Console Wars: CPU / RAM Part III: Game Development

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Some_One_Plays

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#1 Some_One_Plays
Member since 2006 • 880 Posts

Killzone 2

Killzone 2: Blu-ray is necessity, not luxury

Posted: Oct. 16, 2007

Ter Heide explains:

It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. [...] Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU's. All this processing power just means we can add more detail and create that Hollywood-type realism we're after.

PSM reveals seven Killzone 2 secrets

Nov. 21, 2007

This is just stating briefly that the PlayStation Magazine (PSM) will reveal some juicy details of the next generation Killzone. If I get my hands on the copy I'll publish the juicy details that this article won't tell you.

"According to Play3-Live, developers will be working on downloadable content after Killzone 2 hits shelves. Environments will be destructible, so expect walls to crumble and vehicles to break down. The "Hit Response System" will also be included in the game and promises realistic hit recognition."

SCEA: Killzone 2 open beta by 2008

Posted: Nov. 29, 2007

"This announcement confirms the past rumors that had been cropping up. The most prominent of which being Guerrilla Games lead tester Seb Downie's post at the Killzone 2 forums. Like Armour, Downie stressed the point that the devs would need to run an open beta to help them debug Killzone's online mode."

Killzone 2: Fact Meets Fiction

Posted: July 24, 2007

This is just comparing the targeted pre-rendered version to the actual game play we saw at E3 2007.

Deferred Rendering in Killzone 2

This is just looking at how they can display such beautiful graphics and more. If you want to look at the pictures in the PDF file without opening it I have copied them to my images section Killzone 2.

Videos

Kikizo Direct Feed E3

Posted: June 8, 2005

This was the footage that they claimed at first game play but later on revealed it was the pre-rendered version of what they wanted to achieve. In other words it was a marketing strategy for people to notice Killzone 2.

E3 2007 Trailer HD

Posted: July 11, 2007

This is the actually game play footage that many people were talking about how they couldn't achieve.

Target Render vs. Real-time Comparison HD

Posted: July 11, 2007

This is looking at the pre-rendered and real game play side by side.

GC Killzone 2 present. 1 (2) / GC Killzone 2 present. 2 (2)

Posted: Aug. 31, 2007

Both of these videos are located on the bottom right of the list of games just above "GC ET: Quake Wars presentation..."

Killzone 2: New gameplay footage, developer video

Posted: Aug. 13, 2007

This is just looking at the development with Steven Ter Heide (Producer) and Herman Hulst

Killzone 2 Video Feature 2

Posted: Aug. 24, 2007

This is just looking at another demonstration but looking at game play the whole entire time.

E3 2007 Demo Conclusion HD

Posted: July 14, 2007

This is just showing you how they finished the demo at E3.

Related Blog(s): Part I-I, Part I-II, Part II-I, Part II-II, Part III-I, Part III-II, Part III-III, Part III-IV, Part III-V, Part III-VI, Part III-VII, Part III-VIII, Part III-IX, Part III-X

This is the blog that has the links to everything so far the point of this is so I have have a good debate about what console has the better games. I'll put up a few more of my blogs to this post Part IV will be my thoughts if anyone is interested. I also get a lot of people asking me which console is better so this can help people choose the right one in the long run.

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#2 Some_One_Plays
Member since 2006 • 880 Posts

Mario Galaxy

Publisher(s): Nintendo

Developer(s): Nintendo EAD Tokyo

Media: Wii Optical Disc

Engine:

Plot

Mario gets an invitation to be at Mushroom Kingdom to celebrate a comet that is supposedly going to pass by. When Mario is on his way Bowser is up to his old tricks and literally lifts Peach's castle off the ground. Mario somehow manages to grab on but a Magikoopa knocks him off sending him into space.

Major Characters

Protagonist

· Mario

· Princess Peach / Princess Toadstool

· Rosalina

Antagonist

· Bowser / King Koopa / Koopa

· Kamek (Magikoopa)

· Kamella

· With others

Minor Antagonist

· Koopa Troopas (Shellcreepers)

· Goombas

· Chain Chomp

· With many other enemies

Multiplayer

· The multiplayer mode is co-operative and it's called "Co-Star Mode" one player controls Mario and one pointer. The second player controls a second pointer on the screen collecting Start Bits to use at enemies.

