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It's all about compression.
It's the same reason many early Blu Ray movies looked much worse than HD DVD counterparts.
New VC-1 codecs what used to take 30 gigs now only take about 5. Sony has always been historically slow on adopting new compression techniques - and now that they have Blu Ray they feel they don't need to use them. if they did, though, they could get the data sizes much, much smaller.
Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.
Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?Pro_wrestler
You should really think about changing that pic at the bottom of your sig, it's going to get you in hot water.
Crysis is installed and loaded from the hardrive on your PC, even still most of the packages are still compressed when installed on the disk. Motorstorm is loaded from the disc, and decompressed on the fly. Uncompress Crysis or anyother PC game and it starts to get pretty big, pretty quick. If you installed console games like PC games, you could fit them all on a single DVD, of course you'd have to wait upwards of 20 minutes to play it the first time.
Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?Pro_wrestler
Well we really dont know how big Crysis will be when it is installed but you make good points.
Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.
ihatebugers
Do you relize companies have to pay for compression. Why do you think Microsoft is for HD-DVD. It is their compression format that is being used. It is cheaper for companies to avoid using compression.It's all about compression.
It's the same reason many early Blu Ray movies looked much worse than HD DVD counterparts.
New VC-1 codecs what used to take 30 gigs now only take about 5. Sony has always been historically slow on adopting new compression techniques - and now that they have Blu Ray they feel they don't need to use them. if they did, though, they could get the data sizes much, much smaller.
Buff-McBlumpkin
Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
Darth matt
But was Crysis designed for HD visuals. There's a big difference.
[QUOTE="Pro_wrestler"]Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?ColoradoKindBud
You should really think about changing that pic at the bottom of your sig, it's going to get you in hot water.
Simply question, with simply logic. If you cant bring logical argument to the disgussion then guess what, your a fanboy/cow/sheep/lemming. Now, I think I understand what he means about it being installed on-to the harddrive of the PC, I did not know that because I am not a PC gamer at all, but I do know that PC's load everything at once rather than rapidly.[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers
But was Crysis designed for HD visuals. There's a big difference.
Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
Darth matt
No, it's not.
HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.
Gears of War is on DVD-9 as well.waynehead895Yes, further boggling as to why Motorstorm uses 18GB when you have GeOW on standard DL-DVD9s.
[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
ihatebugers
No, it's not.
HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.
Yes it is irrelevant. HD is not some magical new thing its just a resolution and it can be digital or analog. PC games have been rendered at far higher resolutions then consoles for many years. Current TV standards of 1080p and 720p are great but a 30 inch Dell LCD screen can go up to 2500x1500 which is far greater then 1080p. 720p like resolutions (1280x920) have been standard in PC games since the late 90's.
[QUOTE="ihatebugers"][QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
TOAO_Cyrus1
No, it's not.
HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.
Yes it is irrelevant. HD is not just some magical new thing its just a resolution and it can be digital or analog. PC games have been rendered at far higher resolutions then consoles for many years. Current TV standards of 1080p and 720p are great but a 30 inch Dell LCD screen can go up to 2500x1500 which is far greater then 1080p. 720p like resolutions (1280x920) have been standard in PC games since the late 90's.
Yes, I agree.[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers
But was Crysis designed for HD visuals. There's a big difference.
You have no freakin' clue what you're talking about. Graphics are RENDERED. They are created on the fly by the GPU, and the GPU decides what resolution they should be in.[QUOTE="ihatebugers"]You're joking, right? This is CRYSIS we're talking about.Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.
magus-21
[QUOTE="ihatebugers"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.
Darth matt
[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
ihatebugers
No, it's not.
HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.
What sort of twisted Damage Control is this? Crysis is designed to work at resolutions as high, if not higher than 1080p. Computer games have been HD for a long, long time. I think I was playing Diablo 2 at 720p.[QUOTE="Darth matt"][QUOTE="ihatebugers"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.
