[QUOTE="CaptainUber"]Ahhhh, E3 hype, it's been too long. How does Gamespot ever get by without all this...camaraderie...among members? (::Looks at Ninja-Vox and alfy13::)
And to answer the topic, yes. Guerilla can get it right. But just because they can doesn't mean they will, and a big budget doesn't magically equal success.Ninja-Vox
By that i assume you mean me making some points and trying to have a reasoned discussion about this, compared to him ignoring all the points and randomly coming out with "SO YOU ADMIT I'M RIGHT!" in situations whereby the exact opposite of this is clearly apparent.
from wiki ninja :)Dutch based Guerrilla Games, formerly known as Lost Boys Games, developed this game and caught Sony's eye. The gaming company showed Sony a demonstration of a first-person shooter that they were currently developing for Windows. Sony was impressed by the game and made a deal with Guerrilla to develop Killzone exclusively for the PlayStation 2. Sony then commissioned award-winning sci-fi author Joe Dever to develop the storyline and contribute to the game design.
Making the switch from programming for the PC to the PlayStation was not an easy task. Guerrilla spent two years learning the programming techniques of the console while they were still in pre-production. In 2001, Killzone was ready to be created.[citation needed] The public knew little about Killzone, but as information started to leak out about the game hype started to grow. A single blurry scan of a VHS was posted in a British video game magazine(PSM2), and eventually made its way onto the internet.
When Killzone was officially announced, expectations for the game were very high, and some gaming magazines dubbed the game a "Halo-killer", implying that the game would beat the wildly popular Microsoft first person shooter, Halo: Combat Evolved, even though Guerrilla Games insisted that they did not want to compete with Halo. On release, rumours of online cooperative play and hard disk support were proven untrue.[citation needed]
http://en.wikipedia.org/wiki/Killzone
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