Counterstrike the last Skill-based Shooter?

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cubemovies

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#1 cubemovies
Member since 2009 • 96 Posts
You actually had to aim in Counterstrike, with single shots or burst shots from a far, and to spray you needed to pull your mouse a ceratin way to accuratley straighten the bullets. You could also shoot through walls if you could hear footsteps, and the hitbox would actually be the same as if the enemy was really behind the wall. The damage would just be a little weaker, but if you headshot through a wall, it's going to hit the head. Was this the last skill-based FPS? I know Halo is more stradegy, and vehicles, spraying and stuff, but Counterstrike had a uniqueness in each weapon. The guns actually recoil that you had to master in order to control your shots without retreating
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shutdown_202

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#2 shutdown_202
Member since 2005 • 5649 Posts

Na. Im pretty sure Quake 3 Arena and UT 2004 came out way after it. But its definately the top dog when it comes down to skill.

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agff9

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#3 agff9
Member since 2006 • 514 Posts
Need more skill to walk in Quake Live than playing CS...
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skrat_01

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#4 skrat_01
Member since 2007 • 33767 Posts
Quake Live.
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RichardStallman

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#5 RichardStallman
Member since 2009 • 1233 Posts
One of the last, now everything has to have RPG crap, micro-transactions, e-Peen stats, so basically no player is ever on the same level.
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LeGoofyGoober

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#6 LeGoofyGoober
Member since 2009 • 3168 Posts

UT2K4, hello there.

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Kiyobear

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#7 Kiyobear
Member since 2009 • 836 Posts

Well, I would say UT3 does because really, what's changed since UT04? Which is whypeople give it crap but I like it.

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Kusimekaa

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#8 Kusimekaa
Member since 2007 • 194 Posts

Quake live and UT2004 take far more skill to master than CS imo. If you were a really good player on CS you would do really well yes, but on Quake 3 Ut2004 the pro's are literally impossible to kill even once...

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Kusimekaa

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#9 Kusimekaa
Member since 2007 • 194 Posts

Well, I would say UT3 does because really, what's changed since UT04? Which is whypeople give it crap but I like it.

Kiyobear

Movement is much simpler, it there for takes less skill to master.

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mgs_freak91

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#10 mgs_freak91
Member since 2007 • 2053 Posts

Well, I would say UT3 does because really, what's changed since UT04? Which is whypeople give it crap but I like it.

Kiyobear
I hear ya man :) Awesome Game.
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Kiyobear

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#11 Kiyobear
Member since 2009 • 836 Posts

[QUOTE="Kiyobear"]

Well, I would say UT3 does because really, what's changed since UT04? Which is whypeople give it crap but I like it.

Kusimekaa

Movement is much simpler, it there for takes less skill to master.

I have never once thought to myself it's easier to move in UT3, that sounds odd to me.

Edit: now that I think about it that sounds like BS to me. Easier to move? what the hell? It's the same thing.

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Kiyobear

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#12 Kiyobear
Member since 2009 • 836 Posts

[QUOTE="Kiyobear"]

Well, I would say UT3 does because really, what's changed since UT04? Which is whypeople give it crap but I like it.

mgs_freak91

I hear ya man :) Awesome Game.

The twenty or thirty of us that love UT3 should all get together for a drink some day.

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Kusimekaa

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#13 Kusimekaa
Member since 2007 • 194 Posts

[QUOTE="Kusimekaa"]

[QUOTE="Kiyobear"]

Well, I would say UT3 does because really, what's changed since UT04? Which is whypeople give it crap but I like it.

Kiyobear

Movement is much simpler, it there for takes less skill to master.

I have never once thought to myself it's easier to move in UT3, that sounds odd to me.

Edit: now that I think about it that sounds like BS to me. Easier to move? what the hell? It's the same thing.

If you seriously believe that the movement in UT3 is not easier then you must not of played much UT2004. UT2004 is a LOT faster, with dodge jumps which UT3 doesn't contain. Faster movement = Harder to aim = more skill needed. Seriously go play some UT2004 and join a clan server or something, and you're see what i mean when you struggle to get even one kill. I never had that problem in UT3 (then again it's not like it has much clans, the game's almost dead)

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Kiyobear

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#14 Kiyobear
Member since 2009 • 836 Posts

[QUOTE="Kiyobear"]

[QUOTE="Kusimekaa"]

Movement is much simpler, it there for takes less skill to master.

