Could MGS4 be done without uncompressed audio?

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#1 black_awpN1
Member since 2004 • 7863 Posts
Could MGS4 live without uncompressed audio? Is it really That important to the MGS4 structure that it needs the 60% of the Blu-ray Disc for Uncompressed audio. Let say, Hypotehticaly, that MGS4 was coming out for the 360.the storage of Blu-ray would only be needed for the audio, so the 360s DVD9s would have to compress it. But would this be a fatal blow to the game itself, making it impossible to do on a DVD9? I think uncompressed and compressed sound the same and dont lose clarity.
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#2 NextGenNow
Member since 2007 • 2622 Posts

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

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#3 black_awpN1
Member since 2004 • 7863 Posts

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

NextGenNow

what are 3-D particle effects?

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kuza_9999

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#4 kuza_9999
Member since 2005 • 429 Posts

Could MGS4 live without uncompressed audio? Is it really That important to the MGS4 structure that it needs the 60% of the Blu-ray Disc for Uncompressed audio. Let say, Hypotehticaly, that MGS4 was coming out for the 360.the storage of Blu-ray would only be needed for the audio, so the 360s DVD9s would have to compress it. But would this be a fatal blow to the game itself, making it impossible to do on a DVD9? I think uncompressed and compressed sound the same and dont lose clarity. black_awpN1

 

also have to factor in audio and anything else they put in. obliviously, they would have to compress and cut coners on a DVD9, as the do on all games who have storage systems older than a few years. and uncompressed would be better, maybe not as noticible, but would still be better 

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Nagidar

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#5 Nagidar
Member since 2006 • 6231 Posts

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

NextGenNow

 

1. It is built around the Cell and would be hard to port.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want.

3. I have the DiRT demo and their is damage. (Pretty good actually)

4. The 360 actually has better hardware for HDR.

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Nagidar

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#6 Nagidar
Member since 2006 • 6231 Posts

[QUOTE="black_awpN1"]Could MGS4 live without uncompressed audio? Is it really That important to the MGS4 structure that it needs the 60% of the Blu-ray Disc for Uncompressed audio. Let say, Hypotehticaly, that MGS4 was coming out for the 360.the storage of Blu-ray would only be needed for the audio, so the 360s DVD9s would have to compress it. But would this be a fatal blow to the game itself, making it impossible to do on a DVD9? I think uncompressed and compressed sound the same and dont lose clarity. kuza_9999

 

also have to factor in audio and anything else they put in. obliviously, they would have to compress and cut coners on a DVD9, as the do on all games who have storage systems older than a few years. and uncompressed would be better, maybe not as noticible, but would still be better 

 

 No difference between compressed and uncompressed, it comes out the same when the system decompresses it.

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#7 Peter_Darkstar
Member since 2003 • 1091 Posts

There is no difference between uncompressed audio and compressed audio (Hell, 99% of the games you have been playing these past years have had compressed audio). Compression is simply a technique that packs data so it takes less storage space and also allows for faster transmission of data. By not having compressed sound, there might be noticeable increases in load time.

But other than that, I believe MGS4 would be possible on the 360, it just wont perform at the caliber that the PS3's version does. Also, I think the likelihood of the game actually coming to the 360 is very slim.

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NextGenNow

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#8 NextGenNow
Member since 2007 • 2622 Posts
[QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

Nagidar

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.
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#9 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

NextGenNow

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.

 

 

 3D particle effects are nothing the 360 couldn't handle, hell, the 360 has the ability to devote a whole core to JUST particle effects if devs wanted to with no bottleneck.

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#10 NextGenNow
Member since 2007 • 2622 Posts
[QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

Nagidar

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.

 

 

 3D particle effects are nothing the 360 couldn't handle, hell, the 360 has the ability to devote a whole core to JUST particle effects if devs wanted to with no bottleneck.

This is the major debate with multiple core development vs Cell architechture though...devoting of an ENTIRE core would cripple other aspects of the game. For the cell its merely the duty of an SPE and the RSX does the rest. As for bottlenecking....the PS3 has divided ram...if anything 360 would have bottlenecking problems. Not that either console really does those are just the complaints and attacks of fanboys lol kinda a "worse case scenario."But any game that poorly built we prolly wont even play.

 

Trust me though dude...the particle effect and physics department belong to PS3..look at every game they have made around PS3 hardware....ie exclusives...then think about the 360 exclusives....

