I think it's more proof of concept. The problem is that the sum is not greater than the parts. It's in fact less.
You get all these wonderful gameplay features: open world, refreshing gameplay, huge physics, but they all just don't work together. Some of them actually work against each other. Yes, it's funny when the A.I and world physics seem to confuse each other, but ultimately it ends up disappointing.
To further illustrate how I feel, I'll provide you with the opposite. Let's take Gears of War 2. Gears of War 2 is relatively simple. You have a mix of third person shooter combat, a bit of rail shooting and vehicles, and that's about it. It's got nothing on what Crysis offers. However, what Gears 2 does offer it offers with better execution. All the parts work in harmony, offering something that none of the individual bits (third person, vehicles, rail shooting) could offer alone. What Epic gives you is an illusion that what you can and will do is more than what you're actually doing. All you're doing is shooting people again and again and again, but it doesn't feel like that.
Crysis isn't like that. At one point you're battling against the physics. At another point you're watching as the enemy A.I mucks itself up. It actually feels like very different aspects of the game, rather than working together to provide you with something more.
That being said, Crysis is a great game, and if anyone were to read my reviews, you'd see that I do agree that it points to the future of first person shooters. It will leave the Half Life and Halo games in the dust.
FrozenLiquid
I disagree, but you do raise a point. The elements in the game can conflict at times; however due to the massive amounts of variables, its the only games out there to work so cohesively with so many. The visuals, the complex a.i., the complex physics, the memory intensive landscape architecture and geometry, the insane amount of assets, audio and animation ques. In this respect it is one of the greatest, if not the greatest technical feat for the genre having all of it working so well in conjunction this generation; and its pretty why the game is such a massive leap forwards in many regards, compared to other titles in the genre this generation.
A game like Gears delivers a particular experience to be had. It totally limits what it achieves, but its the same result for everyone else, and it can be polished to a tea; so its a great experience for each player.
However Crysis delivers an experience encourages the player to make, pushing the boundaries of its limitations, to increase the scope of what the player can do, in the game world, and how it will be presented to them. Even to this day, this design method is still very different to the vast majority of first person action games out there; mainly because the difficulty in executing it with the polish of the above (geow example), to deliver a satisfying experience.
Its not to say Crysis does not have its issues (thankfully most of which have been fixed - such as the a.i. bugs - others like the super accurate boat gunners remain), however there is no other game out there, that does so much so well. Hell not even Far Cry 2 - which is sitll a bit baffling. For a game with so much going on, and so much in it, its amazing that it is not so broken.
Once upon a time I was kind of expecting it to turn out like Jurassic Park Trespasser because of this. Thankfully it wasn't.
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