· The second player is more reliant at changing the environment to their liking for example the second player can halt objects.

· This mode you can increase some of Mario's abilities thus making it an easier experience when playing alone. For example if both players press the "A" button Mario's jump will be significantly higher.

Videos

E3 2007 Developer Walkthrough HD

Posted: July 12, 2007

This is just going through some of the game play and new features to expect when playing Mario Galaxy.

E3 2007 Stardust Galaxy Walkthrough HD

Posted: July 14, 2007

This is just going through another level and showing you some more game play that you should be expecting.

Galaxy vs. Sunshine Comparison HD

Posted: Nov. 23, 2007

This is looking at what the GameCube offered compared to what the Wii is offering now.

The Review

Uncharted: Drake's Fortune

Publisher(s): Sony Computer Entertainment

Developer(s): Naughty Dog

Media: Blu-Ray Disc

Engine: Custom Built Engine

Plot

Drake found the coffin of his ancestor with coordinates on his ring while a journalist paid his way in a deal to record everything for a documentary. The coffin contains the dairy of Sir Francis Drake with coordinates to the lost city of gold, El Dorado.

Major Characters

Protagonists

· Nathan Drake

· Victor Sullivan / Sully

· Elena Fisher

Antagonists

· Gabriel Roman

· Atoq Navarro

· Edie Raja

Videos

Gamers Day 07 In-Depth Interview HD

Posted: May 17, 2007

This is just an interview with Evan Wells and telling you what you should expect from the game.

E3 2007 Gameplay Mechanics Interview HD

Posted: July 16, 2007

This is just an interview with Sam Thompson talking about the game play mechanics and what to expect in the game.

Themes and Combat Interview HD

Posted: Sept. 20, 2007

This is just an interview with Amy Henning about the themes, combat, and what to expect when you play the game.

Tech Dive: Gameplay Animation HD

Posted: Oct. 19, 2007

This is just an interview with Jeremy Yates and is basically saying there will be no load times between cinematic to game play to create a seamless experience.

Tech Dive: Envirnments HD

Posted: Nov. 21, 2007

This is an interview with Bruce Straley talking about lighting, water, frame rates...etc.

Tech Dive: Making The Game HD

Posted: Nov. 29, 2007

This is an interview with Jeremy Yates, Bruce Straley, and introducing Judo Samantov talk more in depth of making the game.

The Review

Some_One_Plays' Images

Related Blog(s): Part I-I, Part I-II, Part II-I, Part II-II, Part III-I, Part III-II, Part III-III, Part III-IV, Part III-V

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#3 Some_One_Plays
Member since 2006 • 880 Posts

PlayStation 3

Resistance: Fall of Man

Publisher(s): SCEI (Sony Computer Entertainment, Incorporated)

Developer(s): Insomniac Games

Media: Blu-Ray disc

Engine:

Kaz Hirai Interview

Posted: Oct. 19, 2006

This is just an interview before the launch and talking a bit about the features it will have.

Resistance: Fall of Man Interview 1

Posted: Aug. 28, 2006

This is just an interview with Marcu Smith and Josh Wall (writer) about the game and some of the features.

Dillie Interview 1

Posted: Oct. 19, 2006

Just an interview with Peter Dille talking about the future of the PlayStation 3 and some of the features.

Resistance: Fall of Man Interview 3

Posted: Sept. 22, 2006

This just one of the producers demonstrating the game and more on the story line.

Video Review (IGN)

Posted: Nov. 10, 2006

This is just a video review of the game.

Creating the Lighting in Resistance: Fall of Man

This is just going through the levels and showing you the before and after stages of the lighting with pictures to go along with it.

Texture Streaming

Posted: Nov. 20, 2007

This is taking a look at texture streaming comparing Resistance: Fall of Man to Rachet & Clank Future: Tools of Destruction.

Multi-threaded Optimization by Example

Posted: Aug. 2, 2007

This is just the basics of multi-threading / multi-processing.

Networks and Networking

Posted: Oct. 28, 2007

This is just the basics of networking / online games.

