Completed the first dome of Mario Galaxy....why is it GOTY >.>

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GanonBuRAP

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#1 GanonBuRAP
Member since 2007 • 1463 Posts

I got the first like 11 stars or something and I don't get why this game got GOTY. Gamecube graphics with some new lighting effects (I still think RE4 on the GC looks way mored polished), minigames have bad controls, shallow combat, poor/simplistic level design, bosses are easy as hell/shallow. It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

Tell me, why is this GOTY.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy. Probably the only console game in existance with no voice acting. Fine keep mario silent I can understand that, but everyone else?

What a joke.

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Osafune24

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#2 Osafune24
Member since 2007 • 242 Posts
Because a lot of people think it's fun?
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SOedipus

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#3 SOedipus
Member since 2006 • 15058 Posts
Because they said it is.
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JiveT

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#4 JiveT
Member since 2005 • 8619 Posts

Why bother commenting until you have beaten the game?

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Darthmatt

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#5 Darthmatt
Member since 2002 • 8970 Posts
The first dome is the weakest part of the game, you should play the whole game. Nice try, maybe you could try out for the GS review crew.
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Can-o-Mark

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#6 Can-o-Mark
Member since 2005 • 3844 Posts
I stopped reading when you said you only got 11 stars. Then I decided to give you another chance. But then I stopped reading when you said the game had GC graphics. But Im in a good mood so I started reading again and then just laughed and laughed and laughed. I think I also giggled now and then.
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frankeyser

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#7 frankeyser
Member since 2004 • 5667 Posts

my comment to you is. ahahahahahahahahahahahahahahahahahahahaha.

your game lost GOTY!!!!

ahahahahahahahahahahahahahahahahahahaha

mine is better than you mario galaxy is the best!

ahahahaahahahahahaha.

childish yes... but deserved.

the only other game i wanted to get GOTY was bioshock.

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BioShockOwnz

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#8 BioShockOwnz
Member since 2006 • 52901 Posts
Cause your opinion is fact.:roll: Sorry it isn't a GTA game, bro.
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Son_of_Some

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#9 Son_of_Some
Member since 2006 • 1458 Posts

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

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deadmeat59

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#10 deadmeat59
Member since 2003 • 8981 Posts
cus its far better then all others
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Tsug_Ze_Wind

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#11 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

minigames have bad controls

On the first 11 stars, you would only have seen, like, one minigame.

shallow combat

Mario games are not about combat.

poor/simplistic level design

Even the haters have to disagree, level design is the game's strong point.

bosses are easy as hell/shallow

Major Burrows on Daredevil Comet is not easy ashell. Neither is Bouldergeist. Later levels = more challenge.

It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

The "entire" first dome isn't a big part of the game. 121 stars, you got 11. If you have no drive to continue already, then that means you came into it with a negative attitude.

Tell me, why is this GOTY.

It's the best game this year.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy.

Does Toy Time Purple CoinChallengesound kiddy to you? Yes, it does. But it's ****ing hard. Seriously, later levels = more challenge, for any game.Probably the only console game in existance with no voice acting.Fine keep mario silent I can understand that, but everyone else?

Why does that matter? I don't understand all this anti-reading crap. You're not playing a Mario game, especially Galaxy, for realism.

What a joke.

GanonBuRAP

Asked and answered.

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comstrikeiscool

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#12 comstrikeiscool
Member since 2004 • 3616 Posts

Cause your opinion is fact.:roll: Sorry it isn't a GTA game, bro.BioShockOwnz

GTA is pointless. It's the same game every time in a new city.

