Concerning the PS3 GPU and 360's

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-Maddog-

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#1 -Maddog-
Member since 2007 • 882 Posts

Does anyone have any idea if the PS3 GPU helped by Cell (Helping the GPU do graphics) can outdo the 360s??? I know that on its own, the PS3 GPU isn't as good...but along side the cell (if done right) can it surpase the 360's GPU?

Also, Its a no brainer that the PS3 has a bigger CPU advantage over the 360, while the 360 has a slight GPU advantage.

 

Your thoughts?

 

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Teuf_

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#2 Teuf_
Member since 2004 • 30805 Posts
It's certainly possible.  In the end I doubt it'll be that clear-cut, though.  We'll probably have exclusive games for both platforms that really showcase their respective strengths.
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Fruity_Fantasy

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#3 Fruity_Fantasy
Member since 2007 • 778 Posts

Let me google some stuff up and I'll get back to ya, k?

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NickyJD

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#4 NickyJD
Member since 2007 • 231 Posts

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

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-Maddog-

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#5 -Maddog-
Member since 2007 • 882 Posts

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

NickyJD

]

 

Easy there, buddy..if you haven't got anything better to say, than don't say it. Maybe people should give the PS3 a chance since its only been out for 5 months...it has yet to show of its bigger titles. the 360 has had over a year...its common sense.  

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ejstrup

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#6 ejstrup
Member since 2005 • 2192 Posts

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

NickyJD

yeah, but both consoles have good games coming for them in the future. Really, is it that surprising that the 360 has better games atm?

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-Maddog-

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#7 -Maddog-
Member since 2007 • 882 Posts

Let me google some stuff up and I'll get back to ya, k?

Fruity_Fantasy

 

You won't find nothing...tho you could cut down on the smart arsing....hows that? 

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Big_T-Mac

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#8 Big_T-Mac
Member since 2005 • 6973 Posts
put simply, no.  while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.
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#9 Nene33
Member since 2007 • 7870 Posts

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

NickyJD

What are you talking about, there's at least 12 games that are awesome on the PS3 right now, and with the Q3 and Q4 releases the PS3 will be booming with high quality games, the 360 didn't have this much good games in it's first year(and most of the good games needed 2 or 3 patches before they actually worked properly), so the PS3 is of to the best start of any of the 3 Next-Gen consoles out there.

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Big_T-Mac

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#10 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="NickyJD"]

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

-Maddog-

]

 

Easy there, buddy..if you haven't got anything better to say, than don't say it. Maybe people should give the PS3 a chance since its only been out for 5 months...it has yet to show of its bigger titles. the 360 has had over a year...its common sense.  

well yes, but in the first 5 months, 360 had 3 console exclusive reach aaa status as well as deliver many more great games.  look at graw, oblivion, and pd0.  where are those calibur exclusives on the ps3?  in actuality, where are any exclusives to begin with? theres been like what, 3 tops?

the wiis worse. its only game with any sort of retaining value is arguably better on the gamecube.

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-Maddog-

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#11 -Maddog-
Member since 2007 • 882 Posts

put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.Big_T-Mac

 

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT. 

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#12 Teuf_
Member since 2004 • 30805 Posts

put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.Big_T-Mac


The most obvious use of the Cell is for pre-processing on the geometry.  The Cell would be terrible at handling texturing, but that's what the GPU is for.  Color richness and contrast has nothing to do with the CPU or GPU, that's simply art design.  Lighting will probably stay on the GPU, since its now mainly done post-vertex-processing.  "Effects" is too broad and vague for me to comment on.

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#13 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="NickyJD"]

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

Nene33

What are you talking about, there's at least 12 games that are awesome on the PS3 right now, and with the Q3 and Q4 releases the PS3 will be booming with high quality games, the 360 didn't have this much good games in it's first year(and most of the good games needed 2 or 3 patches before they actually worked properly), so the PS3 is of to the best start of any of the 3 Next-Gen consoles out there.

great games from nov. 15 - april 15 06 on 360: 16. avg score: 8.53125

great games from nov 8 (earliest review) - april 15 07 on ps3: 16. avg score: 8.25625

hardly the best start of any console ever ;)

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Big_T-Mac

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#14 Big_T-Mac
Member since 2005 • 6973 Posts

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.-Maddog-

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT. 

yet u asked this:

Does anyone have any idea if the PS3 GPU helped by Cell (Helping the GPU do graphics) can outdo the 360s??? I know that on its own, the PS3 GPU isn't as good...but along side the cell (if done right) can it surpase the 360's GPU?

