http://gamingbolt.com/cloudgine-allows-virtually-unlimited-compute-power-games-that-arent-using-cloud-will-be-rare
“We believe, in the not-too-distant future, the core games that aren’t cloud-assisted will be in the minority,” he said.“It’s true that developing with distributed computing paradigms is complex and requires skills not commonly found within the games industry — but we started Cloudgine with the specific goal of making the transition as smooth as possible. We are achieving this by cloud-enabling well-known and understood game engines and middleware solutions such as Unreal Engine 4, Havok Physics and Nvidia PhysX to work in a distributed environment with no additional effort for the developers. They can keep using the development environment they are already familiar with, and our cloud platform transparently takes care of all the intricacies of distributed programming.”
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