 

PS3 = Physics, Particle Effects, AI, Draw Distance.

360 = Lighting, multiplayer, Blume Effects (kinda same as lighting)

 

Overall 360 game tend to focus on the vibrance of color and multiplayer aspects of their games.

Sony tends to work hard to make a good online game while focusing the majority of their effort on Particle effects, physics, and crazy amounts of enemies with AI.

 

Best bet...get both consoles and enjoy life lol!!

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Nagidar

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#11 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

NextGenNow

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.

 

 

 3D particle effects are nothing the 360 couldn't handle, hell, the 360 has the ability to devote a whole core to JUST particle effects if devs wanted to with no bottleneck.

This is the major debate with multiple core development vs Cell architechture though...devoting of an ENTIRE core would cripple other aspects of the game. For the cell its merely the duty of an SPE and the RSX does the rest. As for bottlenecking....the PS3 has divided ram...if anything 360 would have bottlenecking problems. Not that either console really does those are just the complaints and attacks of fanboys lol kinda a "worse case scenario."But any game that poorly built we prolly wont even play.

 

Trust me though dude...the particle effect and physics department belong to PS3..look at every game they have made around PS3 hardware....ie exclusives...then think about the 360 exclusives....

 

PS3 = Physics, Particle Effects, AI, Draw Distance.

360 = Lighting, multiplayer, Blume Effects (kinda same as lighting)

 

Overall 360 game tend to focus on the vibrance of color and multiplayer aspects of their games.

Sony tends to work hard to make a good online game while focusing the majority of their effort on Particle effects, physics, and crazy amounts of enemies with AI.

 

Best bet...get both consoles and enjoy life lol!!

 

  The PS3 could devote an SPE to a specific task, thats true, BUT, that data needs to travel through the SPU to write to the XDR, THATS a bottleneck.

 The PS3's divided RAM is also a bottleneck for devs, its limited to 256 Video and 256 System, its not flexible, at all, devs can use however much they want of the 512MB Unified RAM on the 360 anyway they want.

  The 360 in theory is better at Physics and AI, all three of the GP Cores in the 360 have branch prediction, ONLY the SPU in the PS3 has Branch Prediction, the 360 is also not bottlenecked like the PS3 is with its processor, only the SPU in the PS3 can access the XDR, all three cores in the Xenon can access the 512MB of Unified RAM.

 

 

 I do agree with your last statement, all 3 consoles is the way to go.

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#12 DeOne90
Member since 2007 • 55 Posts
[QUOTE="Nagidar"][QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

NextGenNow

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.

 

 

 3D particle effects are nothing the 360 couldn't handle, hell, the 360 has the ability to devote a whole core to JUST particle effects if devs wanted to with no bottleneck.

This is the major debate with multiple core development vs Cell architechture though...devoting of an ENTIRE core would cripple other aspects of the game. For the cell its merely the duty of an SPE and the RSX does the rest. As for bottlenecking....the PS3 has divided ram...if anything 360 would have bottlenecking problems. Not that either console really does those are just the complaints and attacks of fanboys lol kinda a "worse case scenario."But any game that poorly built we prolly wont even play.

 

Trust me though dude...the particle effect and physics department belong to PS3..look at every game they have made around PS3 hardware....ie exclusives...then think about the 360 exclusives....

 

PS3 = Physics, Particle Effects, AI, Draw Distance.

360 = Lighting, multiplayer, Blume Effects (kinda same as lighting)

 

Overall 360 game tend to focus on the vibrance of color and multiplayer aspects of their games.

Sony tends to work hard to make a good online game while focusing the majority of their effort on Particle effects, physics, and crazy amounts of enemies with AI.

 

Best bet...get both consoles and enjoy life lol!!

QTF...you'll prob get bashed for stating the truth from some lemming who are gonna claim the 360 can also do physics like ps3 without bottleneck.

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Nagidar

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#13 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

DeOne90

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.

 

 

 3D particle effects are nothing the 360 couldn't handle, hell, the 360 has the ability to devote a whole core to JUST particle effects if devs wanted to with no bottleneck.

This is the major debate with multiple core development vs Cell architechture though...devoting of an ENTIRE core would cripple other aspects of the game. For the cell its merely the duty of an SPE and the RSX does the rest. As for bottlenecking....the PS3 has divided ram...if anything 360 would have bottlenecking problems. Not that either console really does those are just the complaints and attacks of fanboys lol kinda a "worse case scenario."But any game that poorly built we prolly wont even play.