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web966

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#13 web966
Member since 2005 • 11654 Posts
You have barely even played the game.
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Strongman98

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#14 Strongman98
Member since 2005 • 351 Posts
you should see the second dome
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Sir-Marwin105

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#15 Sir-Marwin105
Member since 2007 • 3785 Posts
Did you just complain about the combat? :|
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the_h_bomb

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#16 the_h_bomb
Member since 2007 • 3182 Posts

maybe some people played more than one level

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NAPK1NS

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#17 NAPK1NS
Member since 2004 • 14870 Posts
Poor/simplistic level design? I played Super Mario Galaxy, what did YOU play? :|
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GanonBuRAP

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#18 GanonBuRAP
Member since 2007 • 1463 Posts

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

Son_of_Some

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

Most of you guys are saying the first dome is the weakest etc etc, well a game with such a weak start, weak enough to turn gamers off, still shouldn't be in the running for GOTY. It should suck you in right from the begining with undeniable charm, the right amount of difficulty, and fiendishly clever level design, right from the get-go. If you dont agree with me here, you're just a fanboy.

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nintendog66

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#19 nintendog66
Member since 2006 • 2300 Posts

I got the first like 11 stars or something and I don't get why this game got GOTY. Gamecube graphics with some new lighting effects (I still think RE4 on the GC looks way mored polished), minigames have bad controls, shallow combat, poor/simplistic level design, bosses are easy as hell/shallow. It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

Tell me, why is this GOTY.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy. Probably the only console game in existance with no voice acting. Fine keep mario silent I can understand that, but everyone else?

What a joke.

GanonBuRAP

Judging by your avyy I'm sorry to inform yu this isn't GTA4.

Gamecube graphics with lightning effects? Not at all and if i remember well the "next-gen" systems use incredible lighting effects to make their games look 10x better that's why it's called "next-gen shine";

Minigames have bad controls? there's a huge difference from a game having bad controls and you being horrible at it they're just perfect;

shallow combat? I wouldn't call it shallow but simplistic which isn't a bad thing anyways, shallow/generic combat = God of War combat;

poor/simplistic level design? All review sites and everyone else in the world dissagres with you and it isn't an oppinion but it's a fact, Mario won GOTY because of it's complex and intuitive level design;

bosses are easy/shallow? I'm sorry but this is the first time in gaming history that I fight a giant robot standing on a significant smaller planet while using the game's incredible physics engine for guiding it's bullets to destroy itself, the first one is kinda easy but it gets harder.

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GanonBuRAP

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#20 GanonBuRAP
Member since 2007 • 1463 Posts

Did you just complain about the combat? :|Sir-Marwin105

Platformers need combat. Good combat. Stop dumbing stuff down.

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Sir-Marwin105

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#21 Sir-Marwin105
Member since 2007 • 3785 Posts
[QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

GanonBuRAP

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

Most of you guys are saying the first dome is the weakest etc etc, well a game with such a weak start, weak enough to turn gamers off, still shouldn't be in the running for GOTY. It should suck you in right from the begining with undeniable charm, the right amount of difficulty, and fiendishly clever level design, right from the get-go. If you dont agree with me here, you're just a fanboy.

Good Egg Galaxy was one of the best first levels ever. :|
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Tsug_Ze_Wind

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#22 Tsug_Ze_Wind
Member since 2006 • 9511 Posts
[QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

GanonBuRAP

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

Most of you guys are saying the first dome is the weakest etc etc, well a game with such a weak start, weak enough to turn gamers off, still shouldn't be in the running for GOTY. It should suck you in right from the begining with undeniable charm, the right amount of difficulty, and fiendishly clever level design, right from the get-go. If you dont agree with me here, you're just a fanboy.

We agree with you there. Where we disagree with you is that Galaxy fails in that regard.

Clearly, you just had a negative attitude about it before playing the game. And now, you'll go back with a negative attitude, because you'd rather it not surprise you and foil your argument.

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GanonBuRAP

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#23 GanonBuRAP
Member since 2007 • 1463 Posts
[QUOTE="GanonBuRAP"]

I got the first like 11 stars or something and I don't get why this game got GOTY. Gamecube graphics with some new lighting effects (I still think RE4 on the GC looks way mored polished), minigames have bad controls, shallow combat, poor/simplistic level design, bosses are easy as hell/shallow. It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

Tell me, why is this GOTY.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy. Probably the only console game in existance with no voice acting. Fine keep mario silent I can understand that, but everyone else?