Curved Surfaces on the RSX

Posted: Aug. 2, 2007

This is just the basic information on how the RSX is being used on the PlayStation 3 even thought my blog is about CPU / RAM. I'll just include some of the GPU (Graphic Processing Unit)information about the PlayStation 3.

Occlusion Systems

Posted: Nov. 20, 2007

Insomniac's static occlusion system is basically a straightforward grid-based PVS which has the advantage of being:

  • Very fast to query at run-time - almost free
  • Relatively low memory footprint
  • Doesn't impose any restrictions on level construction techniques

But this method also comes with some disadvantages:

  • Labor intensive and time intensive process
  • Hard to keep it up-to-date during production
  • Can't handle moving geometry, deforming geometry, destructible geometry
  • Suffers from some over-inclusion (large ties are the biggest problem, compression error is a secondary problem)
  • Monolithic database (hard to stream, etc)

Insomniac's dynamic occlusion system is another straightforward system.Insomniac pre-render the bounding volumes on the GPU to determine visibility. The advantages:

  • Relatively lightweight system (rendering the bounding volumes usually takes a fraction of a millisecond)
  • Works with any level design
  • Typically it manages to cull that vast majority of objects that should be culled.

And the disadvantages:

  • Basing occlusion on bounding volume visibility works poorly for some objects (long, thin mobys in particular)
  • One frame lag issues
  • Visibility spikes can occur after camera cuts and mode transitions

Gameplay Architecture for Performance Presentation

Posted: July 6, 2007

This is just taking a look at optimization to NPC AI and gameplay architecture.

Configuring VNC on PS3

Posted: Aug. 2, 2007

This is describing how to setup VNC on the PS3/Linux box and as well a good alternative in the development process to use.

Effects Conduit Presentation

Posted: Aug. 2, 2007

This is looking at how they can create effects like sound and how they can focus more on the gameplay aspect.

Related Blog(s): Part I-I, Part I-II, Part II-I, Part II-II, Part III-I, Part III-II, Part III-III

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#4 Some_One_Plays
Member since 2006 • 880 Posts

Everyone on this site was telling me we don't care about the specs. now since I get to the game development no one comments at all. I don't get it isn't this what people wanted from me the games because you buy consoles for the games. What happened to all the people loving XBOX 360?

I'm lost seriously no comments wow, even my last post still has no comments on it. I might be talking too soon but I have a feeling no one is going to comment.

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#5 ZeroPunctuation
Member since 2007 • 504 Posts
Killzone 2 will be the next level in gaming.
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LosDaddie

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#6 LosDaddie
Member since 2006 • 10318 Posts

You might not be getting many responses because 99% of the posters here have no idea how games are developed. Nor do they know how game code uses a console's hardware.

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#7 hip-hop-cola2
Member since 2007 • 2454 Posts

:|

forgive my system war brain... i take this thread as ps3good? ok?

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#8 Some_One_Plays
Member since 2006 • 880 Posts

You might not be getting many responses because 99% of the posters here have no idea how games are developed. Nor do they know how game code uses a console's hardware.

LosDaddie

Not all of it is technical the only reason I put most of it technical because most people think it isn't possible. The developers don't let out everything but the PlayStation 3 so far can do what they say it can.

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death1505921

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#9 death1505921
Member since 2004 • 5260 Posts
'Cause it's all showing how the PS3 are pwnzors. I could make a big ass long post showing why developing on the 360 is so awsome because of the awsome dev tools. I just don't see the point.
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#10 LosDaddie
Member since 2006 • 10318 Posts
[QUOTE="LosDaddie"]

You might not be getting many responses because 99% of the posters here have no idea how games are developed. Nor do they know how game code uses a console's hardware.

Some_One_Plays

Not all of it is technical the only reason I put most of it technical because most people think it isn't possible. The developers don't let out everything but the PlayStation 3 so far can do what they say it can.

Well, the non-techical articles are nothing more tha PR fluff from Sony-exclusive devs. Not too reliable.

I would advise you to take a look at beyone3d.com andanandtech.com if you want some unbiased articles on each console's hardware.

