Crysis on DVD-9; Motorstorm on Blu-ray.

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Pro_wrestler

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#1 Pro_wrestler
Member since 2002 • 7880 Posts
Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?
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vistamanV5

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#2 vistamanV5
Member since 2005 • 957 Posts
Point is you dont need blu-ray. I cant remember how many miles of land there was in Cyrsis, Motorstorm is a joke compared to Crysis, but cows will aviod this tread.
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Buff-McBlumpkin

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#3 Buff-McBlumpkin
Member since 2007 • 566 Posts

It's all about compression.

It's the same reason many early Blu Ray movies looked much worse than HD DVD counterparts.

New VC-1 codecs what used to take 30 gigs now only take about 5. Sony has always been historically slow on adopting new compression techniques - and now that they have Blu Ray they feel they don't need to use them. if they did, though, they could get the data sizes much, much smaller.

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navneet21

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#4 navneet21
Member since 2003 • 1625 Posts
Point is you dont need blu-ray. I cant remember how many miles of land there was in Cyrsis, Motorstorm is a joke compared to Crysis, but cows will aviod this tread.vistamanV5
Lets look at this from a developers point of view....
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Shirley_Temple

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#5 Shirley_Temple
Member since 2006 • 5927 Posts
Ever heard of Compression?
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ihatebugers

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#6 ihatebugers
Member since 2006 • 1541 Posts

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

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ColoradoKindBud

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#7 ColoradoKindBud
Member since 2005 • 23882 Posts

Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?Pro_wrestler

You should really think about changing that pic at the bottom of your sig, it's going to get you in hot water.

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LongshotX2

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#8 LongshotX2
Member since 2006 • 842 Posts
How much does it waste on HD?
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michaelareb0001

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#9 michaelareb0001
Member since 2005 • 1366 Posts

Crysis is installed and loaded from the hardrive on your PC, even still most of the packages are still compressed when installed on the disk. Motorstorm is loaded from the disc, and decompressed on the fly. Uncompress Crysis or anyother PC game and it starts to get pretty big, pretty quick. If you installed console games like PC games, you could fit them all on a single DVD, of course you'd have to wait upwards of 20 minutes to play it the first time.

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TOAO_Cyrus1

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#10 TOAO_Cyrus1
Member since 2004 • 2895 Posts

Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?Pro_wrestler

Well we really dont know how big Crysis will be when it is installed but you make good points.

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Darthmatt

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#11 Darthmatt
Member since 2002 • 8970 Posts

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

ihatebugers
Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
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dannyc9

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#12 dannyc9
Member since 2005 • 1374 Posts
crysis will probably be on mutiple dvds and install on your hard drive.
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gmastersexay

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#13 gmastersexay
Member since 2003 • 3831 Posts

It's all about compression.

It's the same reason many early Blu Ray movies looked much worse than HD DVD counterparts.

New VC-1 codecs what used to take 30 gigs now only take about 5. Sony has always been historically slow on adopting new compression techniques - and now that they have Blu Ray they feel they don't need to use them. if they did, though, they could get the data sizes much, much smaller.

Buff-McBlumpkin
Do you relize companies have to pay for compression. Why do you think Microsoft is for HD-DVD. It is their compression format that is being used. It is cheaper for companies to avoid using compression.
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ihatebugers

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#14 ihatebugers
Member since 2006 • 1541 Posts
Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
Darth matt

But was Crysis designed for HD visuals. There's a big difference.

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waynehead895

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#15 waynehead895
Member since 2005 • 18660 Posts
Gears of War is on DVD-9 as well.
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Pro_wrestler

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#16 Pro_wrestler
Member since 2002 • 7880 Posts

[QUOTE="Pro_wrestler"]Everyone knows that Crysis is king when it comes to visuals, by which margin is totally up to anyones feelings. I saw in a post with links that state Motorstorm uses 18Gb of the blu-ray disc where as Crysis uses dvd-9 which is only 9 or so gigs. From what I read, Crysis puts you in a completely open-ended world with no definate route to completing the main questline, with completely destructable and interactive enviornments, and then you have Motorstorm. A game that looks really good but only offers 8 tracks, with 2 possible routes and 12(16?) Vehicles. Why does it use 18GB, when crysis uses half that or will it be shipped as a two disc set?ColoradoKindBud

You should really think about changing that pic at the bottom of your sig, it's going to get you in hot water.

