COD4 engine running on the Wii for COD5

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SER69

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#1 SER69
Member since 2003 • 7096 Posts

"Man, we can definitely talk about the Wii Version, I mean, where do we start? Well, first and foremost, The Wii version is being developed here at Treyarch. It's a separate team from the next-gen team but its on-site. If you're going to compare the next-gen version and the wii version side-by-side then you're going to find that it's a much closer comparison than, I think, any other Wii game currently on the market."

"Yeah, the challenge with this one was 'how do we make a cutting edge next-gen game work on the wii'?'. The answer is a lot of frickin' smart engineers who've shipped Wii titles in the past. Getting the call of duty 4 engine on Wii was our first challenge - which we've managed to do and it looks great - but there are also a content and design challenges to consider."

Link

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stereointegrity

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#2 stereointegrity
Member since 2007 • 12151 Posts
ill take cod4 over a wii version of cod 5 anyday
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mjarantilla

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#3 mjarantilla
Member since 2002 • 15721 Posts

ill take cod4 over a wii version of cod 5 anydaystereointegrity

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

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stereointegrity

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#4 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaymjarantilla

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh
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-Randy-Orton-

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#5 -Randy-Orton-
Member since 2004 • 1154 Posts
[QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaystereointegrity

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Guess u have no internet connection huh

/Win

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mjarantilla

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#6 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaystereointegrity

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

A multiplayer game is not the same as a single player game, and multiplayer games are worthless to me (and to lots of other people) (a) because I don't play games to cuss at anonymous, faceless teenagers over the Internet. I play games for an engrossing experience, which you, as an MGS4 fan, should know something about, and (b) because multiplayer games are inevitably replaced a year or so after they are released (usually less than a year), while singleplayer games last forever.

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SER69

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#7 SER69
Member since 2003 • 7096 Posts
[QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaystereointegrity

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

Do you know this is an Internet Forum right?

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DivergeUnify

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#8 DivergeUnify
Member since 2007 • 15150 Posts
I wonder if it's true. I wouldn't be surprised, though. CoD4 doesn't look that amazing if you dumb down character models some and tone down the post processing
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ocinom

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#9 ocinom
Member since 2008 • 1397 Posts

ill take cod4 over a wii version of cod 5 anydaystereointegrity

I'll take COD4 over any game developed by Treyarch. Only Infinity Ward has the right to create COD

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haziqonfire

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#10 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaystereointegrity

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh


well -- he/she replied to your post, so yes, he/she does have an internet connection.
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dream431ca

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#11 dream431ca
Member since 2003 • 10165 Posts
[QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaymjarantilla

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

A multiplayer game is not the same as a single player game, and multiplayer games are worthless to me (and to lots of other people) (a) because I don't play games to cuss at anonymous, faceless teenagers over the Internet. I play games for an engrossing experience, which you, as an MGS4 fan, should know something about, and (b) because multiplayer games are inevitably replaced a year or so after they are released (usually less than a year), while singleplayer games last forever.

YAY!!! Finally someone understands!! The world is not doomed!

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Netherscourge

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#12 Netherscourge
Member since 2003 • 16364 Posts
I dearly hope the developers don't GIMP the Next-Gen versions of COD5 (360/PS3) to compensate for the Wii's lack of hardware power...
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angelkimne

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#13 angelkimne
Member since 2006 • 14037 Posts
It wont look anywhere near as good though.
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Nedemis

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#14 Nedemis
Member since 2002 • 10715 Posts

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

mjarantilla

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

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EuroMafia

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#15 EuroMafia
Member since 2008 • 7026 Posts
[QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anyday-Randy-Orton-

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Guess u have no internet connection huh

/Win

Also, to be fair it's 50% longer than he stated.
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mjarantilla

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#16 mjarantilla
Member since 2002 • 15721 Posts

I dearly hope the developers don't GIMP the Next-Gen versions of COD5 (360/PS3) to compensate for the Wii's lack of hardware power...Netherscourge

COD5 wouldn't need much gimping, other than graphically.

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mjarantilla

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#17 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="-Randy-Orton-"][QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydayEuroMafia

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Guess u have no internet connection huh

/Win

Also, to be fair it's 50% longer than he stated.

