Cevat Yerli interview from 2007 on Crysis on consoles

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Salt_The_Fries

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#1 Salt_The_Fries
Member since 2008 • 12480 Posts

http://www.youtube.com/watch?v=AVsT4D2_VTI&feature=player_embedded

Have your say, System Warriors.

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Lto_thaG

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#2 Lto_thaG
Member since 2006 • 22611 Posts

Nostalgia'd.

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Fizzman

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#3 Fizzman
Member since 2003 • 9895 Posts

His second interview done yesterday, is him just laughing at the screen for 12 hours straight.

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Sushiglutton

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#4 Sushiglutton
Member since 2009 • 10482 Posts
Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?
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cobrax55

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#5 cobrax55
Member since 2007 • 1364 Posts

Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton

Yeah, Im sure thats why they oppened like 4 new studios between the release of Crysis 1 and 2.

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Sushiglutton

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#6 Sushiglutton
Member since 2009 • 10482 Posts

[QUOTE="Sushiglutton"]Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?cobrax55

Yeah, Im sure thats why they oppened like 4 new studios between the release of Crysis 1 and 2.

Multiplats with far simpler tech has outsold Crysis by a wide margain. I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game. What do u think about PC-gamers calling Yerli gay "f* turk" and so on? Especially after he and Crytek pushed PC-tech like no other.
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cobrax55

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#7 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="cobrax55"]

[QUOTE="Sushiglutton"]Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton

Yeah, Im sure thats why they oppened like 4 new studios between the release of Crysis 1 and 2.

Multiplats with far simpler tech has outsold Crysis by a wide margain. I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game. What do u think about PC-gamers calling Yerli gay "f* turk" and so on? Especially after he and Crytek pushed PC-tech like no other.

It takes a lot more to determine the profit of a game then simply its sales, and you act as if youve never read youtube comments before.

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deactivated-58b6232955e4a

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#8 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton
They sold plenty, I don't hear Naughty Dog or Gorilla Games complaining about "low" sales.
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tenaka2

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#9 tenaka2
Member since 2004 • 17958 Posts
Multiplats with far simpler tech has outsold Crysis by a wide margain. I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game. What do u think about PC-gamers calling Yerli gay "f* turk" and so on? Especially after he and Crytek pushed PC-tech like no other.Sushiglutton
You get a small number of lunatics in all groups, you can't judge a group by only looking at a few indivduals. Its like seeing on the news that a murder took place in x country so all people from x county must be murderers. Its a logical fallacy.
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edidili

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#10 edidili
Member since 2004 • 3449 Posts

Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton

It's the freaking youtube dude. I can find hateful comments even for mother Theresa in there.

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foxhound_fox

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#11 foxhound_fox
Member since 2005 • 98532 Posts

I kind of hate that I remember it clearly. But so much for his comments. I guess the draw of a giant EA console contract was just too much for him to resist.

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tenaka2

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#12 tenaka2
Member since 2004 • 17958 Posts

I kind of hate that I remember it clearly. But so much for his comments. I guess the draw of a giant EA console contract was just too much for him to resist.

foxhound_fox

Everyone sells out if the money is right. I guess some pc gamers feel that they funded the sequal by supporting the company.

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Philmon

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#13 Philmon
Member since 2003 • 1454 Posts
[QUOTE="cobrax55"]

[QUOTE="Sushiglutton"]Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton

Yeah, Im sure thats why they oppened like 4 new studios between the release of Crysis 1 and 2.

Multiplats with far simpler tech has outsold Crysis by a wide margain. I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game. What do u think about PC-gamers calling Yerli gay "f* turk" and so on? Especially after he and Crytek pushed PC-tech like no other.