Simply question, with simply logic. If you cant bring logical argument to the disgussion then guess what, your a fanboy/cow/sheep/lemming. Now, I think I understand what he means about it being installed on-to the harddrive of the PC, I did not know that because I am not a PC gamer at all, but I do know that PC's load everything at once rather than rapidly.
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Darthmatt

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#17 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers

But was Crysis designed for HD visuals. There's a big difference.

Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
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ihatebugers

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#18 ihatebugers
Member since 2006 • 1541 Posts

Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
Darth matt

No, it's not.

HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.

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beyondgamez

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#19 beyondgamez
Member since 2006 • 1335 Posts
isnt crysis goin to come out with 3 cds just like all the other pc games..
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Pro_wrestler

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#20 Pro_wrestler
Member since 2002 • 7880 Posts
Gears of War is on DVD-9 as well.waynehead895
Yes, further boggling as to why Motorstorm uses 18GB when you have GeOW on standard DL-DVD9s.
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Wasdie

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#21 Wasdie  Moderator
Member since 2003 • 53622 Posts
With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.
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ihatebugers

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#22 ihatebugers
Member since 2006 • 1541 Posts

isnt crysis goin to come out with 3 cds just like all the other pc games..beyondgamez

But one DVD-9

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TOAO_Cyrus1

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#23 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
ihatebugers

No, it's not.

HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.

Yes it is irrelevant. HD is not some magical new thing its just a resolution and it can be digital or analog. PC games have been rendered at far higher resolutions then consoles for many years. Current TV standards of 1080p and 720p are great but a 30 inch Dell LCD screen can go up to 2500x1500 which is far greater then 1080p. 720p like resolutions (1280x920) have been standard in PC games since the late 90's.

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magus-21

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#24 magus-21
Member since 2006 • 2868 Posts

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

ihatebugers
You're joking, right? This is CRYSIS we're talking about.
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Pro_wrestler

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#25 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="ihatebugers"]

[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
TOAO_Cyrus1

No, it's not.

HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.

Yes it is irrelevant. HD is not just some magical new thing its just a resolution and it can be digital or analog. PC games have been rendered at far higher resolutions then consoles for many years. Current TV standards of 1080p and 720p are great but a 30 inch Dell LCD screen can go up to 2500x1500 which is far greater then 1080p. 720p like resolutions (1280x920) have been standard in PC games since the late 90's.

Yes, I agree.
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magus-21

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#26 magus-21
Member since 2006 • 2868 Posts
[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers

But was Crysis designed for HD visuals. There's a big difference.

You have no freakin' clue what you're talking about. Graphics are RENDERED. They are created on the fly by the GPU, and the GPU decides what resolution they should be in.
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Citizen_Zero

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#27 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="ihatebugers"]

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

magus-21
You're joking, right? This is CRYSIS we're talking about.



Thats what i was going to say lol. Crysis was running at 2500x1500 on a single 8800 wtih DX10, something Motorstorm can't even have wet dreams about. Now if you said Motorstorm was packed full of HD CGI videos then you might have something there.
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Fusible

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#28 Fusible
Member since 2005 • 2828 Posts
[QUOTE="ihatebugers"]

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

Darth matt
Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.

So having DX-10 is not nex-gen, believe me PS3, or the 360 will ever be able to match Crysis. FACT!
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mythrol

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#29 mythrol
Member since 2005 • 5237 Posts

[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
ihatebugers

No, it's not.

HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.

What sort of twisted Damage Control is this? Crysis is designed to work at resolutions as high, if not higher than 1080p. Computer games have been HD for a long, long time. I think I was playing Diablo 2 at 720p.
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TOAO_Cyrus1

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#30 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="Darth matt"][QUOTE="ihatebugers"]

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

Fusible

Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.

So having DX-10 is not nex-gen, believe me PS3, or the 360 will ever be able to match Crysis. FACT!

If they do it will be at the end of their life cycles and PC games will look twice as good as crysis at that point.

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Darthmatt

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#31 Darthmatt
Member since 2002 • 8970 Posts

[QUOTE="Darth matt"]Well it was designed to look good on a computer monitor, so I think talking about HD is irrelevant to this conversation.
ihatebugers

No, it's not.

HD is a digital signal output that has a much higher resolution, one that requires to use a lot more space on the medium to actually utilise it.