Kusimekaa

I have never once thought to myself it's easier to move in UT3, that sounds odd to me.

Edit: now that I think about it that sounds like BS to me. Easier to move? what the hell? It's the same thing.

If you seriously believe that the movement in UT3 is not easier then you must not of played much UT2004. UT2004 is a LOT faster, with dodge jumps which UT3 doesn't contain. Faster movement = Harder to aim = more skill needed. Seriously go play some UT2004 and join a clan server or something, and you're see what i mean when you struggle to get even one kill. I never had that problem in UT3 (then again it's not like it has much clans, the game's almost dead)

First off, I will never struggle to get one kill in a UT game. No, I have not played UT04 in years, though. Felt the same to me. Easier to aim? Whatever. It plays like UT and I think *cough* sometimes fans of an older game will be down on a newer game because of little, tiny changes.Which is what I think the case is here. I still double jump off walls and crap in UT3.

UT3 is dead, though. However, I enjoy UT3 (for the most part) more. Same game slicker visuals.

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Kusimekaa

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#15 Kusimekaa
Member since 2007 • 194 Posts

[QUOTE="Kusimekaa"]

[QUOTE="Kiyobear"]

I have never once thought to myself it's easier to move in UT3, that sounds odd to me.

Edit: now that I think about it that sounds like BS to me. Easier to move? what the hell? It's the same thing.

Kiyobear

If you seriously believe that the movement in UT3 is not easier then you must not of played much UT2004. UT2004 is a LOT faster, with dodge jumps which UT3 doesn't contain. Faster movement = Harder to aim = more skill needed. Seriously go play some UT2004 and join a clan server or something, and you're see what i mean when you struggle to get even one kill. I never had that problem in UT3 (then again it's not like it has much clans, the game's almost dead)

First off, I will never struggle to get one kill in a UT game. No, I have not played UT04 in years, though. Felt the same to me. Easier to aim? Whatever. It plays like UT and I think *cough* sometimes fans of an older game will be down on a newer game because of little, tiny changes.Which is what I think the case is here. I still double jump off walls and crap in UT3.

UT3 is dead, though. However, I enjoy UT3 (for the most part) more. Same game slicker visuals.

No do not misunderstand me i do not look down on newer game's just cause there different, the reason i wasn't too fond of UT3 was cause it really lacked some serious polish and the game felt like a step backwards rather than a step forwards. I was really hyped for UT3.

As you said, you havn't played Ut04 in years, if you compare them side by side you will realise Ut04 is a lot faster, meaning it takes more skill to aim, that's pretty common knowledge. Faster target = Harder to shoot.

I also enjoyed UT3, but it lacked some new guns, and some new gamemodes to make it exciting and fresh. The graphics were amazing, however due to it lacking my favourite game mode (last man standing) i just couldn't really get into the game. I'm really hoping for a step forwards and seeing some new things in UT4 or whatever.

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river_rat3117

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#16 river_rat3117
Member since 2003 • 3474 Posts
socom whether you like it or not as a game took skill. like with what you said, burst or single shot for far and pray and spray didnt get you far
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wstfld

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#17 wstfld
Member since 2008 • 6375 Posts
socom whether you like it or not as a game took skill. like with what you said, burst or single shot for far and pray and spray didnt get you farriver_rat3117
Not a FPS, but I definitely agree. SOCOM is the only game since CS to give me that tense feel. The community is also amazing. Most fun I've ever had with such a crappy game.
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bayareahusla

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#18 bayareahusla
Member since 2008 • 461 Posts
[QUOTE="river_rat3117"]socom whether you like it or not as a game took skill. like with what you said, burst or single shot for far and pray and spray didnt get you farwstfld
Not a FPS, but I definitely agree. SOCOM is the only game since CS to give me that tense feel. The community is also amazing. Most fun I've ever had with such a crappy game.

agreed and i got CS and took it back the next day it wasnt hard at all but it was boring and ugly
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FerdMertz

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#19 FerdMertz
Member since 2006 • 1034 Posts
Say, I've never played Counter Strike and I got a question. It sounds alot like Call of Duty being that you die in so few bullets so why does everyone say CS takes soo much skill yet refer to COD as an easy game for noobs?
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ps3wizard45

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#20 ps3wizard45
Member since 2007 • 12907 Posts

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

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Uptown

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#21 Uptown
Member since 2002 • 10348 Posts

Quake Live.....easily.

