Creativity can be achieved on any console.

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the-very-best

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#1 the-very-best
Member since 2006 • 14486 Posts

Look at the revolution that was GTAIII. Look at RE4, SOTC, SM64 etc.

Games do not require a new controller to be creative. What they require are inventive devs who are willing to be unique. Although I'm sure there are bound to very unique games developed for the Wii in the future that will cause a revolution in the market like Brain Training and Nintendogs have done for DS...

There is no reason that creative/inventive/unique/innovative games can't be developed on the PS3, 360 or PC.

Nobody has any right to say (insert game here) would be better on a console/handheld with different controls because when it comes down to it, it's completely up to the devs.

What do you guys think?

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CJL13

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#2 CJL13
Member since 2005 • 19137 Posts
A new controller can help with creativity in a game, so can graphics, gameplay, and sound.
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Marka1700

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#3 Marka1700
Member since 2003 • 7500 Posts
The fanboys wont understand.
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TekkenMaster606

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#4 TekkenMaster606
Member since 2006 • 10980 Posts

But poor sales mean no one will get creative!

 

Developers are not interested in pushing their talents to the limits by creating new things and using their abilities to implement technologies and ideas that take advantage of one platform.

 

It's only about money. :| 

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deactivated-5a07ca3443cc2

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#5 deactivated-5a07ca3443cc2
Member since 2004 • 2626 Posts

But poor sales mean no one will get creative!

 

TekkenMaster606
:lol:
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Teuf_

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#6 Teuf_
Member since 2004 • 30805 Posts
It's funny that this actually needs to be said.
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shungokustasu

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#7 shungokustasu
Member since 2004 • 7190 Posts

It's funny that this actually needs to be said.Teufelhuhn

I agree. This should go without saying.

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E_x_i_l_e

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#8 E_x_i_l_e
Member since 2007 • 1908 Posts

The name "Wii" proves that :lol:

 What was Nintendo thinking when they changed it from Revolution to the Wii? So many sexual innuendos follow that name

And yes, each console can be creative/unique

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haziqonfire

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#9 haziqonfire
Member since 2005 • 36392 Posts
creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively.
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ssbfalco

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#10 ssbfalco
Member since 2005 • 1970 Posts

Are we accepting nominations for System Wars poster of the year?  Because you've consistently delivered arguments that make sense in every way The-Very-Best... 

 

Now if only I had space for the Wall of Heroes in my sig...  (speaking of which, I wonder when I should start a special thread about who should be placed on the System Wars Dead to Me board) 

 

creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively. Haziqonfire

 Same thing I wanted to bring up.  The only way a game can be good on the wii is if it's creative, and all around good.  They can't rely on flashy visuals to make a game wanted...

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Teuf_

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#11 Teuf_
Member since 2004 • 30805 Posts

creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively. Haziqonfire

How does it do that?  What's stopping a developer from making something like say...Red Steel?   

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CHRIS_K_UK

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#12 CHRIS_K_UK
Member since 2007 • 215 Posts
Better hardware allows devs to be more creative.. I think..
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haziqonfire

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#13 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively. Teufelhuhn

How does it do that? What's stopping a developer from making something like say...Red Steel?

it's just making developers think outside of the box more, but the other consoles do it as well.  

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the-very-best

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#14 the-very-best
Member since 2006 • 14486 Posts

 

creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively. Haziqonfire

I wouldn't say "forces" but it certainly could help. Since the graphics aren't fantastic devs could try to be creative and incorporate the Wiimote in a great way...However, devs could just be lazy and produce games like Far Cry Instincts.

I think just like the DS, the best Wii games will be Nintendo's own. 

 

Are we accepting nominations for System Wars poster of the year? Because you've consistently delivered arguments that make sense in every way The-Very-Best...

ssbfalco

Wow, thanks man. 

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Dencore

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#17 Dencore
Member since 2006 • 7094 Posts

Yes true, but what is more likely.

A dev taking a risk for a game that costs 10 million to produce

or

A dev taking a risk for a game that costs 2 million to produce

 

You choose.

Fanbase also takes a big role. 