Also, Its a no brainer that the PS3 has a bigger CPU advantage over the 360, while the 360 has a slight GPU advantage.

 

Your thoughts?

 

-Maddog-

 

then WHY THE HELL DID U ASK? did u honestly think there were devs up at damn near 6 am willing to answer silly lil questions from kids on the internet regarding console power? no.  i think its safe to say this entire thread deserves a lock, considering u made iit for the sole purpose of defending ur beloved system.
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#15 Big_T-Mac
Member since 2005 • 6973 Posts

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.Teufelhuhn



The most obvious use of the Cell is for pre-processing on the geometry.  The Cell would be terrible at handling texturing, but that's what the GPU is for.  Color richness and contrast has nothing to do with the CPU or GPU, that's simply art design.  Lighting will probably stay on the GPU, since its now mainly done post-vertex-processing.  "Effects" is too broad and vague for me to comment on.

it doesnt "handle" texturing i implied that it helps texturing in the sense that it helps load/dump times of the texture when in use; therefore, it helps the textures. 

so ur telling me everyones "art design" for the ps3 ports are to have a more washed out look on the ps3 than the 360 counterparts?  i seriously doubt that.

and i use the term effects in regards to all the extra subtleties in a game such as motion blur, light bloom, and certain particle effects, wetc, etc.

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-Maddog-

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#16 -Maddog-
Member since 2007 • 882 Posts
[QUOTE="-Maddog-"]

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.Big_T-Mac

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

yet u asked this:

Does anyone have any idea if the PS3 GPU helped by Cell (Helping the GPU do graphics) can outdo the 360s??? I know that on its own, the PS3 GPU isn't as good...but along side the cell (if done right) can it surpase the 360's GPU?

Also, Its a no brainer that the PS3 has a bigger CPU advantage over the 360, while the 360 has a slight GPU advantage.

 

Your thoughts?

 

-Maddog-

 

then WHY THE HELL DID U ASK? did u honestly think there were devs up at damn near 6 am willing to answer silly lil questions from kids on the internet regarding console power? no. i think its safe to say this entire thread deserves a lock, considering u made iit for the sole purpose of defending ur beloved system.

 

lol, CHILL...A link and some proof to back it up..would of been nice...since your seem sooo sure. You plain and simply said NO! I was thinking some had a fairy good idea of how the cell actually works regarding graphics....with some links. and 6am...like everyone body lives where you do...yeah sure. 

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#17 fkholmes
Member since 2006 • 8887 Posts
[QUOTE="NickyJD"]

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

-Maddog-

]

 

Easy there, buddy..if you haven't got anything better to say, than don't say it. Maybe people should give the PS3 a chance since its only been out for 5 months...it has yet to show of its bigger titles. the 360 has had over a year...its common sense.

 

It sure is.

You know its nice to see someone who atleast seems somewhat Sony orientated to not be a fanboy. 

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Teuf_

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#18 Teuf_
Member since 2004 • 30805 Posts

so ur telling me everyones "art design" for the ps3 ports are to have a more washed out look on the ps3 than the 360 counterparts? i seriously doubt that.

Big_T-Mac

I'm not sure what you're talking about but umm...sure. Bright colors ain't exactly a GPU feature, all modern GPU's output the same color depth.

I mean, this doesn't exactly look "washed out" to me.


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Big_T-Mac

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#19 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="Big_T-Mac"][QUOTE="-Maddog-"]

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.-Maddog-

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

yet u asked this:

Does anyone have any idea if the PS3 GPU helped by Cell (Helping the GPU do graphics) can outdo the 360s??? I know that on its own, the PS3 GPU isn't as good...but along side the cell (if done right) can it surpase the 360's GPU?