Are you kidding me? Crysis sold over 3 million copies. That would put it in the top 25 best selling games on either the 360 or PS3. Hell with the exception of CoD and Halo (which are both huge well established franchisees) there is no other FPS that has sold as much on a single platform, even Bad Company 2 on the 360 sold less. If 3 million sold is not satisfactory for a AAA game then Sony must be pissed with their sales number for Uncharted, Killzone 2, Infamous, Heavy Rain and Resistance 2. I dont even know why they bothered to invest budgets of tens of millions of dollars on the sequels to those games since their sales figures was so bad.
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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts
Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton
Have you ever read youtube comments before?
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foxhound_fox

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#15 foxhound_fox
Member since 2005 • 98532 Posts

Everyone sells out if the money is right. I guess some pc gamers feel that they funded the sequal by supporting the company.

tenaka2


VALVe never sold out. They came up with their own ideas and made money without help from big-name companies. And then there is Notch... the biggest success story in all of gaming history.

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Sushiglutton

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#16 Sushiglutton
Member since 2009 • 10482 Posts
[QUOTE="tenaka2"] I never said, nor implied, that all PC-gamers are being hateful towards Yerli.
They sold plenty, I don't hear Naughty Dog or Gorilla Games complaining about "low" sales. SAGE_OF_FIRE
The business model for a first party exclusive game is very different. If they wanted to maximize sales they obv would have released the games on X360 andPC too. That is not their only objective though.

It's the freaking youtube dude. I can find hateful comments even for mother Theresa in there.

SAGE_OF_FIRE
Find a vid for a console exclusive with the same amount of hate.
Are you kidding me? Crysis sold over 3 million copies. That would put it in the top 25 best selling games on either the 360 or PS3. Hell with the exception of CoD and Halo (which are both huge well established franchisees) there is no other FPS that has sold as much on a single platform, even Bad Company 2 on the 360 sold less. If 3 million sold is not satisfactory for a AAA game then Sony must be pissed with their sales number for Uncharted, Killzone 2, Infamous, Heavy Rain and Resistance 2. I dont even know why they bothered to invest budgets of tens of millions of dollars on the sequels to those games since their sales figures was so bad. SAGE_OF_FIRE
No I'm not kidding you. Clearly Crytek saw poential in going multiplat, there's no denying that. You seem to think they made a huge misstake and that you are better than they are at anayzing the market. I wonder why? Like I said above, comparing to first party games is not relevant for obv reasons (come on...). Crysis sold millon spread over a long time ("all" new rig -owners buy the game), meaning it few of them were full price. The sales for COD were astronomical in comparison. No wonder they wanted a slice of that.
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Sushiglutton

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#17 Sushiglutton
Member since 2009 • 10482 Posts
[QUOTE="Sushiglutton"]Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?skrat_01
Have you ever read youtube comments before?

Yes
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HaloinventedFPS

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#18 HaloinventedFPS
Member since 2010 • 4738 Posts

there just greedy, it sold great on PC, that just wasnt enough

they want Call of duty/Halo numbers, so bring it to consoles

3 million for a new IP that not many PC's can ruin is incredible, yet they still complain

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John_Read

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#19 John_Read
Member since 2009 • 1214 Posts

there just greedy, it sold great on PC, that just wasnt enough

they want Call of duty/Halo numbers, so bring it to consoles

3 million for a new IP that not many PC's can ruin is incredible, yet they still complain

HaloinventedFPS
good now tell that to ID and valve
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lazerface216

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#20 lazerface216
Member since 2008 • 7564 Posts

he sold out, what more can you say? you guys sitting here complaining about it would have done the same damn thing and you know it...

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haberman13

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#21 haberman13
Member since 2003 • 2414 Posts

there just greedy, it sold great on PC, that just wasnt enough

they want Call of duty/Halo numbers, so bring it to consoles

3 million for a new IP that not many PC's can ruin is incredible, yet they still complain

HaloinventedFPS

Meh, can't blame them. Capitalism > gaming

PC is going through the dumps now, but don't worry, we'll be on top (more than just graphically) again very very soon.

Within 2 years do you think even the console fanboys are going to want to be stuck on the consoles? doubt it.