What a joke.

nintendog66

Judging by your avyy I'm sorry to inform yu this isn't GTA4.

Gamecube graphics with lightning effects? Not at all and if i remember well the "next-gen" systems use incredible lighting effects to make their games look 10x better that's why it's called "next-gen shine";

Minigames have bad controls? there's a huge difference from a game having bad controls and you being horrible at it they're just perfect;

shallow combat? I wouldn't call it shallow but simplistic which isn't a bad thing anyways, shallow/generic combat = God of War combat;

poor/simplistic level design? All review sites and everyone else in the world dissagres with you and it isn't an oppinion but it's a fact, Mario won GOTY because of it's complex and intuitive level design;

bosses are easy/shallow? I'm sorry but this is the first time in gaming history that I fight a giant robot standing on a significant smaller planet while using the game's incredible physics engine for guiding it's bullets to destroy itself, the first one is kinda easy but it gets harder.

That was the easiest boss fight in the game, when JR Bowser unleashed that robo thing on you. And PLEASE man there was nooo physics involved there just bombs colliding into each other LOL it could have been done on the N64.

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web966

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#24 web966
Member since 2005 • 11654 Posts

[QUOTE="Sir-Marwin105"]Did you just complain about the combat? :|GanonBuRAP

Platformers need combat. Good combat. Stop dumbing stuff down.

All a platformer needs is the ability to jump.

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Sir-Marwin105

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#25 Sir-Marwin105
Member since 2007 • 3785 Posts
[QUOTE="nintendog66"][QUOTE="GanonBuRAP"]

I got the first like 11 stars or something and I don't get why this game got GOTY. Gamecube graphics with some new lighting effects (I still think RE4 on the GC looks way mored polished), minigames have bad controls, shallow combat, poor/simplistic level design, bosses are easy as hell/shallow. It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

Tell me, why is this GOTY.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy. Probably the only console game in existance with no voice acting. Fine keep mario silent I can understand that, but everyone else?

What a joke.

GanonBuRAP

Judging by your avyy I'm sorry to inform yu this isn't GTA4.

Gamecube graphics with lightning effects? Not at all and if i remember well the "next-gen" systems use incredible lighting effects to make their games look 10x better that's why it's called "next-gen shine";

Minigames have bad controls? there's a huge difference from a game having bad controls and you being horrible at it they're just perfect;

shallow combat? I wouldn't call it shallow but simplistic which isn't a bad thing anyways, shallow/generic combat = God of War combat;

poor/simplistic level design? All review sites and everyone else in the world dissagres with you and it isn't an oppinion but it's a fact, Mario won GOTY because of it's complex and intuitive level design;

bosses are easy/shallow? I'm sorry but this is the first time in gaming history that I fight a giant robot standing on a significant smaller planet while using the game's incredible physics engine for guiding it's bullets to destroy itself, the first one is kinda easy but it gets harder.

That was the easiest boss fight in the game, when JR Bowser unleashed that robo thing on you. And PLEASE man there was nooo physics involved there just bombs colliding into each other LOL it could have been done on the N64.

But your opinion on good games is null, for that fact that you have a San Andreas avatar, which happens to be the worst GTA game there is.
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Sir-Marwin105

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#26 Sir-Marwin105
Member since 2007 • 3785 Posts

[QUOTE="Sir-Marwin105"]Did you just complain about the combat? :|GanonBuRAP

Platformers need combat. Good combat. Stop dumbing stuff down.

They need good combat? All you need is a jump button and way to move.
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Son_of_Some

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#27 Son_of_Some
Member since 2006 • 1458 Posts

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

Most of you guys are saying the first dome is the weakest etc etc, well a game with such a weak start, weak enough to turn gamers off, still shouldn't be in the running for GOTY. It should suck you in right from the begining with undeniable charm, the right amount of difficulty, and fiendishly clever level design, right from the get-go. If you dont agree with me here, you're just a fanboy.