Once you're in the definitively single digits in terms of hours of non-padded gameplay, I don't think it matters how long it is, it's too short.

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lolfiretruck

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#18 lolfiretruck
Member since 2008 • 269 Posts
I dearly hope the developers don't GIMP the Next-Gen versions of COD5 (360/PS3) to compensate for the Wii's lack of hardware power...Netherscourge
I dearly hope the developers don't GIMP the Next-Gen version of ANY pc multiplat to compensate for the Xbox's and PS3's lack of hardware power...
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mjarantilla

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#19 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Nedemis

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

:roll:

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 5-min level four times because you died does not mean the level is worth 20 minutes of gameplay.

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Nedemis

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#20 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="EuroMafia"][QUOTE="-Randy-Orton-"][QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaymjarantilla

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Guess u have no internet connection huh

/Win

Also, to be fair it's 50% longer than he stated.

Once you're in the definitively single digits in terms of hours of non-padded gameplay, I don't think it matters how long it is, it's too short.

wow...I guess the cows have NOTHING to brag about then seeing how not one single exclusive game of theirs has even offered an impressive SP campaign AND online over this past year.

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deactivated-5f26ed7cf0697

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#21 deactivated-5f26ed7cf0697
Member since 2002 • 7110 Posts
[QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaymjarantilla

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

A multiplayer game is not the same as a single player game, and multiplayer games are worthless to me (and to lots of other people) (a) because I don't play games to cuss at anonymous, faceless teenagers over the Internet. I play games for an engrossing experience, which you, as an MGS4 fan, should know something about, and (b) because multiplayer games are inevitably replaced a year or so after they are released (usually less than a year), while singleplayer games last forever.

Good points, especially about multiplayer.

But, aren't you a 40% hermit? Do play online on the PC?

Just curious, that's all.

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Nedemis

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#22 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Nedemis"][QUOTE="mjarantilla"]

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

mjarantilla

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

:roll:

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 10-min level twice because you died does not constitute 20 minutes of unique gameplay.

wow....never really had those issues with CoD4 myself. Are you sure you know how to play FPS's? They aren't all run and gun after all.
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mjarantilla

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#23 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="EuroMafia"][QUOTE="-Randy-Orton-"][QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydayNedemis

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Guess u have no internet connection huh

/Win

Also, to be fair it's 50% longer than he stated.

Once you're in the definitively single digits in terms of hours of non-padded gameplay, I don't think it matters how long it is, it's too short.

wow...I guess the cows have NOTHING to brag about then seeing how not one single exclusive game of theirs has even offered an impressive SP campaign AND online over this past year.

I'm not a cow, genius. Hermit/sheep here, which means I predominantly play infinitely-replayable games (e.g. Sins of a Solar Empire, Galactic Civilizations II, Medieval 2 Total War) and 20-40-hour games (Crysis, Super Mario Galaxy, Zelda, etc.) that are almost all AAA-worthy by any standard. Sorry if I'm a little spoiled.

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mjarantilla

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#24 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"]

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Nedemis

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

:roll:

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 10-min level twice because you died does not constitute 20 minutes of unique gameplay.

wow....never really had those issues with CoD4 myself. Are you sure you know how to play FPS's? They aren't all run and gun after all.

Oh, and being pinned down for 20 minutes because every enemy in a 10-mile radius has their sights zeroed in on you instead of your supposedly "realistic" squadmates ALSO does not constitute 20 minutes of gameplay. I forgot to mention that one.

Personally, I just want these kinds of games to be realistic. I couldn't care less about difficulty. If it's ridiculously easy but it's realistic (like the beginning of the sniper level), I like it. If it's ridiculously hard but it's realistic (like the end of the sniper level), I like it. That's in general, of course. Other issues could make me like it or not like it, but difficulty is not often one of them.

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white_sox

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#25 white_sox
Member since 2006 • 17442 Posts
Hopefully it's not like CoD3 on the wii, that's probably the worst game I have played this gen.
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mjarantilla

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#26 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydayVERTIGO47

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

A multiplayer game is not the same as a single player game, and multiplayer games are worthless to me (and to lots of other people) (a) because I don't play games to cuss at anonymous, faceless teenagers over the Internet. I play games for an engrossing experience, which you, as an MGS4 fan, should know something about, and (b) because multiplayer games are inevitably replaced a year or so after they are released (usually less than a year), while singleplayer games last forever.