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HaloinventedFPS

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#22 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

there just greedy, it sold great on PC, that just wasnt enough

they want Call of duty/Halo numbers, so bring it to consoles

3 million for a new IP that not many PC's can ruin is incredible, yet they still complain

John_Read

good now tell that to ID and valve

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

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foxhound_fox

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#23 foxhound_fox
Member since 2005 • 98532 Posts

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

HaloinventedFPS


Indeed. If anything, they've only decried against people who complain, saying you can't stop it and must do something to make your games more appealing. Although VALVe's non-invasive DRM and great deals are the secrets to their success.

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HaloinventedFPS

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#24 HaloinventedFPS
Member since 2010 • 4738 Posts

he sold out, what more can you say? you guys sitting here complaining about it would have done the same damn thing and you know it...

lazerface216

i wouldnt

im pretty sure this has more to do with EA

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lazerface216

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#25 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="lazerface216"]

he sold out, what more can you say? you guys sitting here complaining about it would have done the same damn thing and you know it...

HaloinventedFPS

i wouldnt

im pretty sure this has more to do with EA

sure you wouldn't...

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John_Read

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#26 John_Read
Member since 2009 • 1214 Posts

[QUOTE="John_Read"][QUOTE="HaloinventedFPS"]

there just greedy, it sold great on PC, that just wasnt enough

they want Call of duty/Halo numbers, so bring it to consoles

3 million for a new IP that not many PC's can ruin is incredible, yet they still complain

HaloinventedFPS

good now tell that to ID and valve

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

So rage will be the graphics king for PC ? o wait ?

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HaloinventedFPS

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#27 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

foxhound_fox


Indeed. If anything, they've only decried against people who complain, saying you can't stop it and must do something to make your games more appealing. Although VALVe's non-invasive DRM and great deals are the secrets to their success.

Valve succes is that thier games are good, every PC gamer wants them

Doom 3 was garbage, yet it still sold well

Piracy has nothing to do with it, people pirate on Consoles aswell

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Sushiglutton

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#28 Sushiglutton
Member since 2009 • 10482 Posts

[QUOTE="HaloinventedFPS"]

there just greedy, it sold great on PC, that just wasnt enough

they want Call of duty/Halo numbers, so bring it to consoles

3 million for a new IP that not many PC's can ruin is incredible, yet they still complain

haberman13

Meh, can't blame them. Capitalism > gaming

PC is going through the dumps now, but don't worry, we'll be on top (more than just graphically) again very very soon.

Within 2 years do you think even the console fanboys are going to want to be stuck on the consoles? doubt it.

According to the laws of capitalism u refered to, it's obv Sony and MS will release new consoles within 2-3 years to prevent the switch u describe from happening. As soon as next gen is revealed people will start to feel uneasy about buying a rig, because they aren't sure if it willbe outdated when the new consoles arrive. And BAM Sony/Ms tied evryone up for eight more years :)!

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HaloinventedFPS

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#29 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="John_Read"] good now tell that to ID and valveJohn_Read

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

So rage will be the graphics king for PC ? o wait ?

>So rage will be the graphics king for PC?

it has a good chance since id said recently they will allow mods (thanks to Bethesda letting them)

here is Doom 3 with some mods, wonder what mods will make rage look like?

http://www.youtube.com/watch?v=xqlhzJu9874&feature=channel_video_title

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Philmon

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#30 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]Are you kidding me? Crysis sold over 3 million copies. That would put it in the top 25 best selling games on either the 360 or PS3. Hell with the exception of CoD and Halo (which are both huge well established franchisees) there is no other FPS that has sold as much on a single platform, even Bad Company 2 on the 360 sold less. If 3 million sold is not satisfactory for a AAA game then Sony must be pissed with their sales number for Uncharted, Killzone 2, Infamous, Heavy Rain and Resistance 2. I dont even know why they bothered to invest budgets of tens of millions of dollars on the sequels to those games since their sales figures was so bad. Sushiglutton
No I'm not kidding you. Clearly Crytek saw poential in going multiplat, there's no denying that. You seem to think they made a huge misstake and that you are better than they are at anayzing the market. I wonder why? Like I said above, comparing to first party games is not relevant for obv reasons (come on...). Crysis sold millon spread over a long time ("all" new rig -owners buy the game), meaning it few of them were full price. The sales for COD were astronomical in comparison. No wonder they wanted a slice of that.

