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All that CPU power, too bad its linked to a crappy memory architecture and crappy graphics. Still I'm sure it can be be very very good at Chess. Could prolly beat a high end PC. When "teh powah of cell" is unlocked you too can enjoy Ubisoft Chessmaster 10! oh and maybe an exiting game of Bridge, and Reversi..... enjoy.hywel69
OOOOOOKKK!!!!!....
http://research.scea.com/ps3_deferred_shading.pdf
"The pixel shader runs on the Synergistic Processing Elements
(SPEs) of the Cell/B.E. and works concurrently with the GPU to
render images. The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures.
The SPEs use the Cell/B.E. DMA list capability to gather
irregular fine-grained fragments of texture data generated by the
GPU. They return resultant shadow textures the same way. The
shading computation ran at up to 85 Hz at HDTV 720p
resolution on 5 SPEs and generated 30.72 gigaops of
performance. This is comparable to the performance of the
algorithm running on a state of the art high end GPU. These
results indicate that the Cell/B.E. can effectively enhance the
throughput of a GPU in this hybrid system by alleviating the
pixel shading bottleneck."
Looks like you're wrong about everything. /thread
http://research.scea.com/ps3_deferred_shading.pdf
"The pixel shader runs on the Synergistic Processing Elements
(SPEs) of the Cell/B.E. and works concurrently with the GPU to
render images. The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures.
The SPEs use the Cell/B.E. DMA list capability to gather
irregular fine-grained fragments of texture data generated by the
GPU. They return resultant shadow textures the same way. The
shading computation ran at up to 85 Hz at HDTV 720p
resolution on 5 SPEs and generated 30.72 gigaops of
performance. This is comparable to the performance of the
algorithm running on a state of the art high end GPU. These
results indicate that the Cell/B.E. can effectively enhance the
throughput of a GPU in this hybrid system by alleviating the
pixel shading bottleneck."Looks like you're wrong about everything. /thread
BobHipJames
He was talking about memory access not how the cell gpu exchange. Although his argument still doesn't hold up, the PS3 is an extremely powerful piece of kit despite it's alien architecture.
[QUOTE="BobHipJames"]http://research.scea.com/ps3_deferred_shading.pdf
"The pixel shader runs on the Synergistic Processing Elements
(SPEs) of the Cell/B.E. and works concurrently with the GPU to
render images. The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures.
The SPEs use the Cell/B.E. DMA list capability to gather
irregular fine-grained fragments of texture data generated by the
GPU. They return resultant shadow textures the same way. The
shading computation ran at up to 85 Hz at HDTV 720p
resolution on 5 SPEs and generated 30.72 gigaops of
performance. This is comparable to the performance of the
algorithm running on a state of the art high end GPU. These
results indicate that the Cell/B.E. can effectively enhance the
throughput of a GPU in this hybrid system by alleviating the
pixel shading bottleneck."Looks like you're wrong about everything. /thread
householdman
He was talking about memory access not how the cell gpu exchange. Although his argument still doesn't hold up, the PS3 is an extremely powerful piece of kit despite it's alien architecture.
I bolded the part you weren't supposed to ignore that specifically trashed his suggestion that the Playstation 3 has a "crappy memory architecture." Work on your reading comprehension. I practically held your hand and you still lost sight of what was important.
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