Also, Its a no brainer that the PS3 has a bigger CPU advantage over the 360, while the 360 has a slight GPU advantage.

 

Your thoughts?

 

-Maddog-

 

then WHY THE HELL DID U ASK? did u honestly think there were devs up at damn near 6 am willing to answer silly lil questions from kids on the internet regarding console power? no. i think its safe to say this entire thread deserves a lock, considering u made iit for the sole purpose of defending ur beloved system.

 

lol, CHILL...A link and some proof to back it up..would of been nice...since your seem sooo sure. You plain and simply said NO! I was thinking some had a fairy good idea of how the cell actually works regarding graphics....with some links. and 6am...like everyone body lives where you do...yeah sure. 

well jeez then there kid, let me help u with ur quest for searching the truth. ready? google.com
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Jack-Napier

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#20 Jack-Napier
Member since 2007 • 135 Posts
[QUOTE="-Maddog-"][QUOTE="NickyJD"]

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

Big_T-Mac

]

 

Easy there, buddy..if you haven't got anything better to say, than don't say it. Maybe people should give the PS3 a chance since its only been out for 5 months...it has yet to show of its bigger titles. the 360 has had over a year...its common sense.  

well yes, but in the first 5 months, 360 had 3 console exclusive reach aaa status as well as deliver many more great games.  look at graw, oblivion, and pd0.  where are those calibur exclusives on the ps3?  in actuality, where are any exclusives to begin with? theres been like what, 3 tops?

the wiis worse. its only game with any sort of retaining value is arguably better on the gamecube.

i like how you slipped in "console" exclusive, typical lemming tricks my man. i seriously lol'd at that part. only one game you listed was exclusive, perfect dark zero, and that game has since been widely known as one of the most overrated games ever. so yeah it didnt fare much better if at all. but we dont need to get into that argument.

back on topic yes the cell can help render, as ps3 was originally suppose to have 2 cell chips in it, one for as GPU and other as CPU. Lair uses it to do the dynamic mesh thingy or whatever they explain in the walkthrough(geez it is early in the morning here) just go to gametrailers and watch the video
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abudjasim

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#21 abudjasim
Member since 2005 • 519 Posts
Actually the RSX is made so that Cell is supposed to help it. In fact, LAIR is a game in wich Cell does lots of the graphics on its OWN, at least thats what the Factor 5 guy said when presenting a level (GAMETRAILERS.COM).
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#22 darrowby88
Member since 2005 • 861 Posts

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.-Maddog-

 

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.-Maddog-

 

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

then why did you ask???

youre just asking a question and anyone who says no, you'll argue with them based on nothing 

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fkholmes

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#23 fkholmes
Member since 2006 • 8887 Posts
[QUOTE="NickyJD"]

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

-Maddog-

]

 

Easy there, buddy..if you haven't got anything better to say, than don't say it. Maybe people should give the PS3 a chance since its only been out for 5 months...it has yet to show of its bigger titles. the 360 has had over a year...its common sense.

 

It sure is.

You know its nice to see someone who atleast seems somewhat Sony orientated to not be a fanboy. 

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Big_T-Mac

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#24 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="-Maddog-"]

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.darrowby88

 

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.-Maddog-

 

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

then why did you ask???

youre just asking a question and anyone who says no, you'll argue with them based on nothing 

correct!

notice how he has yet to argue with anyone who denies ps3's "superiority."

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XINTSUAI2

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#25 XINTSUAI2
Member since 2005 • 157 Posts

 

 

The CELL can help the GPU (RSX) to process shaders and geometry, fisics and very others things...

making the GPU free to process other things in better form...

 

The CELL probably is the matter of the better graphics in the PS3 Oblivion version...

Because the CELL maybe still helping the RSX processing the geometry. leaving

he GPU free to run the game with better framerate and better textures.

