends on Fill Rate XD
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#18 Brmarlin
Member since 2006 • 2559 Posts
You look at the screen and see something.
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ndrliang2

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#19 ndrliang2
Member since 2006 • 157 Posts

You look at the screen and see something.Brmarlin

THANK YOU SO MUCH, YOU ANSWERED MY QUESTION WITHOUT LEAVING ME TO WONDER ABOUT ANYTHING ELSE.

(sarcasm)

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Cali3350

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#20 Cali3350
Member since 2003 • 16134 Posts

[QUOTE="iunderstand"]Better storage allows the developer to store higher detailed textures. Of course it loses it's value if the system is bottlenecked by the memory.JAMES_L_BROOKS

256MB memory is enough, when its being moved at 3.2ghz, lets not forget the graphics card has another 256MB at 800mhz, it goes just fine

Speed is irrelevant when it comes to texturing data. It can only hold however much memory is there, you cant stream textures into a given frame.

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#21 Luigi_Vincetana
Member since 2004 • 7389 Posts
Another question (if anyone can ever answer my first one). Is a game's art style more important that a level of detail?ndrliang2
In the best looking games, the two are one in the same. Your art direction should be there for the sake of dictating the games level of detail. This is were both Halo 3 and WoW fail. WoW's art direction is too detailed for it's technology which means it's assets are spread too thin and the game just looks messy. On the other hand, Halo 3's art isn't detailed enough, so regardless of how impressive the technology is the game can only end up looking so good.
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#22 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="ndrliang2"]Another question (if anyone can ever answer my first one). Is a game's art style more important that a level of detail?Luigi_Vincetana
In the best looking games, the two are one in the same. Your art direction should be there for the sake of dictating the games level of detail. This is were both Halo 3 and WoW fail. WoW's art direction is too detailed for it's technology which means it's assets are spread too thin and the game just looks messy. On the other hand, Halo 3's art isn't detailed enough, so regardless of how impressive the technology is the game can only end up looking so good.

I wonder what WoW would look like running on something like the Cry Engine 2. Beautiful artstlye with the technology to back it up.
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#23 Goten_king
Member since 2004 • 4327 Posts
Well, you see, developers hire ex-disney cartoonist who then draw every frame of the game that play every possible action you perform. So really, its just that MS and PS bought more disney drawers... end of story.
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#24 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Luigi_Vincetana"][QUOTE="ndrliang2"]Another question (if anyone can ever answer my first one). Is a game's art style more important that a level of detail?coolviper2003
In the best looking games, the two are one in the same. Your art direction should be there for the sake of dictating the games level of detail. This is were both Halo 3 and WoW fail. WoW's art direction is too detailed for it's technology which means it's assets are spread too thin and the game just looks messy. On the other hand, Halo 3's art isn't detailed enough, so regardless of how impressive the technology is the game can only end up looking so good.

I wonder what WoW would look like running on something like the Cry Engine 2. Beautiful artstlye with the technology to back it up.

Indeed. Though I absolutely love the look of WoW's concept art, I would actually label it as abysmal concept art simply because the artist didn't keep the technology in mind at all.
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#25 Koalakommander
Member since 2006 • 5462 Posts

[QUOTE="coolviper2003"][QUOTE="Luigi_Vincetana"][QUOTE="ndrliang2"]Another question (if anyone can ever answer my first one). Is a game's art style more important that a level of detail?Luigi_Vincetana
In the best looking games, the two are one in the same. Your art direction should be there for the sake of dictating the games level of detail. This is were both Halo 3 and WoW fail. WoW's art direction is too detailed for it's technology which means it's assets are spread too thin and the game just looks messy. On the other hand, Halo 3's art isn't detailed enough, so regardless of how impressive the technology is the game can only end up looking so good.

I wonder what WoW would look like running on something like the Cry Engine 2. Beautiful artstlye with the technology to back it up.

Indeed. Though I absolutely love the look of WoW's concept art, I would actually label it as abysmal concept art simply because the artist didn't keep the technology in mind at all.

Funny I think WoW looks beautiful. The fact that they made one of the best looking games on the market with technology everyone could afford is quite the accomplishment.

I mean yeah, polygon and texture wise the game is complete garbage, but honestly -- to call it a "mess" doesn't make sense.

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#26 Luigi_Vincetana
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[QUOTE="Luigi_Vincetana"][QUOTE="coolviper2003"][QUOTE="Luigi_Vincetana"][QUOTE="ndrliang2"]Another question (if anyone can ever answer my first one). Is a game's art style more important that a level of detail?Koalakommander

In the best looking games, the two are one in the same. Your art direction should be there for the sake of dictating the games level of detail. This is were both Halo 3 and WoW fail. WoW's art direction is too detailed for it's technology which means it's assets are spread too thin and the game just looks messy. On the other hand, Halo 3's art isn't detailed enough, so regardless of how impressive the technology is the game can only end up looking so good.

I wonder what WoW would look like running on something like the Cry Engine 2. Beautiful artstlye with the technology to back it up.

Indeed. Though I absolutely love the look of WoW's concept art, I would actually label it as abysmal concept art simply because the artist didn't keep the technology in mind at all.

Funny I think WoW looks beautiful. The fact that they made one of the best looking games on the market with technology everyone could afford is quite the accomplishment.

I mean yeah, polygon and texture wise the game is complete garbage, but honestly -- to call it a "mess" doesn't make sense.

I don't mind the fact that the poly counts and texture resolutions are garbage. The problem is that Blizzard attempted to put in more detail into the game than what those rubbish poly counts and texture resolutions could truly handle which leaves too many "fill this part in with your imagination" moments. To me, at least, that looks very messy.