 

Compare and contrast the amount of unique games to the DS and 360 hell to the PSP also.

It's laughable. 

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gamespot813

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#18 gamespot813
Member since 2006 • 1068 Posts
[QUOTE="Teufelhuhn"]

[QUOTE="Haziqonfire"]creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively. Haziqonfire

How does it do that? What's stopping a developer from making something like say...Red Steel?

it's just making developers think outside of the box more, but the other consoles do it as well.  

I agree. Because the Wii is so different, there's bound to be things that people have not experienced before, while 360 and PS3 has to compete with previous 6 generations.

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Dencore

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#19 Dencore
Member since 2006 • 7094 Posts

[QUOTE="DaysAirlines"]It can't be achieved on the 360 because it is American. Only Japanese developers know creativity, all the 360 knows is shooters.shungokustasu

QFT

Quoted for Truth or Quit ****ing Trolling? 

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DaysAirlines

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#20 DaysAirlines
Member since 2006 • 9537 Posts

[QUOTE="DaysAirlines"]It can't be achieved on the 360 because it is American. Only Japanese developers know creativity, all the 360 knows is shooters.shungokustasu

QFT 

There has never been a creative American game ever in the history of the world.
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Teuf_

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#21 Teuf_
Member since 2004 • 30805 Posts

Yes true, but what is more likely.

A dev taking a risk for a game that costs 10 million to produce

or

A dev taking a risk for a game that costs 2 million to produce

Dencore


2 million?  I'd like to know what kind of game costs 2 million to make.

 

Compare and contrast the amount of unique games to the DS and 360 hell to the PSP also.

It's laughable.

Dencore

Sure, because we have such a good basis for measuring how "unique" a game is.

Of course we could compare the amount of AA-AAA games on the PSP/DS, and that would be laughable (for the DS, that is).

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#22 peaceful_anger
Member since 2007 • 2568 Posts

I agree creativity can be achieved on any console, but with rising costs for PS3/360 games, I don't really see that many developers taking a lot of creative risks. Most developers are going to play it safe and make games they know will sell well instead of going against the odds like Rare did with Viva Pinata. I thought Viva Pinata was an extremely creative game and look how poorly it sold despite being a really good game. Seriously most developers don't even have the guts to try something creative these days because they don't want to lose millions if the game ends up flopping sales wise. IMO, you will see the most creativity in Wii games, because developers are forced to be creative and think outside the box, or there games will just look boring.

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shungokustasu

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#23 shungokustasu
Member since 2004 • 7190 Posts
[QUOTE="shungokustasu"]

[QUOTE="DaysAirlines"]It can't be achieved on the 360 because it is American. Only Japanese developers know creativity, all the 360 knows is shooters.DaysAirlines

QFT

There has never been a creative American game ever in the history of the world.

Are you still joking or are you serious now? 

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jessesalinas

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#24 jessesalinas
Member since 2007 • 2935 Posts

who the heck said it couldnt?

:? some fanboy?

 

 

 

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Stabby2486

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#25 Stabby2486
Member since 2006 • 6688 Posts

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907      

This game would be impossible with a standard controller.

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Teuf_

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#26 Teuf_
Member since 2004 • 30805 Posts

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

Stabby2486

Sure, but does that make it "creative"?  It's a remake of a DS game.  Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?  

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#27 AdobeArtist  Moderator
Member since 2006 • 25184 Posts
[QUOTE="DaysAirlines"][QUOTE="shungokustasu"]

[QUOTE="DaysAirlines"]It can't be achieved on the 360 because it is American. Only Japanese developers know creativity, all the 360 knows is shooters.shungokustasu

QFT

There has never been a creative American game ever in the history of the world.

Are you still joking or are you serious now?

I'm beginning to wonder the same, and I was almost sure Days 1st post was sarcasm :| 

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#28 Stabby2486
Member since 2006 • 6688 Posts
[QUOTE="Stabby2486"]

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

Teufelhuhn

Sure, but does that make it "creative"?  It's a remake of a DS game.  Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?  

 

I was replying to the "it's completely up to the devs" part.

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#29 Dencore
Member since 2006 • 7094 Posts

[QUOTE="Dencore"]

Yes true, but what is more likely.

