Observe the following trailer for Capcom's upcoming HD monster hunter game with guns, Lost Planet 2.
http://www.youtube.com/watch?v=nILqrh-F-hw
I'm talking about SOLDIERS here. These are female soldiers. We can have our scantily clad fighters in Street Fighter IV or our grotesquely busty women in Soul Calibur no problem, but a military game like Lost Planet's representation of female soldiers feels forced, tacky and unrealistic.
Even the Gears 2 trailer showed a woman with armor at least as practical and safe as those for the male soldiers.
I'm not bashing gamers' tastes in digita boobz and a$$es (that's off the material), I'm talking about the portrayal of female soldiers, not female characters in general. It's more about a question of contextual character design (safety against projectiles, artilleries, firing weapons).
Lost Planet takes place in world full of fiends and monsters that can tear you apart without proper protection. The women in Lost Planet 2 are poorly portrayed, and feel tacked-on. It would be nice to see female soldiers implemented through the game design rather than just for fanservice.
There are ways to make female characters hot and tough, even with military outfits. These are but few examples of designs that represent what a woman would wear in her respective world (all military or warfare based worlds):
Samus Aran (From the Samus Franchise):
The Boss (Metal Gear Solid 3 - Snake Eater):
Gears 3 female soldier art:
Meryl (Metal Gear Solid 4). Also of note. The female FROG units.
Female Survivalists from Dark Void:
And Another:
These are but a few examples that I could point to show that a female soldier can be properly portrayed in her environment without the need to throw away contextual realism for the simple sake of male gamer fanservice. I'll admit many male gamers will love the way Capcom portrays the female mercenaries, but I disgress that there are ways to make female soldiers simultaneously hot and sexy as well as tough and durable.
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