It will still look pretty crisp anyways. So does a 1080p HDTV has better image quality and resolution than say a 1920 x 1200 apple cinema HD display because they have different signal output?
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milsvaard

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#32 milsvaard
Member since 2003 • 1928 Posts

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

ihatebugers


Yeah, actually it reaches higher resolutions than the "True HD" resolution of 1080p.
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mythrol

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#33 mythrol
Member since 2005 • 5237 Posts
With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.Wasdie
This is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed.
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magus-21

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#34 magus-21
Member since 2006 • 2868 Posts
[QUOTE="Wasdie"]With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.mythrol
This is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed.

Augh! No, the eDRAM does NOT help with caching and decompressing of data. The eDRAM is there to help with framebuffering, and it's a NECESSITY, not a luxury. Both the 360 and PS3 are bandwidth-starved; they only have 128-bit buses whereas PCs have 256-bit buses. The eDRAM is the 360's workaround, whereas the PS3 solves its bandwidth by giving the GPU two 128-bit buses: one to the main memory, the other to graphics memroy.
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mythrol

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#35 mythrol
Member since 2005 • 5237 Posts
[QUOTE="mythrol"][QUOTE="Wasdie"]With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.magus-21
This is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed.

Augh! No, the eDRAM does NOT help with caching and decompressing of data. The eDRAM is there to help with framebuffering, and it's a NECESSITY, not a luxury. Both the 360 and PS3 are bandwidth-starved; they only have 128-bit buses whereas PCs have 256-bit buses. The eDRAM is the 360's workaround, whereas the PS3 solves its bandwidth by giving the GPU two 128-bit buses: one to the main memory, the other to graphics memroy.

touche'. I was aware of eDRAM helping with framebuffering but I was under the assumption that it was also used for caching. My other points however, are correct.
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TOAO_Cyrus1

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#36 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="magus-21"][QUOTE="mythrol"][QUOTE="Wasdie"]With Crysis they really compress the data alot, to much for the Xbox 360 to decompress, load, and cache. With the PC you have all of your files cached already.mythrol
This is the reason the 360 has eDRAM. To help with the caching and uncompressing of data. Something very few GPU's had (if any) before the 360. Also. Just because a PC game gets loaded onto the HDD, does not mean it's cached. It means it's uncompressed; But cache-ing refers to dropping data into the ram. Whenever you load a PC game, you're dropping it onto the HDD. Yes, this is faster than decompressing straight from disc; But is a huge bottleneck? Not from what we've seen so far. The PS3 actually has worse load times than the 360, and it's data isn't compressed.

Augh! No, the eDRAM does NOT help with caching and decompressing of data. The eDRAM is there to help with framebuffering, and it's a NECESSITY, not a luxury. Both the 360 and PS3 are bandwidth-starved; they only have 128-bit buses whereas PCs have 256-bit buses. The eDRAM is the 360's workaround, whereas the PS3 solves its bandwidth by giving the GPU two 128-bit buses: one to the main memory, the other to graphics memroy.

touche'. I was aware of eDRAM helping with framebuffering but I was under the assumption that it was also used for caching. My other points however, are correct.

10 MB isnt enough for both.

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Raz-1

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#37 Raz-1
Member since 2006 • 1135 Posts

OMG, how many times do people have to say this?

BLU RAY IS NOT TO DO WITH VISUALS, ITS TO DO WITH SPACE

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trix5817

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#38 trix5817
Member since 2004 • 12252 Posts
PC games are installed onto the HDD, which is why Blu-Ray for PC games isn't really needed......
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daveg1

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#39 daveg1
Member since 2005 • 20405 Posts
i think the only reason any ps3 game gets anywhere near that 18 gig is because they only press one dics for each region with all the different regions stuff on there!
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trix5817

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#40 trix5817
Member since 2004 • 12252 Posts

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

ihatebugers


lol, PC's have had "HD" at higher resolutions for almost a decade now....
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trix5817

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#41 trix5817
Member since 2004 • 12252 Posts

Crysis is installed and loaded from the hardrive on your PC, even still most of the packages are still compressed when installed on the disk. Motorstorm is loaded from the disc, and decompressed on the fly. Uncompress Crysis or anyother PC game and it starts to get pretty big, pretty quick. If you installed console games like PC games, you could fit them all on a single DVD, of course you'd have to wait upwards of 20 minutes to play it the first time.

michaelareb0001


20 mintues? I have to wait 5 mintues at the most....
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trix5817

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#42 trix5817
Member since 2004 • 12252 Posts
[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers

But was Crysis designed for HD visuals. There's a big difference.



