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sorry but, house of the dead isnt realy the best example for the best of shooters.
but i am very confident that they have the potential to do better on wii. just look at the quick progress games have made over three titles: red steel, MP3, and medal of honor. (i know there are more shooters on wii, but im only aknowledging the ones that werent too lazy to make progress)
a perfect and i think the only example is the conduit. looking past its amitious engine/visuals and attempt to have working multiplayer with voice chat, the control scheme for the conduit is a step ahead of the rest. you can map the botton layout to ur liking, and you can also fully customize the aiming controls via an welcomed element which allows you to physically see the adjustments that you have made.
so if developers continue to push the genre on wii, only pc (and technically ps3 cause you can use a mouse and keyboard setup, although i think unreal 3 is the only game that uses it) can better the wii's fps.
Better than what?
PC? No. KB/Mouse and Mods ensure that as well as variety and the library of games.
360/PS3? Maybe, if they can get the motion sensing right in a shooter to where it is well suited for competitive play. And if they can get enough decent shooters on the Wii to justify a shooter player picking up a Wii. Dual analog sucks for FPS so much that you need auto aim to make up for it. You'd still need auto aim with the Wiimote but not quite as much. It could work...maybe.
You haven't played Metroid Prime 3 yet, have you? They're already better on the Wii.
Unless you're asking if they could become better than they already are with the motionPlus accessory, in which case I'm not sure. It certainly wouldn't hurt.
Yodas_Boy
yeah i think its going to have a bigger impact on full motion instead of IR.
shooters could be better now but the developers have been idiots in that department but i do have hopes for The Conduit
You haven't played Metroid Prime 3 yet, have you? They're already better on the Wii.
Unless you're asking if they could become better than they already are with the motionPlus accessory, in which case I'm not sure. It certainly wouldn't hurt.
Yodas_Boy
Lol already better on the Wii. Hahah that's a good one. No, I don't think they will be better because it seems to be as bad and as frustrating as controllers are for FPS. Sometimes even more.
Motion Plus will be better, possibly even better than KB+M.
Motion Plus may give players the ability to play around with the gun in 1:1 real time instead of just IR.
You haven't played Metroid Prime 3 yet, have you? They're already better on the Wii.
Unless you're asking if they could become better than they already are with the motionPlus accessory, in which case I'm not sure. It certainly wouldn't hurt.
Yodas_Boy
Agreed
If every shooter on the wii was like Metroid Prime 3 and MOHH2 (Controls wise) FPS'S would be better on the wii
You haven't played Metroid Prime 3 yet, have you? They're already better on the Wii.
Unless you're asking if they could become better than they already are with the motionPlus accessory, in which case I'm not sure. It certainly wouldn't hurt.
Yodas_Boy
I have, and MP3 is not better than Call of Duty 4, Halo 3, Half-Life 2, etc etc.
Wii shooters still got a helluva lot of work to do.
The people who are saying no, give a reason. Currently I think KB/M>Wiimote>>>>Dual Analog. Dual analog is such a pain and with motion + the Wii will be even better in the shooter department. However KB/M will always be better, unless M+ drastically improves the motion sensing. Dual analog is just crappy for shooters, IMO.SMR-Venom
I've played Wii shooters, and usually the aiming is somewhat finicky and not as accurate as most claim (unless you are using a lock on). Also, turning around a full 180 is a pain.
I could never imagine playing a game like COD4 or Halo 3 or Half-Life 2 using a Wii-mote (without some sort of sevre lock-on system). KB/M is obviouly a lot better, but i think the dual analogue reigns supreme over the wii-mote for FPS games.
oh my god...
why do people fail to realize that it's about the game itself, not the controls?
but seriously- a wii controls are weird for shooters, it needs a 180 degree snap button. I could never imagine playing halo 3 with it.
Motion Plus will be better, possibly even better than KB+M.
Motion Plus may give players the ability to play around with the gun in 1:1 real time instead of just IR.
Tony-Harrison
motion senceing woulden't make your aim better it would just consume more time trying to aim the gun.
it also woulden't maych the paceing of todays shooters.