Good points, especially about multiplayer.

But, aren't you a 40% hermit? Do play online on the PC?

Just curious, that's all.

No I don't play online even on the PC. I far prefer local multiplayer.

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Nedemis

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#27 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Nedemis"][QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"]

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

mjarantilla

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

:roll:

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 10-min level twice because you died does not constitute 20 minutes of unique gameplay.

wow....never really had those issues with CoD4 myself. Are you sure you know how to play FPS's? They aren't all run and gun after all.

Oh, and being pinned down for 20 minutes because every enemy in a 10-mile radius has their sights zeroed in on you instead of your supposedly "realistic" squadmates ALSO does not constitute 20 minutes of gameplay. I forgot to mention that one.

Personally, I just want these kinds of games to be realistic. I couldn't care less about difficulty. If it's ridiculously easy but it's realistic (like the beginning of the sniper level), I like it. If it's ridiculously hard but it's realistic (like the end of the sniper level), I like it. That's in general, of course. Other issues could make me like it or not like it, but difficulty is not often one of them.

I agree to a point, but since when has war seemed life like WITHOUT it being difficult? The end of the sniper level is ONLY hard if you don't go about it right. I easily passed it on Veteran the first time because I actually went about it the best way possible (that I could think of at least).

Games are ONLY insanely difficult on the harder settings if you still go about playing it the way you would on easy or normal.

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bobbetybob

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#28 bobbetybob
Member since 2005 • 19370 Posts
[QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"]

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Nedemis

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

:roll:

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 10-min level twice because you died does not constitute 20 minutes of unique gameplay.

wow....never really had those issues with CoD4 myself. Are you sure you know how to play FPS's? They aren't all run and gun after all.

Somebody has never played a tactical shooter, COD4 isn't how games should be made tactical, I don't find hiding behind a crate popping up, waiting until I'm flashing health, ducking waititng for it to recover, popping up again, killing the rest, moving to the next place, and repeating, tactical I find it a drag. Play a Rainbow Six game (put Vegas down, I mean a PROPER one) that's what a tactical FPS should be, checking your corners, slowly opening doors to check for enemies, tossing in a flashbang, storming and headshotting the 4 enemies in that room. That's fun. And the enemies in that have reason to only be firing at you, if you're the first through the door. Unlike most FPS where you seem to have a target painted onto your helmet. If I'm playing an FPS like COD I want to feel like I'm in a battle, I'm fighting with a squad, against enemy squads, and COD's idea of this is to hav everyone shoot at me...yeah that immerses me for sure...

As for the news, if they manage to pull this off I will be flabbergasted. But I'll be happy with normal graphics and good online + controls.

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mjarantilla

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#29 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"]

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Nedemis

Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

:roll:

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 10-min level twice because you died does not constitute 20 minutes of unique gameplay.

wow....never really had those issues with CoD4 myself. Are you sure you know how to play FPS's? They aren't all run and gun after all.

Oh, and being pinned down for 20 minutes because every enemy in a 10-mile radius has their sights zeroed in on you instead of your supposedly "realistic" squadmates ALSO does not constitute 20 minutes of gameplay. I forgot to mention that one.

Personally, I just want these kinds of games to be realistic. I couldn't care less about difficulty. If it's ridiculously easy but it's realistic (like the beginning of the sniper level), I like it. If it's ridiculously hard but it's realistic (like the end of the sniper level), I like it. That's in general, of course. Other issues could make me like it or not like it, but difficulty is not often one of them.

I agree to a point, but since when has war seemed life like WITHOUT it being difficult? The end of the sniper level is ONLY hard if you don't go about it right. I easily passed it on Veteran the first time because I actually went about it the best way possible (that I could think of at least).

Games are ONLY insanely difficult on the harder settings if you still go about playing it the way you would on easy or normal.

