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"Amazon, Microsoft and Google are in the midst of an intense battle to win business from companies moving their workloads to the cloud. Now, there's brewing competition among them in a very different corner of the cloud market: gaming.
Microsoft has long been a gaming powerhouse, having introduced the Xbox console in 2000. In expanding how and where people can play games, Microsoft said in October that it will start testing a cloud gaming offering this year. Its Project xCloud will work on mobile devices. That announcement followed the acquisition last January of PlayFab, a start-up that provides game developers with cloud-based tools.
Amazon has kept quiet about its ambitions in the market. But The Information reported on Thursday that the company has held conversations with publishers about releasing games on a new service as early as 2020. That project would build on previous effortsto support game developers. Amazon declined to comment on the report.
Google, meanwhile, has started testing a cloud gaming service — under the name Project Stream — with a limited number of users.
It's the latest example of the three massive U.S. infrastructure companies putting their technology to work in a way that lets customers offload their computing and storage needs so they can do more without relying on expensive hardware.
But these companies aren't all equal. And when it comes to gaming, Microsoft has a home-field advantage.
"Amazon is not a gaming company. Google isn't. Sony is a gaming company, but they don't have a cloud presence," said Steve Perlman, former CEO of cloud gaming company OnLive. "Then you have Microsoft — Microsoft has both of those things."
Perlman knows the challenges this market presents. He founded OnLive in 2007, and ultimately sold assets to Sony in 2015, a year after Sony announced a game streaming service, PlayStation Now."
"There are only a few companies in the world with the resources to make a game streaming service real at a global scale," the statement said. "Out of those companies, only Microsoft has years of first-hand experience in the key areas that are vital to making this a great experience for gamers: cloud (to support and scale a quality experience), content (whether first-party or not, designing technology with developers to make gaming libraries accessible from anywhere) and community (having built the first-of-its-kind Xbox Live and evolved it over the last 15+ years).
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