Crysis is very innovative (without the graphics)

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PandaBear86

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#1 PandaBear86
Member since 2007 • 3389 Posts

Alot of people who haven't played Crysis may assume that it is a regular FPS with better graphics. The word "Crysis" is basically synonymous with "good graphics" but never "innovation" or "new concept". However, after playing the game, I must say Crysis does indeed have great innovation - it is the first game to introduce your armor (not weapons) as a PRIMARY aspect of the game. Your suit can enable you to get high strength (kill enemies with your bare hands), let you run faster, get an armor boost, or go invisible. All of this can be done at ANY time during the game (no need to search corridors to find items or powerups for a 10 second speed boost). Crysis lets you do whatever whenever. If you come across a bunch of enemies, you can adjust your suit to however you please (its a matter of whether you want extra speed vs extra strength vs extra armor vs invisibilty to suit your combat style).

After saying that, I believe that the PC is best with this complex system. Many console FPS games suffer from a shortage of buttons (crawling in Halo 3 requires you to hold down the analog stick which is very annoying, they ran out of shoulder buttons for that feature). The Wii's motion sensing isn't that great either for this style. This complex gameplay style, due to the high skill management and fast reactions involved, would be best suited to the PC since it has great controls. The mouse offers great precision while the keyboard offers various functions to lots of keys. Your thoughts? Assuming that consoles could handle Crysis graphics, would Crysis be good on a controller in your perspective? I know that you can play Crysis is playable with a 360 controller on your PC, but that option is never too great.

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Harrick

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#2 Harrick
Member since 2006 • 702 Posts
I don't know how innovative being able to switch powers on the fly really is... still I have Crysis and love it. It's a great shooter and the graphics are always touted because they are just that amazing. I still constantly find myself wowed by that game.
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Danm_999

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#3 Danm_999
Member since 2003 • 13924 Posts
Forget it, people have been bringing up Crysis' non linearity and self customization since its development. Opponents will still try and dismiss it as a tech demo, even after the industry has had its say.
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DivergeUnify

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#4 DivergeUnify
Member since 2007 • 15150 Posts
Crysis was very cool. I just wish it ran a bit better. Never finished it, because my friend uninstalled it( I got 8 hours in on his PC) :(
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shadow_hosi

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#5 shadow_hosi
Member since 2006 • 9543 Posts

i wouldnt say its innovative, although it has qualities that are rarely seen in those kinds of games

also, outrageously fun

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DivergeUnify

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#6 DivergeUnify
Member since 2007 • 15150 Posts

i wouldnt say its innovative, although it has qualities that are rarely seen in those kinds of games

also, outrageously fun

shadow_hosi
Besides the engine, no it wasn't innovative. It was different. Innovative would be something that we're going to see in fps from now on. Is every developer really going to integrate something as specific as the nanosuit?
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PandaBear86

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#7 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="shadow_hosi"]

i wouldnt say its innovative, although it has qualities that are rarely seen in those kinds of games

also, outrageously fun

DivergeUnify

Besides the engine, no it wasn't innovative. It was different. Innovative would be something that we're going to see in fps from now on. Is every developer really going to integrate something as specific as the nanosuit?

Thats like saying that Wii games with motion sensing are not innovative because GTA4 and Halo 3 don't use it. Innovative games can still be independant and thus non-influencing on other games IMO.

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AAllxxjjnn

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#8 AAllxxjjnn
Member since 2008 • 19992 Posts
I kinda lost interest in it after a week. I mostly just kept playing through the first few levels, since i didnt like the levels after you meet the aliens. Multiplayer was kinda bad.
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Dante2710

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#9 Dante2710
Member since 2005 • 63164 Posts

Alot of people who haven't played Crysis may assume that it is a regular FPS with better graphics. The word "Crysis" is basically synonymous with "good graphics" but never "innovation" or "new concept". However, after playing the game, I must say Crysis does indeed have great innovation - it is the first game to introduce your armor (not weapons) as a PRIMARY aspect of the game. Your suit can enable you to get high strength (kill enemies with your bare hands), let you run faster, get an armor boost, or go invisible. All of this can be done at ANY time during the game (no need to search corridors to find items or powerups for a 10 second speed boost). Crysis lets you do whatever whenever. If you come across a bunch of enemies, you can adjust your suit to however you please (its a matter of whether you want extra speed vs extra strength vs extra armor vs invisibilty to suit your combat style).

