Cryengine 3 runs faster on 360...

  • 58 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Bus-A-Bus
Member since 2009 • 5089 Posts

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Avatar image for Aboogie5
Aboogie5

1118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Aboogie5
Member since 2008 • 1118 Posts

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Bus-A-Bus

Runs faster = better graphics..?

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 Baranga
Member since 2005 • 14217 Posts

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Bus-A-Bus

What's the game in your sig?

Oh, Halo. Damn.

Avatar image for Sollet
Sollet

8287

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4 Sollet
Member since 2003 • 8287 Posts
[QUOTE="Aboogie5"]

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Runs faster = better graphics..?

Not really just means better framerate.
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Baranga

What's the game in your sig?

Reach...

Avatar image for -Snooze-
-Snooze-

7304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 -Snooze-
Member since 2009 • 7304 Posts

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Baranga

What's the game in your sig?

Oh, Halo. Damn.

Halo Reach

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Aboogie5"]

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Sollet

Runs faster = better graphics..?

Not really just means better framerate.

Well shaders are graphics,physics=/= graphics.Im not saying it will look better,im just stating obvious when you make game heavy on physics,a.i and gfx,360 will have easier time rendering while ps3 on physics and a.i...

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Mystic-G
Member since 2006 • 6462 Posts

Well I dunno if any of you noticed but umm... there's usuaully a lot of physics and effects going on in action for Crysis so I think 360 will be the one with framerate issue IF either of them do.

Avatar image for LT_Snake
LT_Snake

437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 LT_Snake
Member since 2009 • 437 Posts

PC says hi:)

Avatar image for shadow8585
shadow8585

2947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 shadow8585
Member since 2006 • 2947 Posts

Well I dunno if any of you noticed but umm... there's usuaully a lot of physics and effects going on in action for Crysis so I think 360 will be the one with framerate issue IF either of them do.

Mystic-G
and not a lot of shaders? LOL
Avatar image for yoyofroyoyoyo
yoyofroyoyoyo

501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 yoyofroyoyoyo
Member since 2010 • 501 Posts

LOL ANYONE WHO KNOWS ME SAID PS3 SHOULD WIN IN PHYSICS HEAVY AND 360 GRAPHICS HEAVY SITUATIONS.

LOL now dev's saying same crap as me

Avatar image for ropumar
ropumar

1135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 ropumar
Member since 2005 • 1135 Posts

What an misleading tittle... they should lock this or change tittle, more like Cryteck explains console version of crysis 2.

What cryteck is saying is: lincense our engine causes it runs great on both consoles.

Avatar image for yoyofroyoyoyo
yoyofroyoyoyo

501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 yoyofroyoyoyo
Member since 2010 • 501 Posts

like i said xbox360 is better for graphics ps3 is better suited for heavy physics situations crytek is just telling everyone what i said back at e3 2005.

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Bus-A-Bus
Member since 2009 • 5089 Posts

"compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3"

it seems the PS3 "runs faster"

TC puts a quote that completly contradicts his OP

What cryteck is saying is: lincense our engine causes it runs great on both consoles.

ropumar

Noup...i intentionally wrote it that way so lemms and cows both hurl into thread :D

Avatar image for yoyofroyoyoyo
yoyofroyoyoyo

501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 yoyofroyoyoyo
Member since 2010 • 501 Posts

lol i really did say this same **** crytek just said 5 years ago.

console gamers should listen to pc gamers more.

Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#20 SaltyMeatballs
Member since 2009 • 25165 Posts

They're talking about the engine, no games in particular. It makes sense I guess. 360 has a better GPU; PS3 has a better CPU.

I hope this engine turns out great. :P

Avatar image for yoyofroyoyoyo
yoyofroyoyoyo

501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 yoyofroyoyoyo
Member since 2010 • 501 Posts

They're talking about the engine, no games in particular. It makes sense I guess. 360 has a better GPU; PS3 has a better CPU.

