cows don't read this , just keep dreaming

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jrpgliker

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#1 jrpgliker
Member since 2006 • 663 Posts

just keep dreaming that UE3 works better on ps3:D

http://www.gameinformer.com/News/Story/200702/N07.0201.1358.43054.htm?Page=1

 

epic interview qbout unreal3 on ps3 and xb360

quote:

Are you simultaneously shipping them, or will any versions ship early?

Morris: We sure would like to. We have a lot of expertise on the 360 and the PC, and so that's allowing us to look at those platforms very seriously. Sony has provided us great support on the PS3. We're hoping that's the case, but it's difficult for us to predict really when it's going to be done. Simultaneous shipping has a lot of advantages, like combined marketing budgets. We'll get great TV ads and spots all over the place, and we really have a big incentive to exploit that. We also want to hit Christmas. Gears is a great game, but hitting Christmas really allowed us to maximize that, and we want to hit Christmas as well. So, we're motivated.

GI: At CES, Bill Gates talked about Shadowrun being able to play PC versus Xbox 360. Are you going to allow for that in UTIII?

Morris: There's certainly no technical reasons why we couldn't do interplay between platforms, but the one thing with that is the input between the two. We're a fast-paced action game. With the mouse, you're looking here, and then you swing over here, and you stop and you swing up there and you stop. You've got all these quick movements, and I don't know that a 360 controller is ever going to have an analogy to that. If it's not fun or balanced to do it, we don't do it.

The Live network also makes it not a trivial task to make it integrate with the open network of the PC and the PS3. We're very interested to see how Shadowrun does it and if people will want that. As a consumer of games myself, with Battlestations: Midway I'll violate my rule, because I really love Battlestations: Midway. There's a great PC version and there's a great 360 version, but I want to play with the biggest number of players. I want the biggest server pool. I don't want to have to decide and artificially split my audience between the two. I'm going to go where the bigger audience is. With UT, I don't want to have the PC players to play with just half of the UT players just because of the platform. There's a real motivation to make it interchangeable with one big pool of servers out there that everybody can play in. If I can have a hundred servers with great ping to me by having all those servers shared, that's really compelling to me. Oftentimes, you'll see something like Battlefront 2, which is another game I love - there are much more players on Xbox, more servers, than there ever were on PC. As a player, I want to play better servers with more people

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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daveg1

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#2 daveg1
Member since 2005 • 20405 Posts
where does it say that the 360 version is better than the ps3 version??
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Ibacai

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#3 Ibacai
Member since 2006 • 14459 Posts
Their having a harder time developing for the PS3? Is that news to you? Also, there's no proof saying UE3 runs better on 360 or PS3. I would guess that it runs better on the 360 because of the design being close to a PC. But you have no proof to back that up, just the same assumptions I have.
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SergeantSnitch

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#4 SergeantSnitch
Member since 2007 • 3692 Posts
This thread fails.
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jrpgliker

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#5 jrpgliker
Member since 2006 • 663 Posts

Their having a harder time developing for the PS3? Is that news to you? Also, there's no proof saying UE3 runs better on 360 or PS3. I would guess that it runs better on the 360 because of the design being close to a PC. But you have no proof to back that up, just the same assumptions I have.Ibacai

I'm not saying ue3 working better om which.

but some cows in this thread already claimed

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25622211&page=1

:)

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Ibacai

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#6 Ibacai
Member since 2006 • 14459 Posts

[QUOTE="Ibacai"]Their having a harder time developing for the PS3? Is that news to you? Also, there's no proof saying UE3 runs better on 360 or PS3. I would guess that it runs better on the 360 because of the design being close to a PC. But you have no proof to back that up, just the same assumptions I have.jrpgliker

I'm not saying ue3 working better om which.

but some cows in this thread already claimed

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25622211&page=1

:)

Well, the problem is your post doesn't prove them wrong. I believe they are wrong but I'm not going to go through the effort of proving that. But since you've started it you might as well finish this farce.
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Ultimas_Blade

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#7 Ultimas_Blade
Member since 2004 • 3671 Posts

They do say this on PAGE 3

GI: With Gears out now, have you brought people out from the Gears team for Unreal, or are you keeping them separate?