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#11 Mystery_Writer
Member since 2004 • 8351 Posts
why then it's unable to handle X360 ports?
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#12 ZeroPunctuation
Member since 2007 • 504 Posts
why then it's unable to handle X360 ports?Mystery_Writer


It can handle them fine, its just harder to port from 360 to PS3 , so thats why your seeing devs start porting from ps3 to 360 since its easier
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#13 Some_One_Plays
Member since 2006 • 880 Posts

why then it's unable to handle X360 ports?Mystery_Writer

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

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#14 Some_One_Plays
Member since 2006 • 880 Posts

'Cause it's all showing how the PS3 are pwnzors. I could make a big ass long post showing why developing on the 360 is so awsome because of the awsome dev tools. I just don't see the point.death1505921

I don't talk about development tools in any of my blog posts.

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#15 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"][QUOTE="LosDaddie"]

You might not be getting many responses because 99% of the posters here have no idea how games are developed. Nor do they know how game code uses a console's hardware.

LosDaddie

Not all of it is technical the only reason I put most of it technical because most people think it isn't possible. The developers don't let out everything but the PlayStation 3 so far can do what they say it can.

Well, the non-techical articles are nothing more tha PR fluff from Sony-exclusive devs. Not too reliable.

I would advise you to take a look at beyone3d.com andanandtech.com if you want some unbiased articles on each console's hardware.

lol, that's true but I didn't want any negative posts about any console until I got to my thoughts (Part 4). I'll check out your sites though.

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#16 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?Some_One_Plays

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

Ohhh! So thats why! Good read, thanks!

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#17 kingtito
Member since 2003 • 11775 Posts

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?Some_One_Plays

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

So all 360 games are 640p huh??? What article did you read? Doesn't matter that it's not true does it. It only matters because YOU read it some where. Go on and tell me GeOW is 640p? Stop believing every thing you read.

KZ2's budget is that of a major hollywood picture. If it doesn't show something then nothing on the PS3 ever will. I wouldn't call that amazing if you're going to sink 40+million into 1 game.

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#18 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"]

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?kingtito

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

So all 360 games are 640p huh??? What article did you read? Doesn't matter that it's not true does it. It only matters because YOU read it some where. Go on and tell me GeOW is 640p? Stop believing every thing you read.

KZ2's budget is that of a major hollywood picture. If it doesn't show something then nothing on the PS3 ever will. I wouldn't call that amazing if you're going to sink 40+million into 1 game.

If you didn't notice I said don't quote me on it because I don't know how relailable the article is. The question was why can't PlayStation 3 handle XBOX 360 ports? So all I was doing was answering the question of why there are bad XBOX 360 ports. It is a known fact that when PlayStation 3 is the lead platform the games on the PlayStation 3 compared to the other when PlayStation 3 wasn't the lead platform are much better.

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#19 michael098
Member since 2006 • 3441 Posts
The Cell processor in the PS3 is a joke, Extremely slow core, and the spes are near to useless due to memory limitations.
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#20 Some_One_Plays
Member since 2006 • 880 Posts

The Cell processor in the PS3 is a joke, Extremely slow core, and the spes are near to useless due to memory limitations.michael098

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games. Steaming is one of the methods that the PlayStation 3 uses that other consoles don't. Haze is a perfect example of streaming being done.

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#21 michael098
Member since 2006 • 3441 Posts

[QUOTE="michael098"]The Cell processor in the PS3 is a joke, Extremely slow core, and the spes are near to useless due to memory limitations.Some_One_Plays

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games.

Collision detection can be accelerated but because of lack of local memory alot of task cant be accelerated and it limits the amount of task that the SPEs can do at a time.

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#22 Chofee
Member since 2004 • 194 Posts

@TC:

There is no point in discussing with you when you have already made up your mind and backing your opinion with articles you barely understand doesn't really help your credibility. If you start a thread regarding game development, it's kinda mandatory that you understand stuff you are using for reference and, pardon me, you don't. So, there really is no point in discussing anything further.

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#23 lkdreamcast
Member since 2003 • 25 Posts

@TC

You sure do have alot of time on your hand dawg.!!