Of course there is always a potential to sell more going multi-platform, but the cost of doing so is also much greater than creating a game exclusively for the PC and the return per copy sold much less. And my reply was to your statement "I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game." which is shown to be monumentally wrong by the fact that they sold more than 3 million copies. My argument is that if you feel that the amount of profit made from selling over 3 million copies of a game is not comparable to the quality of an AAA game, then most of the developers out there must be really disappointed, because there are very few games that sell over 3 million copies (be they multi-plat or exclusive). Being in the top 25 best selling game on any single platform is a huge achievement by any standards.

No one can deny that you can potentially have more sales making a multi-platform game, but the investment and risk of doing so compared to making a PC exclusive game is also much greater (which is why most devs always start on the PC). Crytek have decided to take that chance and that is fine, but to say that they did not make enough profit, or that they deserved to make more from the first Crysis is just unbelievable. Any multi-plat dev would kill to get a 3 million sales for their game, let alone on a single platform (especially the PC).

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John_Read

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#31 John_Read
Member since 2009 • 1214 Posts

[QUOTE="John_Read"]

[QUOTE="HaloinventedFPS"]

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

HaloinventedFPS

So rage will be the graphics king for PC ? o wait ?

>So rage will be the graphics king for PC?

it has a good chance since id said recently they will allow mods (thanks to Bethesda letting them)

here is Doom 3 with some mods, wonder what mods will make rage look like?

http://www.youtube.com/watch?v=xqlhzJu9874&feature=channel_video_title

so does C2 will be with mods
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NanoMan88

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#32 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="foxhound_fox"]

[QUOTE="HaloinventedFPS"]

not sure what you mean?

Id and Valve have never complained about sales and piracy like Crytek have

HaloinventedFPS


Indeed. If anything, they've only decried against people who complain, saying you can't stop it and must do something to make your games more appealing. Although VALVe's non-invasive DRM and great deals are the secrets to their success.

Valve succes is that thier games are good, every PC gamer wants them

Doom 3 was garbage, yet it still sold well

Piracy has nothing to do with it, people pirate on Consoles aswell

I dont see every PC gamer's obessions with valve, with the exception of portal all their games are bland and boring too, in fact even more bland and boring than crysis. Valve has also been multiplatform for a long time now and has been using the same engine for its games for way too long, I can name another game franchise thats gets alot of flak for doing that. So when Crysis devs make a a multiplatform game that dont push PC hardware they are sellouts, But when valve uses the same outdated engine for years and have been multiplatform for a long time they are still saints. I am a PC gamer and this post is not so much about defending crysis 2 but attacking hermits unwavering loyalty to valve. I love steam, I have to give valve credit for that its awesome, but as a developer they are nothing special, especially lately.

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Sushiglutton

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#33 Sushiglutton
Member since 2009 • 10482 Posts

[QUOTE="Sushiglutton"][QUOTE="Philmon"]Are you kidding me? Crysis sold over 3 million copies. That would put it in the top 25 best selling games on either the 360 or PS3. Hell with the exception of CoD and Halo (which are both huge well established franchisees) there is no other FPS that has sold as much on a single platform, even Bad Company 2 on the 360 sold less. If 3 million sold is not satisfactory for a AAA game then Sony must be pissed with their sales number for Uncharted, Killzone 2, Infamous, Heavy Rain and Resistance 2. I dont even know why they bothered to invest budgets of tens of millions of dollars on the sequels to those games since their sales figures was so bad. Philmon

No I'm not kidding you. Clearly Crytek saw poential in going multiplat, there's no denying that. You seem to think they made a huge misstake and that you are better than they are at anayzing the market. I wonder why? Like I said above, comparing to first party games is not relevant for obv reasons (come on...). Crysis sold millon spread over a long time ("all" new rig -owners buy the game), meaning it few of them were full price. The sales for COD were astronomical in comparison. No wonder they wanted a slice of that.

