Casual Vs Hardcore. Casual Wins

This topic is locked from further discussion.

Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#1 mrjam0
Member since 2007 • 1364 Posts

I'm John Carry on this one, so im not going to make any points, or voice my opinion.

Read it: http://seanmalstrom.wordpress.com/2008/07/06/secret-to-the-casual/

and Go.

Avatar image for VoxteX
VoxteX

463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 VoxteX
Member since 2004 • 463 Posts

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

Avatar image for 12345yon
12345yon

1073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 12345yon
Member since 2007 • 1073 Posts

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

VoxteX

wise words..

Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#4 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="VoxteX"]

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

12345yon

wise words..

biased words.

i understand where he's coming from. one point that i thing was... well, decent was, "does ur game need a tutorial?" then the game is broken." he IS right that some of the greatest games of all time have simple, but intuitive gameplay. but his argument did start to fall apart when he made the mistake of saying that hardcore devs make games just to show off what they can do just for bragging rights.

i understood what the first poster said until he used the term "anti-Wii" those arent wise words at all.

Avatar image for SpruceCaboose
SpruceCaboose

24589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#5 SpruceCaboose
Member since 2005 • 24589 Posts

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

VoxteX

And this anti-casual mindset also leads to some nice pompous attitudes....

Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#6 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="VoxteX"]

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

SpruceCaboose

And this anti-casual mindset also leads to some nice pompous attitudes....

agreed. please vortex, u seem like a smart guy, id like to hear what u have to say after uve opened ur mind to what this casual supporter has to say.

Avatar image for Marka1700
Marka1700

7500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Marka1700
Member since 2003 • 7500 Posts
Remove one crowd or the other and the whole industry would probably colapse. Both are needed.
Avatar image for hopesfall2own
hopesfall2own

2714

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 hopesfall2own
Member since 2008 • 2714 Posts
Off topic: How was bioshock "dumbed" down?
Avatar image for crunchUK
crunchUK

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 crunchUK
Member since 2007 • 3050 Posts

Off topic: How was bioshock "dumbed" down? hopesfall2own

it was multiplat :roll:

aaanyway why can't casuals andharcores COEXIST?

Avatar image for VoxteX
VoxteX

463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 VoxteX
Member since 2004 • 463 Posts

[QUOTE="hopesfall2own"]Off topic: How was bioshock "dumbed" down? crunchUK

it was multiplat :roll:

aaanyway why can't casuals andharcores COEXIST?

Are you serious? The game didn't even have an inventory system and the combat and game in general was far too easy. System Shock 2 had a whole research system and many other features that were taken out when Bioshock was made. Most likely because it was "consolized" but also to be a much more approachable game for casuals.

Take a look at this faq: http://www.gamefaqs.com/computer/doswin/file/185706/27508

The game had 5 abilities: hack, repair, modify, maintain, and research. All of these were upgradable and useful in many ways. You could repair weapons that broke, upgrade them, hack stuff, etc. Barely any of this made it to Bioshock.

The game had stats: Strength, Endurance, Psi, Agility, and Cyber. Each one provided different benefits and provided a nice level of customization.

The game had several TIERS of Psi (magic) abilities. It wasn't just simple "you're at this point in the game here's this new ability". Each tier you had to make a choice of which ability you wanted and once again added greatly to the depth of the game.

Need more explanation?

Also, if you're still reading, I believe that casuals and non-casuals can coexist just fine and always have. The problem I have is the recent phenomenon of "casualizing" popular video game franchises that deserve proper sequels. I've never seen it happen before until just this generation. I have nothing against the Wii; the market is there so the supply will be there.

Avatar image for Shinobishyguy
Shinobishyguy

22928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="VoxteX"]

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

SpruceCaboose

And this anti-casual mindset also leads to some nice pompous attitudes....

"Dem casuals took er jobs!"
Avatar image for deactivated-5c68d7f3aa14a
deactivated-5c68d7f3aa14a

1200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 0

#13 deactivated-5c68d7f3aa14a
Member since 2004 • 1200 Posts

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

VoxteX
Agreed. I highly enjoyed BioShock, but it was far from the amazingness that was System Shock. The lack of a detailed inventory system and progressive skill tree in BioShock made it a one trick pony and gave it no replay value.
Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#14 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="crunchUK"]

[QUOTE="hopesfall2own"]Off topic: How was bioshock "dumbed" down? VoxteX

it was multiplat :roll:

aaanyway why can't casuals andharcores COEXIST?