Morris: They were always separate teams, and so we pitched in and they pitched in a little now. The Gears team is pitching in with UT now, like we helped them finish Gears. For the most part, we're really indebted to Gears, because they got the engine to a shippable state on the 360, and that appeared after the PS3 and the PC version. In general, we're much farther ahead than we would have been if nobody had shipped internally with UE3. There's some cross combinations-concept artists and things like that are sort of shared between the teams-but for the most part they were separate teams. Now that we're finishing up, we're getting some considerable help-and much appreciated help-from them.

It is not saying that UT3 360 will be better, but the UE3 engine benefits greatly from the work that was done on Gears.  That's saying something about the 360 hardware, it's easier to work with.

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asdasd

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#8 asdasd
Member since 2005 • 4464 Posts

They do say this on PAGE 3

GI: With Gears out now, have you brought people out from the Gears team for Unreal, or are you keeping them separate?

Morris: They were always separate teams, and so we pitched in and they pitched in a little now. The Gears team is pitching in with UT now, like we helped them finish Gears. For the most part, we're really indebted to Gears, because they got the engine to a shippable state on the 360, and that appeared after the PS3 and the PC version. In general, we're much farther ahead than we would have been if nobody had shipped internally with UE3. There's some cross combinations-concept artists and things like that are sort of shared between the teams-but for the most part they were separate teams. Now that we're finishing up, we're getting some considerable help-and much appreciated help-from them.

It is not saying that UT3 360 will be better, but the UE3 engine benefits greatly from the work that was done on Gears. That's saying something about the 360 hardware, it's easier to work with.

Ultimas_Blade

That doesnt mean that UE3 runs better on the 360 compared to the PS3. It just means that they were used to it already for the 360. 

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choasgod

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#9 choasgod
Member since 2005 • 5710 Posts
 I dont get it ??


  So UT3 is better on 360 because the guys at Epic have made more PC + 360 games ???

  He never says Ps3 is difficult to devlop for -- but merly that 360 + PC are platforms they have a lot of experience with ...
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Chris-Hansen

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#10 Chris-Hansen
Member since 2007 • 685 Posts
1. look at the date for this, i knew i saw this interview before it is old as hell.

2.UT3 was playable at GDC at the sony booth and it seems like they were pretty far cus everyone said it looked better than gears and not only that the ps3 is confirmed KB/M support and mods downloadable from the pc version. check it out on wiki.
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dubvisions

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#11 dubvisions
Member since 2006 • 1815 Posts

This thread fails.SergeantSnitch

Completely

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Ultimas_Blade

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#12 Ultimas_Blade
Member since 2004 • 3671 Posts
[QUOTE="Ultimas_Blade"]

They do say this on PAGE 3

GI: With Gears out now, have you brought people out from the Gears team for Unreal, or are you keeping them separate?

Morris: They were always separate teams, and so we pitched in and they pitched in a little now. The Gears team is pitching in with UT now, like we helped them finish Gears. For the most part, we're really indebted to Gears, because they got the engine to a shippable state on the 360, and that appeared after the PS3 and the PC version. In general, we're much farther ahead than we would have been if nobody had shipped internally with UE3. There's some cross combinations-concept artists and things like that are sort of shared between the teams-but for the most part they were separate teams. Now that we're finishing up, we're getting some considerable help-and much appreciated help-from them.

It is not saying that UT3 360 will be better, but the UE3 engine benefits greatly from the work that was done on Gears. That's saying something about the 360 hardware, it's easier to work with.

asdasd

That doesnt mean that UE3 runs better on the 360 compared to the PS3. It just means that they were used to it already for the 360. 

I never claimed it ran better on the 360.  I EVEN SAID THAT.  READ. I DID claim that the engine benefited from Gears' development and was easy to work with, actually so much so that UT3 was anounced for the 360 as well. 

I didn't even word that ambiguously, people get so damn defensive when you talk about the PC or PS3.

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Episode_Eve

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#13 Episode_Eve
Member since 2004 • 16986 Posts
Thanks for the read..but you didn't accomplish your goal :P.