Capcom Investor Relations, in its Annual Report talks about Resident Evil 5.
*Resident Evil 5 offers the players a movie-like experience by allowing them to
develop their own plot.
*CAPCOM's strategy is to make this game available to as
many users as possible around the world without relying
on a specific platform (game console). To this end,
"Resident Evil 5" has been made available to Xbox 360
and PlayStation 3, allowing for dramatically advanced
graphics. Its development has fully utilized CAPCOM's
original developmental tool "MT Framework", which facilitates
multi-platform game development and has made it
possible to cut development time and transfer costs as
well as efficiently utilize our human resources.
*In addition to developing tools, we have also strengthened
our game development structure. As more than 400
people including company employees and outside contractors
are working on this particular title.
*Our belief while developing "Resident Evil 5" was that no
detail was too small when it came to graphics. Our determination
to achieve more realistic effects than ever led
us to Hollywood where we had our material shots filmed
to serve as the base for the 3DCG.
*I believe that this game, when finished, will astound
users with the quality of its unprecedented graphics. Our
hope is that "Resident Evil 5", when it is released, will be
the ultimate culmination of the series by breaking down
the barrier between movies and games.
*The user experiences terror that feels real while playing.
*This title takes full advantage of high-performance
platforms, Xbox 360 and PlayStation 3.
Cows and lemmings stop fighting about KZ2 and Gears 2 graphics because both games are going to be owned by RESIDENT EVIL 5.
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