Are you serious? The game didn't even have an inventory system and the combat and game in general was far too easy. System Shock 2 had a whole research system and many other features that were taken out when Bioshock was made. Most likely because it was "consolized" but also to be a much more approachable game for casuals.

Take a look at this faq: http://www.gamefaqs.com/computer/doswin/file/185706/27508

The game had 5 abilities: hack, repair, modify, maintain, and research. All of these were upgradable and useful in many ways. You could repair weapons that broke, upgrade them, hack stuff, etc. Barely any of this made it to Bioshock.

The game had stats: Strength, Endurance, Psi, Agility, and Cyber. Each one provided different benefits and provided a nice level of customization.

The game had several TIERS of Psi (magic) abilities. It wasn't just simple "you're at this point in the game here's this new ability". Each tier you had to make a choice of which ability you wanted and once again added greatly to the depth of the game.

Need more explanation?

Also, if you're still reading, I believe that casuals and non-casuals can coexist just fine and always have. The problem I have is the recent phenomenon of "casualizing" popular video game franchises that deserve proper sequels. I've never seen it happen before until just this generation. I have nothing against the Wii; the market is there so the supply will be there.

the reason y the indusrty has recently started casualizing sequals is that video games is such a rapidly growing medium, that publishers see the opportunity to bring in more consumors. even if if it means simplifying games in order for it to appeal to a more casual crowd. result: bringing more money and growth to the indusrty

its simple logic.

Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#15 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="SpruceCaboose"][QUOTE="VoxteX"]

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

Shinobishyguy

And this anti-casual mindset also leads to some nice pompous attitudes....

"Dem casuals took er jobs!"

:lol:

Avatar image for XaosII
XaosII

16705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 XaosII
Member since 2003 • 16705 Posts
the reason y the indusrty has recently started casualizing sequals is that video games is such a rapidly growing medium, that publishers see the opportunity to bring in more consumors. even if if it means simplifying games in order for it to appeal to a more casual crowd. result: bringing more money and growth to the indusrty

its simple logic.

mrjam0

And i dont get any enjoyment out of a company's sales. If the gameplay is compromised due to sales and a wider audience, it seems reasonable to complain about it.

Its simple logic.

Avatar image for Silenthps
Silenthps

7302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17 Silenthps
Member since 2006 • 7302 Posts

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

VoxteX

fail.

You say Wii is dumbing down gaming yet it was the 360/PS3 which dumbed down Oblivion and Bioshock.

If you haven't noticed by the other topic, Wii has yet to dumb down a game.

Avatar image for -Master_St3ve-
-Master_St3ve-

1421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 -Master_St3ve-
Member since 2007 • 1421 Posts

Everything is getting casual now and it's annoying.

Avatar image for Cbot
Cbot

678

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Cbot
Member since 2004 • 678 Posts

I don't like games that takes all my time to play.I play around 2-3 hours maximum.

I have the PS3 and play maingly fighting games and I plan to get a Wii soon.

Avatar image for VoxteX
VoxteX

463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 VoxteX
Member since 2004 • 463 Posts
[QUOTE="VoxteX"]

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

Silenthps

fail.

You say Wii is dumbing down gaming yet it was the 360/PS3 which dumbed down Oblivion and Bioshock.

If you haven't noticed by the other topic, Wii has yet to dumb down a game.

I agree with you completely. Nintendo isn't to blame, it's the industry itself. There has been a large paradigm shift and developers are now focusing on making games more accessible so they can sell more copies. This may be good for them as they make more money, but we, as gamers, still have a legitimate complaint. But I do believe that the Wii also had a large role in creating the shift towards "casualizing" games. I think I'm just going to stick with PC from now on since it seems to deliver exactly what I want.

Avatar image for dotWithShoes
dotWithShoes

5596

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21 dotWithShoes
Member since 2006 • 5596 Posts

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

VoxteX

Tetris would be considered a 'hardcore' game, imo... if hardcore/casual games existed, which they do not.

As for your real gamer comment, Real gamers play games. Thats it, Sure, We, as gamers,like to and enjoy being challenged and engrossed in a story. But thats not all a game is, a game that is all story is just an interactive book/movie. Again, I'll state this as I have MANY MANY times before, Hardware does not define casual/hardcore. Its the software, and the people who play that software that does. The Wii isn't any more or less hardcore or casual than the PS2/GCN/XBOX/PS3/XBOX360 is.

I state the PS2 there because it was by far the most 'casualizing' bit of hardware on the market. By that I mean having the most casual selection of software, and thats WHY it won(same with the ps1).