 

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imprezawrx500

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#26 imprezawrx500
Member since 2004 • 19187 Posts
well ps3 gpu = 7600gt and x360 gpu = x850 performance with sm3 and unified shaders so they are pretty evenly match with the 360 having a very small advantage, ati has said the 360 is much the same performnace as a x850
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-MoOkS-

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#27 -MoOkS-
Member since 2006 • 528 Posts

RSX >>>> ATi/360

 

ATi/360 pipelines

- 48 shader pipelines

- each pipline produces 2 sops ( shader operations per secound )

- a total of 96 shader operations per secound

 RSX pipelines

- 24 shader pipelines

- each pipeline produces 5.7 sops ( shader operations per secound )

- a total of 136 sops

 

and the 360's 10mb edram has nothing on the ps3's " Rambus Flex IO( funny how no one talks about that)

i dont no what the ps3 devs are up to becasue ps3 cleary outpowers the 360 CPU and GPU wise, i guess it must be really hard for them to come to grips with the programming skills needed to develope on the ps3 

 

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Big_T-Mac

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#28 Big_T-Mac
Member since 2005 • 6973 Posts
*gibberish and rhetoric* XINTSUAI2
and i'm sure it had nothing to do with the entire extra year to OPTIMIZE performance SOLELY for the ps3, rather than CREATING the game for MULTIPLE SYSTEMS. ;)
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#29 Big_T-Mac
Member since 2005 • 6973 Posts

RSX >>>> ATi/360

 

ATi/360 pipelines

- 48 shader pipelines

- each pipline produces 2 sops ( shader operations per secound )

- a total of 96 shader operations per secound

 RSX pipelines

- 24 shader pipelines

- each pipeline produces 5.7 sops ( shader operations per secound )

- a total of 136 sops

 

and the 360's 10mb edram has nothing on the ps3's " Rambus Flex IO( funny how no one talks about that)

i dont no what the ps3 devs are up to becasue ps3 cleary outpowers the 360 CPU and GPU wise, i guess it must be really hard for them to come to grips with the programming skills needed to develope on the ps3 

 

-MoOkS-
spoken like a true fanboy.
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XINTSUAI2

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#30 XINTSUAI2
Member since 2005 • 157 Posts

All Xbox-fanboy speak this, but what the developer of the game say is that has two matter for the better version of the Oblivion...

1- TIME

2- CELL

 

The reality is that the PS3 has more power when utilized in optimized form.

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Roy_Drage

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#31 Roy_Drage
Member since 2007 • 48 Posts

It doesn't mean anything without the games, and PS3 so far has no games worth playing. And in Europe the story is the same for Wii.

Out of three next gen consoles only 360 is doing it's job, very sad.

NickyJD

Wow, another over stated opinion from a clueless lemming.   I'm pretty sure both PS3 & Wii have games that accomodate to both machines owners & fans.  I for one love motorstorm, resistance, nba street & fnr3 on my ps3 & I'm sure Wii owners love Zelda & such.    

You sir, are an idiot if you think PS3 & Wii aren't at least in the same ball park that 360 was at the same stage in it's lifecycle.        Stop being such a blind3ed fanboy. 

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Big_T-Mac

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#32 Big_T-Mac
Member since 2005 • 6973 Posts

RSX >>>> ATi/360

 

ATi/360 pipelines

- 48 shader pipelines

- each pipline produces 2 sops ( shader operations per secound )

- a total of 96 shader operations per secound

 RSX pipelines

- 24 shader pipelines

- each pipeline produces 5.7 sops ( shader operations per secound )

- a total of 136 sops

 

and the 360's 10mb edram has nothing on the ps3's " Rambus Flex IO( funny how no one talks about that)

i dont no what the ps3 devs are up to becasue ps3 cleary outpowers the 360 CPU and GPU wise, i guess it must be really hard for them to come to grips with the programming skills needed to develope on the ps3 

 

-MoOkS-

ok. :lol:

http://www.howardforums.com/archive/topic/1066963-1.html

note how he actually CITES HIS SOURCES.