Of course there is always a potential to sell more going multi-platform, but the cost of doing so is also much greater than creating a game exclusively for the PC and the return per copy sold much less. And my reply was to your statement "I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game." which is shown to be monumentally wrong by the fact that they sold more than 3 million copies. My argument is that if you feel that the amount of profit made from selling over 3 million copies of a game is not comparable to the quality of an AAA game, then most of the developers out there must be really disappointed, because there are very few games that sell over 3 million copies (be they multi-plat or exclusive). Being in the top 25 best selling game on any single platform is a huge achievement by any standards.

No one can deny that you can potentially have more sales making a multi-platform game, but the investment and risk of doing so compared to making a PC exclusive game is also much greater (which is why most devs always start on the PC). Crytek have decided to take that chance and that is fine, but to say that they did not make enough profit, or that they deserved to make more from the first Crysis is just unbelievable. Any multi-plat dev would kill to get a 3 million sales for their game, let alone on a single platform (especially the PC).

Crysis has been the most technically advanced game for four years, it's perfectly reasonable if Crytek expected a lot more. I don't understand how u can find that "unbelievable".They want to be at the top and they need console sales (along PC) to achieve that. You can't compare to most multiplats and especially not first party exclusives as they don't have the same ambition/business model at all. "Any multi-plat dev would kill to get 3 million sales for their game" is obv wrong since some has sold more than that by a wide margin, most noticably COD. Also Crytek are positioning themselves for more console games as well as the next gen. Boosting their brand on consoles is a very smart long time move I think.
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NanoMan88

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#34 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="Philmon"]

[QUOTE="Sushiglutton"] No I'm not kidding you. Clearly Crytek saw poential in going multiplat, there's no denying that. You seem to think they made a huge misstake and that you are better than they are at anayzing the market. I wonder why? Like I said above, comparing to first party games is not relevant for obv reasons (come on...). Crysis sold millon spread over a long time ("all" new rig -owners buy the game), meaning it few of them were full price. The sales for COD were astronomical in comparison. No wonder they wanted a slice of that.Sushiglutton

Of course there is always a potential to sell more going multi-platform, but the cost of doing so is also much greater than creating a game exclusively for the PC and the return per copy sold much less. And my reply was to your statement "I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game." which is shown to be monumentally wrong by the fact that they sold more than 3 million copies. My argument is that if you feel that the amount of profit made from selling over 3 million copies of a game is not comparable to the quality of an AAA game, then most of the developers out there must be really disappointed, because there are very few games that sell over 3 million copies (be they multi-plat or exclusive). Being in the top 25 best selling game on any single platform is a huge achievement by any standards.

No one can deny that you can potentially have more sales making a multi-platform game, but the investment and risk of doing so compared to making a PC exclusive game is also much greater (which is why most devs always start on the PC). Crytek have decided to take that chance and that is fine, but to say that they did not make enough profit, or that they deserved to make more from the first Crysis is just unbelievable. Any multi-plat dev would kill to get a 3 million sales for their game, let alone on a single platform (especially the PC).

Crysis has been the most technically advanced game for four years, it's perfectly reasonable if Crytek expected a lot more. I don't understand how u can find that "unbelievable".They want to be at the top and they need console sales (along PC) to achieve that. You can't compare to most multiplats and especially not first party exclusives as they don't have the same ambition/business model at all. "Any multi-plat dev would kill to get 3 million sales for their game" is obv wrong since some has sold more than that by a wide margin, most noticably COD. Also Crytek are positioning themselves for more console games as well as the next gen. Boosting their brand on consoles is a very smart long time move I think.