Key/Mouse is the most accurate input for shooters, but I think that the Wii brings the most realistic experience (when done right.) Pointing and shooting just feels so natural compared to joystick or Key/mouse. RE4 ftw. Also, dual analog doesn't need auto aim from my knowledge (but correct me if I'm wrong.) Halo 3 uses auto-aim on the lower difficulties, but I know that there's none on legendary. And BWii was the worst Wii experience ever. The game was more auto aim than really aiming.Better than what?
PC? No. KB/Mouse and Mods ensure that as well as variety and the library of games.
360/PS3? Maybe, if they can get the motion sensing right in a shooter to where it is well suited for competitive play. And if they can get enough decent shooters on the Wii to justify a shooter player picking up a Wii. Dual analog sucks for FPS so much that you need auto aim to make up for it. You'd still need auto aim with the Wiimote but not quite as much. It could work...maybe.
Puckhog04
[QUOTE="Yodas_Boy"]You haven't played Metroid Prime 3 yet, have you? They're already better on the Wii.
Unless you're asking if they could become better than they already are with the motionPlus accessory, in which case I'm not sure. It certainly wouldn't hurt.
fabz_95
Agreed
If every shooter on the wii was like Metroid Prime 3 and MOHH2 (Controls wise) FPS'S would be better on the wii
I prefer analoge, and pretty much always will.
Although, i remember when the DualShock came out and i refused to use them.
But yeah, Wii sucks.
It all comes down to development.
When Compared to Other Consoles: 100% YES
The Wii-mote gives developers to place enemies in a much broader landscape then they could EVER do with duel analog control. If you play Metroid Prime 3's boss battles, you see objects flying everywhere, bosses flipping EVERYWHERE (hell, the final boss splits into 3 separate identities attacking you all at once), and other projectiles flying everywhere, yet you are able to keep up with it. If you did this with duel analog control, it would be impossible for any human to finish.
When Compared to The PC: Wait Until Wii Motion Plus
The Wii-mote can never be quite up to the accuracy of the mouse, but oh how close it is. The difference comes in realism with the controller to gun comparison. With Wii Motion Plus, you could essentially do anything with your arms on screen that you could do in real life, thus making shooters FAR more realistic and immersing. Aiming in real life isn't on a 2D plane, but a 3D.
With Wii Motion Plus, though we have already seen the twisting of the wrist (red steel), imagine angling your controller around a corner and your on screen character mimicking your motion.
It all comes down to development.
When Compared to Other Consoles: 100% YES
The Wii-mote gives developers to place enemies in a much broader landscape then they could EVER do with duel analog control. If you play Metroid Prime 3's boss battles, you see objects flying everywhere, bosses flipping EVERYWHERE (hell, the final boss splits into 3 separate identities attacking you all at once), and other projectiles flying everywhere, yet you are able to keep up with it. If you did this with duel analog control, it would be impossible for any human to finish.
When Compared to The PC: Wait Until Wii Motion Plus
The Wii-mote can never be quite up to the accuracy of the mouse, but oh how close it is. The difference comes in realism with the controller to gun comparison. With Wii Motion Plus, you could essentially do anything with your arms on screen that you could do in real life, thus making shooters FAR more realistic and immersing. Aiming in real life isn't on a 2D plane, but a 3D.
kansasdude2009
I'm sorry, but none of that can't be done with normal controllers ... i mean, enemies moving isn't a problem.
I don't understand what you people mean by "better"
More accurate? No, it wont.
More emersive? It all ready is.
More popular? No.
I prefer analoge, and pretty much always will.
Although, i remember when the DualShock came out and i refused to use them.
But yeah, Wii sucks.
ukillwegrill
Admitting that you have historically been afraid of change doesn't support your opinion. You should really give the Wii a shot when a great FPS comes out for it, because it has MUCH more potential than any analog setup can offer.
