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No, they didnt want to make it, they were forced at gunpointhazbazzGimme all your gameplay! All your zombies are belong to me! Find the Lost Planet, now, and release it!
http://www.1up.com/do/newsStory?cId=3157081Capcom taking the jump on the 360 was a big turning point for Japanese developers, as well as the success of both games. Yes it was a huge risk on Capcom's part and I appluad the man for being so honest about it. But it paid off, and I'm glad this will no doubt spur Capcom on with development of more 360 games.
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
osusfaith
They weren't forced at gunpoint - the article says that Inafune wanted the games, took them to the people-with-the-money and the people-with-the-money didn't like taking a risk on A)original IPs, B)costly next-gen game development, or C)the Xbox 360, being a Japanese company.
And it paid off for them in a big way to take that risk. Which is precisely what should have happened.
No need for the snarky replies guys. Read the article. The management at Capcom was opposed to the games being made, to the near-point of cancellation. Kenji really had to convince em, and I'm glad he didosusfaithI read it. They almost tabled the games. Never played either, but I heard the gameplay in Lost Planet was boring... but that Dead Rising was fantastic. I looked up Snark - made up creature! HAHA. Didn't know that. Snarky - irritable, short, etc.
[QUOTE="osusfaith"]No need for the snarky replies guys. Read the article. The management at Capcom was opposed to the games being made, to the near-point of cancellation. Kenji really had to convince em, and I'm glad he didJandurinI read it. They almost tabled the games. Never played either, but I heard the gameplay in Lost Planet was boring... but that Dead Rising was fantastic. I looked up Snark - made up creature! HAHA. Didn't know that. Snarky - irritable, short, etc. I loved Lost Planet's gameplay. Very old-school arcady fun. Reminded me of a simpler time of action games
http://www.1up.com/do/newsStory?cId=3157081
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
osusfaith
It was a huge risk because the Xbox & XBox360 weren't going to sell well in Japan, but they keep forgetting about the US & UK markets. We love these type of games and it shows in the profits Capcom has made from these titles. I'm happy they made these games and look forward to other new IP from Capcom.
[QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
blackace
It was a huge risk because the Xbox & XBox360 weren't going to sell well in Japan, but they keep forgetting about the US & UK markets. We love these type of games and it shows in the profits Capcom has made from these titles. I'm happy they made these games and look forward to other new IP from Capcom.
Plus, who knew the creator of megaman still had it in him?" ...but Inafune promises these are not the last of the "risky" ventures we'll see from Capcom."
Link
http://www.1up.com/do/newsStory?cId=3157081Theyre losing a lot of money on Lost Planet. It cost them 20 Million.
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
osusfaith
[QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081Theyre losing a lot of money on Lost Planet. It cost them 20 Million. The fanboy makes an apperance and has to do two things 1) make up a fact 2) trash the 360. The more I read your posts, I am convinced you are cocodisilva, then bluray wins and nanomecha4. Quite pathetic.
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
nanomecha4
[QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081Theyre losing a lot of money on Lost Planet. It cost them 20 Million. No they're not. And you just killed a kitten with that lie. Reported yet again
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
nanomecha4
I am glad that Capcom took that risk. Both of these games are excellent IMO.spidey008I like Dead Rising alot, but I don't get what the fuss is about Lost Planet.
[QUOTE="nanomecha4"][QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081Theyre losing a lot of money on Lost Planet. It cost them 20 Million. The fanboy makes an apperance and has to do two things 1) make up a fact 2) trash the 360. The more I read your posts, I am convinced you are cocodisilva, then bluray wins and nanomecha4. Quite pathetic. Quite a few others besides, and something else next week.