Well considering the first crysis had bland terrible gameplay and its revolutionary graphics and mod support was its saving grace I wouldn't hold that thought. Really without its ability to push graphics and mods what else does the game have? Has anyone actually played Crysis vanilla, its terrible! I am hoping the game flops or at least doesnt sell as much as they hoped so they cant cry teh piracy and realize landslide console sales only happen in certain games.

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HaloinventedFPS

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#35 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="Philmon"]

[QUOTE="Sushiglutton"] No I'm not kidding you. Clearly Crytek saw poential in going multiplat, there's no denying that. You seem to think they made a huge misstake and that you are better than they are at anayzing the market. I wonder why? Like I said above, comparing to first party games is not relevant for obv reasons (come on...). Crysis sold millon spread over a long time ("all" new rig -owners buy the game), meaning it few of them were full price. The sales for COD were astronomical in comparison. No wonder they wanted a slice of that.Sushiglutton

Of course there is always a potential to sell more going multi-platform, but the cost of doing so is also much greater than creating a game exclusively for the PC and the return per copy sold much less. And my reply was to your statement "I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game." which is shown to be monumentally wrong by the fact that they sold more than 3 million copies. My argument is that if you feel that the amount of profit made from selling over 3 million copies of a game is not comparable to the quality of an AAA game, then most of the developers out there must be really disappointed, because there are very few games that sell over 3 million copies (be they multi-plat or exclusive). Being in the top 25 best selling game on any single platform is a huge achievement by any standards.

No one can deny that you can potentially have more sales making a multi-platform game, but the investment and risk of doing so compared to making a PC exclusive game is also much greater (which is why most devs always start on the PC). Crytek have decided to take that chance and that is fine, but to say that they did not make enough profit, or that they deserved to make more from the first Crysis is just unbelievable. Any multi-plat dev would kill to get a 3 million sales for their game, let alone on a single platform (especially the PC).

Crysis has been the most technically advanced game for four years, it's perfectly reasonable if Crytek expected a lot more. I don't understand how u can find that "unbelievable".They want to be at the top and they need console sales (along PC) to achieve that. You can't compare to most multiplats and especially not first party exclusives as they don't have the same ambition/business model at all. "Any multi-plat dev would kill to get 3 million sales for their game" is obv wrong since some has sold more than that by a wide margin, most noticably COD. Also Crytek are positioning themselves for more console games as well as the next gen. Boosting their brand on consoles is a very smart long time move I think.

>most noticably COD

and only COD, not even GTA4 got close to Black ops or MW2 level sales, not every game is going to sell like COD, just like every MMO isnt going to get 12million subs

how many multiplats have got over 20million sales? just 1, COD, how many have got over 15? 2, GTA and COD, how many have got over 10million? GTA and COD and Halo

so yes, 3 million sales is very good

i guess The Dark knight was a flop, because it only made 1 billion, while avatar made nearly 3

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i5750at4Ghz

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#36 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="Sushiglutton"][QUOTE="Philmon"]

Of course there is always a potential to sell more going multi-platform, but the cost of doing so is also much greater than creating a game exclusively for the PC and the return per copy sold much less. And my reply was to your statement "I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game." which is shown to be monumentally wrong by the fact that they sold more than 3 million copies. My argument is that if you feel that the amount of profit made from selling over 3 million copies of a game is not comparable to the quality of an AAA game, then most of the developers out there must be really disappointed, because there are very few games that sell over 3 million copies (be they multi-plat or exclusive). Being in the top 25 best selling game on any single platform is a huge achievement by any standards.

No one can deny that you can potentially have more sales making a multi-platform game, but the investment and risk of doing so compared to making a PC exclusive game is also much greater (which is why most devs always start on the PC). Crytek have decided to take that chance and that is fine, but to say that they did not make enough profit, or that they deserved to make more from the first Crysis is just unbelievable. Any multi-plat dev would kill to get a 3 million sales for their game, let alone on a single platform (especially the PC).

