I'llstart this thread bluntly.I am tired of people saying that it's not real time. I find it ironic that this game was first bashed for being a "shooter" and now it's being bashed for being "too slow paced" due to recent gameplay videos which were used to show off the RPG elements of the game because it was being bashed as a shooter by the ignorant populace. I have compiled a direct quote from IGN to end this madness and insanity. It starts at the end of page 1 of the article and continues onto page 2.
Page 1: http://xbox360.ign.com/articles/820/820296p1.html
Like its dialogue system, Mass Effect's approach to combat is to give the player layer upon layer of choice while trying to make the mechanisms for making those choices as streamlined as possible. Both systems are based on "wheels" - the dialogue wheel for conversation (more on that later), and the weapon wheel and power wheel for combat.
Page 2: http://xbox360.ign.com/articles/820/820296p2.html
The latter two work like this. When you first round a corner and spot a group of enemies, they'll each sport a red triangle above their heads, signaling that they mean you harm. If you think you can take them down with some simple run-and-gun moves, just squeeze the right trigger and fire away. Your squadmates will follow suit. But if you want or need to be more tactical about the situation, hold down the right bumper to bring up the power wheel.
While the wheel is overlayed, the screen pauses instantly, Matrix-**** You can still see the action and rotate the camera a full 360 degrees while the wheel is up. The power wheel shows each party member and their available powers (special abilities that can damage enemies, sabotage devices, heal party members, etc.), and as you rotate the thumbstick, you'll be able to cycle through the powers available to each party member. When you come across one you like, click the A button to choose it. Repeat the action for each member, and you'll have stacked up a chain of events that will be unleashed when you release the right bumper.
As you choose powers, you can (and should) rotate the camera with the other thumbstick in order to direct the mojo you're choosing onto specific enemies. Powers are effective on their own, but they can also be chained with other party members' powers and weapon attacks for maximum effect. For example, if you direct a Vanguard in your party to lift an enemy into the air with the throw power, you might switch to the weapon wheel and direct a soldier in your party to shoot the helpless critter while it's in the air. What's more, party members react not only to where you tell them to shoot, but also where you intend them to shoot. If you tell a Sentinel in your party to throw an enemy across the room and direct another party member to shoot it, the bullets will follow the enemy on his flight path.
We played our Cmdr. Shepard as an Infiltrator, a ****that mixes some aspects of the Soldier ****with the tech powers of an Engineer. At one point during our Eden Prime shootout, a berserk Geth goon lumbered toward us suddenly at breakneck speed, leveling his weapon and threatening to run us down. Shepard was toting a pistol at the time, so we quickly hit the left bumper to bring up her weapon wheel, pulled out our shotgun and buried a round in his chest at the last minute. We also could have used our overload tech power to quickly shock him into submission, but hey, we panicked.
Although its combat is technically real-time,Mass Effect's hybrid fighting system brings some of the best elements of turn-based, tactical combat to bear on what is essentially a third-person shooter. From what we've seen so far, the system is fairly simple in theory but takes time to fully master (which we didn't in the two short combat segments we were allowed to play). In the build we played, we didn't have the option to use in-game tutorials, but you will, which should make the combat system significantly easier to wrap your brain around.
Movement in Mass Effect feels like a blend of Ghost Recon Advanced Warfighter 2, Rainbow Six Vegas and Gears of War, which is to say you have an over-the-shoulder view of your character, you can take cover behind objects by holding the thumbstick toward a wall or object, and you can hold down the A button to run quickly in short bursts before you get fatigued.
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I'll be happy if at least 1 person learns from this. The internet is a tool of knowledge holding all answers, don't make assumptions. Use it to find what you seek >_>
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