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#24 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"]

[QUOTE="michael098"]The Cell processor in the PS3 is a joke, Extremely slow core, and the spes are near to useless due to memory limitations.michael098

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games.

Collision detection can be accelerated but because of lack of local memory alot of task cant be accelerated and it limits the amount of task that the SPEs can do at a time.

How do you think Unreal Tournament 3 is done on the PlayStation 3 with no lagging what so ever? If you do experience it it's because of the server you're on. I'm still learning myself being a graphic designer in training (student) so I'm reading a lot about computer science and such.

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#25 Some_One_Plays
Member since 2006 • 880 Posts

@TC

You sure do have alot of time on your hand dawg.!!

lkdreamcast

Are you talking to me?

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#26 Some_One_Plays
Member since 2006 • 880 Posts

@TC:

There is no point in discussing with you when you have already made up your mind and backing your opinion with articles you barely understand doesn't really help your credibility. If you start a thread regarding game development, it's kinda mandatory that you understand stuff you are using for reference and, pardon me, you don't. So, there really is no point in discussing anything further.

Chofee

I'm pretty sure you're talking about me and what makes you so confident I don't know anything I posted up? How do you know what I'm studying in college?

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#27 DarthKalo
Member since 2006 • 902 Posts

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?Some_One_Plays

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

Then why is COD4 600p on the PS3? It is not a port from the 360, they wheredeveloped independently.
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#28 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"]

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?DarthKalo

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

Then why is COD4 600p on the PS3? It is not a port from the 360, they wheredeveloped independently.

If you read my whole comment carefully you'll see that I said don't quote me on that I'm not sure how reliable the article is.

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karasill

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#29 karasill
Member since 2007 • 3155 Posts
[QUOTE="Chofee"]

@TC:

There is no point in discussing with you when you have already made up your mind and backing your opinion with articles you barely understand doesn't really help your credibility. If you start a thread regarding game development, it's kinda mandatory that you understand stuff you are using for reference and, pardon me, you don't. So, there really is no point in discussing anything further.

Some_One_Plays

I'm pretty sure you're talking about me and what makes you so confident I don't know anything I posted up? How do you know what I'm studying in college?

Maybe it's because at times it really doesn't seem like you know what you're talking about.
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Some_One_Plays

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#30 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"][QUOTE="Chofee"]

@TC:

There is no point in discussing with you when you have already made up your mind and backing your opinion with articles you barely understand doesn't really help your credibility. If you start a thread regarding game development, it's kinda mandatory that you understand stuff you are using for reference and, pardon me, you don't. So, there really is no point in discussing anything further.

karasill

I'm pretty sure you're talking about me and what makes you so confident I don't know anything I posted up? How do you know what I'm studying in college?

Maybe it's because at times it really doesn't seem like you know what you're talking about.

lol, I don't know everything about programing but by the time I graduate I should know a lot more than I know now.

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michael098

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#31 michael098
Member since 2006 • 3441 Posts
[QUOTE="michael098"][QUOTE="Some_One_Plays"]

[QUOTE="michael098"]The Cell processor in the PS3 is a joke, Extremely slow core, and the spes are near to useless due to memory limitations.Some_One_Plays

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games.

Collision detection can be accelerated but because of lack of local memory alot of task cant be accelerated and it limits the amount of task that the SPEs can do at a time.

How do you think Unreal Tournament 3 is done on the PlayStation 3 with no lagging what so ever? If you do experience it it's because of the server you're on. I'm still learning myself being a graphic designer in training (student) so I'm reading a lot about computer science and such.

What does that got to do with it, Ut3 was optimised for the ps3, the game can run very well on mid ranged hardware so its not that amazing how good it runs on the PS3, apart from texture pop in and afew other graphical flaws it looks and runs great. Doesn't prove what I'm saying to be wrong. Maybe i was a pit harsh on saying the cell is a joke, but its not far superior to the 360s CPU like alot of people think.

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Chofee

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#32 Chofee
Member since 2004 • 194 Posts
[QUOTE="Chofee"]

@TC:

There is no point in discussing with you when you have already made up your mind and backing your opinion with articles you barely understand doesn't really help your credibility. If you start a thread regarding game development, it's kinda mandatory that you understand stuff you are using for reference and, pardon me, you don't. So, there really is no point in discussing anything further.