GanonBuRAP

That's what I'm talking about. You're too cynical to enjoy SMG, so you say that the visual design is kiddy. The desing in SMG is way more artistic than for example CoD4 or Crysis.

AND I don't think that the start of the game is weak enough to turn many gamers off. Maybe you and your best armwrestling buddy, but the majority just happens to like it.

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GanonBuRAP

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#28 GanonBuRAP
Member since 2007 • 1463 Posts
[QUOTE="GanonBuRAP"]

minigames have bad controls

On the first 11 stars, you would only have seen, like, one minigame. [2 mini games actually]

shallow combat

Mario games are not about combat. [ platformers need combat. if you deny this, then your delusional]

poor/simplistic level design

Even the haters have to disagree, level design is the game's strong point. [first dome? hell no.]

bosses are easy as hell/shallow

Major Burrows on Daredevil Comet is not easy ashell. Neither is Bouldergeist. Later levels = more challenge. [they should give you a taste from the begining. I dont want to play through mind-numbingly easy bosses until I have like 75 stars to get to something that will finally grab my attention.]

It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

The "entire" first dome isn't a big part of the game. 121 stars, you got 11. If you have no drive to continue already, then that means you came into it with a negative attitude. [the first dome, the start of the game, is arguable the most important part of a game. it gets you interested, it gets you wondering what's next, it gets you pumped for more to come. Galaxy fails here. I turned off the wii after the first dome and came on gamespot to wonder why it's held in such high regard. I didn't go in with a negative attitude, I went in hoping for the so called "spiritual successor of Mario 64. wha ta JOKE.]

Tell me, why is this GOTY.

It's the best game this year.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy.

Does Toy Time Purple CoinChallengesound kiddy to you? Yes, it does. But it's ****ing hard. Seriously, later levels = more challenge, for any game.Probably the only console game in existance with no voice acting.Fine keep mario silent I can understand that, but everyone else?

Why does that matter? I don't understand all this anti-reading crap. You're not playing a Mario game, especially Galaxy, for realism. [Reading is sooo 2 gens ago lol. I like listening and watching, it's more immersive.]

What a joke.

Tsug_Ze_Wind

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Ansersd in the [...] parenthesis.

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azshorty2003

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#29 azshorty2003
Member since 2004 • 4651 Posts
i think its good and all, but im not that impressed either.
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GanonBuRAP

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#30 GanonBuRAP
Member since 2007 • 1463 Posts
[QUOTE="GanonBuRAP"]

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

Most of you guys are saying the first dome is the weakest etc etc, well a game with such a weak start, weak enough to turn gamers off, still shouldn't be in the running for GOTY. It should suck you in right from the begining with undeniable charm, the right amount of difficulty, and fiendishly clever level design, right from the get-go. If you dont agree with me here, you're just a fanboy.

Son_of_Some

That's what I'm talking about. You're too cynical to enjoy SMG, so you say that the visual design is kiddy. The desing in SMG is way more artistic than for example CoD4 or Crysis.

AND I don't think that the start of the game is weak enough to turn many gamers off. Maybe you and your best armwrestling buddy, but the majority just happens to like it.

Lol your tagging me as some hardcore 360 fankid that's into heavy graphics and shooters. I'm not being cynical towards galaxy, I'm judging based on what else is out there, available to gamers. I think you're being too optomistic, you fail to keep a critical eye to your precious mario that you will simply ignore what is essentially boring and easy. Probably what got you through that hell of a first dome.

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samusarmada

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#31 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

GanonBuRAP

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

super mario sunshine is the result of a mario game having a substantial art design. You'll forgive me if I prefer imagination over familiarity.

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Sir-Marwin105

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#32 Sir-Marwin105
Member since 2007 • 3785 Posts
But really, why are you asking us? There is an ask GS Staff forum.
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darth-pyschosis

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#33 darth-pyschosis
Member since 2006 • 9322 Posts

I got the first like 11 stars or something and I don't get why this game got GOTY. Gamecube graphics with some new lighting effects (I still think RE4 on the GC looks way mored polished), minigames have bad controls, shallow combat, poor/simplistic level design, bosses are easy as hell/shallow. It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

Tell me, why is this GOTY.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy. Probably the only console game in existance with no voice acting. Fine keep mario silent I can understand that, but everyone else?

