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Even hiding behind Youtube compression, the 360 version obviously does'nt hold a candle to the original.
Wow, they had to make some serious changes to get it to work on the consoles.
Wasdie
I'm sure it'll be a joy for console gamers but I expect to be severely unimpressed and footage so far strengthens that notion.
Looks fine to me I'll pick it up for $20. And the guy who made that video obviously didn't adjust his lighting on the Xbox 360 version.
KC_Hokie
That might account for differences in DF/LoT comparisons, but don't expect a little colour adjusting to make the gap between console and pc crysis any smaller.
Its quite easy to tell that the TOD has been signification changed for the console version. Eventually a modder will create a TOD that mimics the look of the 360 version, and that would be very good to use in comparing the lighting engines in the two versions.
But past the lighting differences it is pretty easy to tell there is an immense difference in material and effect quality.
The 360 version looks...different. I'm not gonna say it looks worse, because it does look really good.
[QUOTE="ActionRemix"]I like the art style of the console version a lot more.KC_HokieI agree with you. In some aspects it actually looks better.
No it does'nt.... The quality has been unconditionally compromised.
I also notice more foliage in the PC version.The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
Wasdie
I also notice more foliage in the PC version.[QUOTE="Wasdie"]
The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
Rougehunter
Oh that too. Then there are texture resolutions. I know it's just a youtube video, but if you watch it at 1080, you can clearly see how low resolution the textures are in the console version compared to the PC verison.
I agree with you. In some aspects it actually looks better.[QUOTE="KC_Hokie"][QUOTE="ActionRemix"]I like the art style of the console version a lot more.MlauTheDaft
No it does'nt.... The quality has been unconditionally compromised.
In some ways it does look better. Do you know that the word SOME means? And,again, hard to tell in some of those screens to the contrast being all black.The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
Wasdie
I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.
[QUOTE="MlauTheDaft"][QUOTE="KC_Hokie"]I agree with you. In some aspects it actually looks better.KC_Hokie
No it does'nt.... The quality has been unconditionally compromised.
In some ways it does look better. Do you know that the word SOME means? And,again, hard to tell in some of those screens to the contrast being all black.That's not the contrast though, it's the ToD...... It's most likely to hide the lack of detail.
None of that footage looks better on consoles.
[QUOTE="Wasdie"]
The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
MlauTheDaft
I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.
I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.
They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.
In some ways it does look better. Do you know that the word SOME means? And,again, hard to tell in some of those screens to the contrast being all black.[QUOTE="KC_Hokie"][QUOTE="MlauTheDaft"]
No it does'nt.... The quality has been unconditionally compromised.
MlauTheDaft
That's not the contrast though, it's the ToD...... It's most likely to hide the lack of detail.
None of that footage looks better on consoles.
Why didn't they hide it all the time then. It looked great later on in the video when you could actually see what was happening.I doubt that's what the final game will look like.
[QUOTE="Wasdie"]
The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
MlauTheDaft
I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.
It was made with lack of HDR on lower settings in mind.[QUOTE="MlauTheDaft"][QUOTE="Wasdie"]
The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
AAllxxjjnn
I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.
It was made with lack of HDR on lower settings in mind.Man the Crysis low settings were a joke. They looked horrible from what I've seen of them. It was an attempt at making all of those gamers who refuse to upgrade for a game happy.
Crytek pushed the limits of what DX9 could do with Crysis. It was going to tax the hell out of the hardware.
[QUOTE="MlauTheDaft"]
[QUOTE="Wasdie"]
The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.
Wasdie
I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.
I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.
They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.
Would the tweaked version happen to be the immersion mod? I've just reinstalled Crysis and have started modding it.
This guide provides a lot of neat things such as the AF/POM mod and a couple of texture mods that I was not aware of. If you happen to be using multiple texture .Paks, be sure to open them in winrar and check for duplicate files:
http://www.overclock.net/pc-games/1014933-guide-crysis-mods-56k-warning.html
I've been playing with foliage from Rygel's textures before because I had'nt considered that.
[QUOTE="Wasdie"]
[QUOTE="MlauTheDaft"]
I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.
MlauTheDaft
I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.
They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.
Would the tweaked version happen to be the immersion mod? I've just reinstalled Crysis and have started modding it.
provides a lot of neat things such as the AF/POM mod and a couple of texture mods that I was not aware of. If you happen to be using multiple texture .Paks, be sure to open them in winrar and check for duplicate files.
I've been playing with foliage from Rygel's textures before because I had'nt considered that.
Yeah that's what I'm using. Vanilla textures are fine for me personally. The one thing I have a problem with is the rock textures, they are quite bad.
Yeah that's what I'm using. Vanilla textures are fine for me personally. The one thing I have a problem with is the rock textures, they are quite bad.
Wasdie
Cheers.