 

Trust me though dude...the particle effect and physics department belong to PS3..look at every game they have made around PS3 hardware....ie exclusives...then think about the 360 exclusives....

 

PS3 = Physics, Particle Effects, AI, Draw Distance.

360 = Lighting, multiplayer, Blume Effects (kinda same as lighting)

 

Overall 360 game tend to focus on the vibrance of color and multiplayer aspects of their games.

Sony tends to work hard to make a good online game while focusing the majority of their effort on Particle effects, physics, and crazy amounts of enemies with AI.

 

Best bet...get both consoles and enjoy life lol!!

QTF...you'll prob get bashed for stating the truth from some lemming who are gonna claim the 360 can also do physics like ps3 without bottleneck.

 

 Wow, you know nothing...

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#15 NextGenNow
Member since 2007 • 2622 Posts
[QUOTE="DeOne90"][QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"][QUOTE="Nagidar"][QUOTE="NextGenNow"]

This game is being built from the ground up for PS3 hardware.

IF the game came to 360 it would get a massive downgrade much the same way we see PS3 ports designed around 360 hardware get downgraded.

If any game made around PS3 were to go to 360 it would suck examples:

Resistance: Particle effects are 3D..not even Halo 3 has 3D particle effects and its a weakness for the 360 hardware...so a game optimized around it would suck hard ported...

Motorstorm: MASSIVE particle effects and physics..again a weakness for 360 hardware....look at DIRT...it lacks damage and the particle effets suck hard.

Uncharted: Lighting mixed with particle effect system for a complex blurr effect with particles and advanced physics......

 

It goes both ways though because games like Halo 3 use insane color vibrance that used on PS3 would get downgraded.

Nagidar

 

1. It is built around the Cell and would be hard to port. Yup.

2. 3D particle effects are nothing the 360 couldn't do, the devs decide how to use the hardware in whatever way they want. Nope. Though you were correct earlier this is the flaw of 360...just play Halo 3..it uses 2D explosions and particle effects that are just meshed together. PS3 explosion ie Reistance use fully rendered 3d particles for there explosions making the explosion seem like an actual WOW explosion.

3. I have the DiRT demo and their is damage. (Pretty good actually)

I do too, and I own Motorstorm...saying it has damage when you played Motorstorm.....no. Motorsotrm has Damage..DIRT has advanced aggressive denting lol

4. The 360 actually has better hardware for HDR.

IMO, yes it does though some would debate this as Oblivion actually looked better on PS3 (plz ppl dont bring up the "patch" I've seen it and no....just...no. Doesnt come close to the PS3 or Decent PC verions)

Answered.

 

 

 3D particle effects are nothing the 360 couldn't handle, hell, the 360 has the ability to devote a whole core to JUST particle effects if devs wanted to with no bottleneck.

This is the major debate with multiple core development vs Cell architechture though...devoting of an ENTIRE core would cripple other aspects of the game. For the cell its merely the duty of an SPE and the RSX does the rest. As for bottlenecking....the PS3 has divided ram...if anything 360 would have bottlenecking problems. Not that either console really does those are just the complaints and attacks of fanboys lol kinda a "worse case scenario."But any game that poorly built we prolly wont even play.

 

Trust me though dude...the particle effect and physics department belong to PS3..look at every game they have made around PS3 hardware....ie exclusives...then think about the 360 exclusives....

 

PS3 = Physics, Particle Effects, AI, Draw Distance.

360 = Lighting, multiplayer, Blume Effects (kinda same as lighting)

 

Overall 360 game tend to focus on the vibrance of color and multiplayer aspects of their games.

Sony tends to work hard to make a good online game while focusing the majority of their effort on Particle effects, physics, and crazy amounts of enemies with AI.

 

Best bet...get both consoles and enjoy life lol!!

QTF...you'll prob get bashed for stating the truth from some lemming who are gonna claim the 360 can also do physics like ps3 without bottleneck.

 

 Wow, you know nothing...

Won't say anything negative but its a matter of debate as PS3 has split ram unlike 360 which all shares ram...a bottleneck on the part of a PS3's hardware would only result if the dev was stupid....as every single game made exclusive on PS3 has shown...however...the same is true for the 360 games optimizing their hardware....

 

All I will say is that sharing from unified ram or some fancy pants way of splitting it all means one thing to us...2 sets of really good games. :)