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#33 Jack-Napier
Member since 2007 • 135 Posts
[QUOTE="XINTSUAI2"] *gibberish and rhetoric* Big_T-Mac
and i'm sure it had nothing to do with the entire extra year to OPTIMIZE performance SOLELY for the ps3, rather than CREATING the game for MULTIPLE SYSTEMS. ;)

spoken like a true fanboy.Big_T-Mac
wow you critisize some other guy for not arguing with people who dont deny the ps3's strength, and bash those people ? we can obviously see what system you favor, and you calling someone else a fanboy made like 10 people's heads explode.
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-MoOkS-

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#34 -MoOkS-
Member since 2006 • 528 Posts

 

 

The CELL can help the GPU (RSX) to process shaders and geometry, fisics and very others things...

making the GPU free to process other things in better form...

 

The CELL probably is the matter of the better graphics in the PS3 Oblivion version...

Because the CELL maybe still helping the RSX processing the geometry. leaving

he GPU free to run the game with better framerate and better textures.

 

XINTSUAI2

RSX doesnt needs help with shaders , it has alot more than 360s GPU

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#35 Big_T-Mac
Member since 2005 • 6973 Posts

[QUOTE="Big_T-Mac"][QUOTE="XINTSUAI2"] *gibberish and rhetoric* Jack-Napier
and i'm sure it had nothing to do with the entire extra year to OPTIMIZE performance SOLELY for the ps3, rather than CREATING the game for MULTIPLE SYSTEMS. ;)

spoken like a true fanboy.Big_T-Mac
wow you critisize some other guy for not arguing with people who dont deny the ps3's strength, and bash those people ? we can obviously see what system you favor, and you calling someone else a fanboy made like 10 people's heads explode.

no, i bash those who use red herring arguments like xintsar (w/e).

im done with this juvenile argument. i'll wait til a multiplat game looks better on ps3 than the 360 before i feel the need to reassert facts into system wars.

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Jack-Napier

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#36 Jack-Napier
Member since 2007 • 135 Posts
[QUOTE="-MoOkS-"]

RSX >>>> ATi/360

 

ATi/360 pipelines

- 48 shader pipelines

- each pipline produces 2 sops ( shader operations per secound )

- a total of 96 shader operations per secound

 RSX pipelines

- 24 shader pipelines

- each pipeline produces 5.7 sops ( shader operations per secound )

- a total of 136 sops

 

and the 360's 10mb edram has nothing on the ps3's " Rambus Flex IO( funny how no one talks about that)

i dont no what the ps3 devs are up to becasue ps3 cleary outpowers the 360 CPU and GPU wise, i guess it must be really hard for them to come to grips with the programming skills needed to develope on the ps3 

 

Big_T-Mac

ok. :lol:

http://www.howardforums.com/archive/topic/1066963-1.html

note how he actually CITES HIS SOURCES.

LMFAO are you serious ? it looks like you wrote that yourself :lol: you called those sources ?

"Many developers, especially ones that make sony's exclusives have been working on the games for well over a year before the 360 launched, and they already knew the hardware capabilities they were going to have at their disposal in the ps3, and therefore had the right amount of time to take advantage of that power, and look at the results...pathetic, with few exceptions..."

wheres the sources for that statement ? its so biased it is sad :lol:

also said gears is not possible on ps3, oh yeah ?

http://www.youtube.com/watch?v=dys6WRMv9H4

ps3 is main SKU, the epic team said they got the engine up and running in like 2 months, the game is faster paced than gears, has more action, more characters on screen, vehicles, etc, etc. and that demo is from ps3 version.funny cus at GDC this year they had a playable demo up and running at the sony booth and everyone said the game looks better than gears and the funny part is the game is a year from release.

so plz stop postin before you hurt yourself. like they say the games speak for themselves ;)
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-MoOkS-

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#37 -MoOkS-
Member since 2006 • 528 Posts

well ps3 gpu = 7600gt and x360 gpu = x850 performance with sm3 and unified shaders so they are pretty evenly match with the 360 having a very small advantage, ati has said the 360 is much the same performnace as a x850imprezawrx500

