CELL is Great for Playing Chess....

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hywel69

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#1 hywel69
Member since 2002 • 1086 Posts
All that CPU power, too bad its linked to a crappy memory architecture and crappy graphics. Still I'm sure it can be be very very good at Chess. Could prolly beat a high end PC. When "teh powah of cell" is unlocked you too can enjoy Ubisoft Chessmaster 10! oh and maybe an exiting game of Bridge, and Reversi..... enjoy.
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DeadMan1290

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#2 DeadMan1290
Member since 2005 • 15754 Posts

All that CPU power, too bad its linked to a crappy memory architecture and crappy graphics. Still I'm sure it can be be very very good at Chess. Could prolly beat a high end PC. When "teh powah of cell" is unlocked you too can enjoy Ubisoft Chessmaster 10! oh and maybe an exiting game of Bridge, and Reversi..... enjoy.hywel69

OOOOOOKKK!!!!!....

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GIJames248

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#3 GIJames248
Member since 2006 • 2176 Posts
Final Fantasy 13, MGS 4, and Killzone 2 laugh at you. At least regarding graphics since they might have bad gameplay.
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BobHipJames

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#4 BobHipJames
Member since 2007 • 3126 Posts

http://research.scea.com/ps3_deferred_shading.pdf

"The pixel shader runs on the Synergistic Processing Elements
(SPEs) of the Cell/B.E. and works concurrently with the GPU to
render images. The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures.

The SPEs use the Cell/B.E. DMA list capability to gather
irregular fine-grained fragments of texture data generated by the
GPU. They return resultant shadow textures the same way. The
shading computation ran at up to 85 Hz at HDTV 720p
resolution on 5 SPEs and generated 30.72 gigaops of
performance. This is comparable to the performance of the
algorithm running on a state of the art high end GPU.
These
results indicate that the Cell/B.E. can effectively enhance the
throughput of a GPU in this hybrid system by alleviating the
pixel shading bottleneck."

Looks like you're wrong about everything. /thread

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hywel69

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#5 hywel69
Member since 2002 • 1086 Posts
What so you think the PS3 would make a bad chess opponent? If you beleive all that marketing jargon you are truely naive.
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householdman

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#7 householdman
Member since 2004 • 560 Posts

http://research.scea.com/ps3_deferred_shading.pdf

"The pixel shader runs on the Synergistic Processing Elements
(SPEs) of the Cell/B.E. and works concurrently with the GPU to
render images. The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures.

The SPEs use the Cell/B.E. DMA list capability to gather
irregular fine-grained fragments of texture data generated by the
GPU. They return resultant shadow textures the same way. The
shading computation ran at up to 85 Hz at HDTV 720p
resolution on 5 SPEs and generated 30.72 gigaops of
performance. This is comparable to the performance of the
algorithm running on a state of the art high end GPU.
These
results indicate that the Cell/B.E. can effectively enhance the
throughput of a GPU in this hybrid system by alleviating the
pixel shading bottleneck."

Looks like you're wrong about everything. /thread

BobHipJames

He was talking about memory access not how the cell gpu exchange. Although his argument still doesn't hold up, the PS3 is an extremely powerful piece of kit despite it's alien architecture.

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BobHipJames

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#8 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="BobHipJames"]

http://research.scea.com/ps3_deferred_shading.pdf

"The pixel shader runs on the Synergistic Processing Elements
(SPEs) of the Cell/B.E. and works concurrently with the GPU to
render images. The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures.

The SPEs use the Cell/B.E. DMA list capability to gather
irregular fine-grained fragments of texture data generated by the
GPU. They return resultant shadow textures the same way. The
shading computation ran at up to 85 Hz at HDTV 720p
resolution on 5 SPEs and generated 30.72 gigaops of
performance. This is comparable to the performance of the
algorithm running on a state of the art high end GPU.
These
results indicate that the Cell/B.E. can effectively enhance the
throughput of a GPU in this hybrid system by alleviating the
pixel shading bottleneck."

Looks like you're wrong about everything. /thread

householdman

He was talking about memory access not how the cell gpu exchange. Although his argument still doesn't hold up, the PS3 is an extremely powerful piece of kit despite it's alien architecture.

I bolded the part you weren't supposed to ignore that specifically trashed his suggestion that the Playstation 3 has a "crappy memory architecture." Work on your reading comprehension. I practically held your hand and you still lost sight of what was important.

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Jared2720

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#9 Jared2720
Member since 2007 • 2200 Posts
I like the PS3 and I like chess. Cool.