Crysis 360 vs PC video comparison

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Zensword

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#1 Zensword
Member since 2007 • 4510 Posts
Just found this video: Link
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#2 MlauTheDaft
Member since 2011 • 5189 Posts

Even hiding behind Youtube compression, the 360 version obviously does'nt hold a candle to the original.

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Wasdie

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#3 Wasdie  Moderator
Member since 2003 • 53622 Posts

Wow, they had to make some serious changes to get it to work on the consoles.

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KC_Hokie

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#4 KC_Hokie
Member since 2006 • 16099 Posts

Looks fine to me I'll pick it up for $20. And the guy who made that video obviously didn't adjust his lighting on the Xbox 360 version.

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#5 ActionRemix
Member since 2011 • 5640 Posts
I like the art style of the console version a lot more.
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#6 MlauTheDaft
Member since 2011 • 5189 Posts

Wow, they had to make some serious changes to get it to work on the consoles.

Wasdie

I'm sure it'll be a joy for console gamers but I expect to be severely unimpressed and footage so far strengthens that notion.

Looks fine to me I'll pick it up for $20. And the guy who made that video obviously didn't adjust his lighting on the Xbox 360 version.

KC_Hokie

That might account for differences in DF/LoT comparisons, but don't expect a little colour adjusting to make the gap between console and pc crysis any smaller.

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deactivated-5cf4b2c19c4ab

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#7 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Its quite easy to tell that the TOD has been signification changed for the console version. Eventually a modder will create a TOD that mimics the look of the 360 version, and that would be very good to use in comparing the lighting engines in the two versions.

But past the lighting differences it is pretty easy to tell there is an immense difference in material and effect quality.

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KC_Hokie

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#8 KC_Hokie
Member since 2006 • 16099 Posts
I like the art style of the console version a lot more.ActionRemix
I agree with you. In some aspects it actually looks better.
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#9 Moriarity_
Member since 2011 • 1332 Posts

Both versions look good but I think it's pretty obvious that the pc version looks better.

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#10 Wasdie  Moderator
Member since 2003 • 53622 Posts

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

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#11 JangoWuzHere
Member since 2007 • 19032 Posts

The 360 version looks...different. I'm not gonna say it looks worse, because it does look really good.

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#12 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="ActionRemix"]I like the art style of the console version a lot more.KC_Hokie
I agree with you. In some aspects it actually looks better.

No it does'nt.... The quality has been unconditionally compromised.

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#13 Rougehunter
Member since 2004 • 5873 Posts

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

Wasdie

I also notice more foliage in the PC version.

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#14 silversix_
Member since 2010 • 26347 Posts
Its like comparing wii graphics to ps360 ones, no point.
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#15 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

Rougehunter

I also notice more foliage in the PC version.

Oh that too. Then there are texture resolutions. I know it's just a youtube video, but if you watch it at 1080, you can clearly see how low resolution the textures are in the console version compared to the PC verison.

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#16 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="ActionRemix"]I like the art style of the console version a lot more.MlauTheDaft

I agree with you. In some aspects it actually looks better.

No it does'nt.... The quality has been unconditionally compromised.

In some ways it does look better. Do you know that the word SOME means? And,again, hard to tell in some of those screens to the contrast being all black.
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#17 MlauTheDaft
Member since 2011 • 5189 Posts

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

Wasdie

I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.

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#18 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="KC_Hokie"]I agree with you. In some aspects it actually looks better.KC_Hokie

No it does'nt.... The quality has been unconditionally compromised.

In some ways it does look better. Do you know that the word SOME means? And,again, hard to tell in some of those screens to the contrast being all black.

That's not the contrast though, it's the ToD...... It's most likely to hide the lack of detail.

None of that footage looks better on consoles.

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#19 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

MlauTheDaft

I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.

I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.

They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.

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#20 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="MlauTheDaft"]

No it does'nt.... The quality has been unconditionally compromised.

MlauTheDaft

In some ways it does look better. Do you know that the word SOME means? And,again, hard to tell in some of those screens to the contrast being all black.

That's not the contrast though, it's the ToD...... It's most likely to hide the lack of detail.

None of that footage looks better on consoles.

Why didn't they hide it all the time then. It looked great later on in the video when you could actually see what was happening.

I doubt that's what the final game will look like.

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#21 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="Wasdie"]

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

MlauTheDaft

I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.

It was made with lack of HDR on lower settings in mind.
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#23 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="Wasdie"]

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

AAllxxjjnn

I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.

It was made with lack of HDR on lower settings in mind.

Man the Crysis low settings were a joke. They looked horrible from what I've seen of them. It was an attempt at making all of those gamers who refuse to upgrade for a game happy.