NanoMan88

Crysis has been the most technically advanced game for four years, it's perfectly reasonable if Crytek expected a lot more. I don't understand how u can find that "unbelievable".They want to be at the top and they need console sales (along PC) to achieve that. You can't compare to most multiplats and especially not first party exclusives as they don't have the same ambition/business model at all. "Any multi-plat dev would kill to get 3 million sales for their game" is obv wrong since some has sold more than that by a wide margin, most noticably COD. Also Crytek are positioning themselves for more console games as well as the next gen. Boosting their brand on consoles is a very smart long time move I think.

Well considering the first crysis had bland terrible gameplay and its revolutionary graphics and mod support was its saving grace I wouldn't hold that thought. Really without its ability to push graphics and mods what else does the game have? Has anyone actually played Crysis vanilla, its terrible! I am hoping the game flops or at least doesnt sell as much as they hoped so they cant cry teh piracy and realize landslide console sales only happen in certain games.

You're opinion on the game is clearly in the minority. Both Crysis and Crysis 2 are fantastic games.
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BigBoss154

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#37 BigBoss154
Member since 2009 • 2956 Posts

Holy crap, I lol'd so much at that comment by 23house23 toward...well I'm not going to say.

Interesting interview, though. How times have changed.

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Philmon

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#38 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]

[QUOTE="Sushiglutton"] No I'm not kidding you. Clearly Crytek saw poential in going multiplat, there's no denying that. You seem to think they made a huge misstake and that you are better than they are at anayzing the market. I wonder why? Like I said above, comparing to first party games is not relevant for obv reasons (come on...). Crysis sold millon spread over a long time ("all" new rig -owners buy the game), meaning it few of them were full price. The sales for COD were astronomical in comparison. No wonder they wanted a slice of that.Sushiglutton

Of course there is always a potential to sell more going multi-platform, but the cost of doing so is also much greater than creating a game exclusively for the PC and the return per copy sold much less. And my reply was to your statement "I'm not saying they didn't made a profit. I'm just saying it wasn't comparable to the quality of the game." which is shown to be monumentally wrong by the fact that they sold more than 3 million copies. My argument is that if you feel that the amount of profit made from selling over 3 million copies of a game is not comparable to the quality of an AAA game, then most of the developers out there must be really disappointed, because there are very few games that sell over 3 million copies (be they multi-plat or exclusive). Being in the top 25 best selling game on any single platform is a huge achievement by any standards.

No one can deny that you can potentially have more sales making a multi-platform game, but the investment and risk of doing so compared to making a PC exclusive game is also much greater (which is why most devs always start on the PC). Crytek have decided to take that chance and that is fine, but to say that they did not make enough profit, or that they deserved to make more from the first Crysis is just unbelievable. Any multi-plat dev would kill to get a 3 million sales for their game, let alone on a single platform (especially the PC).

Crysis has been the most technically advanced game for four years, it's perfectly reasonable if Crytek expected a lot more. I don't understand how u can find that "unbelievable".They want to be at the top and they need console sales (along PC) to achieve that. You can't compare to most multiplats and especially not first party exclusives as they don't have the same ambition/business model at all. "Any multi-plat dev would kill to get 3 million sales for their game" is obv wrong since some has sold more than that by a wide margin, most noticably COD. Also Crytek are positioning themselves for more console games as well as the next gen. Boosting their brand on consoles is a very smart long time move I think.

If Crytek were expecting sales comparable to CoD or even Halo for Crysis, then they were being very unrealistic, no matter what platform it was released on. Hell before CoD 4 all the CoD games sold less than 3 million on any single platform so to expect a new IP to sell more than a highly successful IP that has had decades to build up a following is simply absurd.

I am not arguing about their choice to go multiplatform, that is something you need to do for an independent developer if you want to expand your market. I am not arguing about that. What I have an issue with is you and Crytek implying that a sale of 3 million copies on a single platform is somehow disappointing or indicative of the platforms inability to sell games.