After saying that, I believe that the PC is best with this complex system. Many console FPS games suffer from a shortage of buttons (crawling in Halo 3 requires you to hold down the analog stick which is very annoying, they ran out of shoulder buttons for that feature). The Wii's motion sensing isn't that great either for this style. This complex gameplay style, due to the high skill management and fast reactions involved, would be best suited to the PC since it has great controls. The mouse offers great precision while the keyboard offers various functions to lots of keys. Your thoughts? Assuming that consoles could handle Crysis graphics, would Crysis be good on a controller in your perspective? I know that you can play Crysis is playable with a 360 controller on your PC, but that option is never too great.

PandaBear86
you can change that....yawn....another pc elist trying to bash halo 3 or a console fps......nothing new :roll:
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steve8198

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#10 steve8198
Member since 2003 • 531 Posts
I lost interest in it after 2 days it was boring plus dint run well.
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sdu_1111

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#11 sdu_1111
Member since 2007 • 474 Posts

its definitely innovative, makes nvidia and ati churn out more graphic cards to milk hermits.

its a damm great idea. every new game thats out should just have more trees, more branches, more grass (which totally does not affect the game but more detailed surrounds and laggy gameplay) and will need a graphic card which is 2 times more powerful than the current best graphic card in the market.

thats $$$$-ing inoovative.

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

To be honest Crysis isnt that innovative.

Yes the Nanosuit is innovative in its own right, however what the game really does is ramp up the scale of everything - physics, eviroments, interactable objects, details, visuals, combat ect.

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skrat_01

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#13 skrat_01
Member since 2007 • 33767 Posts

its definitely innovative, makes nvidia and ati churn out more graphic cards to milk hermits.

its a damm great idea. every new game thats out should just have more trees, more branches, more grass (which totally does not affect the game but more detailed surrounds and laggy gameplay) and will need a graphic card which is 2 times more powerful than the current best graphic card in the market.

thats $$$$-ing inoovative.

sdu_1111

Uh so I guess Quake 1 was one of the most innovative games every by that logic eh.

Or Perfect Dark Zero was innovative in getting people to buy a 360 for a half baked FPS?

Hell Resistance too.

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shogo1979

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#14 shogo1979
Member since 2004 • 92 Posts

Alot of people who haven't played Crysis may assume that it is a regular FPS with better graphics. The word "Crysis" is basically synonymous with "good graphics" but never "innovation" or "new concept". However, after playing the game, I must say Crysis does indeed have great innovation - it is the first game to introduce your armor (not weapons) as a PRIMARY aspect of the game. Your suit can enable you to get high strength (kill enemies with your bare hands), let you run faster, get an armor boost, or go invisible. All of this can be done at ANY time during the game (no need to search corridors to find items or powerups for a 10 second speed boost). Crysis lets you do whatever whenever. If you come across a bunch of enemies, you can adjust your suit to however you please (its a matter of whether you want extra speed vs extra strength vs extra armor vs invisibilty to suit your combat style).

After saying that, I believe that the PC is best with this complex system. Many console FPS games suffer from a shortage of buttons (crawling in Halo 3 requires you to hold down the analog stick which is very annoying, they ran out of shoulder buttons for that feature). The Wii's motion sensing isn't that great either for this style. This complex gameplay style, due to the high skill management and fast reactions involved, would be best suited to the PC since it has great controls. The mouse offers great precision while the keyboard offers various functions to lots of keys. Your thoughts? Assuming that consoles could handle Crysis graphics, would Crysis be good on a controller in your perspective? I know that you can play Crysis is playable with a 360 controller on your PC, but that option is never too great.

PandaBear86

Combine Farcry's (PC) open world + Farcry Instinct's feral abilities (Xbox), you get Crysis!!!!

Not what I will call "innovative". Just a natural evolution for Crytek's next game.

In Farcry instict / predator, you get to use all the abilities of the nanosuit in Crysis cept invisibility. They just call it Feral Power. Run faster, jump higher, puch enemies flying, night vision...it's all there.

It's funny that no one else feel the similarity between the two.

BTW, anyone knows the Farcry instinct and Crysis from the same dev? or instinct from ubi?

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skrat_01

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#15 skrat_01
Member since 2007 • 33767 Posts

Combine Farcry's (PC) open world + Farcry Instinct's feral abilities (Xbox), you get Crysis!!!!

Not what I will call "innovative". Just a natural evolution for Crytek's next game.

In Farcry instict / predator, you get to use all the abilities of the nanosuit in Crysis cept invisibility. They just call it Feral Power. Run faster, jump higher, puch enemies flying, night vision...it's all there.

It's funny that no one else feel the similarity between the two.

BTW, anyone knows the Farcry instinct and Crysis from the same dev? or instinct from ubi?

shogo1979

No the Nanosuit worked quite differently in Crysis than the feral powers in Far Cry Instincts (note i did own insctincts - though traded it).

