Can the game industry Collaspse on itself?

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Miles0T0Prower

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#1 Miles0T0Prower
Member since 2007 • 1990 Posts

Ok I know this sounds stupid and more but hear me out

(ALL Numbers are for QUAILTY GAMES NOT 5 dollar cash INS)

Ok at the start it costed around nothing to make games(garage games came out and we loved them)

Then nes came out and then prices went up and up

Ps1 was a few hundred thousands

PS2 was a few million tops to 10+ for quality games

nows it 15-25 million and counting

killzone 2 has over 30 million in it so far

thast just games not just consoles

console went from a small project to multi billion dollar ventures ala PS3 to 360(Wii maybe)

as cost rise the sales would have to rise or to the price of games so they can make a profit or even break even

I belive for most games to cut a profit around 200k to 300k equals breaking even to profit

Yes the industry is getting bigger but how long till its gets where you need 1 million people to buy a game to break even which will lead to the industry collapsing on itself because of cost

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whocares9

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#2 whocares9
Member since 2004 • 5062 Posts
Things will balance out as better technology arises than it becomes easier and easier to develope. I would worry about all these causals buying the wrong games. Would suck if every game to come uot would be some spin off from Guitar heros and Mario games.
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2scoopsofempty

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#3 2scoopsofempty
Member since 2005 • 923 Posts
digital distribution
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Jared2720

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#4 Jared2720
Member since 2007 • 2200 Posts
Any basic economics book will provide you with all of the information you need about how this will all play out.
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hyperboy152000

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#5 hyperboy152000
Member since 2003 • 4815 Posts
as long as the quality of games dont go down and developers dont greatly overestimate demand like the 83-84 VG crash then we're all good
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Vandalvideo

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#6 Vandalvideo
Member since 2003 • 39655 Posts
All the liscened games will kill the industry
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whocares9

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#7 whocares9
Member since 2004 • 5062 Posts

digital distribution 2scoopsofempty

Yea, I can see it leaning towards that. Less fun though since I don't get a pretty box. Nice avatar, I own a Black 2006 TypeS.

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got_systems

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#8 got_systems
Member since 2004 • 1203 Posts
The games industry is growing. We're still a pretty niche hobby, something that people do very little or not at all, and those that do mostly don't buy too many games per year. Movies have the same problem with the price of production, but they don't collapse because movies are entrenched in culture and people watch many movies per year. Soon, the same will happen with games.
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Vandalvideo

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#9 Vandalvideo
Member since 2003 • 39655 Posts
The games industry is growing. We're still a pretty niche hobby, something that people do very little or not at all, and those that do mostly don't buy too many games per year. Movies have the same problem with the price thing, but they don't collapse because movies are entrenched in culture and people watch many movies per year. Soon, the same will happen with games. got_systems
Too much growth without supporting the foundation will cause the whole house to collapse. Withotu appeasing hardcore gamers and providing games for them in abundance, the industry could very well collapse in on itself. Not saying it is inevitable, but its definitely a possibility. What with the unproportional cashflow in the direction of casuals, they could end up oversaturating the market like they did LAST time.
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2scoopsofempty

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#10 2scoopsofempty
Member since 2005 • 923 Posts

[QUOTE="2scoopsofempty"]digital distribution whocares9

Yea, I can see it leaning towards that. Less fun though since I don't get a pretty box. Nice avatar, I own a Black 2006 TypeS.

well hello my fellow DC5 owner. If you post on Club RSX my name on there is NpDC5

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GunSmith1_basic

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#11 GunSmith1_basic
Member since 2002 • 10548 Posts

I dont think that the video game industry will collapse, but maybe adjust. If a 30 million budget yields a profit, then it is a good idea. For a game series like GTA I'm sure any investment will be money well spent. If inflated budgets lead to massive losses, then those budgets will be scaled back

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got_systems

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#12 got_systems
Member since 2004 • 1203 Posts

[QUOTE="got_systems"]The games industry is growing. We're still a pretty niche hobby, something that people do very little or not at all, and those that do mostly don't buy too many games per year. Movies have the same problem with the price thing, but they don't collapse because movies are entrenched in culture and people watch many movies per year. Soon, the same will happen with games. Vandalvideo
Too much growth without supporting the foundation will cause the whole house to collapse. Withotu appeasing hardcore gamers and providing games for them in abundance, the industry could very well collapse in on itself. Not saying it is inevitable, but its definitely a possibility. What with the unproportional cashflow in the direction of casuals, they could end up oversaturating the market like they did LAST time.

It was much easier last time, becuase the cost of producing a game was so low that every company could and did open up their own dev houses, plus games were seen then as a veritable gold mine, while today it's quite obvious that we're a hits based industry where making a game is a huge risk and takes a lot of capital.