Again lets put this in relative terms.IfCrysishad been released on the 360 and had a 3 million+ sales, it would have been the best selling FPS besides Halo andCoDon the platform. It would have been on the top 25 of the best selling games on the platform. It would have been rated in the top 5% of the best selling games on the platform. It would have been one of only four of the games with a new IP to reach that number of sales on the platform.

Now I ask you, what more could they have realistically expected, regardless of which platform the game had been released on? I can understand anyone wanting more sales regardless of what they get (I am sure Activision would want their CoD games to sale twice as much), but people have to be realistic about their expectations and not blow them out of proportion. Are Crytek now going to be terribly disappointed if Crysis 2 only sales 4 million on the 360 instead of the 12 million CoD does?

For what it was (a new IP released on a single platform) Crysis sold exceptionally well. Of course it would have sold more if it was on multiple platforms, but that is true of any game. Now the other side to this is that while Crysis 2 could sell more being on multiple platforms it also becomes apparent that Crytek has had to sacrifice some of their vision when making the game in order to make it multiplatform. At least with Crysis they had more freedom to achieve and bring into fruition the ideals they wanted in the game.

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millerlight89

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#39 millerlight89
Member since 2007 • 18658 Posts
Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton
Who the hell takes YouTube comments serious :? You're about the only person i think.
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#40 telefanatic
Member since 2007 • 3008 Posts

LOL! can anyone spot in the comments section on top about someones name from here ? Its funny hes everywhere lol! But anyways on topic when i first got Crysis and 8800GT i never thought that Crysis 2 would be possible on my PS3 because it was so open world and graphics and physx were all top notch. With Crysis 2 we got closed world and linear experience.

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#41 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="Sushiglutton"]Read the comments :shock:! Angry PC-gamers using both sexual and racial insults and encourage piracy. That's just totally out of proportion. It's just a company trying to maximize its profit. On PC Crytek didn't get paid in relation to their skills. So they brought their magic to a wider audience. And reading the comments I think it was a very wise decission to focus on another group of gamers than the so called "hardcore". Who would want to produce anything for a hateful mob like that?Sushiglutton
Have you ever read youtube comments before?

Yes

Well aren't you selective.

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millerlight89

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#42 millerlight89
Member since 2007 • 18658 Posts

LOL! can anyone spot in the comments section on top about someones name from here ? Its funny hes everywhere lol! But anyways on topic when i first got Crysis and 8800GT i never thought that Crysis 2 would be possible on my PS3 because it was so open world and graphics and physx were all top notch. With Crysis 2 we got closed world and linear experience.

telefanatic
I'm laughing at the comments directed at that one guy from here :lol:
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DreamCryotank

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#43 DreamCryotank
Member since 2011 • 1829 Posts

Lol wow, people take gaming way to seriously.

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#44 skrat_01
Member since 2007 • 33767 Posts

Well considering the first crysis had bland terrible gameplay and its revolutionary graphics and mod support was its saving grace I wouldn't hold that thought. Really without its ability to push graphics and mods what else does the game have? Has anyone actually played Crysis vanilla, its terrible! I am hoping the game flops or at least doesnt sell as much as they hoped so they cant cry teh piracy and realize landslide console sales only happen in certain games.

NanoMan88

No you're wrong.

Simple as that.

The gameplay was excellent, one of he few games that actually reacts to on the fly gameplay changes, and one of the few shooters let alone games that actually gives the player a sizeable scope in gameplay freedom. It all worked tremendously well bar the final quarter of the game.

The visuals were outstanding yes, only complimented by the fact that the detail and scale of the visuals were complimented by design. Objects were intractable, levels were huge and open.

It's mod support wasn't revolutionary at all. Far Cry had an identical sandbox toolset - yes I used both frequently, there was no centralised distribution service aside from the Crymod page.

It also recieved the FPSGOTY award here for a reason.