Can someone enlighten me on Lost Odyssey's gameplay?

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Koalakommander

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#1 Koalakommander
Member since 2006 • 5462 Posts

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

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flashattackfina

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#2 flashattackfina
Member since 2007 • 1468 Posts
it don't turn based to me it looks likeFF 12 gameplay
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Palax

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#3 Palax
Member since 2003 • 2399 Posts

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Koalakommander

What did you expect? It's from SE....typical JRPG gameplay from the looks of it.

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Endfinal

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#4 Endfinal
Member since 2007 • 875 Posts
[QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Palax

What did you expect? It's from SE....typical boring gameplay.

Yea, Mistwalker = Square-Enix

Nice job.

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Koalakommander

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#5 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Palax

What did you expect? It's from SE....typical JRPG gameplay from the looks of it.

No it's from Mistwalker. I have faith in SE, they are gonna do something amazing with FF13.

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Palax

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#6 Palax
Member since 2003 • 2399 Posts
[QUOTE="Palax"][QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Endfinal

What did you expect? It's from SE....typical boring gameplay.

Yea, Mistwalker = Square-Enix

Nice job.

My inaccuracy proves how little I care about this game.

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Miyabeast

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#7 Miyabeast
Member since 2007 • 92 Posts
seems like you need to arrange some combo before taking enemy on and during the fight you still need to give the cmd to exct those combo .. something like that ..
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too_much_eslim

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#8 too_much_eslim
Member since 2006 • 10727 Posts

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Koalakommander
Did you play the Blue Dragon demo. It was quite fun. I am getting the game. LOit is turnbased, but it is more dramatized. Besides I thought it was more about the story which actually does look epic from the trailers out there.
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too_much_eslim

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#9 too_much_eslim
Member since 2006 • 10727 Posts
Also many people forget this, but you can let your mortal friends die and consume their power or leave them alone. Those who die will disappear from the game forever.
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Koalakommander

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#10 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

too_much_eslim

Did you play the Blue Dragon demo. It was quite fun. I am getting the game. LOit is turnbased, but it is more dramatized. Besides I thought it was more about the story which actually does look epic from the trailers out there.

i agree the story looks good, but when it comes to dropping $60 I want to have some fun to.

I hated the Blue Dragon demo. Absoultely hated the combat. I'm glad you found enjoyment in it, but it was just bland to me.

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Fraquelli

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#11 Fraquelli
Member since 2005 • 688 Posts
[QUOTE="Endfinal"][QUOTE="Palax"][QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Palax

What did you expect? It's from SE....typical boring gameplay.

Yea, Mistwalker = Square-Enix

Nice job.

My inaccuracy proves how little I care about this game.

then why did you even post? :|

anyway, I never expected much from Lost Odyssey since I first laid my eyes on the gameplay on last years TGS
and you know what? I always expected more from Blue Dragon then this...I must admit that I didnt expect the 6.0 for it.

so...the gameplay....its pathetic, its nothing more then a FF clone
lemmings flame all you want
thruth remains that this is next gen and we want something new
mist walker should be taking risks andadvantages from its console the 360
and not playing it safe by putting average battle systems and predictable stories
dont wanna sound like a fanboy
but didnt sakaguchi learn anything from its time at SE?:|
SE takes risks with every new title of FF and thats what made the franchise so popular and fresh

GS may praise its graphics and story(?), but from what weve been seeing so far, the gameplay will be a great minus

thats my 2 cents

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Koalakommander

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#12 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Palax"][QUOTE="Endfinal"][QUOTE="Palax"][QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Fraquelli

What did you expect? It's from SE....typical boring gameplay.

Yea, Mistwalker = Square-Enix

Nice job.

My inaccuracy proves how little I care about this game.

then why did you even post? :|

anyway, I never expected much from Lost Odyssey since I first laid my eyes on the gameplay on last years TGS
and you know what? I always expected more from Blue Dragon then this...I must admit that I didnt expect the 6.0 for it.

so...the gameplay....its pathetic, its nothing more then a FF clone
lemmings flame all you want
thruth remains that this is next gen and we want something new
mist walker should be taking risks andadvantages from its console the 360
and not playing it safe by putting average battle systems and predictable stories
dont wanna sound like a fanboy
but didnt sakaguchi learn anything from its time at SE?:|
SE takes risks with every new title of FF and thats what made the franchise so popular and fresh

GS may praise its graphics and story(?), but from what weve been seeing so far, the gameplay will be a great minus

thats my 2 cents

I think the fact that you have the creator of Final Fantasy is really a disadvantage. A guy known for work of the past. Well it's time to move forward and be creative. Sakaguchi's time is over I'm afraid.

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jlh47

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#13 jlh47
Member since 2007 • 3326 Posts

it's going to be a great standard rpg. rpg's don't have to have innovative gameplay. all they need is a great storyline.

look at ffX

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plainoldsam

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#14 plainoldsam
Member since 2006 • 1038 Posts

The battle system isn't anything special but it's familiar and fun (for most of us anyway).