What a joke.

GanonBuRAP

Yeah and I can beat all episodes of Half Life 2 in 5 hours without dieing, is it for kids?

Play the game, get all 120 stars, infact get all 243 stars and tell me the same thing.

Infact, no put the game down.

Its wasted on you. It starts taking off even more after 30 stars.

Either you don't have this game, or your lieing.

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GanonBuRAP

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#34 GanonBuRAP
Member since 2007 • 1463 Posts
[QUOTE="GanonBuRAP"][QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

samusarmada

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

super mario sunshine is the result of a mario game having a substantial art design. You'll forgive me if I prefer imagination over familiarity.

Didn't play sunshine, but I think I would agree with you. From the screen shots I've seen, it's visual layout, heavy ephasis on sun and other tropical elements give it a very clean island feel. First bit of galaxy is about jumping from planet to planet, then it's about a giant bee world, then it's about a robot boss, then it's about surfing on a manta ray thing, then it's about something else. It's inconsistant, and I fail to see art.

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Tsug_Ze_Wind

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#35 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

[2 mini games actually]

That's nice. Either way, you're wrong. The ball-rolling minigame does it better than Super Monkey Ball.

[ platformers need combat. if you deny this, then your delusional]

Mario needn't ever fight with anything except in Super Smash Bros. Platformers do not need combat at all.

[first dome? hell no.]

Then perhaps it's time to move on to the second. Just remember, don't be all cynical about it. Fantasy games of any sort seldom draw you in when you're criticizing every detail.

[they should give you a taste from the begining. I dont want to play through mind-numbingly easy bosses until I have like 75 stars to get to something that will finally grab my attention.]

Of course the beginning is easy. That isn't unique to Galaxy. If you want challenge and only challenge, then you'll have to get farther.

[the first dome, the start of the game, is arguable the most important part of a game. it gets you interested, it gets you wondering what's next, it gets you pumped for more to come. Galaxy fails here. I turned off the wii after the first dome and came on gamespot to wonder why it's held in such high regard. I didn't go in with a negative attitude, I went in hoping for the so called "spiritual successor of Mario 64. wha ta JOKE.]

You were looking for all the nostalgic memories from Mario 64 summed up in the first levels? That's a bit of an unfair fight, as I'm assuming you got past the first Bowser fight in 64.

Does Toy Time Purple CoinChallengesound kiddy to you? Yes, it does. But it's ****ing hard. Seriously, later levels = more challenge, for any game.

[Reading is sooo 2 gens ago lol. I like listening and watching, it's more immersive.]

You'll live.

GanonBuRAP

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GanonBuRAP

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#36 GanonBuRAP
Member since 2007 • 1463 Posts
[QUOTE="GanonBuRAP"]

I got the first like 11 stars or something and I don't get why this game got GOTY. Gamecube graphics with some new lighting effects (I still think RE4 on the GC looks way mored polished), minigames have bad controls, shallow combat, poor/simplistic level design, bosses are easy as hell/shallow. It all went down hill from Mario 64, which is still the king of 3D mario. I kept thinking while playing "Just go for the next star, it'll get better" but I got through the entire first dome and Ihad no drive to continue.

Tell me, why is this GOTY.

Unless somehow this game becomes a real fiend of a platformer in the next dome to make up for it's first dome, I can honestly say Mario Galaxy is for kids. It's shallow and easy. Probably the only console game in existance with no voice acting. Fine keep mario silent I can understand that, but everyone else?

What a joke.

darth-pyschosis

Yeah and I can beat all episodes of Half Life 2 in 5 hours without dieing, is it for kids?

Play the game, get all 120 stars, infact get all 243 stars and tell me the same thing.

Infact, no put the game down.

Its wasted on you. It starts taking off even more after 30 stars.

Either you don't have this game, or your lieing.

wouldn't that be the same 2 things.