I hope this engine turns out great. :P

SaltyMeatballs

common sense.

everyone keeps believeing rsx has more shader power LOL

Avatar image for DBhova23
DBhova23

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 DBhova23
Member since 2004 • 570 Posts

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Bus-A-Bus
2nd link is old, from may 2009. Im sure both engines are improved from that time. ps: has there ever been a game that was built up for 3 different systems?
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Bus-A-Bus
Member since 2009 • 5089 Posts

LOL at the title, PS3 outperform X360 in certain situations and other way around. No one said that 360 version runs faster, you're such a lemming TC...

sayonara89

Did you even read what my post?I intentionally put runs faster on 360...when shader heavy and ps3 while physics.Just so more cows and lemms can come and see the real truth.

Avatar image for windsquid9000
windsquid9000

3206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 windsquid9000
Member since 2009 • 3206 Posts

LOL at the title, PS3 outperform X360 in certain situations and other way around. No one said that 360 version runs faster, you're such a lemming TC...

sayonara89

:|Flame bait to get people to come into the thread.

Yeah, that ^

Avatar image for sayonara89
sayonara89

1985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

DBhova23

2nd link is old, from may 2009. Im sure both engines are improved from that time. ps: has there ever been a game that was built up for 3 different systems?

Engines? Yes, Frostbite (BC2), Avalanche (JC2) and A4 (Metro 2033), those engines were made as multiplatform engines, games on them looks and runs great on both consoles (but we don't have PS3 example of A4 game YET :P).

Avatar image for sayonara89
sayonara89

1985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="sayonara89"]

LOL at the title, PS3 outperform X360 in certain situations and other way around. No one said that 360 version runs faster, you're such a lemming TC...

Bus-A-Bus

Did you even read what my post?I intentionally put runs faster on 360...when shader heavy and ps3 while physics.Just so more cows and lemms can come and see the real truth.

I hate such things on news portals :)
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

DBhova23

2nd link is old, from may 2009. Im sure both engines are improved from that time. ps: has there ever been a game that was built up for 3 different systems?

Noup.Only Crytek and Id have engines who are simultaneously developed on all 3 platforms.Everything you do on pc reflects on consoles,then engineers tweak it for every consoles strength.

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="sayonara89"]

LOL at the title, PS3 outperform X360 in certain situations and other way around. No one said that 360 version runs faster, you're such a lemming TC...

sayonara89

Did you even read what my post?I intentionally put runs faster on 360...when shader heavy and ps3 while physics.Just so more cows and lemms can come and see the real truth.

I hate such things on news portals :)

Yea i HATE it to :D But those damn journalists surely know how to trick people.

Avatar image for sayonara89
sayonara89

1985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="DBhova23"][QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Bus-A-Bus

2nd link is old, from may 2009. Im sure both engines are improved from that time. ps: has there ever been a game that was built up for 3 different systems?

Noup.Only Crytek and Id have engines who are simultaneously developed on all 3 platforms.Everything you do on pc reflects on consoles,then engineers tweak it for every consoles strength.

Nope, there are at least 3 engines besides CE3 ;)
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="DBhova23"] 2nd link is old, from may 2009. Im sure both engines are improved from that time. ps: has there ever been a game that was built up for 3 different systems?sayonara89

Noup.Only Crytek and Id have engines who are simultaneously developed on all 3 platforms.Everything you do on pc reflects on consoles,then engineers tweak it for every consoles strength.

Nope, there are at least 3 engines besides CE3 ;)

AFAIK there are only CE3 and Id tech 5...

Avatar image for sayonara89
sayonara89

1985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="sayonara89"][QUOTE="Bus-A-Bus"]

Noup.Only Crytek and Id have engines who are simultaneously developed on all 3 platforms.Everything you do on pc reflects on consoles,then engineers tweak it for every consoles strength.

Bus-A-Bus

Nope, there are at least 3 engines besides CE3 ;)

AFAIK there are only CE3 and Id tech 5...

"Engines? Yes, Frostbite (BC2), Avalanche (JC2) and A4 (Metro 2033), those engines were made as multiplatform engines, games on them looks and runs great on both consoles (but we don't have PS3 example of A4 game YET )."
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="sayonara89"] Nope, there are at least 3 engines besides CE3 ;)sayonara89

AFAIK there are only CE3 and Id tech 5...

"Engines? Yes, Frostbite (BC2), Avalanche (JC2) and A4 (Metro 2033), those engines were made as multiplatform engines, games on them looks and runs great on both consoles (but we don't have PS3 example of A4 game YET )."