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PannicAtack

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#22 PannicAtack
Member since 2006 • 21040 Posts
I despise the way people throw around the word "skill" when it comes to gaming.
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zero_snake99

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#23 zero_snake99
Member since 2004 • 3478 Posts

While I think CS takes a lot of skill, Tribes and Tribes 2 take the most most skill out of any FPS I have played.


Red Orchestra is somewhere in there too.

Difficulty order 1) is hardest 5) is easiest

1) Tribes (You had to manually ski.. which was a pain)
2) Tribes 2
3) Red Orchestra (No real hud/crosshair, 1 shot kills, no arrows or team indicators.. hardcore game)
4) CS 1.6 (You can't spray as much as you can in Source)
5) CS:Source

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Trinners

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#24 Trinners
Member since 2009 • 2537 Posts

Say, I've never played Counter Strike and I got a question. It sounds alot like Call of Duty being that you die in so few bullets so why does everyone say CS takes soo much skill yet refer to COD as an easy game for noobs?FerdMertz

Exactly, casual duty takes alot of dedication to become good at. I mean look, it has triple health when dying 3 times. Oh and perks, they really enhance and balance the gameplay of an FPS.

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shadow_hosi

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#25 shadow_hosi
Member since 2006 • 9543 Posts
i find tf2 requires alot of skill, the servers i generally play on (stompfest) is full of good players
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Uptown

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#26 Uptown
Member since 2002 • 10348 Posts

While I think CS takes a lot of skill, Tribes and Tribes 2 take the most most skill out of any FPS I have played.


Red Orchestra is somewhere in there too.

Difficulty order 1) is hardest 5) is easiest

1) Tribes (You had to manually ski.. which was a pain)
2) Tribes 2
3) Red Orchestra (No real hud/crosshair, 1 shot kills, no arrows or team indicators.. hardcore game)
4) CS 1.6 (You can't spray as much as you can in Source)
5) CS:Source

zero_snake99

I miss tribes, I wish they would re-make it =

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glez13

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#27 glez13
Member since 2006 • 10314 Posts

Like other have said there is stuff like Quake 3 and UT2K4. Anyway some of us like stuff like Swat 4, Arma, Ghost Recon, so that bunny hopping, quick dashing, multi jumping stuff becomes irelevant to proper skill based shooters that focus on reticule simulation mostly.

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ThePRAssassin

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#28 ThePRAssassin
Member since 2009 • 1344 Posts

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

ps3wizard45

When us real FPS/TPS fans talk about games requiring skill, we mean it as Joe Random can't decide one day "I want to play Counter Strike or SOCOM" and go insanely positive with most kills on his team.

In COD, Joe Random can say "hey I heard COD was fun, I'm going to go play it" and he'll go 30-10 easily. Unless you're blind there is no reason why you shouldn't dominate in a game that simplified. It's beyond casualized and if you look at the hitboxes you can see that.

If COD4 takes skill why is the Pro Mod for it basically CS For Nubs?

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zero_snake99

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#29 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]

While I think CS takes a lot of skill, Tribes and Tribes 2 take the most most skill out of any FPS I have played.


Red Orchestra is somewhere in there too.

Difficulty order 1) is hardest 5) is easiest

1) Tribes (You had to manually ski.. which was a pain)
2) Tribes 2
3) Red Orchestra (No real hud/crosshair, 1 shot kills, no arrows or team indicators.. hardcore game)
4) CS 1.6 (You can't spray as much as you can in Source)
5) CS:Source

Uptown

I miss tribes, I wish they would re-make it =

I'm pretty sure there is a browser based version, if not freeware version. There is a new version of T2. www.tribesnext.com (if that doesn't work, google it). It's completely free since they dropped server support. It's amazing.