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Weapons_Free

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#37 Weapons_Free
Member since 2006 • 1361 Posts
welcome to mario games...
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Son_of_Some

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#38 Son_of_Some
Member since 2006 • 1458 Posts

Lol your tagging me as some hardcore 360 fankid that's into heavy graphics and shooters. I'm not being cynical towards galaxy, I'm judging based on what else is out there, available to gamers. I think you're being too optomistic, you fail to keep a critical eye to your precious mario that you will simply ignore what is essentially boring and easy. Probably what got you through that hell of a first dome.

GanonBuRAP

No, that's not right. Mario is not what makes a platformer good. New Super Mario was too short and Sunshine was too boring. It's just that apparently some people can't stand the desing in SMG, you're one of them. Consider yourself unique because you seem to be in the minority.

But the GOTY is defined by the reviewers and they all loved it.

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Sir-Marwin105

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#39 Sir-Marwin105
Member since 2007 • 3785 Posts
[QUOTE="samusarmada"][QUOTE="GanonBuRAP"][QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

GanonBuRAP

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

super mario sunshine is the result of a mario game having a substantial art design. You'll forgive me if I prefer imagination over familiarity.

Didn't play sunshine, but I think I would agree with you. From the screen shots I've seen, it's visual layout, heavy ephasis on sun and other tropical elements give it a very clean island feel. First bit of galaxy is about jumping from planet to planet, then it's about a giant bee world, then it's about a robot boss, then it's about surfing on a manta ray thing, then it's about something else. It's inconsistant, and I fail to see art.

Inconsistency is a good thing.
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GanonBuRAP

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#40 GanonBuRAP
Member since 2007 • 1463 Posts
[QUOTE="GanonBuRAP"]

[2 mini games actually]

That's nice. Either way, you're wrong. The ball-rolling minigame does it better than Super Monkey Ball.

[ platformers need combat. if you deny this, then your delusional]

Mario needn't ever fight with anything except in Super Smash Bros. Platformers do not need combat at all.

[first dome? hell no.]

Then perhaps it's time to move on to the second. Just remember, don't be all cynical about it. Fantasy games of any sort seldom draw you in when you're criticizing every detail.

[they should give you a taste from the begining. I dont want to play through mind-numbingly easy bosses until I have like 75 stars to get to something that will finally grab my attention.]

Of course the beginning is easy. That isn't unique to Galaxy. If you want challenge and only challenge, then you'll have to get farther.

[the first dome, the start of the game, is arguable the most important part of a game. it gets you interested, it gets you wondering what's next, it gets you pumped for more to come. Galaxy fails here. I turned off the wii after the first dome and came on gamespot to wonder why it's held in such high regard. I didn't go in with a negative attitude, I went in hoping for the so called "spiritual successor of Mario 64. wha ta JOKE.]

You were looking for all the nostalgic memories from Mario 64 summed up in the first levels? That's a bit of an unfair fight, as I'm assuming you got past the first Bowser fight in 64.

Does Toy Time Purple CoinChallengesound kiddy to you? Yes, it does. But it's ****ing hard. Seriously, later levels = more challenge, for any game.

[Reading is sooo 2 gens ago lol. I like listening and watching, it's more immersive.]

You'll live.

Tsug_Ze_Wind

Fine. You've convinced me. I'll go do some stuff and then go back and give galaxy another shot. Let's see how far I get >.> and this time, I wont post about it, whichever way it goes ...

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heretrix

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#41 heretrix
Member since 2004 • 37881 Posts

Why bother commenting until you have beaten the game?

JiveT
Truth this man speaks.
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Sir-Marwin105

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#42 Sir-Marwin105
Member since 2007 • 3785 Posts
There are plenty of good games that have terrible first levels. Take RE4 for an example. The beginning part with the village and such was awful, but the rest of the game is pretty damn good.
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samusarmada

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#43 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="samusarmada"][QUOTE="GanonBuRAP"][QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

GanonBuRAP

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

super mario sunshine is the result of a mario game having a substantial art design. You'll forgive me if I prefer imagination over familiarity.