Well Cristal tools is also said to be muliplat but that is not what i meant.In Cryengine 3 and Id tech 5 you actually run 3 platforms at the same time.You place lets say building in pc version and it instantly copies to 360 and ps3,you tweak lightning it reflects to consoles.Then when they are done with assets they tweak it for every console,meaning engineers will make it shine on each platform.

Avatar image for sayonara89
sayonara89

1985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="sayonara89"][QUOTE="Bus-A-Bus"]

AFAIK there are only CE3 and Id tech 5...

Bus-A-Bus

"Engines? Yes, Frostbite (BC2), Avalanche (JC2) and A4 (Metro 2033), those engines were made as multiplatform engines, games on them looks and runs great on both consoles (but we don't have PS3 example of A4 game YET )."

Well Cristal tools is also said to be muliplat but that is not what i meant.In Cryengine 3 and Id tech 5 you actually run 3 platforms at the same time.You place lets say building in pc version and it instantly copies to 360 and ps3,you tweak lightning it reflects to consoles.Then when they are done with assets they tweak it for every console,meaning engineers will make it shine on each platform.

Yeah CE3 is a big step in multiplatform development, hope more studios will buy it (CE2 was a failure).

But I don't hear anything like that about IDT5, any link? :)

Avatar image for Chronospherics
Chronospherics

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Chronospherics
Member since 2009 • 29 Posts

like i said xbox360 is better for graphics ps3 is better suited for heavy physics situations crytek is just telling everyone what i said back at e3 2005.

yoyofroyoyoyo

I guess M$ first party devs just aren't that good then, cause they don't seem able to pull out the superior graphics. I would wager Crytek could definitely do a lot better with the Cell, but it took ND 4 years to get it down so I suppose you can't expect miracles from a 3rd party devs.

Avatar image for jonesy1911
jonesy1911

3483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 jonesy1911
Member since 2003 • 3483 Posts

[QUOTE="ropumar"]

"compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3"

it seems the PS3 "runs faster"

TC puts a quote that completly contradicts his OP

What cryteck is saying is: lincense our engine causes it runs great on both consoles.

Bus-A-Bus

Noup...i intentionally wrote it that way so lemms and cows both hurl into thread :D

thats a bannable offence to be fair

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 hamzah1235
Member since 2008 • 1189 Posts

i would never believe that a 3rd party developer developing on multiple platforms with financial constraints, history of poor optimization skills,and lack of expertize on the system could ever max the PS3 out...Besides, KZ2, U2, and GOW3 will all look better than Crysis 2 on consoles, quote me if you like

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="sayonara89"] "Engines? Yes, Frostbite (BC2), Avalanche (JC2) and A4 (Metro 2033), those engines were made as multiplatform engines, games on them looks and runs great on both consoles (but we don't have PS3 example of A4 game YET )."sayonara89

Well Cristal tools is also said to be muliplat but that is not what i meant.In Cryengine 3 and Id tech 5 you actually run 3 platforms at the same time.You place lets say building in pc version and it instantly copies to 360 and ps3,you tweak lightning it reflects to consoles.Then when they are done with assets they tweak it for every console,meaning engineers will make it shine on each platform.

Yeah CE3 is a big step in multiplatform development, hope more studios will buy it (CE2 was a failure).

But I don't hear anything like that about IDT5, any link? :)

Yea they really really optimized it.For example they dont use hardware hogging forward rendering(it renders ALL polygons) while deferred only those visible to player.That will hugely improve fps,and it will take number of light sources to sky high(look at KZ2).

Here is Id...

http://consoles.gwn.com/news/story.php/id/13910/id_Tech_5_Designed_for_Multiplatform.html

"We already have the new tech running on those four platforms (PC, Mac, Xbox 360, and PlayStation 3) at a high frame rate with the identical assets which is sort of unheard of. There's no baking, there's no packaging process. You just make a change to the game, period, and it automatically applies to all the platforms so it's really a new paradigm.

We are trying to ensure that more people in the studio are working across different platforms simultaneously. We don't have the sort of stepchild platform that's going to be a year behind that you're going to try to pack it onto after the fact. We think about the game and all of the platforms which is what this technology allows you to do."