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Brownesque

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#30 Brownesque
Member since 2005 • 5660 Posts
Go play Red Orchestra and get back to me. Red Orchestra has no cross hairs, it has weapon sway when firing from the hip and when aiming from the shoulder, and the game realistically simulated travel time of the bullet and bullet drop. In Counter-Strike, you have cross-hairs and you can shoot most weapons just fine while moving. The recoil is not nearly as extreme and your bullets instantly hit the target at any range. Seriously, in Red Orchestra, hitting a target at even 100m is extremely difficult because of how much you have to lead your target. Even if you're a good shot with years of practice you'll still miss frequently because of the fact that it isn't just a game of lining up your sights on the target, you actually have to hit the target with a moving projectile.
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Brownesque

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#31 Brownesque
Member since 2005 • 5660 Posts

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

ps3wizard45
What skill? It's as simple as holding aim and lining up your sights with your target before holding down the "FIRE!" button. That or spamming grenades. And the melee combat is literally as simple as pressing the melee button which gives you a huge one shot kill arc. When you play bayonets in Red Orchestra you have to charge the strike and release to thrust it forward and it only hits a single point on your screen. You have to stab people in vital areas to kill them, limbs and groin/stomach do not instantly kill. When you have a gunbutt battle it uses the same mechanics, except it can take 5 blows to kill someone.
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deactivated-61010a1ed19f4

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#32 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts

You actually had to aim in Counterstrike, with single shots or burst shots from a far, and to spray you needed to pull your mouse a ceratin way to accuratley straighten the bullets. You could also shoot through walls if you could hear footsteps, and the hitbox would actually be the same as if the enemy was really behind the wall. The damage would just be a little weaker, but if you headshot through a wall, it's going to hit the head. Was this the last skill-based FPS? I know Halo is more stradegy, and vehicles, spraying and stuff, but Counterstrike had a uniqueness in each weapon. The guns actually recoil that you had to master in order to control your shots without retreatingcubemovies

Iv been playing CS 1.6 all day and i reckon that Halo 3 is more skill based, but only just.

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deactivated-61010a1ed19f4

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#33 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts
[QUOTE="Brownesque"][QUOTE="ps3wizard45"]

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

What skill? It's as simple as holding aim and lining up your sights with your target before holding down the "FIRE!" button. That or spamming grenades. And the melee combat is literally as simple as pressing the melee button which gives you a huge one shot kill arc. When you play bayonets in Red Orchestra you have to charge the strike and release to thrust it forward and it only hits a single point on your screen. You have to stab people in vital areas to kill them, limbs and groin/stomach do not instantly kill. When you have a gunbutt battle it uses the same mechanics, except it can take 5 blows to kill someone.

I agree COD 4 takes no skill
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RadecSupreme

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#34 RadecSupreme
Member since 2009 • 4824 Posts

I am pretty sure Killzone 2 takes skill. Why? Becuase even rocket luancher noobs do not do much. I could use an assault rifle and kill a rocket launcher player easily. The game pretty much takes skill than most shooters this generation. :D

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II_Seraphim_II

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#35 II_Seraphim_II
Member since 2007 • 20534 Posts
A lot of shooters require skill. KZ2 for instance requires a quite a bit of skill and team work. Same applies for Resistance. In fact except for games where there are some weapons that are clearly OP (COD4 with the GL addon on the M16), most shooters are skill based :?
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PannicAtack

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#36 PannicAtack
Member since 2006 • 21040 Posts

[QUOTE="Uptown"]

[QUOTE="zero_snake99"]

While I think CS takes a lot of skill, Tribes and Tribes 2 take the most most skill out of any FPS I have played.


Red Orchestra is somewhere in there too.

Difficulty order 1) is hardest 5) is easiest

1) Tribes (You had to manually ski.. which was a pain)
2) Tribes 2
3) Red Orchestra (No real hud/crosshair, 1 shot kills, no arrows or team indicators.. hardcore game)
4) CS 1.6 (You can't spray as much as you can in Source)
5) CS:Source

zero_snake99

I miss tribes, I wish they would re-make it =

I'm pretty sure there is a browser based version, if not freeware version. There is a new version of T2. www.tribesnext.com (if that doesn't work, google it). It's completely free since they dropped server support. It's amazing.

Yeah. The original Tribes is available as a free download.