WTF its not a 7600gt its a modified 7800gt 

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-MoOkS-

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#38 -MoOkS-
Member since 2006 • 528 Posts
LMAO that link you posted sounds like someones blog trying to state his opinions as fact do you even no what rambus flex IO is???? that guy in the blog certainly dont. ps3 has the better GPU and CPU, imo i think the ps3 shouldve left out the cell and opted for another CPU becasue then devs would have an easier time programming and the we'd see what the ps3's gpu is capable of
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metallica_one

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#39 metallica_one
Member since 2004 • 966 Posts
the PS3 has no reason to have worse graphics... because the xbox 360 and the ps3 was complete about the same time and was given to the developers the same time...but was delayed because of the blue-ray was so expensive but was done about the same time as the xbox 360 so developers has had about the same time to build figure out the CPU
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Zenkuso

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#40 Zenkuso
Member since 2006 • 4090 Posts

Short answer yes, even shorter answer no.

I could explain it but i'd be wasting my time around here doing so.
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-MoOkS-

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#41 -MoOkS-
Member since 2006 • 528 Posts

the PS3 has no reason to have worse graphics... because the xbox 360 and the ps3 was complete about the same time and was given to the developers the same time...but was delayed because of the blue-ray was so expensive but was done about the same time as the xbox 360 so developers has had about the same time to build figure out the CPUmetallica_one

finally some common sense...ps'3 is better though:P 

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danielsmith2020

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#42 danielsmith2020
Member since 2003 • 2244 Posts
Who actually cares about this? "Yea my console is more 1337 because teh graphics are better" Despite what everyone on these boards seem to think next gen is a complete let down all we have so far is better graphics not better gameplay. Until this happens these stupid threads on who has/will have better graphics are complete b/s as this has no effect on the gameplay regarless of what people think.
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metallica_one

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#43 metallica_one
Member since 2004 • 966 Posts

[QUOTE="metallica_one"]the PS3 has no reason to have worse graphics... because the xbox 360 and the ps3 was complete about the same time and was given to the developers the same time...but was delayed because of the blue-ray was so expensive but was done about the same time as the xbox 360 so developers has had about the same time to build figure out the CPU-MoOkS-

finally some common sense...ps'3 is better though:P



inn one year the graphics will be better graphics than the xbox 360.. but inn this moment they are pretty much the same with maybe a little better on the xbox 360 because of the easy developer tools. but the cell Processor has some much untapped power and are the future.. but inn the end it is all about the games..and the xbox has a big plus with easier dev kit and so dev prefer making games to the xbox inn the moment.
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jyoung312

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#44 jyoung312
Member since 2003 • 4971 Posts
As a gpu I think that 360 has a slight advantage, but the cell can handle some graphical functions (see progressive mesh), and blu-ray provides more texture storage that can be utilized via texture streaming that frees the GPU for other effects
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highlander0659

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#45 highlander0659
Member since 2003 • 1102 Posts
Allow for me to paint you another picture. Unified shader technology IS the direction that PC graphics are going to go. In fact, Nvidia have a unified shader GPU in the works called the G80. The thing that always struck me as kind of odd about the Xbox 360 is that it has a very early version of the architecture in it and it seems to be rather under powered to run games like Oblivion. Gamespot ran a comparison on Oblivion on a low end, mid-grade, and high-end PC to see how the 360 verison matches up.

The 7800 and 7900 were both more impressive than the 360 and that was at the same resolution, which we all know PCs can have higher resolutions than x720. So, the good news for us is that the GPU going in the PS3 WILL be more powerful than the Xbox 360.. Also, 1080p is not going to be a big stretch of the imagination since a 7900 can run INSANE resolutions on PC that no TV in the next three or four years is going to support.

Make no mistake about it, though.. Unified shader technology is the wave of the future because it CAN do things traditional cards cannot and when the technology actually matures, you will see some amazing graphics on PC games. The good news for the PS4 is that by the time it launches, there will be multi-core Cell processors that Sony may be very wise in putting in the PS4. Imagine what the clock rate on a Cell can be five or six or even seven years down the road? On top of that, Nvidia will be well into the unified shader architecture and be able to deliver on what is only dreams and random musings from the Xbox crowd about what the GPU actually does. With high throughput and full programmability, unified GPUs matched with Cell's processing capabilities could very well be the "perfect console". IMHO

Well... If you were to look ay both of the console's specs you'd clearly see that the PS3 is far superior to the 360 in every way. Also, what I've written above is even more proof.