A dev taking a risk for a game that costs 10 million to produce

or

A dev taking a risk for a game that costs 2 million to produce

Teufelhuhn


2 million? I'd like to know what kind of game costs 2 million to make.

 

Compare and contrast the amount of unique games to the DS and 360 hell to the PSP also.

It's laughable.

Dencore

Sure, because we have such a good basis for measuring how "unique" a game is.

Of course we could compare the amount of AA-AAA games on the PSP/DS, and that would be laughable (for the DS, that is).

It was just an example realistic or not if a game's cheaper devs take more risks. We're talking about creativity here not game quality and as you see with every what's better PSP or DS thread DS always takes the cake, grasping for straws I see. 

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gamespot813

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#30 gamespot813
Member since 2006 • 1068 Posts
[QUOTE="Stabby2486"]

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

Teufelhuhn

Sure, but does that make it "creative"?  It's a remake of a DS game.  Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?  

Dude, you gotta admit that having more flexibility and more potential does make creativity easier for devs. The Wii and the DS owns in that area... Particularly the Wii.

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gamespot813

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#31 gamespot813
Member since 2006 • 1068 Posts
[QUOTE="Stabby2486"]

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

Teufelhuhn

Sure, but does that make it "creative"?  It's a remake of a DS game.  Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?  

Dude, you gotta admit that having more flexibility and more potential does make creativity easier for devs. The Wii and the DS owns in that area... Particularly the Wii.

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Teuf_

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#32 Teuf_
Member since 2004 • 30805 Posts

It was just an example realistic or not if a game's cheaper devs take more risks. We're talking about creativity here not game quality and as you see with every what's better PSP or DS thread DS always takes the cake, grasping for straws I see.

Dencore


I don't really care what happens in other threads, as far as I'm concerned the PSP has about double the quality games as the DS and that's good enough for me. But like you said, that's not the point. The point is they're no objective way to quantify how "creative" a system's library is, which makes a statement such as "Compare and contrast the amount of unique games to the DS and 360 hell to the PSP also" pretty much meaningless.
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#33 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="Stabby2486"]

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

Stabby2486

Sure, but does that make it "creative"? It's a remake of a DS game. Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?

I was replying to the "it's completely up to the devs" part.

Sorry, my mistake.  :oops: 

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Teuf_

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#34 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="Stabby2486"]

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

gamespot813

Sure, but does that make it "creative"? It's a remake of a DS game. Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?

Dude, you gotta admit that having more flexibility and more potential does make creativity easier for devs. The Wii and the DS owns in that area... Particularly the Wii.

Of course flexibility and potential are good for creativity. I just don't understand what makes anyone think that the Wii somehow has more flexibility than a PS3 (with the exception of Dencore and his dev cost argument).

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#35 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Look at the revolution that was GTAIII. Look at RE4, SOTC, SM64 etc.

Games do not require a new controller to be creative. What they require are inventive devs who are willing to be unique. Although I'm sure there are bound to very unique games developed for the Wii in the future that will cause a revolution in the market like Brain Training and Nintendogs have done for DS...

There is no reason that creative/inventive/unique/innovative games can't be developed on the PS3, 360 or PC.

Nobody has any right to say (insert game here) would be better on a console/handheld with different controls because when it comes down to it, it's completely up to the devs.

What do you guys think?

the-very-best

YOU, TBC, are the scholar of gamespot :)

As the example games illustrate, innovation has always come in the gameplay first, where the contoller is just the means for us to access those features. 

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#36 PannicAtack
Member since 2006 • 21040 Posts
True. And it also should be noted that you don't need super-powerful hardware to be creative, either. The argument I hear against the Wii so much is that its lack of power restricts the creativity of the developers. It is as laughable an assertion as the assertion that the 360 and PS3 can't have creative games. >_>
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#37 PannicAtack
Member since 2006 • 21040 Posts
[QUOTE="shungokustasu"]

[QUOTE="DaysAirlines"]It can't be achieved on the 360 because it is American. Only Japanese developers know creativity, all the 360 knows is shooters.DaysAirlines

QFT 

There has never been a creative American game ever in the history of the world.