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Makari

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#37 Makari
Member since 2003 • 15250 Posts

[QUOTE="zero_snake99"]

[QUOTE="Uptown"]

I miss tribes, I wish they would re-make it =

PannicAtack

I'm pretty sure there is a browser based version, if not freeware version. There is a new version of T2. www.tribesnext.com (if that doesn't work, google it). It's completely free since they dropped server support. It's amazing.

Yeah. The original Tribes is available as a free download.

IIRC they shut down the original master servers though, so it should take a bit of work to get things going. I seriously miss Tribes though, yeah. Manual skiing is all I know, and it was awesome.
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PannicAtack

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#38 PannicAtack
Member since 2006 • 21040 Posts
[QUOTE="PannicAtack"]

[QUOTE="zero_snake99"] I'm pretty sure there is a browser based version, if not freeware version. There is a new version of T2. www.tribesnext.com (if that doesn't work, google it). It's completely free since they dropped server support. It's amazing.

Makari

Yeah. The original Tribes is available as a free download.

IIRC they shut down the original master servers though, so it should take a bit of work to get things going. I seriously miss Tribes though, yeah. Manual skiing is all I know, and it was awesome.

I remember I downloaded it a couple years ago. Impossible to find a game that wasn't an RPG mod or something.
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Dead-Memories

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#39 Dead-Memories
Member since 2008 • 6587 Posts
Need more skill to walk in Quake Live than playing CS...agff9
Truthfully. I've been playing since q3 arena and there are stil some dudes that roll me up.
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organic_machine

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#40 organic_machine
Member since 2004 • 10143 Posts

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

ps3wizard45

CoD 4 takes skill? Hmm... the hitboxes are big. The aim is sticky. The game design is extremely forgiving. Yes, I'd say it takes little to no skill. The game is geared towards a massive, mainstream audience. It's not even trying to be a skill based shooter. Stop trying to make CoD out to be something it wasn't ever trying to be.

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Dead-Memories

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#41 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="organic_machine"]

[QUOTE="ps3wizard45"]

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

CoD 4 takes skill? Hmm... the hitboxes are big. The aim is sticky. The game design is extremely forgiving. Yes, I'd say it takes little to no skill. The game is geared towards a massive, mainstream audience. It's not even trying to be a skill based shooter. Stop trying to make CoD out to be something it wasn't ever trying to be.

What I found is that a lot of lower-skilled players tend to defend COD 4 because it is their peak of achievment. Not trying to insult anyone just an observation i've made.
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Cicatraz_ESP

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#42 Cicatraz_ESP
Member since 2006 • 1993 Posts

[QUOTE="ps3wizard45"]

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

ThePRAssassin

When us real FPS/TPS fans talk about games requiring skill, we mean it as Joe Random can't decide one day "I want to play Counter Strike or SOCOM" and go insanely positive with most kills on his team.

In COD, Joe Random can say "hey I heard COD was fun, I'm going to go play it" and he'll go 30-10 easily. Unless you're blind there is no reason why you shouldn't dominate in a game that simplified. It's beyond casualized and if you look at the hitboxes you can see that.

If COD4 takes skill why is the Pro Mod for it basically CS For Nubs?

this has to be trolling, you can't be serious. If you have any Joe Randoms (such as yourself) who would like to play me in CoD 4 or Halo 3, please tell them to PM me and I'll give you my gamertag, I'll never turn down a perfect 28- 0 game using only pistols and no choppers, or a nice little 26 - 0 Indestructable. Of course, it will all be by casual luckiness and not skill, but still. :roll:

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Dead-Memories

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#43 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="Cicatraz_ESP"]

[QUOTE="ThePRAssassin"]

[QUOTE="ps3wizard45"]

Stop acting like COD4 doesn't take skill, I bet you would die in 2 seconds, yes noob tube abusers make the game less enjoyable but that doesn't take the skill out of the game...

When us real FPS/TPS fans talk about games requiring skill, we mean it as Joe Random can't decide one day "I want to play Counter Strike or SOCOM" and go insanely positive with most kills on his team.

In COD, Joe Random can say "hey I heard COD was fun, I'm going to go play it" and he'll go 30-10 easily. Unless you're blind there is no reason why you shouldn't dominate in a game that simplified. It's beyond casualized and if you look at the hitboxes you can see that.