Didn't play sunshine, but I think I would agree with you. From the screen shots I've seen, it's visual layout, heavy ephasis on sun and other tropical elements give it a very clean island feel. First bit of galaxy is about jumping from planet to planet, then it's about a giant bee world, then it's about a robot boss, then it's about surfing on a manta ray thing, then it's about something else. It's inconsistant, and I fail to see art.

an inconsistant art style often makes games more entertaining. wario ware for instance. part of the fun about mario galaxy is not knowing where your gonna go next. It keeps you on your toes and when you do actually explore those floating frozen desserts, you'll definately have a wee smile on your face.

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deactivated-5e0e425ee91d8

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#44 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

play up to the engine room and the garden domes then come talk to me about no chalenge.

theres plently of chalenge before those two domes too

you expect the first goddamn world to have the hardest gameplay?

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Tsug_Ze_Wind

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#45 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

Fine. You've convinced me. I'll go do some stuff and then go back and give galaxy another shot. Let's see how far I get >.> and this time, I wont post about it, whichever way it goes ...GanonBuRAP

:) There you go. Enjoy the GOTY.

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arinya

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#46 arinya
Member since 2006 • 1054 Posts
[QUOTE="samusarmada"][QUOTE="GanonBuRAP"][QUOTE="Son_of_Some"]

There was a study that showed that people with little imagination prefer games with ultra realistic graphics, while artistic people who have lots of imagination like games with a great art style.

So your problem is that you're too dull and cynical to enjoy SMG. Thank you and bye.

GanonBuRAP

Saything "Thank you and bye" at the end of your post tells me that your too soft to continue argueing. Listen, from what I played so far, there is not substantial art design in Galaxy. Uber colourful with stars and comets doesn't mean art. There are giant bees, cute little star things, and other stuff, but no defining sense of art. There's no feeling put through by the visual design, other than that it could be out of a saturday morning cartoon on Treehouse.

super mario sunshine is the result of a mario game having a substantial art design. You'll forgive me if I prefer imagination over familiarity.

Didn't play sunshine, but I think I would agree with you. From the screen shots I've seen, it's visual layout, heavy ephasis on sun and other tropical elements give it a very clean island feel. First bit of galaxy is about jumping from planet to planet, then it's about a giant bee world, then it's about a robot boss, then it's about surfing on a manta ray thing, then it's about something else. It's inconsistant, and I fail to see art.

Inconsistancy?!?! Do you boobs even know what you are talking about?!?! The style if very promenent in a Mario world...now there are very different ELEMENTS with in a single level of Mario Galaxy which make it very enjoyable to look at which is one major reason that I think it got GOTY...I just think that it's the wrong type of game for the TC who is complaining about level design and combat?!?! It's one of the best level designs in gaming!!! And since when has Mario been about freakin combat?!?!?
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kiruyama

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#47 kiruyama
Member since 2006 • 1205 Posts

Did you just complain about the combat? :|Sir-Marwin105

Come on, Mario games are all about combat.

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Sir-Marwin105

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#48 Sir-Marwin105
Member since 2007 • 3785 Posts

[QUOTE="Sir-Marwin105"]Did you just complain about the combat? :|kiruyama

Come on, Mario games are all about combat.

I forgot. :(
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Banestyrelsen

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#49 Banestyrelsen
Member since 2004 • 894 Posts

First bit of galaxy is about jumping from planet to planet, then it's about a giant bee world, then it's about a robot boss, then it's about surfing on a manta ray thing, then it's about something else. It's inconsistant, and I fail to see art.GanonBuRAP

Mario games have fantasy settings precisely to allow for imaginative and varied gameplay. Not that art can even be defined IMO, but why do you reckon gameplay variety = non-artistic?

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Fireball2500

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#50 Fireball2500
Member since 2004 • 3421 Posts
Because the last parts of the game are reported to be insanely hard that the makers of the game were reported to have said they had to limit the difficulty, even though it's still hard.