The Wii creates a market for games for EVERYONE. That is Nintendo's plan, that is Nintendo's genius and its working. Detracting from the hardcore REAL game market? I point back to Tetris again, by your defintion its not a hardcore game, so its not a real game eh? Tell that to the millions of gamers that they its not a game.

You sir, I doubt has ANY idea what a true hardcore gamer is and think just because you play games that require you to push 50 buttons to shoot someone makes you hardcore. No sir, you're not. Tell me you've ever stayed up 3 days with little to no sleep playing ANY game non sto and I'll call you a liar. I, however, can say I have. I've had my internet provider suspend my internet because I was using it too much(back in the dial up days I say). In case you're wondering what I was playin, No not WoW, TetriNET is where its at(or was).

Avatar image for Video_Game_King
Video_Game_King

27545

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#22 Video_Game_King
Member since 2003 • 27545 Posts
Its always won, and developers know that. Name me one of the "winners" of each generation that appealed solely to the hardcore and won the market. Can you?
Avatar image for osan0
osan0

18260

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 osan0
Member since 2004 • 18260 Posts

why should it be VS....why not AND?

as a gamer of almost 20 years (so thats 19 for all the smart asses out their :P)......i dont care. i played endless ocean and, know what? i enjoyed it. i want another one with a bigger ocean and more exploring please. i enjoy peggle from time to time and ive been addicted to puzzle quest.

if ppl want to hem themselves into a smal sector of gaming then fair enough....but its goign to be a very small gaming world.

this casual V hardcore business is just plain nonsensical gibberish...there games and thats all that matters.

just like i would urge ppl who are just getting interested to try something like okami...or if they want to jump in the deep end then baldurs gate....i would also urge so called hardcore gamers to give the casual games a go. because heres the dirty little secret....not all casual games are putrid trash. theres actually quite a few enjoyable ones.

Avatar image for Silenthps
Silenthps

7302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Silenthps"][QUOTE="VoxteX"]

What a stupid article and really lengthy as well. He tries to compare the Wii to an easy-to-approach professor and the 360/PS3 to a professor that enthrones himself (this is talking about college professors). This comparison makes no sense.

Casual games tend to have weak/no stories, very easy difficulties, and gimmicky style play. Most real gamers (hardcore gamers) DO NOT LIKE THESE GAMES. We like to be challenged and engrossed in the story. We can conquer "complicated" controls because in the end they allow us to accomplish what we want with great precision. This is why people are anti-casual (anti-Wii).

The Wii creates a market for gimmicky games, potentially detracting from the hardcore (read: REAL) game market that most of us have grown up with and enjoy. It also leads to the 'dumbing' down of games (see Oblivion and Bioshock) which, with our style of play, creates a less enjoyable game.

If only most gamers knew the greatness of System Shock 2 and weren't stuck with Bioshock...

VoxteX

fail.

You say Wii is dumbing down gaming yet it was the 360/PS3 which dumbed down Oblivion and Bioshock.

If you haven't noticed by the other topic, Wii has yet to dumb down a game.

I agree with you completely. Nintendo isn't to blame, it's the industry itself. There has been a large paradigm shift and developers are now focusing on making games more accessible so they can sell more copies. This may be good for them as they make more money, but we, as gamers, still have a legitimate complaint. But I do believe that the Wii also had a large role in creating the shift towards "casualizing" games. I think I'm just going to stick with PC from now on since it seems to deliver exactly what I want.

Oblivion came out before the wii.
Avatar image for Phenom316
Phenom316

1650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Phenom316
Member since 2008 • 1650 Posts

I'm John Carry on this one, so im not going to make any points, or voice my opinion.

Read it: http://seanmalstrom.wordpress.com/2008/07/06/secret-to-the-casual/

and Go.

mrjam0

Can i please have my 5 minutes back for reading that junk

Avatar image for mrjam0
mrjam0

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#26 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="mrjam0"]the reason y the indusrty has recently started casualizing sequals is that video games is such a rapidly growing medium, that publishers see the opportunity to bring in more consumors. even if if it means simplifying games in order for it to appeal to a more casual crowd. result: bringing more money and growth to the indusrty

its simple logic.

XaosII

And i dont get any enjoyment out of a company's sales. If the gameplay is compromised due to sales and a wider audience, it seems reasonable to complain about it.

Its simple logic.

ur statement holds no logic. its called business. listen to a podcast. read an article or two. u'll see what kind of pressure developers r under.