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Miles0T0Prower

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#13 Miles0T0Prower
Member since 2007 • 1990 Posts
[QUOTE="got_systems"]The games industry is growing. We're still a pretty niche hobby, something that people do very little or not at all, and those that do mostly don't buy too many games per year. Movies have the same problem with the price thing, but they don't collapse because movies are entrenched in culture and people watch many movies per year. Soon, the same will happen with games. Vandalvideo
Too much growth without supporting the foundation will cause the whole house to collapse. Withotu appeasing hardcore gamers and providing games for them in abundance, the industry could very well collapse in on itself. Not saying it is inevitable, but its definitely a possibility. What with the unproportional cashflow in the direction of casuals, they could end up oversaturating the market like they did LAST time.

Exactly the industry it getting bigger andbigger but the indursty is still niched but Moives are the diffrent because is a cultural thing unlike games.
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Vandalvideo

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#14 Vandalvideo
Member since 2003 • 39655 Posts
It was much easier last time, becuase the cost of producing a game was so low that every company could and did open up their own dev houses, plus games were seen then as a veritable gold mine, while today it's quite obvious that we're a hits based industry where making a game is a huge risk and takes a lot of capital. got_systems
That why one of the best selling games near the end of last gen was Cars? The industry has come full circle, and history tends to repeat itself because humans are dumb.
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whocares9

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#15 whocares9
Member since 2004 • 5062 Posts

The games industry is growing. We're still a pretty niche hobby, something that people do very little or not at all, and those that do mostly don't buy too many games per year. Movies have the same problem with the price of production, but they don't collapse because movies are entrenched in culture and people watch many movies per year. Soon, the same will happen with games. got_systems

I think you spelled "feet" by mistake in your sig as "feat". Just letting you know, though your quote may be trying to trick me.

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GunSmith1_basic

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#16 GunSmith1_basic
Member since 2002 • 10548 Posts

It seems like gaming could get stale in this way:

If games all have big budgets, then that money will have to be accounted for. That means that any idea must accepted through a process that at least attempts to determine what people will buy. That will mean some kind of bs formula for what works and what doesn't, and any true artist will never get the money to make a game that can compete because any radical ideas will be seen as a huge risk. Board rooms will dominate the individual designer.

Second, games will be so detailed and massive at the same time that almost all games will be made with set templates for much of the environments and anything visual, templates that can be reused over and over. Again, this will mean that any radical visual design will be difficult because you would have to develop a new template for it, and this would be even more difficult to justify if the game is an artistic risk to begin with.

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Miles0T0Prower

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#17 Miles0T0Prower
Member since 2007 • 1990 Posts

It seems like gaming could get stale in this way:

If games all have big budgets, then that money will have to be accounted for. That means that any idea must accepted through a process that at least attempts to determine what people will buy. That will mean some kind of bs formula for what works and what doesn't, and any true artist will never get the money to make a game that can compete because any radical ideas will be seen as a huge risk. Board rooms will dominate the individual designer.

Second, games will be so detailed and massive at the same time that almost all games will be made with set templates for much of the environments and anything visual, templates that can be reused over and over. Again, this will mean that any radical visual design will be difficult because you would have to develop a new template for it, and this would be even more difficult to justify if the game is an artistic risk to begin with.

GunSmith1_basic
that makes more sense especially with games getting more and more realistic(crysis) which will lead to games looking the same or like pixar moview at some point making were the game jusr play diffrent not look
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#18 goblaa
Member since 2006 • 19304 Posts
Make enough mistakes and any industry will fall. The VG industry isn't really going towards a collapse right now though...it's just going through growing pains.
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#19 got_systems
Member since 2004 • 1203 Posts
[QUOTE="got_systems"] It was much easier last time, becuase the cost of producing a game was so low that every company could and did open up their own dev houses, plus games were seen then as a veritable gold mine, while today it's quite obvious that we're a hits based industry where making a game is a huge risk and takes a lot of capital. Vandalvideo
That why one of the best selling games near the end of last gen was Cars? The industry has come full circle, and history tends to repeat itself because humans are dumb.

Yeah, Cars, not Chase the Chuck Wagon, a game based on a food product, but a game based on a multi-million dollar film with a giant ad campaign, a game that got above a 7 on Gamespot, certainly much better quality than most games made during and before the Crash, and one that probably cost hundreds of thousands if not millions of dollars to make by an established company in the field (THQ). Anyways, there aren't a billion random home game consoles, with many more slated to come out next year, and the only $200 mass market computer I know of is sold by Walmart and isn't exactly optimal for gaming, both in terms of software (it runs Linux) and in hardware.
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got_systems

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#20 got_systems
Member since 2004 • 1203 Posts

[QUOTE="got_systems"]The games industry is growing. We're still a pretty niche hobby, something that people do very little or not at all, and those that do mostly don't buy too many games per year. Movies have the same problem with the price of production, but they don't collapse because movies are entrenched in culture and people watch many movies per year. Soon, the same will happen with games. whocares9

I think you spelled "feet" by mistake in your sig as "feat". Just letting you know, though your quote may be trying to trick me.