[QUOTE="SMR-Venom"]The people who are saying no, give a reason. Currently I think KB/M>Wiimote>>>>Dual Analog. Dual analog is such a pain and with motion + the Wii will be even better in the shooter department. However KB/M will always be better, unless M+ drastically improves the motion sensing. Dual analog is just crappy for shooters, IMO.HappyAppe
I've played Wii shooters, and usually the aiming is somewhat finicky and not as accurate as most claim (unless you are using a lock on). Also, turning around a full 180 is a pain.
I could never imagine playing a game like COD4 or Halo 3 or Half-Life 2 using a Wii-mote (without some sort of sevre lock-on system). KB/M is obviouly a lot better, but i think the dual analogue reigns supreme over the wii-mote for FPS games.
You have a valid point, but the controls in MP:3 and MOH: H2 were very good. However, I can imagine them getting even better with M+ and turning can be much easier. You can't really improve the dual analog.
[QUOTE="kansasdude2009"]It all comes down to development.
When Compared to Other Consoles: 100% YES
The Wii-mote gives developers to place enemies in a much broader landscape then they could EVER do with duel analog control. If you play Metroid Prime 3's boss battles, you see objects flying everywhere, bosses flipping EVERYWHERE (hell, the final boss splits into 3 separate identities attacking you all at once), and other projectiles flying everywhere, yet you are able to keep up with it. If you did this with duel analog control, it would be impossible for any human to finish.
When Compared to The PC: Wait Until Wii Motion Plus
The Wii-mote can never be quite up to the accuracy of the mouse, but oh how close it is. The difference comes in realism with the controller to gun comparison. With Wii Motion Plus, you could essentially do anything with your arms on screen that you could do in real life, thus making shooters FAR more realistic and immersing. Aiming in real life isn't on a 2D plane, but a 3D.
ukillwegrill
I'm sorry, but none of that can't be done with normal controllers ... i mean, enemies moving isn't a problem.
I don't understand what you people mean by "better"
More accurate? No, it wont.
More emersive? It all ready is.
More popular? No.
First of all, you got rid of my epic example. :P
And second, FPS's on consoles are dumbed down to such an extreme, it's rediculous. Auto aiming, enemies placed in areas on on a horizon and rarely in the rafters (and when there are, there are few of them and the areas with them are rare), and slow response time when compared to the Wii-mote.
The Wii mote is FAR more accurate because it never needs aiming help, you can place enemies everywhere because of quick response times, not relying on slow analog controls. And yes, it is much more immersive.
Also, popularity has nothing to do with it.... >_>
[QUOTE="ukillwegrill"]I prefer analoge, and pretty much always will.
Although, i remember when the DualShock came out and i refused to use them.
But yeah, Wii sucks.
kansasdude2009
Admitting that you have historically been afraid of change doesn't support your opinion. You should really give the Wii a shot when a great FPS comes out for it, because it has MUCH more potential than any analog setup can offer.
My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
[QUOTE="ukillwegrill"][QUOTE="kansasdude2009"]It all comes down to development.
When Compared to Other Consoles: 100% YES
The Wii-mote gives developers to place enemies in a much broader landscape then they could EVER do with duel analog control. If you play Metroid Prime 3's boss battles, you see objects flying everywhere, bosses flipping EVERYWHERE (hell, the final boss splits into 3 separate identities attacking you all at once), and other projectiles flying everywhere, yet you are able to keep up with it. If you did this with duel analog control, it would be impossible for any human to finish.
When Compared to The PC: Wait Until Wii Motion Plus
The Wii-mote can never be quite up to the accuracy of the mouse, but oh how close it is. The difference comes in realism with the controller to gun comparison. With Wii Motion Plus, you could essentially do anything with your arms on screen that you could do in real life, thus making shooters FAR more realistic and immersing. Aiming in real life isn't on a 2D plane, but a 3D.
kansasdude2009
I'm sorry, but none of that can't be done with normal controllers ... i mean, enemies moving isn't a problem.
I don't understand what you people mean by "better"
More accurate? No, it wont.
More emersive? It all ready is.
More popular? No.