Don't forget that the the rsx has fully programmable shaders as well, in fact it has even more power than the xenos in that area.

the only thing it doesn't have is unified shader architecture, which allows it to use its resources better, but does not make it better than the rsx since it has less raw power overall.

with USA, the xenos can choose to use 0/48 16/32 32/16 or 48/0 pipelines for vertices/pixels.

the rsx is always using 8/24; however those 24 pixel pipelines have 2 ALU and are just as good as 48 pixel pipelines in the xenos;

on top of those the 8 vertex pipelines are able to push 1 billion vertices/second while the 48 pipelines of the xenos can only push max 500 million vertices/second, which means those 8 vertex pip.. are equivalent as 96 in the xenos.

so in xenos space, the rsx got 96/48 constant vs 0/48 or 16/32 or 32/16 or 48/0

summary:
- general processors (unified shaders arch) are less efficient than specialized ones
- the xenos has always less computational power, in every scenario

hopefully the xenos got some advantages like the EDRAM, free AA, 10bit HDR etc.
which might make the difference sometimes, and when it doesn't, then the rsx power does the difference.
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tramp

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#46 tramp
Member since 2003 • 2110 Posts
Poor performance of the R600 (which spec wise is a monster compared to the Xenon) leads me to belive the Xenon isnt as good as lemmings think it is.
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#47 rappid_rabbit
Member since 2007 • 900 Posts

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.-Maddog-

 

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

 

Then why post this question here on SW? Your just trolling. 

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bloodyclot

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#48 bloodyclot
Member since 2007 • 389 Posts

if you can't take someones word for it, then why even ask here on gamespot?

Let me help put what Big_T said... if the GPU did not matter why even if you have a overclocked liquid cool processor in a pc do you HAVE to have a graphics card for the top games... the answer.. Pixel shaders, and the like.. The CPU can't do that effectivlyand it relies heavily on the GPU. I think that the graphics for the PS3 and Xbox will be debated into the next gen. They are both going to one up each other via the developers skill and not hardware itself imo.**Disclaimer, I'm not a Developer. so take this with what you want but it seems to me that you are only wanting to hear what you want to hear and not what some others are saying**

 

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psp56

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#49 psp56
Member since 2006 • 82 Posts

Does anyone have any idea if the PS3 GPU helped by Cell (Helping the GPU do graphics) can outdo the 360s??? I know that on its own, the PS3 GPU isn't as good...but along side the cell (if done right) can it surpase the 360's GPU?

Also, Its a no brainer that the PS3 has a bigger CPU advantage over the 360, while the 360 has a slight GPU advantage.

 

Your thoughts?

 

-Maddog-

 

nope 

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dramaybaz

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#50 dramaybaz
Member since 2005 • 6020 Posts
[QUOTE="-Maddog-"]

[QUOTE="Big_T-Mac"]put simply, no. while the cpu can help somewhat the textures, it doesn't help at all withe actual polygons, color richness, contrast, lighting and effects.Big_T-Mac

I can't take your word for it..unless your some DEV, which i seriouslly DOUBT.

yet u asked this:

Does anyone have any idea if the PS3 GPU helped by Cell (Helping the GPU do graphics) can outdo the 360s??? I know that on its own, the PS3 GPU isn't as good...but along side the cell (if done right) can it surpase the 360's GPU?

Also, Its a no brainer that the PS3 has a bigger CPU advantage over the 360, while the 360 has a slight GPU advantage.

 

Your thoughts?

 

-Maddog-

 

then WHY THE HELL DID U ASK? did u honestly think there were devs up at damn near 6 am willing to answer silly lil questions from kids on the internet regarding console power? no. i think its safe to say this entire thread deserves a lock, considering u made iit for the sole purpose of defending ur beloved system.

 

AmenÂ