In which case, the game length would not increase significantly. A half-hour, an hour longer, who cares? A single digit is a single digit, and the game can be completed in an afternoon between lunch and dinner. As I said, that's not a game, that's a demo. Furthermore, even if you try it again on a harder setting, the experience does not change significantly, so unless you're a completionist, why do it?

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metroidfood

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#30 metroidfood
Member since 2007 • 11175 Posts
[QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaySER69

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

Do you know this is an Internet Forum right?

Internet forums have nothing to do with an internet connection. I can log on to Gamespot using only my wits, three paperclips, and a banana.

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Fusible

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#31 Fusible
Member since 2005 • 2828 Posts

"Man, we can definitely talk about the Wii Version, I mean, where do we start? Well, first and foremost, The Wii version is being developed here at Treyarch. It's a separate team from the next-gen team but its on-site. If you're going to compare the next-gen version and the wii version side-by-side then you're going to find that it's a much closer comparison than, I think, any other Wii game currently on the market."

"Yeah, the challenge with this one was 'how do we make a cutting edge next-gen game work on the wii'?'. The answer is a lot of frickin' smart engineers who've shipped Wii titles in the past. Getting the call of duty 4 engine on Wii was our first challenge - which we've managed to do and it looks great - but there are also a content and design challenges to consider."

Link

SER69
Theres what I was looking for the BUT part.
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bobbetybob

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#32 bobbetybob
Member since 2005 • 19370 Posts
[QUOTE="SER69"]

"Man, we can definitely talk about the Wii Version, I mean, where do we start? Well, first and foremost, The Wii version is being developed here at Treyarch. It's a separate team from the next-gen team but its on-site. If you're going to compare the next-gen version and the wii version side-by-side then you're going to find that it's a much closer comparison than, I think, any other Wii game currently on the market."

"Yeah, the challenge with this one was 'how do we make a cutting edge next-gen game work on the wii'?'. The answer is a lot of frickin' smart engineers who've shipped Wii titles in the past. Getting the call of duty 4 engine on Wii was our first challenge - which we've managed to do and it looks great - but there are also a content and design challenges to consider."

Link

Fusible

Theres what I was looking for the BUT part.

Now that I look at it that but is kind of stupid, design challenges, like what, you can still have everything the same, they managed to make COD4 on DS for crying out loud and it had all the same levels. Just don't give us dynamic fire. Or leaves that can be shot or whatever, you can pull off everything else. As for controls...just copy MOH:heroes2, they got it perfectly. And content as well, copy MOH, make some servers or something.

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John_Coffey

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#33 John_Coffey
Member since 2007 • 365 Posts
It sounds impressive and, if they make good on this claim, it could be a triumph of a wii game. However IMO Treyarch has only ever made one good game (Spider Man 2 which was a revelation in super hero games) and therefore I wont get my hopes up until I see some footage an previews
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Pro_wrestler

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#34 Pro_wrestler
Member since 2002 • 7880 Posts
Multiplats on the Wii are a definite no, considering a great deal of the ones we see shared between Wii and other platforms have some "alternative" or supplementary feature that the developers will hope compensate for its overall lesser quality from the other versions.

If the designers have no faith in Wii multiplats then how do they expect the gamers to? Who do they expect will buy such a game on the Wii, since they've wasted 2 years neglecting the Wii with quality games on the level of COD2/4.
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xXHackettXx

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#35 xXHackettXx
Member since 2006 • 3560 Posts
[QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaySER69

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

Do you know this is an Internet Forum right?

He was hinting on the fact that COD4 has great multiplayer, but I can see it want over your head...
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deactivated-5de2fb6a3a711

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#36 deactivated-5de2fb6a3a711
Member since 2004 • 13995 Posts
It's COD5. It's WW2. It's being made by Treyarch. this game's screwed no matter which platform it's hitting
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whybuyaxbox360

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#37 whybuyaxbox360
Member since 2006 • 1774 Posts
cod on wii lmfao i cant wait to see the 1st couple images,like all wii games be hyped for its graphics......then when acctual pics come out,they look like crap. lmfao sheep.
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deactivated-5f26ef21d6f71

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#38 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

I highly doubt devs will actually pull this off. Yeah, graphics is one thing, but gameplay (AI) and controls are another. Last time I checked, Wii isn't exactly on par with 360 or PS3.