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
dhjohns
Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
[QUOTE="spidey008"]I am glad that Capcom took that risk. Both of these games are excellent IMO.dsmccrackenI like Dead Rising alot, but I don't get what the fuss is about Lost Planet. Lost Planet I think was good for 2 reasons: 1. A simpler gameplay style. No tedious stealth or even all that much heavy duty cover or strategy involved. Just explosive arcady old school fun 2. Excellent production values and boss fights. I mean sometimes games like that are just fun. Why do games have to be so "deep" now a days?
[QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081Theyre losing a lot of money on Lost Planet. It cost them 20 Million.
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
nanomecha4
Nice way to sum up those games. I mean sometimes in DR, I was just running from place to place just hoping to grab a mission.Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
jvonrader
[QUOTE="jvonrader"]Nice way to sum up those games. I mean sometimes in DR, I was just running from place to place just hoping to grab a mission. Yeah. Completing every objective in that game was quite a feat - not out of difficulty (though it did have a couple spots that were rough), but just out of sheer time management skills. Several times, I ran by a lawnmower or something else and thought "That'd be fun to mow down some guys, but right now I gotta go do X" I forgot to mention the boss fights in Lost Planet as a highlight. That was the best part of the SP....I love those epic boss fights. Some guy at 1Up or somewhere wrote an article recently trying to tell the industry that boss fights are obsolete. Boy, was he wrong.Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
dhjohns
[QUOTE="nanomecha4"][QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081Theyre losing a lot of money on Lost Planet. It cost them 20 Million. The fanboy makes an apperance and has to do two things 1) make up a fact 2) trash the 360. The more I read your posts, I am convinced you are cocodisilva, then bluray wins and nanomecha4. Quite pathetic. Something smelled fishy yesterday, and it was nanomecha. I called him out on it, and he disappeared from the board after I called him out. But to get back on LP, and DR. Inafune created Onimusha, and Mega Man. How could he mess this up, at minimum they were expecting to sell 740,000 copies to make up for the project. But they sold well over a million copies. He is a big time troll, and flamebaiter.
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
dhjohns
[QUOTE="dhjohns"][QUOTE="jvonrader"]Nice way to sum up those games. I mean sometimes in DR, I was just running from place to place just hoping to grab a mission. Yeah. Completing every objective in that game was quite a feat - not out of difficulty (though it did have a couple spots that were rough), but just out of sheer time management skills. Several times, I ran by a lawnmower or something else and thought "That'd be fun to mow down some guys, but right now I gotta go do X" I forgot to mention the boss fights in Lost Planet as a highlight. That was the best part of the SP....I love those epic boss fights. Some guy at 1Up or somewhere wrote an article recently trying to tell the industry that boss fights are obsolete. Boy, was he wrong. Again great post. Have you tried LP on extreme. It is impossible. To me that is the hardest achievement out there now. I mean I can't even pass the first boss. Take about impossible!Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
jvonrader
[QUOTE="jvonrader"][QUOTE="dhjohns"][QUOTE="jvonrader"]Nice way to sum up those games. I mean sometimes in DR, I was just running from place to place just hoping to grab a mission. Yeah. Completing every objective in that game was quite a feat - not out of difficulty (though it did have a couple spots that were rough), but just out of sheer time management skills. Several times, I ran by a lawnmower or something else and thought "That'd be fun to mow down some guys, but right now I gotta go do X" I forgot to mention the boss fights in Lost Planet as a highlight. That was the best part of the SP....I love those epic boss fights. Some guy at 1Up or somewhere wrote an article recently trying to tell the industry that boss fights are obsolete. Boy, was he wrong. Again great post. Have you tried LP on extreme. It is impossible. To me that is the hardest achievement out there now. I mean I can't even pass the first boss. Take about impossible! Yeah...that's 150 gamerscore points I won't be getting. That and "Seriously..." on Gears. But different kinds of "hard"... Going through Extreme on LP would cost me to get a new controller after I hurled mine off my balcony. Getting 10,000 kills on Gears would cost me my job, my social life....Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
dhjohns
[QUOTE="blackace"][QUOTE="osusfaith"] http://www.1up.com/do/newsStory?cId=3157081
Interesting read. Looks like the gamble paid off for em in spades. Way to take a risk n reap the rewards capcom!
osusfaith
It was a huge risk because the Xbox & XBox360 weren't going to sell well in Japan, but they keep forgetting about the US & UK markets. We love these type of games and it shows in the profits Capcom has made from these titles. I'm happy they made these games and look forward to other new IP from Capcom.
