[QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"][QUOTE="Nedemis"][QUOTE="mjarantilla"]I'll take ANY game over COD4 any day. A 4-hour-long game is not a game, it's a demo.
Nedemis
Time to join the "Big Boy's League" and move onto a difficultly beyond easy and normal. :lol:
So you're saying that padding the game length by making the game more frustrating (i.e. suffering more deaths) is a good idea?
Great. Then let's make EVERY enemy in EVERY game near-invincible and give them perfect accuracy. Best game ever!
:roll:
And for the record, in case I wasn't clear two lines above, I'm talking about how much unique gameplay is in the game. Meaning, having to replay a 10-min level twice because you died does not constitute 20 minutes of unique gameplay.
wow....never really had those issues with CoD4 myself. Are you sure you know how to play FPS's? They aren't all run and gun after all.
Oh, and being pinned down for 20 minutes because every enemy in a 10-mile radius has their sights zeroed in on you instead of your supposedly "realistic" squadmates ALSO does not constitute 20 minutes of gameplay. I forgot to mention that one.
Personally, I just want these kinds of games to be realistic. I couldn't care less about difficulty. If it's ridiculously easy but it's realistic (like the beginning of the sniper level), I like it. If it's ridiculously hard but it's realistic (like the end of the sniper level), I like it. That's in general, of course. Other issues could make me like it or not like it, but difficulty is not often one of them.
I agree to a point, but since when has war seemed life like WITHOUT it being difficult? The end of the sniper level is ONLY hard if you don't go about it right. I easily passed it on Veteran the first time because I actually went about it the best way possible (that I could think of at least).
Games are ONLY insanely difficult on the harder settings if you still go about playing it the way you would on easy or normal.
In which case, the game length would not increase significantly. A half-hour, an hour longer, who cares? A single digit is a single digit, and the game can be completed in an afternoon between lunch and dinner. As I said, that's not a game, that's a demo. Furthermore, even if you try it again on a harder setting, the experience does not change significantly, so unless you're a completionist, why do it?
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