COD was able to 720p 2xMSAA last Gen

This topic is locked from further discussion.

Avatar image for morf-muziks
Morf-muziks

194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Morf-muziks
Member since 2015 • 194 Posts

COD was able to hit 720p 2xMSAA @ 60fps on the Xbox 360 last gen when M$ Was pouring in huge amounts of money. I'm sure this gen they can do a lot better than running COD at dynamic 800p resolution 49fps FXAA blur fest if someone was to hand them a little more $$

Avatar image for Gue1
Gue1

12171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2  Edited By Gue1
Member since 2004 • 12171 Posts

the x360 has free msaa because of the edram but on xbone they go with fxaa because they need the esram to do the heavy lifting that ddr3 can't.

And I just read DF and holy crap, Blops 3 has awful frame-rate on consoles. I thought it would be better than that since I haven't seen any threads of people complaining about it. The frame-rate is so erratic there's even tearing with vsync turned on. But DF says the game's using some kind of adaptive vsync to avoid too much latency which is turned off when the frame-rate goes too low and thus you see the tearing on top of the screen.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 silversix_
Member since 2010 • 26347 Posts
Loading Video...

yeah its god damn mess. Shitty series, shitty game, shitty performance. Now we're talking, Activision!

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By tormentos
Member since 2003 • 33793 Posts

@morf-muziks said:

COD was able to hit 720p 2xMSAA @ 60fps on the Xbox 360 last gen when M$ Was pouring in huge amounts of money. I'm sure this gen they can do a lot better than running COD at dynamic 800p resolution 49fps FXAA blur fest if someone was to hand them a little more $$

Only 1 COD that i know was 720p and was COD 2 the rest were sub HD all the way.

720 is 1280x720.

All Modern Warfare were 1024x600 with 2XAA.

Black ops 1 1024x608 -2XAA.

Black ops 2 880x720 - 2XAA.

Avatar image for xhawk27
xhawk27

12194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By xhawk27
Member since 2010 • 12194 Posts

I blame Sony for this!

Avatar image for hellogoodbye
hellogoodbye

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By hellogoodbye
Member since 2015 • 17 Posts

It was using a modified but not excessively modified at that stage Quake 3 engine which was one of the best and most flexible engines created and also one the 360 was very capable of handling. I don't understand why more devs don't copy this strategy. Use a good engine from last gen and modify it so it runs super smooth at 60 FPS. The only problem is there isn't really a comparable engine from last gen that is so easy to use and will run well on weak hardware while looking good. Maybe UE3.

It wouldn't be good for PR to do this but the majority of gamers don't ever hear the PR and if the game looks good running at 1080P and 60 FPS you might be able to pull off what COD did. The other benefit of using an old easy to use engine is you can spend more time on the actual game and making it good and that is really what is most important. Say what you want about games since Modern Warfare but if COD4 wasn't a good game the series wouldn't be a money making machine. To sell milk you need to have made at least one very good milkshake.

Avatar image for GhostHawk196
GhostHawk196

1337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 GhostHawk196
Member since 2012 • 1337 Posts

Let's get this straight, you're telling me cod no longer runs at a constant 60fps?!? Also I read somewhere even 980ti doesn't even get max setting for this trash of a series? I think it's been long overdue, people really need to ditch the series...

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8  Edited By Shewgenja
Member since 2009 • 21456 Posts

There's simply not enough of the edram to compensate for a full 1080p frame buffer I a graphics engine using differed rendering.

Differed rendering is and always will be a massive shortcoming on the bone due to their design choices. In truth, the 360 wasn't all that wonderful at it either.

As long as they try to compensate for slow shared system memory with a small pocket of fast memory, this will be a problem. It saves them cost but it gimps games and also complicates game development.

Avatar image for blizzard2188
Blizzard2188

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By Blizzard2188
Member since 2015 • 121 Posts

@tormentos said:
@morf-muziks said:

COD was able to hit 720p 2xMSAA @ 60fps on the Xbox 360 last gen when M$ Was pouring in huge amounts of money. I'm sure this gen they can do a lot better than running COD at dynamic 800p resolution 49fps FXAA blur fest if someone was to hand them a little more $$

Only 1 COD that i know was 720p and was COD 2 the rest were sub HD all the way.

720 is 1280x720.

All Modern Warfare were 1024x600 with 2XAA.

Black ops 1 1024x608 -2XAA.

Black ops 2 880x720 - 2XAA.

Also to add, none ran locked at 60fps either. I do remember some face offs showing black ops dropping into the 45/50 fps range too during the campaign.