Some_One_Plays

I'm pretty sure you're talking about me and what makes you so confident I don't know anything I posted up? How do you know what I'm studying in college?

It doesn't matter what you are studying in college. My college is named differently but its more or less what you would call computer science, 4th year. Does that mean i "pwn" games development? No, it doesn't. Even though im quite good at programming, i know very little about making a game. I know the process, i know the fazes of that process, but i know very little of actual programming required for development of a game.

The reason i wrote the post you quoted is in your own posts. Quoting and linking various articles doesn't mean you understand them, it only appears that you are trying too hard. Even if you read all the articles you linked, without understanding the matter discussed inside it's more or less useless to discuss anything that's been written inside.

How i know that you aren't very good at this is in this post:

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games. Steaming is one of the methods that the PlayStation 3 uses that other consoles don't. Haze is a perfect example of streaming being done.

Some_One_Plays

And this:

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?Some_One_Plays

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

And most of all this :)

lol, I don't know everything about programing but by the time I graduate I should know a lot more than I know now.

Some_One_Plays

Later on when you gain some knowlege of the matter, look back at these posts and you'll find them funny, i guarantee you that :)

If you are serious about focusing on programming, my advice to you is to stop reading hype articles. It's obvious that you are a zealos ps3 fan or as they would call you ps3 fanboy, but if you wan't to "fight" for the console of your choice using tech and dev articles, you should gain propper knowlege of the matter and you won't get that in those articles. Educate yourself first by reading about programming in general and then focus on some language so you have first hand knowlege of what you are talking about, then you can "fight" properly ;)

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audioaxes

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#33 audioaxes
Member since 2004 • 1570 Posts
is this a joke? thats not definitely proof, thats just guys on the Sony payroll spouting out propaganda
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Some_One_Plays

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#34 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"][QUOTE="Chofee"]

@TC:

There is no point in discussing with you when you have already made up your mind and backing your opinion with articles you barely understand doesn't really help your credibility. If you start a thread regarding game development, it's kinda mandatory that you understand stuff you are using for reference and, pardon me, you don't. So, there really is no point in discussing anything further.

Chofee

I'm pretty sure you're talking about me and what makes you so confident I don't know anything I posted up? How do you know what I'm studying in college?

It doesn't matter what you are studying in college. My college is named differently but its more or less what you would call computer science, 4th year. Does that mean i "pwn" games development? No, it doesn't. Even though im quite good at programming, i know very little about making a game. I know the process, i know the fazes of that process, but i know very little of actual programming required for development of a game.

The reason i wrote the post you quoted is in your own posts. Quoting and linking various articles doesn't mean you understand them, it only appears that you are trying too hard. Even if you read all the articles you linked, without understanding the matter discussed inside it's more or less useless to discuss anything that's been written inside.

How i know that you aren't very good at this is in this post:

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games. Steaming is one of the methods that the PlayStation 3 uses that other consoles don't. Haze is a perfect example of streaming being done.

Some_One_Plays

And this:

[QUOTE="Mystery_Writer"]why then it's unable to handle X360 ports?Some_One_Plays

I read this article that the XBOX 360 isn't in HD (high definition) in its native resolutions. So the XBOX 360 (after a firmware update)is 640p at 60 frames per second (then upscales)while the PlayStation 3 is 720p at 30 frames per second. So when port over the XBOX 360 games to the PlayStation 3 it will have frame rate issues even if nothing is happening on the screen. The PlayStation 3 will not go below 720p at 30 frames per second or it'll have problems.

The Halo 3 game is 640p at 60 frames per second, Project Gotham Racing 3 600p (because of frame rate issues), and Perfect Dark Zero 640p. So on the XBOX 360 you won't see a difference while the PlayStation 3 owners will. Don't quote me on this because I'm not sure how realiable the article is.

With the HDMI cable it's only for HD downloads while the game itself won't be in HD unless they managed to upscale to 720p with good frame rates. So keep that in mind when you're deciding on what XBOX 360 console I want if you don't have one already.