What are you talking about? Of course it was. All HD is, are higher resolutions, and PC games support much higher resolutions than console games.
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Pro_wrestler

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#43 Pro_wrestler
Member since 2002 • 7880 Posts

OMG, how many times do people have to say this?

BLU RAY IS NOT TO DO WITH VISUALS, ITS TO DO WITH SPACE

Raz-1
Sharper visuals = more space.. Crysis and even gears looks better (IMO) than Motorstorm, and they dont use blu-ray.. but I know that Crysis is compressed so my question for this TOPic has already been answered. but i have another, gears isnt on blu-ray and it is the best looking game out visually...in my opinion...maybe compression plays a role in that to?
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Darthmatt

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#44 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="ihatebugers"][QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
trix5817

But was Crysis designed for HD visuals. There's a big difference.



What are you talking about? Of course it was. All HD is, are higher resolutions, and PC games support much higher resolutions than console games.

Thank you. When Far Cry came out for PC, I played it non stop and was blown away. Once it landed on xbox, I laughed. Even the xb360 pales in comparison to the original PC verson in terms of textures and resolution.
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trix5817

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#45 trix5817
Member since 2004 • 12252 Posts
[QUOTE="trix5817"][QUOTE="ihatebugers"][QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
Darth matt

But was Crysis designed for HD visuals. There's a big difference.



What are you talking about? Of course it was. All HD is, are higher resolutions, and PC games support much higher resolutions than console games.

Thank you. When Far Cry came out for PC, I played it non stop and was blown away. Once it landed on xbox, I laughed. Even the xb360 pales in comparison to the original PC verson in terms of textures and resolution.



Not to mention the size of the levels was cut down, making the whole point of what FarCry was, a free-roaming FPS, useless.
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Kahuna_1

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#46 Kahuna_1
Member since 2006 • 7948 Posts

[QUOTE="waynehead895"]Gears of War is on DVD-9 as well.Pro_wrestler
Yes, further boggling as to why Motorstorm uses 18GB when you have GeOW on standard DL-DVD9s.

Gears isnt exactly a monster sized game...I think it has something to do with uncompressed sound

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F-Minus

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#47 F-Minus
Member since 2005 • 1009 Posts
[QUOTE="Darth matt"]Dude, you cant get much more HD than a nice computer monitor. But seriously, they need to load crysis up if an extra10gigs of data or something. I mean, its not next gen if it can fit on DVD-9.
ihatebugers

But was Crysis designed for HD visuals. There's a big difference.



What crap are you babling about? HD (High Definition) is more or less just marketing term to indicate a higher ressolution of picture and/or sound on the TV.  PCs have been HD since they could go about 640x480 ressolution if you want it so and that was like in 1990.
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magus-21

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#48 magus-21
Member since 2006 • 2868 Posts

[QUOTE="Pro_wrestler"][QUOTE="waynehead895"]Gears of War is on DVD-9 as well.Kahuna_1

Yes, further boggling as to why Motorstorm uses 18GB when you have GeOW on standard DL-DVD9s.

Gears isnt exactly a monster sized game...I think it has something to do with uncompressed sound

Uncompressed sound is even more useless than "true HD 1080p"
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F-Minus

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#49 F-Minus
Member since 2005 • 1009 Posts
Compressions on PC games are minimal. For example Supreme Commander fits on the DVD and the compressed install files weight 6.5GB. When you intall the game it takes 8.5GB of your hard disk. If we talk about game file compression, it has to be always more or less minimal so games have fast access to it. Mostly the content is bundled into a file so you don't have 50000 files in one dir, but this isn't compression, this is just ordering.

Why Motostrom weights 18GB? Probably the whole game data fits in the range of 3-6GB rest could be high resolution movies or uncompressed audio tracks in formats like wav or similar which take a **** load of space and are generaly not really needed, but it's Blu Ray time so why not.
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Leejjohno

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#50 Leejjohno
Member since 2005 • 13897 Posts

Is Crisis designed with HD visuals? Because Motorstorm is, and HD visuals take up more space, much more.

ihatebugers

Computer games have been HD for years.