Carmack said that Doom 4 will look alot better on consoles then Rage,since it will run at 2x less fps.Also those megatexture thing :P awesomeee

Crytek and Id will change the way multiplats are made.It will be more economical,faster and it will look and run identical :)

Avatar image for xhawk27
xhawk27

12194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 xhawk27
Member since 2010 • 12194 Posts

Yeah I think it's because the 360 has more Ram that could be used.

Avatar image for XboximusPrime
XboximusPrime

5405

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 XboximusPrime
Member since 2009 • 5405 Posts

Still think PS3 version will coem out better. They even went on record saying the PS3 is more suted to the game than 360.

Avatar image for Snagal123
Snagal123

3524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Snagal123
Member since 2006 • 3524 Posts

This ones a bit better at this thing, and that ones a bit better at that thing. OH NOES!

I must find an argument for this been weaker at that, but better at this makes it overall better, even though mine is weaker at that. DAMN! Maybe we should just call it a fair balance :D

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Mystic-G
Member since 2006 • 6462 Posts

Even with shaders in mind I think PS3 will end up performining better in action if they actually utilize the 6-core tech. Physics and effects are a big part of Crysis and unless they nuked it the PS3 might become to winner between the two WHEN there's a bunch going on screen. People can point out shaders but Crytek isn't gonna let one of the consoles become choppy when they can help it. They can fix shaders, they can't always control the physics and effects going on because that's a variable left to the player. With that said I still doubt either will have frame-rate problems that is being overexaggerated in this case, not like anyone here has any hard numbers.

Avatar image for civic_misfit
civic_misfit

548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 civic_misfit
Member since 2006 • 548 Posts

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Bus-A-Bus

well there you have it. i'd rather have faster than quicker. another multiplat running better on 360.

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 Mystic-G
Member since 2006 • 6462 Posts

well there you have it. i'd rather have faster than quicker. another multiplat running better on 360.

civic_misfit

LOL, that pretty much summed up this topic very well. Hopefully anyone else who responds to this quote will read it twice before making a remark.

Avatar image for mD-
mD-

4314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 mD-
Member since 2005 • 4314 Posts

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

Bus-A-Bus
This is off topic, but nice gif. That's the kinds of things I want to see to convince me to believe that Halo multiplayer is going to crazy instead of blandish.
Avatar image for godzillavskong
godzillavskong

7904

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#47 godzillavskong
Member since 2007 • 7904 Posts

So basically it seems like both systems perform better @ certain things. I think a lot of developers have said this, so it really comes as no surprise.I'm actually pretty satisfied with the current graphics on the PS3/360 right now, and the games that have been released within the last year or so look outstanding.The game engines that these developers are crafting right now are simply stunning! With games like Assassins Creed, Mass Effect 2, Uncharted 2, Battlefield Bad Co.2, and of course the MW series, it seems a little unimportant to bicker over which ones look slightly better, or how much better Crysis performs on either console.

Avatar image for nervmeister
nervmeister

15377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="civic_misfit"]

[QUOTE="Bus-A-Bus"]

when shader heavy and faster on ps3 when physics heavy.

Now this is not thread for bashing but i see some cows say that game if its made on each consoles ground up and not port it HAS to look better on ps3 because its more powerful(see what PR hype does,some people are still drinking KOOL AID).Well not according to Crytek and i may remind you that game is not port,its simultaneously made on PC,360 and ps3.

http://www.qj.net/qjnet/news/no-port-in-crysis-2-thanks-to-cryengine-3.html

http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml

"It's been tricky, but we've got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, then the SPUs take over and it's a bit quicker on PS3."

well there you have it. i'd rather have faster than quicker. another multiplat running better on 360.

I dunno. Quicker just seems to have faster outclassed in terms of quickness. Thus PS3 is the way to go on this one. :P
Avatar image for IgorAntunov
IgorAntunov

368

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 IgorAntunov
Member since 2010 • 368 Posts
Shaders are the biggest part of crysis visuals, so naturally the xbox360 version will be superior in the graphics/framerate department. Ps3 may have fancier physics, but that doesn't add to visuals.