And most of all this :)

lol, I don't know everything about programing but by the time I graduate I should know a lot more than I know now.

Some_One_Plays

Later on when you gain some knowlege of the matter, look back at these posts and you'll find them funny, i guarantee you that :)

If you are serious about focusing on programming, my advice to you is to stop reading hype articles. It's obvious that you are a zealos ps3 fan or as they would call you ps3 fanboy, but if you wan't to "fight" for the console of your choice using tech and dev articles, you should gain propper knowlege of the matter and you won't get that in those articles. Educate yourself first by reading about programming in general and then focus on some language so you have first hand knowlege of what you are talking about, then you can "fight" properly ;)

Bravo I was hoping for someone like you to straighten out what I have put if it's false or true. I actually enjoy both consoles but for some reason everyone thinks I'm for Sony when I just summaries and posted videos that I could find. duely noted I will take your advice because the whole point of me doing this was to get a firm ground on things.

I don't get what did I put in my blog that makes people think I'm all for Sony, lol? In one of my blogs I actually said Nintendo Wii would have number one if it supported HD and better graphics.

How long have you been a programer?

What book would you recommend on reading about programming?

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MrSickVisionz

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#35 MrSickVisionz
Member since 2004 • 798 Posts

I came into a thread about CPU/RAM...

... the first thing I see is a poll for which system will have better games...

... followed by an ad for Killzone 2... :|

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LibertySaint

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#36 LibertySaint
Member since 2007 • 6500 Posts

I quite enjoyed reading gurriella games rendering pamphlet.

but why no 360 tech reads? i was getting into it :D you should do this for all console bro : )

WHo cares about fanboys these are all good reads, please get some more wii and 360 tech/game info stuff like this. This really makes me understand why now the ps3 can do killzone 2, tho in that deffered rendering read i noticed not all screens looked that good, they looked like halo in some parts(i'm gonna get flamed now) but it was very impressive overall and i'm sure when the game is running it looks better.

Please get some more info. I know of the halo info on the 360 because of that bonus disc....it really isn't in-depth halo seeminly didn't go for techincal achicemnets but just an enjoyable game atnospher and game play they said :/ but i wanna know gears infom bioshock, pgr4, etc. I also wanna know stuff on GT5, not really rnc, some uncharted (but not much cause i have seen lots of vids) and some more wii games like mario galaxy and how they surpass xbox 1 visuals even tho the gpu in the wii is less then the xbox ones, sorta, it can do less picxels but it has better lighting capablities. But in mario i seen more pixels then say in fable.

very intresting very cool man. this manticore salutes you, tho is this anrgument against the 360? cause it seems more like fact about games in general.... :/ serious, i love it tho.

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-wii60-

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#37 -wii60-
Member since 2007 • 3287 Posts
Crysis craps over killzone 2 any day, resident evil 5 alan wake look better than that crap, but nothing on consoles can't beat crysis.
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michael098

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#38 michael098
Member since 2006 • 3441 Posts

Crysis craps over killzone 2 any day, resident evil 5 alan wake look better than that crap, but nothing on consoles can't beat crysis.-wii60-

yes

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RIZDRAVER

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#39 RIZDRAVER
Member since 2007 • 247 Posts

You're only going to get 13 year old fanboy rants in this forum.

I would recommend moving this discussion to an actual PS3/360 developer forum like Beyond3D.

But even there, you'll get PS3 developers that are highly critical of the hardware decisions Sony made. And those guys know what they're talking about; there's a few devs from Naughty Dog and Insomniac on that board.

It's such a breath of fresh air from the 7th grade fanboy crap found here. Much of the stuff might be a bit over your head though as it's VERY technical even for someone with a solid programming foundation underneath them.

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Some_One_Plays

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#40 Some_One_Plays
Member since 2006 • 880 Posts

I quite enjoyed reading gurriella games rendering pamphlet.

but why no 360 tech reads? i was getting into it :D you should do this for all console bro : )

WHo cares about fanboys these are all good reads, please get some more wii and 360 tech/game info stuff like this. This really makes me understand why now the ps3 can do killzone 2, tho in that deffered rendering read i noticed not all screens looked that good, they looked like halo in some parts(i'm gonna get flamed now) but it was very impressive overall and i'm sure when the game is running it looks better.