First of all, you got rid of my epic example. :P
And second, FPS's on consoles are dumbed down to such an extreme, it's rediculous. Auto aiming, enemies placed in areas on on a horizon and rarely in the rafters (and when there are, there are few of them and the areas with them are rare), and slow response time when compared to the Wii-mote.
The Wii mote is FAR more accurate because it never needs aiming help, you can place enemies everywhere because of quick response times, not relying on slow analog controls. And yes, it is much more immersive.
Also, popularity has nothing to do with it.... >_>
Enemies in rafters? LOL, that makes the game so much better ...
How about enimes with AI? Not too many Wii shooters seem to think about that one.
The Wii stick is TOO responsive, like the gun weighs as much as some paper.
Popularity will decide wether it is succesful, and the "best"
My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
ukillwegrill
Did you change the settings to fit your preferences?
Because honestly... lol.
[QUOTE="ukillwegrill"]My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
kansasdude2009
Did you change the settings to fit your preferences?
Because honestly... lol.
I tried, but i always make things worse and go back to default.
Enemies in rafters? LOL, that makes the game so much better ...
How about enimes with AI? Not too many Wii shooters seem to think about that one.
The Wii stick is TOO responsive, like the gun weighs as much as some paper.
Popularity will decide wether it is succesful, and the "best"
ukillwegrill
Any hardcore FPS fan can tell you that enemies in rafters makes a BIG difference in the stratagies formulated by AI. Also, AI has more to do with the development team than it does with the power of the console. It does make a difference having a more powerful console, but the Wii is more than capable of formulating great AI. Like I said, it comes down to the developers.
The Wii is as responsive as you are, thanks to the IR functionality. That argument holds no water at all as it is a non-factor. >_>
Also, polularity has never determined what is best in the gaming industry, because the Wii is the most popular console on the market, thus, it must be the best, right?
[QUOTE="kansasdude2009"][QUOTE="ukillwegrill"]My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
ukillwegrill
Did you change the settings to fit your preferences?
Because honestly... lol.
I tried, but i always make things worse and go back to default.
Well that's your fault not the games.
[QUOTE="kansasdude2009"][QUOTE="ukillwegrill"]My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
ukillwegrill
Did you change the settings to fit your preferences?
Because honestly... lol.
I tried, but i always make things worse and go back to default.
lol, I just caught you in a lie.
There is no default setting on Metroid Prime 3. :D
[QUOTE="ukillwegrill"][QUOTE="kansasdude2009"][QUOTE="ukillwegrill"]My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
kansasdude2009
Did you change the settings to fit your preferences?
Because honestly... lol.
I tried, but i always make things worse and go back to default.
lol, I just caught you in a lie.
There is no default setting on Metroid Prime 3. :D
Wow. Owned?
[QUOTE="kansasdude2009"][QUOTE="ukillwegrill"][QUOTE="kansasdude2009"][QUOTE="ukillwegrill"]My opinion needs no support, it's an opinion ...
And i have played MP3, and it sucked ... the controlls anyway.
SMR-Venom
Did you change the settings to fit your preferences?
Because honestly... lol.
I tried, but i always make things worse and go back to default.
lol, I just caught you in a lie.
There is no default setting on Metroid Prime 3. :D
Wow. Owned?
Yes, owned.
There is a reason I left System Wars, but I have to admit... I miss doing this. :P
If the majority of the human race stopped caring for Xbox360 and PS3, it might happen happen.Jyuusandaime
Do you mean developers? Because if you mean developers, I agree.... more humans care for the Wii and nothing amazing has come from that, yet.
Buh,buh, teh graphix :cry:
Seriously, the Wii-Mote may not be as good as the keyboard&mouse, and it might be more tiring than the dual analogs, the controls is the closest thing that consoles have that can hold its own against K&M. Ever tried playing Halo and then going back to Perfect Dark for the N64? You would, but Perfect Dark would feel out of date and archaic (control wise). Why does the PSP suck so badly on shooter without auto-aim or lock-on? Similarly, I feel that the dual analog are going the way of single analog on shooters by the end of this gen.
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