Incidently, there are rock textures in my link. I highly recommend that you download and install Silent's Foliage, Grass and Rocks. That guy is real good.
Rygel provided a lot of textures but the quality is questionable and the size is bloated.
Edit:
The AF/POM mod along with some custom object/texture settings also go a long way for vanilla rocks but do download the texture packs from Silent. They have absolutely no impact on performance as long as your V-RAM is'nt struggling.
http://www.overclock.net/pc-games/1014933-guide-crysis-mods-56k-warning.html
There is the link by the way..
Agreed. I would complain if it was $60 but for $20 hell yeah!Looks fine to me I'll pick it up for $20. And the guy who made that video obviously didn't adjust his lighting on the Xbox 360 version.
KC_Hokie
I agree with you. In some aspects it actually looks better.[QUOTE="KC_Hokie"][QUOTE="ActionRemix"]I like the art style of the console version a lot more.MlauTheDaft
No it does'nt.... The quality has been unconditionally compromised.
I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.[QUOTE="MlauTheDaft"][QUOTE="KC_Hokie"]I agree with you. In some aspects it actually looks better.ActionRemix
No it does'nt.... The quality has been unconditionally compromised.
I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.The original Crysis is'nt particularly "realistic" either.... I'm not sure what you're seing because to me, it's the same artstyle at a lower quality along with some sacrifices.
I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.[QUOTE="ActionRemix"][QUOTE="MlauTheDaft"]
No it does'nt.... The quality has been unconditionally compromised.
MlauTheDaft
The original Crysis is'nt particularly "realistic" either.... I'm not sure what you're seing because to me, it's the same artstyle at a lower quality along with some sacrifices.
Compare the console version at 4:05 with the PC version.[QUOTE="MlauTheDaft"]
[QUOTE="Wasdie"]
I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.
They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.
Wasdie
Would the tweaked version happen to be the immersion mod? I've just reinstalled Crysis and have started modding it.
provides a lot of neat things such as the AF/POM mod and a couple of texture mods that I was not aware of. If you happen to be using multiple texture .Paks, be sure to open them in winrar and check for duplicate files.
I've been playing with foliage from Rygel's textures before because I had'nt considered that.
Yeah that's what I'm using. Vanilla textures are fine for me personally. The one thing I have a problem with is the rock textures, they are quite bad.
Indeed, I replaced all my textures. Vanilla ones were ok, but still bland
Mine look like this now
Ok, so they lied basically.
They said it was running on consoles at HIGH Pc settings.
From the video this is a plain fabrication.
The low settings on PC shots are a lot more comparable than the "very high" settings on PC shots.
Game looks bad, in every, posisble way.
The only thing I prefer on the console side is the way the suit works. Hoepfully a modder can tweak that for the Pc version. I really want to go through the game again soon.
[QUOTE="MlauTheDaft"][QUOTE="ActionRemix"] I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.ActionRemix
The original Crysis is'nt particularly "realistic" either.... I'm not sure what you're seing because to me, it's the same artstyle at a lower quality along with some sacrifices.
Compare the console version at 4:05 with the PC version.It's the exact same artstyle. The 360 version uses a different ToD and possibly some colour correction.
[QUOTE="MlauTheDaft"]I agree with you. In some aspects it actually looks better.[QUOTE="KC_Hokie"][QUOTE="ActionRemix"]I like the art style of the console version a lot more.ActionRemix
No it does'nt.... The quality has been unconditionally compromised.
I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.The heck are you on about?
What art changes? There ARE no art changes.
Or are you seriously saying that dumbed down textures and resolution = "art" changes? 'Cause that's all the change I see.
Man, consolites are reaching.
I'm surprised sharp PC eyes can't see past image quality to notice the different art direction. Do you think Skyward Sword has the same art style as Twilight Princess? It looks closer to Far Cry 3 than Crysis PC.ActionRemix
Stop making stuff up man. It's pathetic.
Why don't you point out these art differences that you are talking about, that only you and your consolite buddy are seeing? A time stamp might help.
Or give it up, maybe?
Seriously man, there is NO art style difference. These are the same models and the same textures, it's just that the xbox is running the game at Sub-HD resolution, using textures 1/4 the size of the PC, and lowering the poly count on the models.
This does not equal a new "art" style. This equals - a dumbed down version.
I already said 4:05.ActionRemix
And I responded that it was the exact same artstyle. What you're seing is a different ToD, colour correction and lower settings.
I already said 4:05.ActionRemixTrust me, it's the ToD setting and the lack of detail in comparison to the PC version that makes it look more cartoony. They didn't change the art style.
There is a change in art-style even if the 360 uses the same or downgraded art assets. Seriously, just watch the comparison, the lighting and TOD has been sigificantely changed, different saturation, different color directions, more pronounced HDR effects, sun light when the PC version is still dark, etc
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