Fusible
If they do it will be at the end of their life cycles and PC games will look twice as good as crysis at that point.
[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
ihatebugers
No, it's not.
HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.
It will still look pretty crisp anyways. So does a 1080p HDTV has better image quality and resolution than say a 1920 x 1200 apple cinema HD display because they have different signal output?With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.WasdieThis is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed.
[QUOTE="Wasdie"]With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.mythrolThis is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed. Augh! No, the eDRAM does NOT help with caching and decompressing of data. The eDRAM is there to help with framebuffering, and it's a NECESSITY, not a luxury. Both the 360 and PS3 are bandwidth-starved; they only have 128-bit buses whereas PCs have 256-bit buses. The eDRAM is the 360's workaround, whereas the PS3 solves its bandwidth by giving the GPU two 128-bit buses: one to the main memory, the other to graphics memroy.
[QUOTE="mythrol"][QUOTE="Wasdie"]With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.magus-21This is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed. Augh! No, the eDRAM does NOT help with caching and decompressing of data. The eDRAM is there to help with framebuffering, and it's a NECESSITY, not a luxury. Both the 360 and PS3 are bandwidth-starved; they only have 128-bit buses whereas PCs have 256-bit buses. The eDRAM is the 360's workaround, whereas the PS3 solves its bandwidth by giving the GPU two 128-bit buses: one to the main memory, the other to graphics memroy. touche'. I was aware of eDRAM helping with framebuffering but I was under the assumption that it was also used for caching. My other points however, are correct.
[QUOTE="magus-21"][QUOTE="mythrol"][QUOTE="Wasdie"]With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.mythrolThis is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed. Augh! No, the eDRAM does NOT help with caching and decompressing of data. The eDRAM is there to help with framebuffering, and it's a NECESSITY, not a luxury. Both the 360 and PS3 are bandwidth-starved; they only have 128-bit buses whereas PCs have 256-bit buses. The eDRAM is the 360's workaround, whereas the PS3 solves its bandwidth by giving the GPU two 128-bit buses: one to the main memory, the other to graphics memroy. touche'. I was aware of eDRAM helping with framebuffering but I was under the assumption that it was also used for caching. My other points however, are correct.
10 MB isnt enough for both.
Crysis is installed and loaded from the hardrive on your PC, even still most of the packages are still compressed when installed on the disk. Motorstorm is loaded from the disc, and decompressed on the fly. Uncompress Crysis or anyother PC game and it starts to get pretty big, pretty quick. If you installed console games like PC games, you could fit them all on a single DVD, of course you'd have to wait upwards of 20 minutes to play it the first time.
michaelareb0001
[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers
But was Crysis designed for HD visuals. There's a big difference.
Sharper visuals = more space.. Crysis and even gears looks better (IMO) than Motorstorm, and they dont use blu-ray.. but I know that Crysis is compressed so my question for this TOPic has already been answered. but i have another, gears isnt on blu-ray and it is the best looking game out visually...in my opinion...maybe compression plays a role in that to?OMG, how many times do people have to say this?
BLU RAY IS NOT TO DO WITH VISUALS, ITS TO DO WITH SPACE
Raz-1
[QUOTE="ihatebugers"][QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
trix5817
But was Crysis designed for HD visuals. There's a big difference.
[QUOTE="trix5817"][QUOTE="ihatebugers"][QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
Darth matt
But was Crysis designed for HD visuals. There's a big difference.
[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers
But was Crysis designed for HD visuals. There's a big difference.
Yes, further boggling as to why Motorstorm uses 18GB when you have GeOW on standard DL-DVD9s.[QUOTE="Pro_wrestler"][QUOTE="waynehead895"]Gears of War is on DVD-9 as well.Kahuna_1
Gears isnt exactly a monster sized game...I think it has something to do with uncompressed sound
Uncompressed sound is even more useless than "true HD 1080p"Please Log In to post.
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