Crytek pushed the limits of what DX9 could do with Crysis. It was going to tax the hell out of the hardware.

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#24 el3m2tigre
Member since 2007 • 4232 Posts

The 360 version looks better than PC low setting, it's a start :|

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#25 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="Wasdie"]

The only significant thing I noticed was the ToD changes. Crytek didn't have the best ToD settings for the maps. Modders took that into their own hands. Still shame on Crytek for that one.

Wasdie

I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.

I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.

They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.

Would the tweaked version happen to be the immersion mod? I've just reinstalled Crysis and have started modding it.

This guide provides a lot of neat things such as the AF/POM mod and a couple of texture mods that I was not aware of. If you happen to be using multiple texture .Paks, be sure to open them in winrar and check for duplicate files:

http://www.overclock.net/pc-games/1014933-guide-crysis-mods-56k-warning.html

I've been playing with foliage from Rygel's textures before because I had'nt considered that.

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#26 ZombieKiller7
Member since 2011 • 6463 Posts
Technically superior on PC version. But the 360 version looks...pretty good actually. Which goes to show graphics does not equal aesthetics.
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#27 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

[QUOTE="MlauTheDaft"]

I don't know if you ever played it with early Realifesys and CCC versions. Night was almost pitch black. I expect Crytek's ToD was made with clear visibility in mind.

MlauTheDaft

I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.

They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.

Would the tweaked version happen to be the immersion mod? I've just reinstalled Crysis and have started modding it.

provides a lot of neat things such as the AF/POM mod and a couple of texture mods that I was not aware of. If you happen to be using multiple texture .Paks, be sure to open them in winrar and check for duplicate files.

I've been playing with foliage from Rygel's textures before because I had'nt considered that.

Yeah that's what I'm using. Vanilla textures are fine for me personally. The one thing I have a problem with is the rock textures, they are quite bad.

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#28 MlauTheDaft
Member since 2011 • 5189 Posts

Yeah that's what I'm using. Vanilla textures are fine for me personally. The one thing I have a problem with is the rock textures, they are quite bad.

Wasdie

Cheers.

Incidently, there are rock textures in my link. I highly recommend that you download and install Silent's Foliage, Grass and Rocks. That guy is real good.

Rygel provided a lot of textures but the quality is questionable and the size is bloated.

Edit:

The AF/POM mod along with some custom object/texture settings also go a long way for vanilla rocks but do download the texture packs from Silent. They have absolutely no impact on performance as long as your V-RAM is'nt struggling.

http://www.overclock.net/pc-games/1014933-guide-crysis-mods-56k-warning.html

There is the link by the way..

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#29 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

The TOD looks a lot like Reli2.

http://www.youtube.com/watch?v=fxyfO64DdoM

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#30 cainetao11
Member since 2006 • 38063 Posts

Looks fine to me I'll pick it up for $20. And the guy who made that video obviously didn't adjust his lighting on the Xbox 360 version.

KC_Hokie
Agreed. I would complain if it was $60 but for $20 hell yeah!
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#31 Pray_to_me
Member since 2011 • 4041 Posts
A video of a flash video for 360 version?
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#32 Riki101
Member since 2004 • 2339 Posts
in the 4:30 mark, on the 360, the whole backdrop (mountains) look like a plain old 2d back drop with no real depth, there is no trees sticking out or anything, definite huge difference, still pretty nice though
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#33 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="KC_Hokie"][QUOTE="ActionRemix"]I like the art style of the console version a lot more.MlauTheDaft

I agree with you. In some aspects it actually looks better.

No it does'nt.... The quality has been unconditionally compromised.

I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.
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#34 Heil68
Member since 2004 • 60815 Posts
Glad I got to play the superior PC version 4 years ago.
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#35 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="KC_Hokie"]I agree with you. In some aspects it actually looks better.ActionRemix

No it does'nt.... The quality has been unconditionally compromised.

I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.

The original Crysis is'nt particularly "realistic" either.... I'm not sure what you're seing because to me, it's the same artstyle at a lower quality along with some sacrifices.

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#36 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="ActionRemix"][QUOTE="MlauTheDaft"]

No it does'nt.... The quality has been unconditionally compromised.

MlauTheDaft

I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.

The original Crysis is'nt particularly "realistic" either.... I'm not sure what you're seing because to me, it's the same artstyle at a lower quality along with some sacrifices.

Compare the console version at 4:05 with the PC version.
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#37 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="Wasdie"]

I am playing with a tweaked version of Realifesys. It's absolutly epic. So much better. Showed me that Crytek really had a different objective with the ToD.

They gave us nightvision I didn't have to use once in the vanilla game but now I'm forced to use at night. It seems that's how they are approaching the console version.