If COD4 takes skill why is the Pro Mod for it basically CS For Nubs?

this has to be trolling, you can't be serious. If you have any Joe Randoms (such as yourself) who would like to play me in CoD 4 or Halo 3, please tell them to PM me and I'll give you my gamertag, I'll never turn down a perfect 28- 0 game using only pistols and no choppers, or a nice little 26 - 0 Indestructable. Of course, it will all be by casual luckiness and not skill, but still. :roll:

But the game will be aiming for you.
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Guitar_Zed

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#44 Guitar_Zed
Member since 2009 • 129 Posts

Eh, I think that Halo takes skill. 2nd one imo

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Makari

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#45 Makari
Member since 2003 • 15250 Posts
I'll give you my gamertagCicatraz_ESP
Yeah, console version. Sticky aim lol. Most of this thread is talking about PC games - and on there, COD4 is pretty tame compared to Quake Live or CS.
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Penguinchow

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#46 Penguinchow
Member since 2006 • 1629 Posts
Call me crazy but in my experience Team Fortress 2 requires some skill. And there are 9 unique ways you can learn to play.
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HOMIE_G64

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#47 HOMIE_G64
Member since 2005 • 1482 Posts
[QUOTE="Dead-Memories"][QUOTE="Cicatraz_ESP"]

[QUOTE="ThePRAssassin"]

When us real FPS/TPS fans talk about games requiring skill, we mean it as Joe Random can't decide one day "I want to play Counter Strike or SOCOM" and go insanely positive with most kills on his team.

In COD, Joe Random can say "hey I heard COD was fun, I'm going to go play it" and he'll go 30-10 easily. Unless you're blind there is no reason why you shouldn't dominate in a game that simplified. It's beyond casualized and if you look at the hitboxes you can see that.

If COD4 takes skill why is the Pro Mod for it basically CS For Nubs?

this has to be trolling, you can't be serious. If you have any Joe Randoms (such as yourself) who would like to play me in CoD 4 or Halo 3, please tell them to PM me and I'll give you my gamertag, I'll never turn down a perfect 28- 0 game using only pistols and no choppers, or a nice little 26 - 0 Indestructable. Of course, it will all be by casual luckiness and not skill, but still. :roll:

But the game will be aiming for you.

If I had CoD4 for the 360, I would definitely take him up on the offer. The chances of you being able to perfect a random cage match is very slim, and I say chances because that is ultimately what success in CoD4 hinges on: chance. Now I'll be fair: good CoD4 players are slightly distinguished than bad players. Okay, now I'll be truthful: any good player will tell you that he has a bad game every two or three games. If the game is truly based on skill, there are no such thing as "bad games." In a skill game, it is either you are good, or you are bad.

Call me crazy but in my experience Team Fortress 2 requires some skill. And there are 9 unique ways you can learn to play.

I agree also. I'm sick of all these run-n-gun takes on "tactical" multiplayer games. I'm sick of the spray and pray games where luck is more of a factor than skill in determining who wins (and no, from my experience, Halo is not a spray-n-pray game). Team Fortress 2 was a nice little beacon by Valve saying "Yes, we still understand that the video game market still encompasses an audience other than ADD-addled 16 year olds who will give up on a game the minute they don't 'win'." It is hardcore, yet very pub-friendly at the same time and I like that.
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mD-

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#48 mD-
Member since 2005 • 4314 Posts
[QUOTE="cubemovies"]You actually had to aim in Counterstrike, with single shots or burst shots from a far, and to spray you needed to pull your mouse a ceratin way to accuratley straighten the bullets. You could also shoot through walls if you could hear footsteps, and the hitbox would actually be the same as if the enemy was really behind the wall. The damage would just be a little weaker, but if you headshot through a wall, it's going to hit the head. Was this the last skill-based FPS? I know Halo is more stradegy, and vehicles, spraying and stuff, but Counterstrike had a uniqueness in each weapon. The guns actually recoil that you had to master in order to control your shots without retreating

Win post. CS taught me how to play every other FPS because every other one was easier to adjust to after having to master aiming in the Counter-Strike series.
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#49 shakmaster13
Member since 2007 • 7138 Posts

Quake Live.skrat_01

I agree. Those people are insanely good.

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gamergunzezima

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#50 gamergunzezima
Member since 2008 • 25 Posts
America's Army.