Aside from 1st party games, I have yet to see a serious 3rd party game that actually takes advantage of the Wii hardware.

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strudel420

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#39 strudel420
Member since 2006 • 3687 Posts

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaymjarantilla

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Someone didn't play on veteran. :P

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kaangonultas

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#40 kaangonultas
Member since 2008 • 1647 Posts
the company developing the wii version are also developing the ps2 version, Unlucky
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hugo_ben

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#41 hugo_ben
Member since 2003 • 355 Posts
good news I guess, at least graphically-wise it should be great for Wii. Now let's see if in overall CoD5 will be great as well.
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Philmon

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#42 Philmon
Member since 2003 • 1454 Posts

I dearly hope the developers don't GIMP the Next-Gen versions of COD5 (360/PS3) to compensate for the Wii's lack of hardware power...Netherscourge

Welcome to the world of Hermits... Not so funny from this side is it?

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SER69

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#43 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"][QUOTE="stereointegrity"][QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydayxXHackettXx

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

guess u have no internet connection huh

Do you know this is an Internet Forum right?

He was hinting on the fact that COD4 has great multiplayer, but I can see it want over your head...

I was hinting on the fact that mjarantilla likes more SP content regardless of how great the multiplayer might be, but I can see it went over your head.

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bobbetybob

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#44 bobbetybob
Member since 2005 • 19370 Posts

I highly doubt devs will actually pull this off. Yeah, graphics is one thing, but gameplay (AI) and controls are another. Last time I checked, Wii isn't exactly on par with 360 or PS3.

Aside from 1st party games, I have yet to see a serious 3rd party game that actually takes advantage of the Wii hardware.

KingsofQueens

Controls will easily be better, Metrodi Prime 3 and Medal of Honor Heroes 2 have proven Wii can pull off brilliant FPS controls. And as for AI, COD's AI is never good anyway, plus AI isn't about hardware.

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ff7isnumbaone

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#45 ff7isnumbaone
Member since 2005 • 5352 Posts
DAMN, if the other losers are doing this call of duty. i wait for the IW to do 360/ps3 only superior versions of COD.
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whybuyaxbox360

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#46 whybuyaxbox360
Member since 2006 • 1774 Posts
[QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaystrudel420

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Someone didn't play on veteran. :P

yea deffinately....anyway ghilled up on cod4 simply was the best mission i have ever played in any game.
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mjarantilla

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#47 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="stereointegrity"]ill take cod4 over a wii version of cod 5 anydaystrudel420

I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.

Someone didn't play on veteran. :P

I want to waste as little new effort as possible on someone who didn't bother reading my previous responses, so I'll just cut and paste:

So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?

Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!

And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 5-min level four times because you died does not constitute 20 minutes of unique gameplay.

Oh, and being pinned down for 20 minutes because every enemy in a 10-mile radius has their sights zeroed in on you instead of your supposedly "realistic" squadmates ALSO does not constitute 20 minutes of gameplay. I forgot to mention that one.

Personally, I just want these kinds of games to be realistic. I couldn't care less about difficulty. If it's ridiculously easy but it's realistic (like the beginning of the sniper level), I like it. If it's ridiculously hard but it's realistic (like the end of the sniper level), I like it. That's in general, of course. Other issues could make me like it or not like it, but difficulty is not often one of them.

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vicmackey39

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#48 vicmackey39
Member since 2008 • 2416 Posts

lmao

it'll still look worse than the DS. It's a wii game after all

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Iceman2911

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#49 Iceman2911
Member since 2006 • 2669 Posts

I own a ps3 and a wii and I am getting cod5 for the wii because it is zapper compatiable.

psn= BlackHawk2914

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tbone29

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#50 tbone29
Member since 2004 • 5552 Posts

As much as I enjoy playing CoD4 with my friends online, it's really a shame to see it being defended when it comes to single player. It's inexcusable.

"Oh, it's fine, just play on 'your-multiple-frustratingly-cheap-deathes-are-imminent-mode'"

Sad really...

I still have yet to finish the single player mode, as I just don't find it fun.