The suit worked as a suit - selectable, not alternating (eg you punch and you use your feral super swing), and powers were much more retalative to the enviroment (open world destroyable enviroment), and added much depth (dynamic a.i reactions, phyics, close quaters to ranged combat (strength = more accurate), unlike Far Cry Instincts. FCI's were all primarily for offensive purposes, what your could achieve tacitcally was little.

And yah Ubi developed Far Cry Instincts.

Though nope Crysis is quite different to FC1 - in many respects - even if its inital design is similar, and nothing like FCI. Its complexity is unmatched by any shooter.

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Verge_6

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#16 Verge_6
Member since 2007 • 20282 Posts
It wasn't that innovative, if at all, in the gameplay department. :?
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#17 Zeliard9
Member since 2007 • 6030 Posts
[QUOTE="sdu_1111"]

its definitely innovative, makes nvidia and ati churn out more graphic cards to milk hermits.

its a damm great idea. every new game thats out should just have more trees, more branches, more grass (which totally does not affect the game but more detailed surrounds and laggy gameplay) and will need a graphic card which is 2 times more powerful than the current best graphic card in the market.

thats $$$$-ing inoovative.

skrat_01

Uh so I guess Quake 1 was one of the most innovative games every by that logic eh.

Or Perfect Dark Zero was innovative in getting people to buy a 360 for a half baked FPS?

Hell Resistance too.

Eh? Quake 1 was incredibly innovative. Not only was it the first 3D FPS, but it was the first shooter and one of the very first games in general playable online over the Internet, and as such it basically set the benchmark and standard for every FPS after it and online games in general.

Several aspects of its 3D engine, its networking code (i.e. client-side prediction), and its very deep customizability were all very influential. Online deathmatch, CTF, TF, machinima, bots, online tournament FPS leagues (which by extension greatly helped to popularize e-sports) and the entire concept of clans/guilds/gangs/etc all got their start with Quake 1 as well. The original Quake is basically the textbook definition of an innovative, revolutionary game.

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skrat_01

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#18 skrat_01
Member since 2007 • 33767 Posts

Eh? Quake 1 was incredibly innovative. Not only was it the first 3D FPS, but it was the first shooter and one of the very first games in general playable online over the Internet, and as such it basically set the benchmark and standard for every FPS after it and online games in general.

Several aspects of its 3D engine, its networking code (i.e. client-side prediction), and its very deep customizability were all very influential. Online deathmatch, CTF, TF, machinima, bots, online tournament FPS leagues (which by extension greatly helped to popularize e-sports) and the entire concept of clans/guilds/gangs/etc all got their start with Quake 1 as well. The original Quake is basically the textbook definition of an innovative, revolutionary game.

Zeliard9

Indeed Quake was innovative - I never said it wasent in that context. 3D, Online, Modding scene, Clans and Tournaments - it pretty much pioneered.

However you know in the context im using it in - it being 3, people buying video cards to play it.

Perhaps I should have said Unreal.

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#19 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="shadow_hosi"]

i wouldnt say its innovative, although it has qualities that are rarely seen in those kinds of games

also, outrageously fun

DivergeUnify

Besides the engine, no it wasn't innovative. It was different. Innovative would be something that we're going to see in fps from now on. Is every developer really going to integrate something as specific as the nanosuit?

Who said the nanosuit was what made Crysis innovative?

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aliblabla2007

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#20 aliblabla2007
Member since 2007 • 16756 Posts

I wouldn't know lol, I haven't played the game.

And can't.

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#21 thrones
Member since 2004 • 12178 Posts
I liked the sandbox and customization part of the game.
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DivergeUnify

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#22 DivergeUnify
Member since 2007 • 15150 Posts
[QUOTE="DivergeUnify"][QUOTE="shadow_hosi"]

i wouldnt say its innovative, although it has qualities that are rarely seen in those kinds of games

also, outrageously fun

mjarantilla

Besides the engine, no it wasn't innovative. It was different. Innovative would be something that we're going to see in fps from now on. Is every developer really going to integrate something as specific as the nanosuit?

Who said the nanosuit was what made Crysis innovative?

Well after the first guy who quoted for me clarified, I would rephrase: Yes it was innovative. I've played Crysis quite a bit, and that is definately where the innovation lay, besides physics, fueled by the engine.
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#23 mmogoon
Member since 2006 • 7311 Posts

Played it. Finished it. Decent game, quite fun. Way too short though. Far Cry was so much longer.

Multiplayer was pretty disappointing.

Oh and by the way it's not really that innovative is it. Their previous game, which I've just mentioned already did the same gameplay style.

The nanosuit is great and fun. "Very innovative" though? Not especially.