Cows : ''Ubisoft is lazy, we just get crap ports''

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-wii60-

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#1 -wii60-
Member since 2007 • 3287 Posts
Read this cows and stop bashing the developers.

Developing GRAW2 For The PS3


Tom Clancy's Ghost Recon Advanced Warfighter 2 hit the 360 back in March to strong praise, and now five months later it's set to hit the PlayStation 3 next week, complete with exclusive maps and weapons. We got a chance to chat with Olivier Didelot from Ubisoft Paris, the Lead AI Engineer on
GRAW2 about the difference and challenges involved with developing a game simultaneously across the two different platforms.

Olivier, can you tell us how the development was handled between the PS3 & X360 versions?

Just after the original GRAW on X360 was released, the team began to work on GRAW2, simultaneously on the PS3 & X360 versions.

As the game engine (in-house YETI) was primarily built, in GRAW for the X360, the engineer team had a lot of work to do, to gain the same level of mastering on the PS3 hardware. Just as they did on X360 for GRAW1 before.

Since then, both teams have been working simultaneously on their versions, whether it's UBISOFT Paris & Red storm on the X360, or UBISOFT Paris & Shanghai on the PS3.

How would you sum-up the specific differences between the X360 & PS3 development?

For an engineer, the two platforms are critically different, with different strengths & weaknesses. Moreover, we feel that there's a real difference in the philosophy behind it.

The very primary differences, in the way the processors are designed & combined or the way the memory is handled make them very different challenges for engineers.

This said, the GRAW engine was designed with cross-platform in mind, which allowed us to develop most of the game features whatever the platform and then, later on optimize them for a specific version.

It seems pretty difficult for the development team to port a X360 game to PS3... was that the case for GRAW2?

GRAW2 can't actually be seen as a port, as the two games were simultaneously developed.

As the hardware was so different, GRAW2 PS3 was an original development, which requires taking some time to think how you can get the most out of the console, goal being to provide the same experience for the end-users.

That time is used to come up with smart choices, most of them coming with the experience on how to use the hardware at its best.

That experience can extend depending of the platform exclusive features like the Achievements on the X360 Live or the Sixaxis controller on PS3 for instance.

How many people have been working on PS3 compared to the X360 team?

It's actually more complex than this. First, we had all the game, level & artistic design team working for both platforms, with specific task forces assigned to the aforementioned exclusives. Then on a technical point of view, a separate team has been working on the PS3 hard & software. The GRAW2 PS3 engine lead had actually already a strong experience on Playstation hardware but also was responsible for GRAW1 optimizations on X360.

Thanks to his experience, we've been able to make choices (like assigning a specific task to a specific core of the CELL) that tend to use the hardware to get the most out of it.

During the project, the teams exchanged best practices, at the code level. Some original decisions on the PS3 code actually made it through X360 and added a lot to the X360 version performances.

On the AI specifically, how different it is between the PS3 & X360 versions?

The code written for AI is actually exactly the same on both platforms. The differences lie in the way it's compiled & handled by the hardware. When we've made different choices, depending on the compared strengths of the components of each platform (using the CELL or one of the X360 core for specific tasks), it was just to secure high performances and will be totally invisible for the players.

AI has been a great area for improvement between GRAW & GRAW2, whether it's the team mates AI (which uses voice feedback to highlight enemies in the surroundings very precisely) or the enemy AI, which uses height & covers to surprise the player. This is a key to a tactical shooter experience success, and we really enjoyed the brute power offered by both platforms!

Anyways, the best to test it is to play the demos, already out for X360 & PS3 or to wait for the PS3 game release (with exclusive maps, weapons & Sixaxis support) next week!

http://kotaku.com/gaming/kotaku-q%26a/developing-graw2-for-the-ps3-290620.php
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Cedmln

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#2 Cedmln
Member since 2006 • 8802 Posts
Um hello. Cows aren't the only ones who say that.
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Eponique

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#3 Eponique
Member since 2007 • 17918 Posts
Ubisoft IS lazy.
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Lazy_Boy88

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#4 Lazy_Boy88
Member since 2003 • 7418 Posts
What? If a game is a half-assed crap port we have plenty of reason and a right to complain. Who the hell is complaining about GRAW2 developers? Ubisoft isn't one studio you know, but generally they do make crap ports.
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Tnasty11

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#5 Tnasty11
Member since 2005 • 4497 Posts
Um hello. Cows aren't the only ones who say that.Cedmln
agreed
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nygiantsfan1

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#6 nygiantsfan1
Member since 2007 • 160 Posts
Wasn't it Ubisoft that ended up appoligizing to people for putting out bad ports on the Wii?
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TheOneMan

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#7 TheOneMan
Member since 2006 • 2952 Posts
HOLY ****, TC has 666 posts!
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lagreendown

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#8 lagreendown
Member since 2006 • 1612 Posts
HOLY ****, TC has 666 posts! TheOneMan
OMG TEH DEVIL
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Trading_Zoner

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#9 Trading_Zoner
Member since 2007 • 4100 Posts

I have always hated ubisoft and this doesn't change my mind.

I have hated them for a while, even before I came to GS.

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ShmenonPie

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#10 ShmenonPie
Member since 2007 • 1117 Posts

Damn true. How else did Assasains Creed end up with spoppy messy controls?

Also, Shanghai worked on the PS3 version , and someone else on the 360, so that can be blamed on them if the PS3 version is worse. But it won't be, it'll be better than the 360's. The demo on PS3 is better than the full game on the 360.

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Koalakommander

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#11 Koalakommander
Member since 2006 • 5462 Posts
Ubisoft makes awful ports. look at PoP on Wii.
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Impex

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#12 Impex
Member since 2005 • 5532 Posts

[QUOTE="TheOneMan"]HOLY ****, TC has 666 posts! lagreendown
OMG TEH DEVIL

SAVE YOURSELVES!

/amdeath

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ginglejangle

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#13 ginglejangle
Member since 2007 • 3171 Posts
wow sounds great.
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soulsofblayck

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#14 soulsofblayck
Member since 2006 • 1591 Posts
The only bad games made by Ubisoft are for the Wii and rightfully so.
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SillyManimal

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#15 SillyManimal
Member since 2007 • 774 Posts
If anyone is lazy,it'sEA.
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-wii60-

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#16 -wii60-
Member since 2007 • 3287 Posts

Damn true. How else did Assasains Creed end up with spoppy messy controls?

Also, Shanghai worked on the PS3 version , and someone else on the 360, so that can be blamed on them if the PS3 version is worse. But it won't be, it'll be better than the 360's. The demo on PS3 is better than the full game on the 360.

ShmenonPie


That only happens in that reality that u come from..