Oh man, you're right! I can't believe I haven't caught that after all this time. It's because I copied it directly from Wikiquote instead of taking the time to type it out. Thanks for the heads up.

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Vandalvideo

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#21 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="got_systems"] It was much easier last time, becuase the cost of producing a game was so low that every company could and did open up their own dev houses, plus games were seen then as a veritable gold mine, while today it's quite obvious that we're a hits based industry where making a game is a huge risk and takes a lot of capital. got_systems
That why one of the best selling games near the end of last gen was Cars? The industry has come full circle, and history tends to repeat itself because humans are dumb.

Yeah, Cars, not Chase the Chuck Wagon, a game based on a food product, but a game based on a multi-million dollar film with a giant ad campaign, a game that got above a 7 on Gamespot, certainly much better quality than most games made during and before the Crash, and one that probably cost hundreds of thousands if not millions of dollars to make by an established company in the field (THQ). Anyways, there aren't a billion random home game consoles, with many more slated to come out next year, and the only $200 mass market computer I know of is sold by Walmart and isn't exactly optimal for gaming, both in terms of software (it runs Linux) and in hardware.

Never-the-less, its definitely a scenario that could play out once again with the current trends in the industry. Given that developer begin to target the new and growing demographic of casual gamers, and if these casual gamers were to buy many games, which they do of certain kind, then there could become an oversaturation oof the industry, ultimately resulting in a collapse. Now again, I'm not saying this is an inevitability, but its definitely probable.
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#22 MoldOnHold
Member since 2005 • 11760 Posts
All the liscened games will kill the industryVandalvideo
I totally agree.

Heck, it's slowly (but surely) killing it now.
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GunSmith1_basic

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#23 GunSmith1_basic
Member since 2002 • 10548 Posts
I still dont understand how a collapse is possible. The last collapse was caused a massive drop in consumer confidence in video games ultimately caused by the extreme arrogance and incompetence of atari. I really dont see that happening now. The last two gens had the most gamers by far and things dont seem so different today. Video games are pillar of modern entertainment
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Gunraidan

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#24 Gunraidan
Member since 2007 • 4272 Posts

I didn't read the OP, but all I can say is that if it wasn't for the Wii or DS the industry would've definately went the way of Japan and hit a huge regression.

Even if the DS was released I could gurantee that the console market would begin to fade.

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out0v0rder

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#25 out0v0rder
Member since 2006 • 1994 Posts

dont know, but only the console segment would suffer.

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Miles0T0Prower

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#26 Miles0T0Prower
Member since 2007 • 1990 Posts
The industry can collapase becasue the cauals could cop out like at the last collaspse and with the 20+million budget games coming out this could colaspse the industry this bussiness only need pne REALLY BAD year and it all falls down
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#27 GunSmith1_basic
Member since 2002 • 10548 Posts
The industry can collapase becasue the cauals could cop out like at the last collaspse and with the 20+million budget games coming out this could colaspse the industry this bussiness only need pne REALLY BAD year and it all falls downMiles0T0Prower
This makes me think that maybe the first video game collapse had little to do with video gaming. I agree that perhaps one bad year could cripple many devs. Maybe the first crash in video games was caused by that really bad crash in the economy during the eighties. There was a stock market crash was actually worse than the one in 1929. Video games can quickly come off the list of priorities if a lot of peopledont have money anymore (video games = luxury). In the eighties the middleclass suffered and they held up the video game industry. I betsomethingof that magnitude would be necessary to stop video games again
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Gunraidan

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#28 Gunraidan
Member since 2007 • 4272 Posts

Saying that the game industry could crash so suddenly is kinda odd. The cause of the first crash was due to gaming not being established enough. There weren't really any followers in gaming it was just a fad. It's simlar to those scooters in the early 2000's or yoyo's and what not. Today the industry is far too established to be gone in the mater of a few years.

What I would've happen more a likely (assuming that Nintendo just released a next-gen powered Gamecube) would've been a decline in the market (similar to Japan).

Actually the market was already begining to decline. (Though I can't find any info in 2006, I assume sales were similar)

What some have been saying in this thread I agree. With next-generation games costsing an average of $20,000,000 to create, there is just no way you can make profit off of that without huge buys. Eventually people would start to get tired of the true and tired releases, people would get tired of shooting things in the head. And as a result of gaming getting stale people would start to look into other forms of entertainment (internet, DVD's, etc.). Developers probably wouldn't be able to do anything, I mean if the tried and true doesn't work, what are the odds that something completely different would work? The most likely scenerio for them to perform is just to wait and watch the gaming market shift to niche poportions.