Plus, who knew the creator of megaman still had it in him?[QUOTE="dhjohns"][QUOTE="jvonrader"][QUOTE="dhjohns"][QUOTE="jvonrader"]Nice way to sum up those games. I mean sometimes in DR, I was just running from place to place just hoping to grab a mission. Yeah. Completing every objective in that game was quite a feat - not out of difficulty (though it did have a couple spots that were rough), but just out of sheer time management skills. Several times, I ran by a lawnmower or something else and thought "That'd be fun to mow down some guys, but right now I gotta go do X" I forgot to mention the boss fights in Lost Planet as a highlight. That was the best part of the SP....I love those epic boss fights. Some guy at 1Up or somewhere wrote an article recently trying to tell the industry that boss fights are obsolete. Boy, was he wrong. Again great post. Have you tried LP on extreme. It is impossible. To me that is the hardest achievement out there now. I mean I can't even pass the first boss. Take about impossible! Yeah...that's 150 gamerscore points I won't be getting. That and "Seriously..." on Gears. But different kinds of "hard"... Going through Extreme on LP would cost me to get a new controller after I hurled mine off my balcony. Getting 10,000 kills on Gears would cost me my job, my social life.... I tried to do it on extreme. After the 1000 attempt to beat the first level boss, I had to realize that no matter how much kool-aid I drank, this just won't happen.Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
jvonrader
[QUOTE="jvonrader"][QUOTE="dhjohns"][QUOTE="jvonrader"][QUOTE="dhjohns"][QUOTE="jvonrader"]Nice way to sum up those games. I mean sometimes in DR, I was just running from place to place just hoping to grab a mission. Yeah. Completing every objective in that game was quite a feat - not out of difficulty (though it did have a couple spots that were rough), but just out of sheer time management skills. Several times, I ran by a lawnmower or something else and thought "That'd be fun to mow down some guys, but right now I gotta go do X" I forgot to mention the boss fights in Lost Planet as a highlight. That was the best part of the SP....I love those epic boss fights. Some guy at 1Up or somewhere wrote an article recently trying to tell the industry that boss fights are obsolete. Boy, was he wrong. Again great post. Have you tried LP on extreme. It is impossible. To me that is the hardest achievement out there now. I mean I can't even pass the first boss. Take about impossible! Yeah...that's 150 gamerscore points I won't be getting. That and "Seriously..." on Gears. But different kinds of "hard"... Going through Extreme on LP would cost me to get a new controller after I hurled mine off my balcony. Getting 10,000 kills on Gears would cost me my job, my social life.... I tried to do it on extreme. After the 1000 attempt to beat the first level boss, I had to realize that no matter how much kool-aid I drank, this just won't happen. You on the Xbox.com forums?Yeah, if they keep making new IPs of this quality, I'm sold.
Neither game was perfect - the save system in Dead Rising was horrible, and they over-compensated out of fear there would be too LITTLE to do as far as missions. You're running at a break-neck pace from mission-to-mission.
Lost Planet's camera moved a bit too slowly and I thought the SP was just too short (some of the missions themselves were very short).
But Dead Rising won over it by getting that infamous "15 seconds of fun" down right...that is, using all sorts of fun objects to whoop up on zombies. And Lost Planet got it right by fun old-school action and a casual, addictive multiplayer experience.
dhjohns
[QUOTE="hazbazz"]No, they didnt want to make it, they were forced at gunpointJandurinGimme all your gameplay! All your zombies are belong to me! Find the Lost Planet, now, and release it!
best post of the day bar none
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