@mems_1224 said:
Sorry but witcher 3's world still falls well short of skyrim. I have yet to see a random dragon attack a city in witcher 3
While it's interesting to see how chaotic Skyrim's world can be when the dragons are programmed to randomly attack settlements, that sort of interaction isn't particularly deep. Yeah, dragons can kill villagers in the world (or at least the ones the game says can die), but there's no deeper story that arises from that. For instance, if the blacksmith in Riverwood gets killed by a dragon, his wife will remark how much she misses him and how difficult it is to raise a daughter on her own--right after her husband is killed, literally the second after. That dialogue doesn't change, and it doesn't change if, say, you murdered the blacksmith. To me that's very immersion-breaking, and it takes me out of the world.
While The Witcher 3 is a much more controlled world where your interaction with NPCs is a lot more limited, it makes up for this with an absurd amount of sidequests with a surprising amount of story to them. It's extremely rare that a sidequest or even a Witcher contract will be the same as another: there are unique characters for each and Geralt can choose how events unfold in even the most mundane of side quests. I think that sort of handcrafted approach builds the game's world much better than the AI interactions in Skyrim.
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