Wasdie

Would the tweaked version happen to be the immersion mod? I've just reinstalled Crysis and have started modding it.

provides a lot of neat things such as the AF/POM mod and a couple of texture mods that I was not aware of. If you happen to be using multiple texture .Paks, be sure to open them in winrar and check for duplicate files.

I've been playing with foliage from Rygel's textures before because I had'nt considered that.

Yeah that's what I'm using. Vanilla textures are fine for me personally. The one thing I have a problem with is the rock textures, they are quite bad.

Indeed, I replaced all my textures. Vanilla ones were ok, but still bland

Mine look like this now

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#38 ActionRemix
Member since 2011 • 5640 Posts
Yeah, modded PC Crysis looks the best, but console console Crysis is doing a lot of things right to improve upon Vanilla PC Crysis.
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#39 Kinthalis
Member since 2002 • 5503 Posts

Ok, so they lied basically.

They said it was running on consoles at HIGH Pc settings.

From the video this is a plain fabrication.

The low settings on PC shots are a lot more comparable than the "very high" settings on PC shots.

Game looks bad, in every, posisble way.

The only thing I prefer on the console side is the way the suit works. Hoepfully a modder can tweak that for the Pc version. I really want to go through the game again soon.

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#40 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="ActionRemix"] I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.ActionRemix

The original Crysis is'nt particularly "realistic" either.... I'm not sure what you're seing because to me, it's the same artstyle at a lower quality along with some sacrifices.

Compare the console version at 4:05 with the PC version.

It's the exact same artstyle. The 360 version uses a different ToD and possibly some colour correction.

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#41 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="KC_Hokie"][QUOTE="ActionRemix"]I like the art style of the console version a lot more.ActionRemix

I agree with you. In some aspects it actually looks better.

No it does'nt.... The quality has been unconditionally compromised.

I'm refering to the art STYLE, not the technical demonstration. If you don't recognize the different art style, then you're being completely partial. The console version is cartoony, but the PC version looks really bland and boring to me. Straight up "real" graphics start to look dated really quickly. Which game's graphics have held up better: BF 1942 or Wind Waker? The console version strikes a nice balance between cartoon and real.

The heck are you on about?

What art changes? There ARE no art changes.

Or are you seriously saying that dumbed down textures and resolution = "art" changes? 'Cause that's all the change I see.

Man, consolites are reaching.

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#42 rich-sac
Member since 2011 • 420 Posts
One thing's for sure, 360 has better colors
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#43 PernicioEnigma
Member since 2010 • 6663 Posts
The differences are quite noticeable, even on a youtube video. Still, it had exceeded my expectations of what Crysis would look like on consoles. It will be interesting to see how the destructibility in the console version stacks up.
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#44 ActionRemix
Member since 2011 • 5640 Posts
I'm surprised sharp PC eyes can't see past image quality to notice the different art direction. Do you think Skyward Sword has the same art style as Twilight Princess? It looks closer to Far Cry 3 than Crysis PC.
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#45 Kinthalis
Member since 2002 • 5503 Posts

Lol, anyone notice on the bridge, the xbox version stops for like 2 seconds while the next map cell loads? The Pc version is smooth through out.

The blown up gas station is another prominent shot where the difference is night and day.

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#46 Kinthalis
Member since 2002 • 5503 Posts

I'm surprised sharp PC eyes can't see past image quality to notice the different art direction. Do you think Skyward Sword has the same art style as Twilight Princess? It looks closer to Far Cry 3 than Crysis PC.ActionRemix

Stop making stuff up man. It's pathetic.

Why don't you point out these art differences that you are talking about, that only you and your consolite buddy are seeing? A time stamp might help.

Or give it up, maybe?

Seriously man, there is NO art style difference. These are the same models and the same textures, it's just that the xbox is running the game at Sub-HD resolution, using textures 1/4 the size of the PC, and lowering the poly count on the models.

This does not equal a new "art" style. This equals - a dumbed down version.

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#47 ActionRemix
Member since 2011 • 5640 Posts
I already said 4:05.
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#48 MlauTheDaft
Member since 2011 • 5189 Posts

I already said 4:05.ActionRemix

And I responded that it was the exact same artstyle. What you're seing is a different ToD, colour correction and lower settings.

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PernicioEnigma

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#49 PernicioEnigma
Member since 2010 • 6663 Posts
I already said 4:05.ActionRemix
Trust me, it's the ToD setting and the lack of detail in comparison to the PC version that makes it look more cartoony. They didn't change the art style.
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#50 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

There is a change in art-style even if the 360 uses the same or downgraded art assets. Seriously, just watch the comparison, the lighting and TOD has been sigificantely changed, different saturation, different color directions, more pronounced HDR effects, sun light when the PC version is still dark, etc