Except for Deus Ex

And Starcraft

And Warcraft

And System Shock

And Thief

>_>

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gamespot813

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#38 gamespot813
Member since 2006 • 1068 Posts
[QUOTE="gamespot813"][QUOTE="Teufelhuhn"][QUOTE="Stabby2486"]

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

This game would be impossible with a standard controller.

Teufelhuhn

Sure, but does that make it "creative"? It's a remake of a DS game. Would making a Wii port of a PC RTS be "creative", because it couldn't be done with a standard controller?

Dude, you gotta admit that having more flexibility and more potential does make creativity easier for devs. The Wii and the DS owns in that area... Particularly the Wii.

Of course flexibility and potential are good for creativity. I just don't understand what makes anyone think that the Wii somehow has more flexibility than a PS3 (with the exception of Dencore and his dev cost argument).

Well, the best way I can describe creativity is something no one has done before and is good for human beings. PS3 has not done something that hasn't been done before, and do not have as much potential as the Wii because it's competing against previous 6 generations. The Wii would have more potential. Right now, I don't see many people using that potential so the Wii can't really be called revolutionary (yet). it just feels like it's revolutionary, lol.

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Teuf_

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#39 Teuf_
Member since 2004 • 30805 Posts

True. And it also should be noted that you don't need super-powerful hardware to be creative, either. The argument I hear against the Wii so much is that its lack of power restricts the creativity of the developers. It is as laughable an assertion as the assertion that the 360 and PS3 can't have creative games. >_>PannicAtack

Well, a lack of hardware restricts what you can do.  This means that the developers have a narrower "box" in which they can be creative.  So if a Wii designer has a creative idea (for example, being able to knock over a tree to use as cover or to hit a guy and kill him) the programmer might say "hmmm....I dunno, I don't think we can pull that off." 

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#40 kiruyama
Member since 2006 • 1205 Posts

Yes, creativity can be achieved anywhere. Howver, the Wii and DS push devs to be more creative than they'd normally be. Do you think Trauma Center or Nintendogs (ignoring the licensed name) would be on the PSP right now if the DS never existed? What about Elite Beat Agents? Do you think Boogie or Dragon Quest Swords, or even NiGHTS, would be on the 360 or PS3 or whatever next gen console Nintendo would've came up with if they didn't have motion sensing? More than likely not. There are certain opportunities only available through what Nintendo is offering to devs, and this is what sheep and many others base thier assumptions on when they say the wii is innovative.

 

Think of it this way. You are assigned an art project. You can pick one of three kits. Two kits offer a different varieties of colors, paints pencils, and erasers. The third offers a very basic array of those, but includes clay. The Wii is the third kit.

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#41 MyLargefeet
Member since 2005 • 52 Posts
[QUOTE="shungokustasu"]

[QUOTE="DaysAirlines"]It can't be achieved on the 360 because it is American. Only Japanese developers know creativity, all the 360 knows is shooters.DaysAirlines

QFT

There has never been a creative American game ever in the history of the world.

 

Except for the fact that first video game ever created was created by an American developer.

Many Japanese developers rehash uninspiring JRPG with same game machanics borrowed from other developers over and over.

All you guys say that because shooters tend to be more popular in the Western front, but you guys completely overlook other genre.

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#42 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="Haziqonfire"]creative experiences can be created on any Console. The Wii, however, forces Developers to think creatively. Teufelhuhn

How does it do that?  What's stopping a developer from making something like say...Red Steel?   

he means for the game to be good. it has to be creative on the wii. generic games like red steel dont work. hence a creative mind is needed for good wii games.
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the-very-best

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#43 the-very-best
Member since 2006 • 14486 Posts

Think of it this way. You are assigned an art project. You can pick one of three kits. Two kits offer a different varieties of colors, paints pencils, and erasers. The third offers a very basic array of those, but includes clay. The Wii is the third kit.

kiruyama

That's a really good example, and I'd agree with it.

My point though is that creativity can be achieved on the two kits that "offer a different varieties of colors, paints pencils, and erasers" despite the fact that there isn't any clay. It all comes down to the artists and their ideas.