Battle system:

Lost Odyssey relies on random enemy encounters, but since there are many event-based battles, Mistwalker is reducing the number of redundant combat encounters and putting more depth in each battle instead. Though there are a total of nine playable characters, you may only take a maximum of five party members into battle with you.

Lost Odyssey's battle system is turn based with some real time elements. Lost Odyssey operates on the same turn-based principles as Final Fantasy. A turn indicator in the lower left-hand corner of the screen shows the order in which the characters will attack. Certain attacks, such as a powerful magic spell, will take a bit longer to charge than a standard physical attack. During a battle, for example, Kaim was able to attack with his sword multiple times while Sarah prepared a fiery magical assault.

There is another element in this game when a melee attack is executed, a contracting ring onscreen will appear, and letting go of the right trigger at the right moment will give the damage dealt a boost. In the game's menu, you can equip one of around 150 combat rings that you'll be able to find around the game world onto each character. These rings have a variety of power levels and elemental affinities. So if a character is equipped with a fire-based weapon, you can match him/her up with a fire-based combat ring for a little extra damage. During combat, you can use these rings by holding the right trigger while attacking. If you do so, you'll see two large rings appear on the screen, the larger of which will quickly shrink to overlap with the smaller. If you hit the switch just as the two rings overlap, you'll be able to execute a more powerful attack than you normally would.

Lost Odyssey will employ a wall system, which will require players to ensure that the front guards protect the rear. The invisible wall reduces the amount of damage your party takes, but it can be broken down. There is a gauge on the top-right corner of the battle sequences that represents how much protection the front row gives to the back row with their wall system, which goes up as the characters in front deal and receive damage, and drops as the rear characters take damage. The higher the meter goes, the more effective the protection is, and the less damage characters in the back take. Enemies will also use these formations and will rely on the timing based physical attack system (mentioned above), spells, and items to breech those walls.

The battle screen menu is similar to Final Fantasy X. The menu consists of the options Attack, Defend, Magic, and Item.

Magical attacks in Lost Odyssey are much more powerful than physical attacks, so sorcerers must be protected with the front line while they do their own thing. Spells are divided into White Magic, Black Magic, Spirit Magic and Composite Magic.

Another element in Lost Odyssey is the ability for immortal characters to gain new skills by absorbing powers from mortal characters. Apparently, only mortal characters can level up and learn magic. You have your basic type of elemental magic (fire, water, earth and wind) but you can also combine them to create spells with different attributes. The only way to give these spells to your immortal comrades is by first leveling up the spell in a mortal and then passing it on. So while you can farm out the best spells from your mortal friends, you'll need to continuously level them up as well or else you'll fall behind the enemies.

There are certain battles where you are able to use the objects in the area during battle. An example is shown where a crane holding a number of explosives was conveniently suspended above a mammoth black monster. After damaging the crane, the crane released its payload and damaged the beast. The Microsoft representative stated that these types of battles would occur about once an hour during normal gameplay.

It was asked if it was possible to beat the boss monsters the old fashioned way by just hacking away at the beast with swords and spells. You can, but your party must be strong enough to do so.

Another feature in Lost Odyssey's combat is during boss battles, your party members will discuss tactics in a manga-esque fashion like a pre-battle cutscene.

Sakaguchi hinted that acquired skills will be needed to equip accessories and that obtainable skills will vary between mortals and immortals in the game.

He also said that item synthesis would be in the game and would work through combining items infused with magical powers along with a basic weapon. If you look closely at the E3 07 trailer, you can see Kaim's sword glow green. And in Microsoft's pre-TGS Lost Odyssey demonstration, Kaim's sword is on fire.These could be an example of item synthesis.

In Lost Odyssey, immortal characters don't die during fights. If Kaim or another immortal character falls in battle, he is automatically revived after a few turns. Mortal characters, however, will still need to be revived via spell or item. If the entire party is passed out at the same time, you lose the game and restart from a save point.

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xDonRobx

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#15 xDonRobx
Member since 2007 • 1586 Posts
[QUOTE="Koalakommander"]

I was really looking forward to this game until they showed the gameplay at TGS.

It's the exact same outdated turn-based system except your attacks require you to time them.

How will this be any better than Blue Dragon?

What else did they add to the system? I'm not bashing, because I really want this game to be good.

Palax

What did you expect? It's from SE....typical JRPG gameplay from the looks of it.

FFXIII is from SE, its not using turnbased.

I don't like SE very much anymore, but your comment was just extremely stupid.

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xboxrox11

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#16 xboxrox11
Member since 2004 • 1143 Posts

Also many people forget this, but you can let your mortal friends die and consume their power or leave them alone. Those who die will disappear from the game forever.too_much_eslim

that leaves no room for character development if they all just die. bleh.

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BioShockOwnz

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#17 BioShockOwnz
Member since 2006 • 52901 Posts

No one said it will be better than Blue Dragon.

Blue Dragon's official hype was AA. Lost Odyssey's is A.

/thread.