Please get some more info. I know of the halo info on the 360 because of that bonus disc....it really isn't in-depth halo seeminly didn't go for techincal achicemnets but just an enjoyable game atnospher and game play they said :/ but i wanna know gears infom bioshock, pgr4, etc. I also wanna know stuff on GT5, not really rnc, some uncharted (but not much cause i have seen lots of vids) and some more wii games like mario galaxy and how they surpass xbox 1 visuals even tho the gpu in the wii is less then the xbox ones, sorta, it can do less picxels but it has better lighting capablities. But in mario i seen more pixels then say in fable.

very intresting very cool man. this manticore salutes you, tho is this anrgument against the 360? cause it seems more like fact about games in general.... :/ serious, i love it tho.

LibertySaint

For these particular games the developers didn't leave too much on the internet about the tech behind the games. Sony developers are more into talking about how they did things. I can mostlly find info on other games. It's amazing what you'll find on the internet like this Documentary: Zeitgeist which is old but still very interesting (it has nothing to do with video games). Another blog I did that might interest you is Gaming Consoles: Controllersback then I made a lot of spelling mistakes, lol and yes I was a Sega fan.

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Some_One_Plays

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#41 Some_One_Plays
Member since 2006 • 880 Posts

[QUOTE="-wii60-"]Crysis craps over killzone 2 any day, resident evil 5 alan wake look better than that crap, but nothing on consoles can't beat crysis.michael098

yes

Well they do make video games using personal computers so it's expected.

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Some_One_Plays

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#42 Some_One_Plays
Member since 2006 • 880 Posts

I came into a thread about CPU/RAM...

... the first thing I see is a poll for which system will have better games...

... followed by an ad for Killzone 2... :|

MrSickVisionz

lol, that's too funny the reason for that is because this is part 3 is putting the CPU / RAM to work in the games. If you want to know about the CPU / RAM stuff it'll be in part 1.

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Some_One_Plays

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#43 Some_One_Plays
Member since 2006 • 880 Posts
[QUOTE="Some_One_Plays"][QUOTE="michael098"][QUOTE="Some_One_Plays"]

[QUOTE="michael098"]The Cell processor in the PS3 is a joke, Extremely slow core, and the spes are near to useless due to memory limitations.michael098

The memory isn't like other consoles it gets memory very differently from most and not really making it a limitation. If it was going to do raw computing power than yes memory does have its limitations but not with games.

Collision detection can be accelerated but because of lack of local memory alot of task cant be accelerated and it limits the amount of task that the SPEs can do at a time.

How do you think Unreal Tournament 3 is done on the PlayStation 3 with no lagging what so ever? If you do experience it it's because of the server you're on. I'm still learning myself being a graphic designer in training (student) so I'm reading a lot about computer science and such.

What does that got to do with it, Ut3 was optimised for the ps3, the game can run very well on mid ranged hardware so its not that amazing how good it runs on the PS3, apart from texture pop in and afew other graphical flaws it looks and runs great. Doesn't prove what I'm saying to be wrong. Maybe i was a pit harsh on saying the cell is a joke, but its not far superior to the 360s CPU like alot of people think.

I said Unreal Tournament 3 because originally the PlayStation 3 version wasn't going to have all the maps i.e. the bigger maps. Later on discovered that it was possible on the PlayStation 3 but had to be done differently and that's why it was delayed in the first place. That is actually in one of my blog posts. So the memory doesn't have limitations and my understanding of the PlayStation 3 memory is that is works like a bubble. When I say a bubble I mean everthing with in a certain rang is loaded up before you even get there and moves around with you. With the PlayStation 3 it connects to other PlayStation 3's Cells thust sharing processing power like a cluster (8+ people / consoles). So when you go online the more people that come in the more power is going to be shared. That is just my predictions of how the memory might be working plus the knowledgefrom reading about the Cell. The reason why I think that is because the Warhawk servers run soully on the PlayStation 3's power no computers are involved with the servers. That is why "Home" is so amazing because PlayStation 3 can run their won servers intheir own space.